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April 18, 2024, 10:01:09 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Jigi

1
Hey Eternal, any update on this?
2
FFTA/FFTA2 Hacking / Re: FFTA2 Ability Animations
November 13, 2014, 12:23:47 am
YESS! could you please post the address for the animations
3
The terrible AI is something everyone agrees on (using magic hammer on my fighter instead of any mage unit :|...tisk tisk).

I too have been using the tools to edit my game a lot. Since I can't do anything about their AI, I uped their stats especially HP.

ex.
final boss has roughly 1000 hp per section in vanilla, now has 4000+
flans have their insane defense again
starting from full mp causes monsters to use their spells a lot more especially sprites

I know it just end up being a numbers game but still it's definitely an improvement over the original.
5
FFTA/FFTA2 Hacking / Re: FFTA2 Monster Ability Vaules
October 18, 2014, 06:23:24 pm
In the wiki it says see list (portrait, ability set, etc) for values. Where are the lists?
6
FFTA/FFTA2 Hacking / Re: FFTA2 Monster Ability Vaules
October 10, 2014, 09:01:02 pm
Quote from: BadgerLordZeus on October 10, 2014, 05:16:53 pm
Unfortunately you cannot teach A-abilities to jobs using the equipment editor. You can teach jobs Support and Reaction abilities just fine, but to teach Action abilities you would need to edit the ability sets (Arts of War, Black Magick, Flair, etc.) manually via hex to include the desired ability. Now, I don't think this would be very difficult to do if you know where the ability sets are located, but I don't think anybody knows where that portion of data is, at this time.


Have you seen this?

http://ffhacktics.com/wiki/Final_Fantasy_Tactics_A2:_Grimoire_of_the_Rift

I'm not much of hacker but there's some useful info regarding addresses.

7
FFTA/FFTA2 Hacking / Re: FFTA2 Monster Ability Vaules
October 10, 2014, 04:06:14 pm
In the abilities.txt file they're in between 0x1F1 (reckless abandon) and 0x336 (critical: quicken). I haven't tried them in battle so i don't know if they work.

Edit: Ya just tried it out for gobblin attack and it doesn't. That's probably why they were left out but, if anyone else has figured out a way around this, please let me know.
8
FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
October 02, 2014, 05:15:18 pm
Is the abilities.txt supposed to be empty?
9
FFTA/FFTA2 Hacking / Re: FFTA2 Grim Grimore Question
September 28, 2014, 01:19:58 pm
I truly hope it isn't hopeless. I would love to see a GG of this game. lol I'm trying to do some editing of my own but it's so hard to figure out whats what in a hex editor, makes appreciate the hacks even more.

10
Quote from: Darthatron on September 16, 2014, 08:09:52 pm
No I don't plan on that at all at the moment. But I'm not going to rule it out.


I really hope it happens one day. I registered just to say that.....yup :|
11
FFTA/FFTA2 Hacking / Re: FFTA2 Grim Grimore Question
September 27, 2014, 11:46:43 pm
doubt it. The person working on this is currently more focused on ffta, ffta2 comes after that. So you could play the first 1 while you wait