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Messages - Pickle Girl Fanboy

21
The Lounge / Class Scheduling Spreadsheet
May 21, 2012, 04:56:35 pm
@ffhacktics: I'm using ffhacktics as my personal uploading site, if you don't mind.

I assert no copyright over this document.  It is in the public domain.  Use it at your own risk.

This is a spreadsheet I made to schedule my classes.  All improvements to it will appear in this thread.  Praise, comments, improvements, criticism, and donations go to pieni.varjo@yahoo.com.

Author: Ryan Taylor
22
The Lounge / Re: I need answer
May 20, 2012, 07:24:12 pm
moc.mmihQ

They need a better anti-bot check.
23
Sorry about that.  I'm not paying the least bit attention to, well, anything, because i'm playing Cataclysm right now.

http://whalesdev.com/forums/index.php

http://whalesdev.com/forums/index.php?topic=1248.msg21925#msg21925
^I'm even modding it a little bit.  It is so awesome modding something via source code, I think I'm done with ROM hacking forever.

I plan to rebalance much of the game's items, traits, and mutations, so I'll be asking random questions about C++ code in the future.  After that, you'll probably never see me again, because ROM hacking sucks ass compared to this.

EDIT

haha, I don't even have to fuck around with Windows shit anymore!
24
Glain posted while I was still typing my reply.  Or he edited his post.
25
I've nothing to contribute to this except that you should contact Archemaic and check the wiki.  And this is way over my head, but thanks for sharing instead of keeping it to yourself.
26
http://mark0.net/soft-trid-e.html

Here's the tool.  It's Windows only so I can't use it.

You could also post your save file to Romhacking.net, and ask them if this save file is compressed, and if so then how is it compressed (they'll reply with something like LZS, which makes no sense to you, because it's an acronym for a compression formula - needless to say, tedium is in your future).
27
IIRC, FDC's formula rewrite hack will tie finger guard activation to the talk skill AI flag.  That's a viable way to do it.  Maybe the same could be done with the equipment and stat breaks, and steals.

Check the wiki, maybe SA already disassembled the relevant routines.

Maybe there's a table somewhere that has a list of ability slots to which breaks and such things are hardcoded, so if that exists you could check the table to see which ability ID's to null.

This makes me wonder about improving the AI.

Mighty Sword may be different, depending on what you want to do with it (default to HP damage, default to no damage, never hit if equipment is missing,...).
28
A ZIP file is compressed.  It just means that I can't find the values that I KNOW are in there - Ramza's equipment - so it must be either compressed or encrypted.

I'm sure that LionEditor has information on this, you may want to ask Glain as well.

Archemaic just knows a lot about the PSP version, and would know what to do next.

IIRC, there was some kind of tool that could search through an unknown file and look for familiar things to try to determine what kind of file it is.  It would tell you if saves are compressed with a popular format, like 7zip or gzip or something.  Don't remember what it was called though.
29
If you're on Windows, use Graphics Gale.  mtPaint has a Windows executable too, I believe.  You might also want to try Paint.NET, I think it's shareware.

GIMP sucks for spriting because it always wants to mess with your file formats.
30
Gimp sucks ass for spriting and editing palettes.  Use mtPaint, it has a dedicated palette editor.  And Pinta isn't bad either.  I can link to either one if you need help finding and installing them.

Linux user, I assume?
31
http://ffhacktics.com/wiki/World_Stats

Quote0x07 - Secondary Skillset
0x08 - Reaction Ability
0x0a - Support Ability
0x0c - Movement Ability
0x0e - Head
0x0f - Body
0x10 - Accessory
0x11 - Right Hand Weapon
0x12 - Right Hand Shield
0x13 - Left Hand Weapon
0x14 - Left Hand Shield
0x15 - Experience
0x16 - Level
0x17 - Brave
0x18 - Faith


This will probably be the easiest chunk to find.  I'll plug in the hexes for the stats you provided and search for them now.  I got sidetracked with college.

Nope, I got nothing.  It looks like it's compressed.  You might wanna ask Archemaic.
32
Spam / Re: Stuff I Learned From Video Games
May 16, 2012, 06:26:10 pm
When all else fails use fire is not productive advice.
33
Indigo = teenager
34
The Lounge / Re: FFH Community Picture Gallery
May 15, 2012, 09:52:24 pm
KOKO YOU ARE FABULOUS!
35
Whatever the modder wants, it's a static number.  Obviously, mods with more stat growth will have higher divisors, while ones with lower total stat growth will have much lower divisors.

