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Messages - RavenOfRazgriz

2621
Spam /
November 16, 2009, 02:17:46 am
Quote from: "Dome"I am spam mod, sorry
Suck it!

2622
FFT: ASM'd /
November 16, 2009, 01:25:39 am
Quote from: "iopyud"I just don't want AI Lancers with sticks. *Shrugs*

So what you mean to be saying is that you don't want a Lancer coming in with the Equip Spear Support Ability equipped and a Stick due to <random>.

It sounds like you want the ability removed from their Skillset, which is why people are like wtf.  I don't think a lot of Support Abilities are set to <random> anyway in 1.3, at least in the areas it'll begin to matter / Lancers show up as consistent enemies.
2623
Spam /
November 14, 2009, 02:20:13 pm
Quote from: "Kokojo"
Quote from: "Voldemort"yes this is the spam section, it still doesn't mean you shouldn't try to make quality posts which are genuinely funny and/or worth reading

whether you are in Spam, General, or New Sprites topic, try to keep your posts at least worth reading

Remember, even with Cruise Control you still have to steer

2624
FFT: ASM'd /
November 14, 2009, 01:59:26 pm
Quote from: "philsov"MFI can't be swapped around, but the loot itself can.  However, the only MFI's that actually matter, DD and Nelveska, are 100% regardless.  Is finding an iron sword instead of a potion at Zeklaus really an issue?

No.

But not getting my god-be-damned Blood Sword during the Adramelk fight is.

There's a couple other good Move-Find Items as well, iirc.
2625
Spam /
November 14, 2009, 12:02:42 pm
2626
FFT: ASM'd /
November 14, 2009, 10:10:32 am
Quote from: "iopyud"]Clothes would be a boost to Knight because it gives SP which they gravely need or PA which they already have lots of.
Doesn't make sense that they can wear robes to begin with...
I hope this will make Knights less... worthless. I really like Knights.

Unisex accessories and Equip Clothes alone give Knights a bit more use, since you can get Auto-Haste or Auto-Protect/Shell while wielding male PA... or combine a Knight's high PA / HP with Thief Hat / Secret Clothes / etc to compensate for its Speed.

Plus, this game will see more clusterfucks and units that only run 2-3 tiles, while Knights have 3-panel debuffs and some of the best melee power in the game if they stay in range.

I'm pretty sure they become better by proxy.  But then again, a lot of things become better by proxy in this game, so it may all balance out.

Look at a Knight's sprite.  It's actually wearing a robe with a piece of heavy armor over it, so the sense is in the visual.  Plus, Knights are regal.  Robes are regal.  1 + 1 = Papaya.

EDIT -

Random thought.  

Implement Fury hack and lower all Brave values by 10 across the board, save the already low-Br units such as Rafa and Beowulf.

So Soldier's Office caps at 60 Br, etc.  Your main qualm before seemed to be 40 Br + Auto-Potion... but you nerfed Auto-Potion down a rather good sum, so that doesn't seem to be an issue anymore.  The main problem would be Reactions being a bit less consistent, I suppose.  Could lower Faith by 10 if you do this to keep things 'fair', if you wanted, but I don't know if that's exactly necessary.

I just really hate how the ONLY thing low Br gives you is better Move-Find Items... to the point where I think if the Fury hack ISN'T implemented, you may as well take out the bad-get Move-Find Item since good Move-Find Itemers besides Rafa / Beowulf are pretty much worthless for anything else, making the mechanic of low Br = better Move-Find Items pretty damn stupid.

Either that, or reverse Move-Find Item to work with high Br, if you can.  Though I really would like the Fury hack added somehow.  I just hate how little strategy goes into determining your Br/Fa values as it is, save deciding whether or not you want male unit X being good with Time and Yin-Yang Magics or not.
2627
Spam /
November 13, 2009, 11:46:48 pm
Quote from: "Vanya"I actually like Naruto, but if I see another person type that fucking quote I'm gonna go out and kill a puppy with my bare hands! ^_^

Should we... BELIEVE IT?
2628
Spam /
November 13, 2009, 11:45:00 pm
QUIT PLAYING WITH YOUR WII, THAT'S WHY YOU GOT MARRIED.
2629
Spam /
November 13, 2009, 06:42:44 pm
Quote from: "Dome"NO U!

NO U!
2630
FFT: ASM'd /
November 13, 2009, 06:20:05 pm
Quote from: "philsov"But lancers with sticks and oracles with spears, by default?  Nah, a bit unweildy and really messes with the <random> equipment option for enemies.

