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May 19, 2024, 03:21:14 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Stormlag

21
Yes I want the Humes to be able to use guns for so long (was hoping for it to be Luso (with Tactician class not swords but might have sprite problems with that?) or the Hunter makes more sense too ( but might have problems with the Gria class so meh)

Rogues using guns is good too... makes Rogue AI enemies might pose some good battles in the future if ever this was implemented in enemy use...

But this might prove the Fusilier class really obsolete not that it was ever really used though...
22
Not really an issue (because it might not be possible) but its more fitting for the Agent class to have the Blue mage sprite and the Parivir sprite be the Duelist. Parivir has the wandering Samurai look (Ghi) and Blue Mage looks like a Noble that uses guns. (sorry for this geeky suggestion)

Also, I don't really use often Speed Clan Bonuses but I think removing it would make the "Master Hands" Clan Trial really hard (haven't beaten it without at least Speed ^3 (and super luck from Hestia) in all my playthroughs, I don't know if its possible later on)

I'm excited on your take on the Bangaa classes and I didn't know about that Keeper No mou class being scrapped from player use at all... KEWWLL

23
I'm simply in awe. I don't really use Ultima Shot too often to mind and at times I find it too weak or too mp expensive to use. The Rod requirement is definitely a good way around the Illusionist combo. I think Julian is the guy who posted about the job mod. I'm getting excited already... I even got a friend to play this and has positive views about this mod.
24
- I like the Blue Mage but I'm not fan of learning some of its tedious mostly not useful techs. I don't really mind not having the job (maybe me becoming lazy because of wanting 100% techs on characters. Personal preference please ignore hahaha).
- Seeq's Mirror X-Potion should be removed or be nerfed a bit for reasons that it becomes more powerful than other skills in the game.
- I like changing the Geomancer's skills cause they are pretty much useless(my play through)
- I guess you should remove the Illusionist job from the Humes simply because of the Seer/Illusionist combo (Recharge or Mp Channeling/Illusionist Skill) and yes I admit on using it... :( Probably while we can't remove MP channeling yet.
- Frimelda should Dual Wield (Blademaster) I think and Vaan with Strike back... Don't actually know what to give Adelle though thinking Reflex("Instinct") just suggestions. :)

I like the plans you have! This is great man. Yeah just do it at your pace we'll still be here!!!
25
Its good that the game is really getting attention... I like this game better than FFTA because of the graphics. Thats it mostly... I'd gladly check out if there's bugs on the beta versions... i'm getting giddy...
26
Quote from: Zeke_Aileron on October 22, 2017, 02:17:13 am
Thank you for enjoying this and You're welcome, Yeah i wish the Story was editable in an easier format, but it's not and it's quite time consuming to do so.  :(

The skills are listed in a list that's connected in the order of the Job, there's technically 2 different Blizzara, Firara, and Thundara cause of the skill list order but they function the same in job requirement unlocking, but yeah i'll try to look into doing something for the Seer Job without cutting it's abilities off.


Is that so... I only deduced that because my recruited Hume Black mage unlocked the Tactician Job by the time I got the Seer Job... Since I don't know about the editor thing yet(Planning to learn about once I get my laptop working)

Making Luso a normal hume in the story really bugged me. Though the game isn't really that hard, Luso (and FFTA Marche) lacked that special thing for me... they could've put that in the story and made him special rather than someone who just happened to have a magick book. Well can't really do anything about that.(sorry for that rant)

Unrelated note: Ramza and Marche are still the best for me.
27
Thanks for giving time for this game. I really like it... I wondered if it was possible to give the Seer job the Aero and Water in exchange... or Silence, Blind... since Humes doesn't have those abilities... And the Tactician Job might benefit if you gave it Black mage abilities if the Seer job doesn't have access to it anymore.

I would like to thank you for doing this game... I would have liked if the story gave Luso something special ability or he should've been part of the Gifted ones not just a normal hume... Giving him an exclusive job really meant something for me.

Really again Thank you man!
28
I may have figured out why the Humes unlocked the "Tactician" Job. Basically Tactician is the Blue Mage job so the requirement is only one Black Mage ability. Given that Luso has Blizzard as his first skill, he can have access to it. The problem is the "Seer" Job having access to Fira, Thundara, and Blizzara which is also considered as Black Mage Ability. Replacing them I think is the best option to eliminate other Humes to access it.

Here is some evidences: Jared(First hume in the party aside from Luso) and Adele both accessing the Tactician Job

Hope this helps... More power to your work...
29
Quote from: Zeke_Aileron on October 17, 2017, 03:58:02 pm
Ah ok, i'm pretty sure the current version i'm working on has it where Black Mages can't get anything Tactician related which i hopefully think it's fixed, the Tactician job is supposed to be exclusive for Luso depending if you patched the game in the middle of a playthrough instead of starting a new game.

Also i don't think i've ever used Grapple on the big bosses before, i think it's funny and sadly there isn't a way to fix it without changing Grapple to something else completely.


Oh I'm really excited on the new patch. I only saw this mod recently to be honest. Played about 100 hours (still going).

The Grapple bug also works in the Boss monster in a mission " To teach a man to run". I suggest that you replace it(though its a situational bug) with a Reraise or heal type skill and give more AP requirements for some Tactician job skills. (only a suggestion)

I really like going balance with magick and power for Luso.

Thank you so much for this mod.
 
30
Quote from: Zeke_Aileron on October 15, 2017, 09:56:17 am
Did the Hume you recruited was a Tactician by default or did it master abilities unlocked by mistake while training other abilities in a different job?


He was a Black Mage Lvl 30. My characters were about 40+ then. He didn't have any skills yet. The Tactitian Job wasn't available. My guess is that it either completed the Blue mage requirements or the Parivir one.

PS: Tell me if its okay for me to screenshot the game if I found bugs. I really like the game and looking forward for its development.
(I really wanted a exclusive job for Luso and (FFta)Marche. I really like this.)

I also saw a bug with the skill "Grapple". The bug is only done if you purposely do it. The concept of it is good though.
Here's the pics:
31
Is this a bug? recruited a hume then trained him... he seemed to activated the "Tactician" Job... and has the Parivir look...

I really like your concept and the game... I already played the game for hours already and only noticed it later on.