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February 07, 2025, 08:04:58 pm

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Messages - twigglypuff

1
Completed Mods / Re: FFT PATH OF HERO
February 04, 2025, 08:20:50 pm
Just some notes as i approach the end of chapter 2.

 Agrias holy knight patk and matk seem to be pretty low, it was 6/8 as a holy knight, and then i swapped to geomancer, and it became 10/11 and she just demolishes everything now. I dunno if thats intended lol.

also elemental using no MP actually makes it really nice.
2
Completed Mods / Re: FFT PATH OF HERO
February 02, 2025, 11:31:23 pm
Just finished chapter 1 and having a great time. Great work on this mod. I'm expecting chapters 2/3/4 to be even better!
3
Completed Mods / Re: FFT PATH OF HERO
February 02, 2025, 12:39:18 am
Looks interesting. How hard would you say this is? Lets say Vanilla is 1 and FFT 1.3 is a 10, where would you place this?
4
Quote from: CONMAN on April 04, 2024, 08:05:45 pmI feel like this is a bit of a tough judgement for me to make, but on the scale of vanilla to 1.3, probably around a 4 or 5.  There are definitely ups and downs in difficulty but I think that may be a fair average.

Thanks for the quick reply! A 4-5 is already much harder than vanilla which is great. I found 1.3 a bit too ridiculous towards the end haha. Thank you for the mod and I'll be sure to check it out!
5
What would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3
6
FFT TLW ReMixed / Re: FFT The Lion War ReMixed
April 04, 2024, 02:44:13 pm
How would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3
7
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
July 08, 2023, 02:26:08 pm
Am I not able to play rendezvous in this mod? I keep getting an error.
8
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
July 03, 2023, 06:50:04 pm
Quote from: Cleiton Santos on July 03, 2023, 08:51:10 amDark Knight is relatively more accessible, it would be like this:

 - Mastered Wizard Lv5
 - Mastered Blade Knight Lv5
 - 20 kills
The hidden skills of each job are learnable by receiving these attacks from opponents while using the job.
they are:
Wizard = Shadown Star (Demons)
Blade Knight = Obliterate (/Worker8/Terminators)

As for the special job descriptions and passives, I purposely wanted to keep them hidden. Because they are unique and in order for the player to really learn to play that specific job through their effort, because they are very powerful and differ a lot from common jobs, such information would make it easier a lot for the player to make a perfect build...


Thank you for the reply!

I see, its a little hard to figure some out tho because, for example, for Agrias angelic paladin, its obviously regen+reraise, but then, for stuff like Physical defense+, physical attack+, its almost impossible to know if those things are on the character or not. So for example Ramzas Zodiac Brave job, i have no idea what its passives are so when I make the build its just guess work, and I may be wasting ability slots, so its a little frustrating.

Other than that, Im about to defeat Belias and move on to chapter 4, really enjoying the mod, thanks!
9
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
July 01, 2023, 03:50:24 pm
What are the requirements now for the dark knight class?

Also, can you please list all the passives you gave to the special jobs? For example, if i open the description for angelic paladin, i just see the default description, none of the new stuff you may have added.
10
Completed Mods / Re: Dark Tales of Ivalice
May 04, 2023, 03:31:20 pm
Will give this a try. One thing I find strange though is. I see the Dark Knight class in your screenshots yet the class isnt mentioned in your Dtol Job Unlock Table document.

Edit: I did find the Dark knight requirements in the generic info doc. Thanks
11
Completed Mods / Re: FFT: Second Read: Hardcover
March 24, 2023, 04:05:23 am
How would you say the difficulty of this mod is? It doesn't have to be 1.3 levels of insanity but does it offer a much bigger challenge than vanilla?

Edit: Chapter 1 seems to be super easy so far, mostly due to the fact of how OP Delita is. I'm hoping it gets more interesting.
12
This mod looks amazing btw. Just quick question, hows the difficulty of this mod when compared against the vanilla experience and compared against FFT 1.3?

Is it like a fine inbetween?
13
The Lion War / Is lion war 2.0 vanilla difficulty?
January 07, 2022, 02:53:57 pm
Couldn't find any info on the difficulty of lion war 2.0

Is it the vanilla experience difficulty wise?

I also heard something about making the game harder via new game plus. Any elaborations on that?