Lancers with Sticks, I can see being weird for <random>

If anything though, enemy male Oracles (which there are a lot of in 1.3, iirc) benefit from such a change.
2631
Spam /
November 13, 2009, 04:31:17 pm
LOL.

I confess nothing.  Except how annoying it is to have rather nice looking women randomly checking you out when you're already in a rather great relationship with a rather nice looking woman.

TL;DR: I apparently became spontaneously attractive.  FML.
2632
FFT: ASM'd /
November 13, 2009, 04:18:43 pm
Quote from: "Skip Sandwich"what about bundling robes in with bags, perfume and ribbons? it's the only other place they really fit, and then you get rod/staff/book for equip mageset and spear/stick for equip polearm

Bags / Perfumes / Ribbons are all equippable by all jobs and unisex now, iirc.

It'd be redundant.

The good news is this means we can make Cloud into a flamboyant homosexual no matter what class he's in!
2633
FFT: ASM'd /
November 13, 2009, 02:52:14 pm
Quote from: "philsov"sticks and spears I can do.  4B+4C is nothing.  But 4B + 4D?  Not so much.  Sequential pairs only at this point.

But robes by themselves seem rather feeble, and sticks can pair up with robes.

edit: I can also do a hat + robe combo which can bring sticks + spears back into being as well -- still kills the option for rods/staves unless we nuke something else though.

Hm, Stick + Spear sounds like a good set still.  I really think we should stick with that.

I misread the part about sequential only.  Somehow.  I was thinking any two tables.

I don't think Robes are worth it without some weapons to go with them - unlike Clothes and such, most classes that can actually make good use of Robes can already equip them, with the only exception I can think of being Chemist for late game Black Robe + Elemental Gun... at which point the player can just be a Mediator with Throw Item anyway.

Equip Robe might be worth it for 1.3's Light Robe on some units, but it still feels more niche than a lot of other things.  Losing access to Wizard Robe kinda hurts it, but I think Equip Mageset being Staff / Rod / Book (if I'm reading this right, thoroughly possible) would be more worthwhile than being able to go Robe / Stick, because as said previously anything that can make good use of Sticks already has Robe access.  Same thing with Robe + Hat, the only things that can go Hat and would actually use a Robe over Clothes are Specials and Samurai.  And they mostly already can Equip Robe innate, so they can just slap on Equip Clothes to get the exact same Effect.
2634
FFT: ASM'd /
November 13, 2009, 01:38:11 pm
I actually like the idea of Equip Spear allowing both Spears and Sticks as one Equip option, so I say stick with that honestly.  Anything that would practically use Equip Stick probably won't need the (Wizard) Robe anyway, so I'd rather pair Equip Robe with something else myself.

Equip Mageset can still be Robe, Staff, Book with ease.  Losing Rods (mostly losing Elemental Rods + Wizard Rod) is a blow, but I think access to Robes and Sticks as one Equip X option would still be good, and again it'd allow the user to go Robe + Book, since I foresee the 3 range of Books being much more valuable here, just like most other ranged abilities and weapons.  Though, with the 1.3 ridiculous Dragon Rod, maybe not being able to Equip Rod with this ability is for the best...

Rest looks good.  I actually wish we could pair something with Shields for Equip Shield, but I have no idea what.  Maybe I just undervalue evasion that isn't ridiculous Abandonhax because I hate relying on the RNG, but it's just something I see not worth the JP over Equip Armor or something.
2635
FFT: ASM'd /
November 13, 2009, 01:10:45 am
Thought.

Add Books to Equip Mageset.

It'd be more useful than having Books as part of Equip Gun, since iirc Books are something like PA*MA/2 and Equip Mageset would actually give the Book-Equipper access to Wizard Robe to buff said Book should they actually want to use it.

It would also spread the love of "Equip X ranged weapon" abilities around a bit better.
2636
Spam /
November 12, 2009, 10:35:44 pm
Quote from: "LastingDawn"Well as this is place to say what you feel... you're going to be married soon Vanya, that is hardly proper thought for a taken man such as yourself.

Thoughts don't equal action.  If you can control your actions, there's no reason not to be able to think whatever you please whenever you please because thoughts can never harm anyone and can often be a good emotional vent.

At least in my experience, they can be.

Something I've always wanted to say:
















Your mother.

Wait, I say that anyway.

Erm.

Fuck.

