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FFT PATH OF HERO

Started by Rancor, January 29, 2025, 10:20:13 am

Rancor

January 29, 2025, 10:20:13 am Last Edit: February 21, 2025, 05:47:34 pm by Rancor Reason: bug fix and update
***PATH OF HERO***

Hello everyone!! I would like to share with you my Final Fantasy Tactics mod. The Path of Hero

***What is this mod?
  Path of Hero is a Brazilian mod created from TLW 1.06. In this mod, the original story of the game has been maintained with minor changes. However, there are an extensive amount of changes in the gameplay factors.

***About the gameplay, what's new?
  About the mod, it is complete and ready to play, but it is recommended for players who have some experience with the original game, since in addition to the extensive list of gameplay changes, the difficulty has been increased. These changes include completely revamped jobs, revamped items, items with innate passives, a synth shop inspired by FF9, and a Deep Dungeon with a new proposal. Other points have also been changed to make the game more fluid: Spells with very high loading times have been balanced, there is no need to nerf the characters' Brave to drop rare items in Move Find, the chance of rare items in poaching has increased from 12% to 25% and much more. The list of improvements is long.

***What will I find in this mod?
  1- A more challenging difficulty with campaign enemies always at higher levels, better configured AI and using more skills as the game progresses
  2- New jobs like Sage, Paladin, Blue Mage and Hunter
  3- 99 percent of generic jobs and guests edited with new skills, abandoning that mechanic of spells/skills 1,2,3,4...
  4- Items with innate passive skills, which provide really cool combos
  5- An item synthesis shop in the style of FF9. Get crystals by completing the extra content of the game. With these crystals, go to the store and craft your equipments
  6- Deep Dungeon with a very high difficulty with 9 sub-bosses, one per floor.


***Some more information:
  I made a video showing the mod. The quality of the video is not good and I speak Portuguese because I'm Brazilian. But you can get an idea of the mod. There's also a changelog where I explain the mod's changes in more detail. NOTE: The game and the changelog are in English.

***ASMs used in creation. Full credit to creators!
1 - Unit Bench ( 10 extra unit slots )                                                                       
 2 - Change Serial / Memory Card ID - SCUS                                                                   
 3 - Fórmula 59 becomes a Phoenix formula                                                                     
 4 - Degenerator traps transformed into other trap type                                                       
 5 - Original attacker hits after hamedo                                                                     
 6 - AI Usage - Faith / Reflect                                                                                                                                                             
 7 - AI Usage float                                                                                         
 8 - AI Usage - Protect / Shell / Wall                                                                                                                                                 
 9 - AI Usage Regen                                                                                           
10 - AI Usage Reraise                                                                                         
11 - Skillset menu hardcoding fix                                                                             
12 - Mime functions as normal job (v2)                                                                       
13 - Mime uses MP                                                                                             
14 - Smart Encouters                                                                                         
15 - Silent Walk becomes Flee                                                                                 
16 - Display 4 monster skills in formation                                                                     
17 - Soldier name can rename any units                                                                         
18 - Remove forced slowdown for math skill                                                                   
19 - Speed up QOL Cross skip v3.1                                                                           
20 - AI Attacks transparent unit v 1.1                                                                       
21 - JP Scroll glich actual fix ( disable paging on confim menu ) v2
22 - Poison damage 1/4 of hp
 23 - Monster skill is disabled
 24 - Undead units receive 25% max hp damage from phoenix down
 25 - Axes/Flails/Bags have XA = (3/4)*PA to (5/4)*PA
 26 - Oil hack 
 27 - All formulas aply elemental (v2)                                                                             
 28 - Party roster expansion ( Glain version )
 29 - Equipament duplication glitch fix                                                                       
 30 - Save between blatles after formation screen
 31 - Attibute Item rewrite 1.1
 32 - Rewrite ENTD Data Calculation Routine
 33 - Guests use AI inventory
 34 - Special characters can do propositions v2
 36 - Instant skill blink red if unusuable due to silence/ out mp
 37 - Abandon gives a XX evasion ( this asm glain made for me, thank you )
 38 - Blade Grasp doesn't trigger on ranged weapon attacks
 39 - Blade Grasp only triggers on blade attacks
 40 - Martial Arts boost by 25% instead of 50%"
 41 - Auto potion ignore hi potions slot
 42 - Auto potion ignore X potions slot


***Spreadsheets used in creation. Full credit to the creators!
1 - Battle Graphic Editor
  2 - Frame.Bin Editor v1.02
  3 - Item Workbook Compilation
  4 - Synthesis Shop mod v2
  5 - TLW - ARH Generator Mini


****** Considerations
This mod is a work of approximately 3 years. Despite being a simple mod, it was made with dedication. Thanks to the community!!
Guys, whenever the mod is updated I will put the information at the end of the post. I believe there is not much that can be done, but there is always room for improvement.

