Final Fantasy Hacktics

Modding => Spriting => Topic started by: Cheetah on January 26, 2011, 04:56:47 pm

Title: Hunter
Post by: Cheetah on January 26, 2011, 04:56:47 pm
This sprite has been worked on by many people. Started by Kage or R999 and I'm trying to finish it up with a custom hat with the help of others. Most of these posts come from Kage's sprite topic, I'm just separating them so that we can focus and get this sprite done.

Here is a very fast WIP of what I was thinking for a different hat. You can see the original "green beret" from FFT that I used as a base. Oh and I'm not a fan of all the brown on the Assassin. I think she would look a lot better with no headband and a belt or stitching on her dress.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: mav on January 26, 2011, 06:14:32 pm
I like the green beret hat a lot more than the other hat. Will it be hard to do the other angles though? And great job completing the Assassin. I agree with Cheetah's suggestions, but I know you're open to people modifying it on their own.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Lijj on January 26, 2011, 06:59:23 pm
Yeah this is cool, looks like an old big-time merc. maybe in the arms trading business or something :D
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on January 26, 2011, 07:10:05 pm
Overall the shape of the hat is very simple. So hopefully this new one will be real easy to do the different angles of. Everyone should feel free to try it because I wont get a chance for a bit I believe.

Do we have any other angles of the sprite done to try previews with?
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: mav on January 26, 2011, 07:16:53 pm
Good to know, Cheetah. You know what would actually make this sprite look a lot cooler and more unique? If one of the arms was covered by the cape, as if the Ranger's concealing a weapon.

That might be tough to pull off though.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Twinees on January 26, 2011, 07:20:54 pm
Be sure to fix up the shading on the beret when possible.
And i agree with you mav, but I don't think Kage will want to.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on January 27, 2011, 01:46:24 pm
Okay here is another really quick WIP of the side view for the hat, ignore the sprite it is just the knight. I was kind enough to try doing the next easiest angle for the hat :). Note that the feather in both angles needs some work and recoloring most likely. What were your thoughts about the shading Twinees?
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Twinees on January 27, 2011, 07:54:22 pm
I was thinking something more like this for the diagonal view, as the shading on the beret that is used for items is different from the fft characters shading.

Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on January 27, 2011, 08:46:12 pm
Ah yes I totally understand now. Good call Twinees.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Kagebunji on January 28, 2011, 01:11:31 pm
Yeah well, Beret kills completely the design I had in mind, but what the hell, it looks nice! As to Assassin, feel free to edit it, add belts and whatever else you want, as long as it will look better etc., you can do whatever you want with it.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: RavenOfRazgriz on January 28, 2011, 04:25:03 pm
That design twinees' showed with the beret looks nice to the point of making me want to change the sprite I'm using for my Archer/Hunter/Ranger/GuyWithABow yet again.

If that's the design you end up going with for the Hunters (that nice look with Berets), could I request a version that has the Knight's cape emblem on the back with colors referencing the shirt/pants?  I would be all over that shit.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: GeneralStrife on January 28, 2011, 04:44:31 pm
Beret looks....odd? Like its not the right position on his head.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: RavenOfRazgriz on January 28, 2011, 05:51:19 pm
I see it too, now that you mention it.  Maybe move it a pixel or two to the right.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: mav on January 29, 2011, 02:38:22 pm
Any progress on the Hunter?
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Kagebunji on January 29, 2011, 03:10:56 pm
Um, no. To be honest, I don't like berret concept, since everyone likes it, I can give anyone who wants to finish this a base BMP. Well?
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: GeneralStrife on January 29, 2011, 03:23:28 pm
What don't you like about the beret kage? I daresay it's interesting to see the item on a sprite.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Kagebunji on January 29, 2011, 03:37:18 pm
Beret looks damn great, it's just I don't like it on the sprite. Like I said, feel free to ask for BMP. It is interesting to see item on sprite, yup, Red Mage hat I used is based on Feather Hat after all :)
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on January 29, 2011, 05:12:25 pm
We can always do more than one version. It is very easy to simply change what hat is used. You can do your version with the feather hat and I and others can just do the beret later. I would like to see the base BMP either way so that I could start working on other angles of the beret.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Kagebunji on January 29, 2011, 05:17:16 pm
No problem, the BMP:
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on February 02, 2011, 03:43:27 pm
Okay here is the current progress of the Hunter. I need to get palette figured out because right now it is a little high and has lots of room for combining colors. I could definitely use some help with the different angles of the beret. Also what do people think of the rear angled view of the cape without the hood? I have always hated the hood and hope to remove it for this sprite.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: mav on February 02, 2011, 04:34:24 pm
Quote from: CheetahI need to get palette figured out because right now it is a little high and has lots of room for combining colors.
Mav agrees. Are you currently at 16 colors? I don't recall being able to pull of the feather without using some of the shades from the clothing. As for the hood, I never hated it; it didn't make sense on the Knight, but it actually would work on this one. It's totally your choice.

