• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

FFT: Revised

Started by Lydyn, April 21, 2010, 10:29:16 pm

Lydyn

April 21, 2010, 10:29:16 pm Last Edit: May 06, 2010, 02:09:54 am by Lydyn
Inspiration: The basis of the patch had been the idea of giving each class an exclusive weapon, such as giving samurais only katanas and allowing no one else to wield them besides Samurais. That was the basis anyways, but it's since grown from several ideas both from my own mind and paths other people on IRC have lead me down.

Goal: To provide an alternative battle system to the original game. Changes to almost everything including (but not limited to) items, jobs, monsters, battle events, abilities, special characters, weapons, armor, and battle set-up.

Preview Video: RevisedPreview_001 (10 minutes long)

Screenshots



Job Tree


-----------------------------------------------------------------------------------------------------

Comments: For now, I'd just like to thank everyone for all the help - and you know who you are! I've been given some awesome ideas and advice concerning the making of this so far and look forward to more suggestions. Thankfully, no one has really suggested anything that's out of place for this patch, so it's nice to know that the community has at least a feel for what I'm getting at. Anyways, without further ado, the changelog!

Changelog

Class Changes
Soldier
• Equip: Blades
• Skillset: Basic Art
•• Stab: A basic thrusting attack. (Piercing)
•• Cross-Over: An upwards slash. (Slashing)
•• Falling Blade: A heavy downward attack. (Slashing)
•• Blitz: A multi-stab attack. (Piercing, Added Attack: 25% Stab chance)
•• Ravange: A multi-slash attack. (Slashing, Added Attack: 25% Cross-Over chance)
•• Adrenaline: Use battle stress to your advantage. (Add: Berserk and Regen)
•• Parry: Guard against incoming attacks. (Add: Defend)
•• [Secret Skill]
• R/S/M: Caution, Monster Skill

Chemist
• Equip: Crossbows
• Skillset: Item
• R/S/M: Auto-Potion, Maintenance, Move-Find item

Blade Dancer
• Equip: Wakizashi
• Skillset: Blade Skill
•• Whirlwind: Spin with weapon in hand. (Slashing)
•• Flower's Quarrel: An attack that strikes innocence. (Slashing, Add: Innocent)
•• Iaijutsu: Draw the blade with inhuman speed. (Slashing, Add: Slow)
•• Nothern Lights: An attack that unleashes inner energies. (Slashing, 2 range)
•• Tempest: Spin with weapon in hand, invoking the wind. (Wood)
•• Silf's Revenge: Use the legendary wrath of the wind. (Piercing, Add: Slow)
•• Ifrit's Fury: Invoke the flame's rage. (Slashing, Add: Berserk)
•• [Secret Skill]
• R/S/M: Counter, Attack Up

Archer
• Equip: Bows
• Skillset: Aim
•• Power Shot: A powered up shot. (Piercing)
•• Rapid Shot: A multi-arrow attack. (Piercing, Added Attack: 25% Power Shot chance)
•• Feathers of the Wind: A shot guided by the winds. (Wood)
•• Ray of Light: An arrow infused with holy energy. (Heals HP and MP)
•• Cripple: An aimed shot for the legs. (Add: Slow or Don't Move)
•• Flight: Channels the power of the wind to bolster speed. (Add: Haste)
•• Soaring Dragon: Summons a dragon spirit to drain. (Drains a tiny amount of HP)
•• [Secret Skill]
• A/S/M: Gilgame Heart, Secret Hunt

Priest
• Equip: Stave
• Skillset: Holy Magic
•• Heal: Gather holy energies to close wounds. (Heal some wounds)
•• Healara: Gather holy energies to close wounds. (Heal moderate wounds)
•• Healaga: Gather holy energies to close wounds. (Heal heavy wounds)
•• Healaja: Gather holy energies to close wounds. (Heal fatal wounds)
•• Raise: The priest calls back the soul from the river. (Revives character)
•• [Secret Skill]
• R/S/M: Magic Defense Up, MP Restore

Wizard
• Equip: Rod & Wand
• Skillset: Spellbook
•• Quake I: Summon the spirit of earth. (Earth)
•• Fire II: Summon the spirit of fire. (Fire)
•• Quake III: Summon the spirit of earth. (Earth)
•• Fire IV: Summon the spirit of fire. (Fire)
•• Water I: Summon the spirit of water. (Water)
•• Silva I: Summon the spirit of the forest. (Wood)
•• Thunder I: Summon the spirit of lightning. (Metal)
•• [Secret Skill]
• R/S/M: Magic Attack Up

