I'm trying to change the knight's skillset damage formula to the swordskill damage formulas, but keeping it as a normal strike with the normal to hit percentage, but instead of, say, doing 3 MA damage it's a physical attack with physical damage but has a chance to add the silence effect. It seems to look good on paper in the patcher, but then when I tested it, the same skill gives the reraise effect on a hit. I double checked my status numbers and made sure it was the correct one, so what am I doing wrong?
Also, if you want to change a standard black magic spell to a swordskill for instance, by adding the weapon strike animation and no charge time, say thundaja, will that screw with the base spell for everyone else? Meaning, will black mages be unable to use thundaja, either mine or the enemy's, because it now requires a sword and attack animation and all that? Is there a way around this?
Also, if you want to change a standard black magic spell to a swordskill for instance, by adding the weapon strike animation and no charge time, say thundaja, will that screw with the base spell for everyone else? Meaning, will black mages be unable to use thundaja, either mine or the enemy's, because it now requires a sword and attack animation and all that? Is there a way around this?