***EDIT***:  New update and bug fixes. Update date: 02/21/2025
1 - Fixed visual bug of status value in formation screen.
2 - + 4 slots for storing characters.

Changelog English.rar
POH.ppf
  • Modding version: PSX & WotL

twigglypuff

Looks interesting. How hard would you say this is? Lets say Vanilla is 1 and FFT 1.3 is a 10, where would you place this?
  • Modding version: PSX & WotL

Rancor

Quote from: twigglypuff on February 02, 2025, 12:39:18 amLooks interesting. How hard would you say this is? Lets say Vanilla is 1 and FFT 1.3 is a 10, where would you place this?
I've never played 1.3. I won't be able to compare. But it's definitely more difficult than vanilla.
  • Modding version: PSX & WotL

twigglypuff

Just finished chapter 1 and having a great time. Great work on this mod. I'm expecting chapters 2/3/4 to be even better!
  • Modding version: PSX & WotL

bigliatto

*FIXED* I was being dumb, sorry.

(BR aqui também, vi seus videos, trabalho espetacular! Não vejo a hora de conseguir jogar!)
  • Modding version: PSX & WotL

Rancor

Quote from: bigliatto on February 03, 2025, 10:47:29 am*FIXED* I was being dumb, sorry.

(BR aqui também, vi seus videos, trabalho espetacular! Não vejo a hora de conseguir jogar!)
Valeu mano! A principio o mod é isso que esta ai. Só quero aplicar o ASM dos 4 slots extras. Eu tinha aplicado mas bugou... ai tirei.. Mas por hora estou dando um tempo...xD
  • Modding version: PSX & WotL

twigglypuff

February 04, 2025, 08:20:50 pm #6 Last Edit: February 04, 2025, 08:47:39 pm by twigglypuff
Just some notes as i approach the end of chapter 2.

 Agrias holy knight patk and matk seem to be pretty low, it was 6/8 as a holy knight, and then i swapped to geomancer, and it became 10/11 and she just demolishes everything now. I dunno if thats intended lol.

also elemental using no MP actually makes it really nice.
  • Modding version: PSX & WotL

Rancor

Quote from: twigglypuff on February 04, 2025, 08:20:50 pmJust some notes as i approach the end of chapter 2.

 Agrias holy knight patk and matk seem to be pretty low, it was 6/8 as a holy knight, and then i swapped to geomancer, and it became 10/11 and she just demolishes everything now. I dunno if thats intended lol.

also elemental using no MP actually makes it really nice.
I didn't change Agrias' attributes. You made the DL of the new PPF. The first PPF had a bug where enemies were always generated with the same sign.
This may change the damage. This bug was caused by the extra slots (17 to 20). If you are still on the old PPF, I suggest you perform the DL of the new PPF. You only need to be careful if you have characters in slots 17-20. If so, load the bugged ISO, put them in the bank, save the game and then load the correct ISO.
  • Modding version: PSX & WotL

budgieflame99

it's mega hard ! frustrating indeed. at level 37 on chapter two the enemies are over powered.






  • Modding version: Other/Unknown

budgieflame99

February 20, 2025, 07:01:47 pm #9 Last Edit: February 22, 2025, 06:07:46 pm by budgieflame99
beat him in two moves, finally beat the chapter two boss.
  • Modding version: Other/Unknown

budgieflame99

Great mod so far love the synth shop.
  • Modding version: Other/Unknown

asnanrusli

February 23, 2025, 12:59:50 am #11 Last Edit: February 23, 2025, 05:09:15 am by asnanrusli
.
  • Modding version: Other/Unknown

Rancor

Quote from: asnanrusli on February 23, 2025, 12:59:50 ammay i know how you beat the boss? i've tried my best but i can't outspeed the boss.
He must have used Sage. This boss can be defeated with a level 20-25 party with 1-2 ninjas using cleave legs. By the mod's standards, this boss is the easiest... xD
  • Modding version: PSX & WotL

asnanrusli

February 23, 2025, 02:55:41 am #13 Last Edit: February 23, 2025, 05:08:57 am by asnanrusli
,
  • Modding version: Other/Unknown

budgieflame99

Non charge,  I would recommend dude and also the  vacuum  skill that the time mage has does alot of damage. Spread your team
out best you can. I'm at level 76 now,  and not looking forward to fighting  velius.
  • Modding version: Other/Unknown

SirAdder

February 24, 2025, 10:34:34 pm #15 Last Edit: February 25, 2025, 02:03:22 am by SirAdder
Finished Chapter 3 and going unto Chapter 4. Using percentage based damage(Vacumn from Time Mage) is basically essential if you overlevel (WHICH YOU SHOULD NOT but then you need job abilities to handle enemies being always higher level than you in story battles) against Lucavi fights, their HP can reach up 2k-3k and can easily KO due to you not being able to get updated gear/delevel to migate em. Definitely a mod for hardcore players.