Mage
• Equip: Rod & Wand
• Skillset: Magic
•• Water I: Summon the spirit of earth. (Water, Add: Poison)
•• Thunder II: Summon the spirit of lightning. (Metal, Add: Darkness)
•• Water III: Summon the spirit of water. (Water, Add: Poison)
•• Thunder IV: Summon the spirit of lightning. (Metal, Add: Darkness)
•• Quake II: Summon the spirit of earth. (Earth, Add: Slow)
•• Silva II: Summon the spirit of the forest. (Wood, Add: Float)
•• Fire II: Summon the spirit of fire. (Fire, Add: Berserk)
•• [Secret Skill]
• R/S/M: Counter Magic

Warlock
• Equip: Staff
• Skillset: Incantation
•• Silva I: Summon the spirit of the forest. (Wood, Add: Poison)
•• Silva II: Summon the spirit of the forest. (Wood, Add: Poison and Float)
•• Silva III: Summon the spirit of the forest. (Wood, Add: Poison and Float)
•• Spire: Earth spirits come from below. (Fire, Add: Confusion and Slow)
•• Razor Leaf: Forest spirits surround the enemy. (Wood, Add: Poison and Addle)
•• Flames: Fire spirits emit from within. (Fire, Add: Berserk and Oil)
•• Snowflake: Water spirits gather at your fingertips. (Water, Add: Stop)
•• [Secret Skill]
• R/S/M: Half of MP

Cleric
• Equip: Books
• Skillset: White Magic
•• Cure: Gather holy energies to close wounds. (Heal small wounds)
•• Cura: Gather holy energies to close wounds. (Heal some wounds)
•• Curaga: Gather holy energies to close wounds. (Heal moderate wounds)
•• Curaja: Gather holy energies to close wounds. (Heal heavy wounds)
•• Esuna: Gather holy energies to clean the body. (Cures ailments)
•• [Secret Skill]
• R/S/M: Defense Up, Absorb Used MP

Druid
• Equip: Axes
• Skillset: Elemental
•• Earth's Shield: The earth shields the target. (Add: Protect)
•• Water's Reflection: The water reflects onto the target. (Add: Reflect)
•• Forest's Cover: The forest covers the target. (Add: Shell)
•• Nature's Pulse: Nature pulses through the air. (Add: Regen)
•• Cat's Grace: Grant's the grace of a cat. (Add: Haste)
•• Druid's Faith: The druid's faith in mother nature, becomes the target's faith. (Add: Faith)
•• Reincarnation: The seed of new life is planted. (Add: Reraise)
•• [Secret Skill]
• R/S/M: Walk on Water, Move on Lava, Regenerator

Spellblade
• Equip: Swords and Gunblades
• Skillset: Bullet
•• Flameberge: Loads a Fire Red bullet. (Fire)
•• Liquid Steel: Loads a Water Blue bullet. (Water)
•• Thunderblade: Loads a Lightning Yellow bullet. (Metal)
•• Stoneblade: Loads a Gaia Brown bullet. (Earth)
•• Skycutter: Loads an Aero Black bullet. (Wood)
•• Mjolnir: Loads an Ash Gray bullet. (Crushing)
•• Lionheart: Loads a Soul Gunmetal bullet. (Piercing)
•• Umbra: Loads a Poison Black bullet. (Slashing)
•• [Secret Skill]
• R/S/M: Float, Two Hands

Special Classes
Aura Blade (Ramza)
• Equip: Swords and Gunblades
• Skillset Emanate Aura
•• Heal
•• Stab
•• Cross-Over
•• Whirlwind
•• Kain's Lance: An attack that resembles the legendary lance. (Piercing, 2 range)
•• Masamune: An attck that resembles the legendary blade. (Slashing)
•• Rune Blade: Inciting runes upon the blade, it breaks the will of an opponent. (MP damage)
•• [Secret Skill]
•• [Secret Skill]
• R/S/M: Dragon Spirit, Half of MP

Knight (Agrias)
• Equip: Legendary Knight Blades
• Skillset: Chivalry
•• Enchanted Blade: The knight enchants the blade. (Energy)
•• Backlash: A downwards and upwards slash that causes the enemy to stumble back. (Slashing, Chance of knockback)
•• Sonic Wave: With a mightly swing, a wave of power is conjured. (Wood, 4 range)
•• Ignition Break: Enchanting the blade with energy, the blade explodes into flames. (Fire)
•• Resilience: Using self-determination, the knight pushes herself onward. (Heal some wounds, Self-only)
•• Fallen Star: Enchanted with star dust, this attack explodes in front of the knight. (Energy)
•• Twilight: Mixing star dust and sand, this attack shoots from the wielder. (Energy)
•• [Secret Skill]
•• [Secret Skill]
• R/S/M: Retaliate, Two Hands

