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March 28, 2024, 05:21:23 pm

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Messages - Desocupado

41
FFT Remix /
September 07, 2009, 04:28:16 pm
Well chocobos could be playable...
42
News /
September 02, 2009, 06:02:25 am
Ironically i saw a thing like that happen for real, hehe.
43
News /
September 01, 2009, 06:37:58 pm
This is like what happened to one of  Diablo's most popular mod, Median.
It really clustered the main forums  with posts mainly focused on balance issues, builds, patch requests and etc.

May I suggest creating a "non-hosted mod" forum, moderated, where all posts are locked, and only the moderator can post and submit info as non-hosted mod's:
1 - Concept-Main Features
2 - Actual version
3 - Latest change log
4 - links for downloading etc

So some people don't lose their trip browsing the forums, and we give some support to mods closer to the final version.
44
Symbols of Rage /
September 01, 2009, 06:23:29 pm
Did you decide on each elemental Main focus yet? Do you need help on that?

Grabbing some ideas form other people post's and some random ideas:

Fire -> Offensive
Water -> Support
Dark -> Magic Offense
Holy -> Healing (restorative)
Ice -> Debuff
Wind -> Mixed
Earth -> Support (strenght, physycal, buff)
Lightning -> Offensive
45
Hacking/Patching Tools /
August 30, 2009, 11:10:06 pm
The actual version is 457 (beta).
It's on the main site... (just click on the flag above and choose miscellaneous downloads.
46
PSX FFT Hacking /
April 08, 2009, 11:23:13 pm
Maybe we are thinking it the wrong way. Or maybe it's an idea that just came into my mind...
I mean, dancer class itself isn't female, the unit that changes into it that is.

Can't we make any other class gender specific?
Anyway...

How's dancer's sprite assignment different from knight's? Gender's sprite have slight different names?
47
The Lounge /
April 06, 2009, 08:35:03 pm
Secret of mana 2 (or seiken desentsu 3).
that game was really nice.
48
The Lounge /
March 24, 2009, 12:24:27 pm
I find pokemon unbearable without frameskips :p.
I stopped at fire and red (actually ruby and saphire, the gba's remixes)
49
PSX FFT Hacking /
March 23, 2009, 07:53:48 pm
What about draining workin like: drain Min(X% of max hp,300)  Y% hit
~300 damage and healing is still good for a move.

Or even drain min(X%,Y) hit 100% , i.e. gives total control over maximum efficacy.
50
Spam /
March 09, 2009, 06:35:36 am
We need Mafia Pandas.
51
PSX FFT Hacking /
March 05, 2009, 06:37:21 am
As usefulness go, could there be an ability that makes you get critical statuses when your hp drop to 50% (or 33~40%) instead of 20%.
Another idea would be a support ability that double the effectiveness of +PA, +MA and +SP buffs.

Well, if no better idea comes around you can always make a "thief glove", by making either steal have an additional 10~15% or adding PA to it's formula when the ability is equipped.

What about a skill that allows full evasion bonuses from all sides (maybe but from behind)?
52
PSX FFT Hacking /
March 02, 2009, 08:44:59 pm
What about support skills that makes Positive magic don't affect enemies and negative magic don't affect allies.

Or maybe increasing effect area by if if it is already 1 or more? i.e. holy still targets a single square, while Fire 1 targets 13.

Maybe, enabling evasion while charging/performing would be good as well?

As a last idea, totally broken BTW, what about "mimic", so the unit would work like a mime? Could be used to make "mime" monsters/bosses and stuff like that.
53
Mercenaries Spriting Forum /
March 02, 2009, 08:30:28 pm
What about a small beard and a haircut?
54
PSX FFT Hacking /
March 02, 2009, 09:54:48 am
That's why I said, it only increases damage from resistant to neutral. More like this:

Geomancy [SGEO]

S-Ability Name: Geomancy
S-Ability Effect: Reduces enemy resistance to elemental attacks.
Absb -> Resist
Null -> Resist
Resist -> Normal


BTW, can a support ability work like maintenance, but for MA, PA, SPD, Br and Fa?
55
PSX FFT Hacking /
March 01, 2009, 09:55:13 pm
What about an elemental defense piercing support ability? (based on on geomancy from FFTA)
If target absorbs a given elemental -> now it nulls
If it nulls -> now it halves
If it halves -> now it takes normal damage
(probably should only work with regular elementals i.e. no holy/dark elementals for the sake of holy sword/demi against bosses balancing)

Another idea:
Blessed
Positive buffs lasts 50% (100%) longer. and or negative buffs lasts 50% less time.
56
Spriting /
March 01, 2009, 01:07:14 am
Isn't Super Mario RPG ripable? (tough it's probably low resolution)
57
Old Project Ideas /
February 28, 2009, 04:17:49 pm
Maybe a total storyline turnover would be nice.
What about Ramza joining the church? And then trying to take it over while facing Thundergod Cid, Agrias and such people.
Think of Tactics Ogre Lawful mode story. (Tough the SNES title "Der Langrisser" have a better story with this kind of choice).
58
PSX FFT Hacking /
February 28, 2009, 06:23:53 am
What about an feature of FF 5.
Whenever you equip a skillset you gain the class'es orignal atribute multiplier?
I.e. you could get 130 MA multiplier if you equip time magic on your geomancer.
Or maybe the other way around, if you equip "equip sword", you get more PA multiplier.
59
Spam /
February 20, 2009, 08:15:19 pm
It's now or never!
Charge+20!
60
PSX FFT Hacking /
February 15, 2009, 06:00:29 am
Could a movement ability give MP if you don't move and spend mp if you move?
This kind of effect could be used for many features...
Dunno, maybe giving haste if you don't move, and canceling it if you move.
Also can a movement ability behave different if you don't act (I guess yyour new teleport does).