Well, I could always use this thread as a petition to get Zodiac to change his name to Lord Zedd for the lulz.
2637
FFT: ASM'd /
November 12, 2009, 05:32:39 pm
Quote from: "philsov"My current plans:

Equip Armor  - No change
Equip Shield - No change
Equip Sword - Good point with Knight swords being exclusive.  Thus, reworked!  Becoming rod/robe/staff; tempted to give this to sage but I think that's too far down the job tree.  Maybe... chemist?
Equip Katana - Reworked!  Equip hats + clothes; probably available to Thief class.
Equip Crossbow - Reworked!  Now equip XBow + Longbow.  
Equip Spear - Reworked!  Becoming equip spear + stick (polearm, if you will), probably accessible to both Oracle and Lancer.
Equip Axe - Reworked! Becoming equip Axe + Flail.  Remember, Axes/Flails are going to a lot better.  
Equip Gun - Reworked!  Now Gun + Books... just because we can.

I like Equip Polearm.

Equip Axe + Flail as one ability is approved as well.

Same with Equip Crossbow.

Equip Katana becoming Equip Light Armor sounds cool.

Only thing I don't like is losing Equip Sword.  Equip Sword is actually pretty damn useful, especially for Special units.  I'd rather lose Equip Shield since everything already has Weapon Guard innate.

Hm.

Equip Sword could be turned into Equip Melee (name pending), and allow Axes, Flails, and Swords, leaving Knight Swords for Knights only as they are now, then let Equip Axe become Equip... Mageset?  Idk on a name for something like that, but I like Rod / Staff / Robe under one ability set.

Equip Gun including Books doesn't seem to be a problem balance wise, but I have no clue what we'd rename it.

If we wanna get really technical, isn't Martial Arts technically an "Equip X" ability as well with the value set to bare hands?  Not saying we should change it... but we could, if we wanted to.

Hm.  So how about:

Equip Heavy Armor (Same)

Equip Shield (Same)

Equip Melee (Axes, Swords, Flails, available on Squire?)

Equip Mageset (Robes, Rod, Staff, available on Summoner since its the only job that can equip all 3 and doesn't have ridiculous requirements)

Equip Polearm (Spears and Sticks, available on Oracle and Lancer... maybe allow Lancers and Oracles to both equip Spears and Sticks naturally now because of this ability for the sake of consistency?)

Equip Bow (Long Bow and Crossbow, same place)

Equip Light Armor (Hats and Clothes, available on Thief)

Equip Gun(?) (Gun + ...Books for the lulz, apparently, on Mediator)

?
2638
FFT: ASM'd /
November 12, 2009, 01:51:09 am
Sexy.

Imo, Equip Katana and Equip Axe are the two we can rework entirely because they (especially Equip Katana) see and probably would see no use.

If I had my way we could use Equip Shield as well, but nooooooooooooooooooooooooooooooooo.  Bitches.

Anywho.

You said Knight Swords are getting tacked onto Equip Sword and Long Bows onto Equip Crossbow (renamed Equip Bow, I'm assuming), so we don't need to worry about those.

Equip Dagger is probably not that useful.  Same with Equip Ninja Sword.  Equip Flail would at least be better than Equip Axe, but I think everything that cares enough to use Flails already can.

Equip Harp and Equip Book wouldn't be useful.  Equip Rod/Staff as a single ability might be, and I think Equip Stick definitely could be useful.  Equip Cloth seems rather useless.

Ribbons, Perfumes, Bags are cross-gender now, so those abilities would be useless.  Equip Clothes / Robes / Hat would definitely be (a) useful ability(ies).  

I think that covers it for Equips that aren't already associated with an Equip (X), I think.

So...

Sticks
Rods/Staves
some combination of Clothes / Robes / Hats

Unless I'm missing something, those are the only things that'd be useful that aren't already in the vanilla abilities.

I definitely vote for Equip Stick, maybe allow Robes to be a part of it.

The other open ability, IDK.  Though there's not that much else to choose from that I can see.
2639
FFT: ASM'd /
November 10, 2009, 07:27:09 pm
If you mean the same Yazan I'm thinking of, iopyud, I just gained a small shred of respect for you.

A very small one.

But a shred nonetheless.
2640
Spam /
November 09, 2009, 11:08:28 pm
Quote from: "SilvasRuin"If you bored a hole straight to the other side of the Earth, vacuum-sealed it, and then dropped something through, how long would it take for the object to get to the other side?

I think the real question is: How long would we need to leave the TV running on the nature channel in order to pull this off?