General Changes
• Gil earned lowered
• All item prices adjusted
• Potions more expensive
• Weight of armor is reflected via speed
• Shield and Mantle evasion lowered
• Gobal C-Ev
• Item innate all
• All growths are the same, but multipliers do change
• Changed Zodiacs
• Monster Growth/Multiplers & Elements
• Job Levels:
Level 1: 100 JP
Level 2: 250 JP
Level 3: 500 JP
Level 4: 1,000 JP
Level 5: 1,250 JP
Level 6: 1,500 JP
Level 7: 1,750 JP
Level 8: 9,999 JP

Glitches
• Some event scenes with the original sprites will glitch when making unusual movements (such as turning their head).
• Weapon in battle sprites (when weapon is being used to attack) is messed up, though it's hard to notice at times. No one has identified a solution yet.
• Queklain's name is still displayed as Queklain, despite it being someone else entirely. It'll be fixed in time.
• Crystals and Treasures appear as 'black holes.'

Updates
• v01 to v011: Modified some of the monsters abilities, especially Chocobo.
• v011 to v012: Edited monster HP - Still dangerous, but a lot less 'I'm gonna die' feeling. Also, completely reworked elemental system to reflect Wu Xing. Changed all [mage tier] spells to reflect the new element system.
• v012 to v013: ENTD changes up to chapter 2. Replaced Queklain with another boss. Changed saving screen. Got a base done for all monsters.

Link to PPF: FFT_Revisedv013 (Ch.1 - Ch.2 is done.)
Note: Make sure to extend your ISO using the newest ShiShi (just open up a clean ISO) before applying this patch or the sprite changes will not occur!

DeadManWalking

Might want to explain what the skills do.

Timbo

You made item innate for all units.  I thought about doing that but I was worried that it was too unbalanced.  Have you considered capping the amount of items per battle to keep things from getting out of hand.  

Oh, and explain the skills a bit more.  I'm pretty interested in some of them.
  • Modding version: PSX
  • Discord username: Timbo

Lydyn

Put the descriptions on skills, just as they show up in the game itself.

Edit: About items (potions) ... they're expensive. 'Nough said.

Lydyn

Just threw up a small update. Found out yesterday testing my own patch that a Chocobo was healing for 49 HP when it only had 37 to begin with. Yikes. It's lowered now.

Kagebunji

I love the title screen.
  • Modding version: Other/Unknown

Kagebunji

Actually, after reading everything I wonder if there will be more special classes or only Ramuza and Aguri. And I feel like there is a small amount of jobs in general.
  • Modding version: Other/Unknown

Lydyn

There's going to be two more special characters, and yes, there's a limited amount of jobs. The exclusive weapon system has seen to this ... though I suppose in reality since there are some classes that share weapons, we could pair up some more classes if that becomes the popular idea.

Kagebunji

I would love to see more classes. And also I am incredibly curious to see sprite of this Gunblade weapon, or is it recolor of some weapon?
  • Modding version: Other/Unknown

Lydyn

Recolor of a sword. If I get involved later with it, I may come up with a gunblade sprite, but it's a low priority.

Lydyn

Le major update (as far as betas go)! Reworked the entire elemental system to reflect Wu Xing. Mage spells, weapons, and a couple Spellblade spells have been changed to reflect this.

Mari

Going to play a battle a day!
Very pretty effects for the skills! I love them!

First battle was over quicker than I knew what was going on..
Rad cowered in the corner for the whole battle, for some reason!
Alicie died and Agrias was poisoned, first turn.
Gafgarion was disabled and Agrias died from poison/crits, second turn.
And Gafgarion died before he did anything useful a couple turns later.

It was Lavian and Ramza against the whole team!
Needless to say, we lost. xD
  • Modding version: Other/Unknown
As the puppeteer pulls His strings,
The fragile doll spreads Her wings.
To dance a ballet as He directs
That is the Curse of the Marionette.

Controlled by a hand far, far above,
Forbidden to care, forbidden to love.
Forever shall She mime what She cannot know,
Until the day She loses her illusory glow.

Propped up on a stilt where wine once stood,
The Marionette is, once more, only wood.
Her glossy eyes have lost their shine,
Her silken hair, turned to twine.

What a fate awaits the poor little doll,
Who dances and runs but cannot stand at all.
And the puppeteer is applauded at the end of every show,
But the audience's joyous response the doll can never know.

I am but a doll on an endless stage,
Dancing for others whilst I slowly age.
My puppeteer sits far above,
Hiding His face behind a white glove.

And when I have aged to nothing but wood,
I will be tucked away in a closet where a doll once stood.
Then, as I gather dust and the world passes by,
I will be forgotten by the vast, blue sky.