Someone help the man out with the other angles on the beret so we can get this quality sprite out there ASAP.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on February 02, 2011, 04:54:03 pm
The walking animation is currently 16 colors, but it is missing white as a shade for the feather and eye. I think there are still some browns and dark shades that can be combined to keep the white around.

Well if he has a hat it makes little sense to have a hood. I think it looks great as is for the forward frames, it just looks like he has a billowing cloak, but I definitely want to do something with the rear frames.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: mav on February 02, 2011, 07:02:25 pm
Check out the coloring on the feather on Kage's original design. It managed to retain the eye colors while incorporating the boot colors. I feel like that'd be easier than trying to find a brown to drop--eh that might be doable.

I was thinking more along the lines of "This is a Ranger, he might wear a hood." Rather than "He's wearing a hat, would he need a hood?" But anyways, good point.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on February 04, 2011, 04:22:07 pm
This hat is killing me. I have a front view that I think just needs a little tweaking. The rear view is pretty much a disaster and I can't even come up with a serviceable rear side view.

Help would be much appreciated.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Twinees on February 04, 2011, 05:28:25 pm
The back and front view hats looks great Cheetah, possibly just make the front view hat a bit rounder up the top?
I would help if i had time, but ill see what i can do.

Edit: I hope this helps Cheetah, feather still needs to be added, you may even want to bump the hat left by 1 pixel.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: mav on February 04, 2011, 10:02:20 pm
As nice as that is, it looks like the hat's tilted downwards on the forward side view, and tilted upwards on the backward side view.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Lijj on February 04, 2011, 10:04:47 pm
also; just a little edit on the front view:(http://img822.imageshack.us/img822/9065/hunterpreview2.png)
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: jimmyjw88 on February 04, 2011, 10:10:42 pm
I think that's what they are going for, mav but not the rear diagonal view because it's tilting backward.

EDIT: So is the rear view's hat.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: jimmyjw88 on February 04, 2011, 11:08:52 pm
A rough edit of the hat
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Twinees on February 04, 2011, 11:19:20 pm
How about we make the the beret appear at the front like ive done it in the back views? I imagine berets sitting on the back of the head, rather than covering the front of the face.
It would probably look better on the side view like that.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Cheetah on February 05, 2011, 02:25:17 pm
Thanks for the assistance Twinees, this will definitely help, but the rear diagonal view isn't quite what I'm going for.

What you have is this:
(http://www.filmclub.es/wp-content/uploads/2008/03/m-bison.jpg)


Which seems really out of context for FFT.

What I'm going for is a bit more like this:

(http://3.bp.blogspot.com/_3KxzlRCeVdU/TEYJN_5fWzI/AAAAAAAAAUw/rY8eo0l4YAY/s1600/Old+Man+beret+%281+of+1%29.jpg)


PS: Why do old attachments keep disappearing, it is hard to tell who made the original edits and the progression.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Kagebunji on February 05, 2011, 02:47:58 pm
Sorry for my late inactivity, this will keep up for some time now... All I can do is wish you good luck, I can't even read everything...
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: jimmyjw88 on February 05, 2011, 08:43:35 pm
That's actually what I pictured you going for, Cheetah.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: Twinees on February 05, 2011, 09:07:01 pm
Yeah i can see why you thought of doing it like that Jimmy, probably because of the side view?
Cheetah, the side view will need to be changed if you want it to look like your ref pic.
Title: Re: Kagebunji\\\'s sprites- Hunter proto.
Post by: mav on February 05, 2011, 09:44:18 pm
Jimmy's angle on the rear side view is better. Just fix the feather angle/shape and the shading on the hat and you'll be set. The back angle needs some work too.
Title: Hunter
Post by: Cheetah on March 05, 2011, 01:51:48 pm
This sprite has been worked on by many people. Started by Kage or R999 and I'm trying to finish it up with a custom hat with the help of others. Most of these posts come from Kage's sprite topic, I'm just separating them so that we can focus and get this sprite done.

Here is my latest attempt at the beret. I'm finally becoming quite happy with it, but a lot of work is still needed on the feather. Any assistance is always welcome.