A new version of FFTPatcher is available! (0.492)
Started by Fallout10mm, December 09, 2013, 06:44:42 pm
Quotemaybe i'll just close my eyes when an event would occur.. hehe.
Quote from: daryin on October 05, 2016, 05:56:57 pmIs there a way to change the sprites of Dark Knight and Onion Knight?
Quote from: Nyzer on January 17, 2020, 10:52:42 pmI think Shishi can directly access all that now? But I haven't checked, so I could very well be wrong.
Quote from: faoronkenlee on January 19, 2020, 08:09:30 amdid a texture dump of the game We are wrong lol. we will not be able to customize the dark knight , onion knight , Balthier, Luso sprite and portraits because THEY ARE NOT in the unit.bin Instead their Unite and portrait sprite were care fully placed on WLDFACE.BIN. slots 97 to 102 isreserved for the unit sprites the slot 104 to 111 are for the portraits as seen belowill attach below the in battle sprite of luso ill try to figure out in which part of the memory it is loaded. ill update you guys soon
QuoteIs there a way to shrink it or am I doing something wrong
Quote from: Xifanie on July 09, 2017, 04:36:12 pmI guess you didn't get that Celdia's tutorial is now pretty pointless.In GG, open the bmp of the sprite, crop to the portrait, rotate it.Select All & Copy (ctrl+c) (if you choose to load from clipboard in the next step)Click the down arrow button under the palette colours, choose Load Palette/File/Load From Clipboard (or from file)Copy the portrait's palette row (9th row unless you want a different one) to the 1st palette row. Then select the 9th row in the first box, and the 1st row in the second box, uncheck Match Pixels with Colors.All Frames/Color Depth, choose 4bpp, OK.Unfortunately, that will likely fuck up your palette's order (which is important), so you'll have to reimport the palette from file, selecting the original sprite's file and copy the 9th row to the 1st row again, but this time with Match Pixels with Colors.Save the bmp and import in Shishi.
Quote from: zkl on December 10, 2022, 01:55:02 pmHello! Pretty new to modding the PSP version and while editing Cloud's Sprite to his AC version found on the site, this error occurs. Can anyone help me with a fix or workaround?
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