THERE IS A SERIOUS ISSUE THOUGH:

If you go to Goug on Chapter 4, the game will be stuck so that means no Mustadio content and Goug is unrevisatable.Granted my version is from Feb 5th(?) but trying to patch the current BIN file with latest version will result in data corruption where your units will become Ramzas with broken data.

Conclusion: Great mod idea on paper but suffers from questionable difficulty spikes and very glitchy/brokeness state of the mod.
  • Modding version: Other/Unknown

Rancor

Quote from: SirAdder on February 24, 2025, 10:34:34 pmFinished Chapter 3 and going unto Chapter 4. Using percentage based damage(Vacumn from Time Mage) is basically essential if you overlevel (WHICH YOU SHOULD NOT but then you need job abilities to handle enemies being always higher level than you in story battles) against Lucavi fights, their HP can reach up 2k-3k and can easily KO due to you not being able to get updated gear/delevel to migate em. Definitely a mod for hardcore players.

THERE IS SERIOUS ISSUES THOUGH:

If you go to Goug on Chapter 4, the game will be stuck so that means no Mustadio content and Goug is unrevisatable. Granted my version is from Feb 5th(?) but trying to patch the current BIN file with latest version will result in data corruption where your units will become Ramzas with broken data.

Conclusion: Great mod idea on paper but suffers from questionable difficulty spikes and very glitchy/brokeness state of the mod.

All side quests are present. The trigger character cannot be on the bench. This goes for all side missions. The new PPF must be applied to a vanilla ISO, not over the old one. Could you explain better what happened with the current fix?
  • Modding version: PSX & WotL

SirAdder

February 24, 2025, 11:28:33 pm #17 Last Edit: February 24, 2025, 11:52:53 pm by SirAdder
Quote from: Rancor on February 24, 2025, 11:07:16 pmAll side quests are present. The trigger character cannot be on the bench. This goes for all side missions. Could you explain better what happened with the current fix?

For the Goug issue, literally no one is on the Bench List and I have Mustadio on my roster. When I go there, it just gets stuck at 'Now Loading'.

For patching causing corruption issue, when I patched BIN file with the latest patch, those units will become entirely different units named Ramza. Chocobos become either Gobblededuck, Black Goblin or Bom with Cat Kick, Blaster, Blood Suck and Poison Naul. Mustadio's base job abilities will have Nova, Umbra, Ink Bom, Headshot and Bad Bracelet. If you try to read description of those abilities, the entire text will become a mess of words. Basically, I think the data's placement on the new patch is entirely diff from the old one. HOWEVER, the Goug event works when patched though.
  • Modding version: Other/Unknown

Rancor

Quote from: SirAdder on February 24, 2025, 11:28:33 pmFor the Goug issue, literally no one is on the Bench List and I have Mustadio on my roster. When I go there, it just gets stuck at 'Now Loading'.

For patching causing corruption issue, when I patched BIN file with the latest patch, those units will become entirely different units named Ramza. Chocobos become either Gobblededuck, Black Goblin or Bom with Cat Kick, Blaster, Blood Suck and Poison Naul. Mustadio's base job abilities will have Nova, Umbra, Ink Bom, Headshot and Bad Bracelet. If you try to read description of those abilities, the entire text will become a mess of words. Basically, I think the data's placement on the new patch is entirely diff from the old one. HOWEVER, the Goug event works when patched though.

I understood. But have you applied the new PPF to a vanilla ISO? I just took a test. I downloaded the PPF and applied it to a vanilla ISO and everything is ok
  • Modding version: PSX & WotL

SirAdder

Quote from: Rancor on February 24, 2025, 11:38:05 pmI understood. But have you applied the new PPF to a vanilla ISO? I just took a test. I downloaded the PPF and applied it to a vanilla ISO and everything is ok

Ok, now that I have applied the new PPF patch to the vanilla ISO. There is no more data corruption and the stat of the units are now accurate. But the Goug issue still remains where I am stuck at 'Now Loading' with no one on the bench list and Mustadio is on my rooster.

The only thing I did with Mustadio is sending him off to errands and changing his job.
  • Modding version: Other/Unknown