Lydyn

Okay, I'm pretty sure it was due to the fact that it was a completely new system to you and that the enemy had all the skills unlocked. I recently told someone that the first battle should never be based on luck either ... so I went ahead and removed the all skills for the enemy and gave you plenty to look over. Why Rad would run away is beyond me, however ... but his AI was always a little strange outside of vanilla. I hope it helps ... once I upload it later tonight. (I'll edit this to let you know.)

Mari

Nope, I did just fine in the battle. (So did Lavian) As I said, Lavian and I were the only ones fighting.
But two vs a whole team doesn't work in the first battle. We killed most of them, but they had raise and phoenix downs, and lots of long range attacks!

I did it again and won, then did next battle and had no problems, and even the next battle with no problems.
Only thing that seems to be any problems is the weapon sprites for pretty much everything!
  • Modding version: Other/Unknown
As the puppeteer pulls His strings,
The fragile doll spreads Her wings.
To dance a ballet as He directs
That is the Curse of the Marionette.

Controlled by a hand far, far above,
Forbidden to care, forbidden to love.
Forever shall She mime what She cannot know,
Until the day She loses her illusory glow.

Propped up on a stilt where wine once stood,
The Marionette is, once more, only wood.
Her glossy eyes have lost their shine,
Her silken hair, turned to twine.

What a fate awaits the poor little doll,
Who dances and runs but cannot stand at all.
And the puppeteer is applauded at the end of every show,
But the audience's joyous response the doll can never know.

I am but a doll on an endless stage,
Dancing for others whilst I slowly age.
My puppeteer sits far above,
Hiding His face behind a white glove.

And when I have aged to nothing but wood,
I will be tucked away in a closet where a doll once stood.
Then, as I gather dust and the world passes by,
I will be forgotten by the vast, blue sky.

Lydyn

Quote from: "Mari"Only thing that seems to be any problems is the weapon sprites for pretty much everything!

Yes, I've posted this up and only one person has commented on the glitch ever working, but hasn't provided a solution for me. So, it might have to be when I get into the sprite editing (more heavily than now) that I might have to try and figure out the battle sprites and how to switch them... it's hard saying.

Mari

Oh, I do have one suggestion!
All your effects are so pretty from the starting jobs, except one!
Whirlwind!
He just slashes a normal attack at one enemy and somehow every enemy around him gets hit!
Is there anything you could add to that to make it more whirlwindy?
  • Modding version: Other/Unknown
As the puppeteer pulls His strings,
The fragile doll spreads Her wings.
To dance a ballet as He directs
That is the Curse of the Marionette.

Controlled by a hand far, far above,
Forbidden to care, forbidden to love.
Forever shall She mime what She cannot know,
Until the day She loses her illusory glow.

Propped up on a stilt where wine once stood,
The Marionette is, once more, only wood.
Her glossy eyes have lost their shine,
Her silken hair, turned to twine.

What a fate awaits the poor little doll,
Who dances and runs but cannot stand at all.
And the puppeteer is applauded at the end of every show,
But the audience's joyous response the doll can never know.

I am but a doll on an endless stage,
Dancing for others whilst I slowly age.
My puppeteer sits far above,
Hiding His face behind a white glove.

And when I have aged to nothing but wood,
I will be tucked away in a closet where a doll once stood.
Then, as I gather dust and the world passes by,
I will be forgotten by the vast, blue sky.

Lydyn

Unless I make it a Spin Fist animation ... I'm fairly certain there's nothing else that'll work, but since the person is using a weapon, it wouldn't look right either. If you find an animation that might work, lemme know.

Zaen

Maybe a Draw Out animation? It could be like a shockwave of sorts.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

Lydyn

FFT: Revised v0.13 is uploaded. Feel free to test and enjoy it!

• v012 to v013: ENTD changes up to chapter 2. Replaced Queklain with another boss. Changed saving screen. Got a base done for all monsters.

Lydyn

Current plans for future updates include replacing Vormav with a female leader (yet to have a name), replacing the rest of the zodiacs with Espers - Alexander included. More ENTD changes, obviously ... more changes to monsters and their skills - which also includes a more deadly bad breath that pretty much does all negative status. Haven't yet, but I'm going to add the oil weak against fire and float weak against wind as well (I don't believe this applies to the movement, however).

Do note there is many more changes than what's listed here - in fact, too many to list. I have reworked classes, job levels, items, prices, monsters, [soon to be] poaching, encounters, elemental system ... and likely a bunch more that doesn't come right to mind. Just be sure to read descriptions and it'll help a lot. Pretend you're playing vanilla for the very first time. =D

Also, Shiva preview/tease;