i don't know if this was fixed or not but I downloaded the patch on page 1 to try out your patch and the male knight sprite you have is glitchy while using the attack command. And I tried this a few days ago.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: "Zozma"the only thing i do in ENTD is make it so guests NEVER appear there by un-checking "save formation"/"load formation"I have successfully done what you said above with the guests on an old patch before and replaced unused unit.bins sprites. My issue has to do with italized part that I quoted where I have no idea where I went wrong in hex editing and linking certain jobs to specific unit.bin sprites/portraits so that it appears correctly. I guess I'm just asking for guidance for that.
(is there really any need to have guests appear in the unit screen anyway? as you train they will not be able to get stronger as you do anyway.)
then using http://www.ffhacktics.com/downloads.php?id=15 I replace any of the guest unit.bin sprites that I have freed up with the one i want.
and of course lastly i link it with the hex editor as you've tried to do above. If you only have one or two new characters you don't even need to bother with altering guests not to appear in your menu as there are like 4 or 5 unit.bin sprites you can never see in a vanilla game without gamesharking. those would be...
Quote from: "Kokojo"So far, what is left ;
1) Textwork ; Item description, some skills need to be have new definitions and renaming jobs. Item descriptions IS the most important for me, but I am awfull at it. We really need help there since mav is overflowed with work. I also always forget to post what can be weared by who... IRC peeps, remind me that.
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