It would also make a modder think twice about equipment that grants bonuses to PA and SP, so they'd have to balance it out with equipment that gives penalties to PA and SP, for classes that are typically stronger and faster (like Knights, with heavier armor).  This way, theives and monks will come out ahead with their expected bonuses to move and jump, but if you give them equip armor, those bonuses disappear when they get that -2 SP Iron Helm and that -1 PA Iron Plate Armor.

Or just make the game not count bonuses to PA and SP for Move and Jump, but do count the penalties.

What I mean by this is that a Glove that gives +2 PA has nothing to do with Movement or Jump, so it obviously shouldn't be considered in the formulas for those things.  But -2 SP heavy armor that weighs you down should be considered.  I figure the best thing to do is make a table, where the rows are the different equipment types, with two columns; one for "Are bonuses considered when calculating Move and Jump?", and another for "Are penalties considered when calculating Move and Jump?".  Then you have a yes/no situation, and the modder can decide what is considered and what isn't.

Sorry if I'm glib sometimes.  I'm often an asshole, and you should call me out on it.  I like that you take this seriously.
36
Sorry, I meant it to be (((PA + SP) / 2) / n), where n is the variable divisor.

All mages in Vanilla have awful PA and move/jump stats, so it makes sense to me.
37
Help! / Re: Gender Specific Jobs
May 15, 2012, 06:05:43 pm
As in the functions IF and AND.  And I didn't know RAD was so advanced.
38
The Lounge / Re: Howdy! (:
May 15, 2012, 05:28:04 pm
Would you make a Ciato avatar?  Do we have any blonde, long-haired, and white aristocratic asshole avatars, dressed like Prince if he went to a funeral?
39
I'd prefer it be renamed to Agility in this context.  Though I'd like to change things around a bit - the following is not related to your context of Jump, but to something that I just cooked up in reply to it.

It reminds me of Parkour and rock climbing in a way.  Vertical Jumping, even up a cliff, is a matter of total-body strength, agility, coordination, flexibility, and endurance.  Same with Horizontal Jumping, though this is much closer to Parkour than it is to rock climbing.  Even Move is equivalent to stride length, movement speed, coordination, strength, and endurance.

My point is that both "physical" stats - Speed, and PA - should be used to calculate Move and Jump, and perhaps HP can serve as endurance, so it will modify them.

Move = ((PA + SP) / 2 ) * (Current HP / Max HP)

Divisor depends on patch (average PA and SP), obviously.  It would keep in line with Physical classes having better move and Jump.  And I'd like to limit the amount of Move you lose when your HP drops, but I don't have the math to represent it.  Like, if you're HP is at 100%, then you get the normal Move.  If your HP is at 50%, then you get 75% of the normal Move.  And if your HP is at 1% or below, then you get 50% of the normal Move.  This, along with the modifications of Jump listed below, would make Razele's Flee Movement ability incredibly useful.  By which I mean it will save your ass when you're in a bind.

Vertical Jumping = Move * (7 / 8)

Vertical Jumping (the visible Jump stat in Vanilla, though the vanilla stat isn't derived from other stats) would be invisible in this case, unless someone does so GUI hacking.  I'd love it to be visible, and for it to be recalculated as it you change your equipment and job class in the formation menu.  And I'd want it named as Vertical Jump, or just an up arrow and the word Jump.

Horizontal Jumping = calculated Vertical Jumping / 2

This is  the vanilla formula for Horizontal Jumping by the way.  And I'd like it to follow the same rules as Vertical Jumping when it comes to recalculation in the Formation menu, and I'd like a sideways arrow with the word Jump.

There are a lot of other things I'd like visible in FFT.  The "Stepping Stone" attribute is one of them.

And one other thing: if I change it like this, then how would equipment an abilities that modify Move and Jump stats fit into this?  It's probably easier to clone FFT than it would be to rearrange FFT to fit this in.

EDIT

I should probably change Class Physical Evasion to be derived from PA and SP somehow, too.
40
Spriting / Re: Kagebunji's sprites- Moving on...
May 15, 2012, 04:57:56 pm
LESS CLOTHING.