(Understood.)
It occurred to me while remaking "Blinded by the Light" (the team) into "No Angels" that I've actually come to agree with making Oil apply to Dark and Holy elements now that Oil no longer doubles elemental damage. Before I was mostly against it applying to Dark and Holy elements since it would make Demi 2 into AoE Death and Dia would become really obnoxious what with Weakness still doubling damage (which probably needs to change anyway, for Shields' sake). With that aspect gone, I think Oil working for all elements would probably be fine now, especially since it helps get around Cursed Ring generally telling Holy absorb to screw off and making Dark element to be so "conflicted" due to its continued overuse (in part due to Quickening).
Not a huge deal to me either way though. I just figured I'd post this before it ended up slipping my mind.
(If it happens, then I'd be fine with renaming Oil something else like "Imperil" or "Expose" or even "Libra" or "Achilles", though that's of course not necessary either.)
I can get behind the "Regen can't stack on top of Undead" part and not just because it's something that I've been thinking about for my own patch(es). Another reason I agree with it is because Regen makes it really difficult currently to keep track of who the hell is Undead currently due to the status order making Regen's coloration take precedent over Undead's coloration, especially since Regen still works on the Undead normally.
So either making Regen (and Poison, I guess) unable to stack on top of Undead or pulling an FFVIII (?) and making Poison heal Undead units while Regen harms them would work for me as far as Regen goes with regards to Undead.
As for making Undead immune to Haste, as much as the overabundance of Haste annoys me despite being unfortunately understandable, I can't agree with this for three reasons. The first reason is that even if Undead was made immune to Haste, Quickening would still be usable by Cursed Ring units and it's the far more egregious problem, even compared to Masamune the ability. The second reason is that Slow is still pretty crippling and having no way to combat that just because you want to use Cursed Ring or, worse, get hit by Zombie or Necromonicon seems a bit much. The third and final reason is that FFMaster eventually wants to add monsters to Arena (still) and presumably two of those will be the Always: Undead monsters that are Skeleton and Ghost and it also seems overmuch to weaken them before the word "go" is even uttered as far as they are concerned.
Not that I'd be against trying it if other people are for it. I just think other anti-Haste options can be taken instead (or first), like changing Counter Tackle so you can't kill yourself with it or making Oil and Stop both cancel and block Haste. Stuff like that.
Still, both of those are good, interesting suggestions.
It occurred to me while remaking "Blinded by the Light" (the team) into "No Angels" that I've actually come to agree with making Oil apply to Dark and Holy elements now that Oil no longer doubles elemental damage. Before I was mostly against it applying to Dark and Holy elements since it would make Demi 2 into AoE Death and Dia would become really obnoxious what with Weakness still doubling damage (which probably needs to change anyway, for Shields' sake). With that aspect gone, I think Oil working for all elements would probably be fine now, especially since it helps get around Cursed Ring generally telling Holy absorb to screw off and making Dark element to be so "conflicted" due to its continued overuse (in part due to Quickening).
Not a huge deal to me either way though. I just figured I'd post this before it ended up slipping my mind.
(If it happens, then I'd be fine with renaming Oil something else like "Imperil" or "Expose" or even "Libra" or "Achilles", though that's of course not necessary either.)
Quote from: White Knight Wiegraf on March 29, 2015, 05:43:13 amI do see most teams have Haste somewhere... so why not make the Undead impossible to be Hasted. In most games I've played, the undead are inherently slow. And they can't regen either. So I guess Regen could be disabled too. Kind of like how Reraise is by default. That would indirectly buff Poison status since the Undead could not cancel it out with stuff that adds Regen like Masamune or Nurse. Regenerator would become useless on Cursed Ring users. I'm forgetting stuff probably but just throwing my idea.
I can get behind the "Regen can't stack on top of Undead" part and not just because it's something that I've been thinking about for my own patch(es). Another reason I agree with it is because Regen makes it really difficult currently to keep track of who the hell is Undead currently due to the status order making Regen's coloration take precedent over Undead's coloration, especially since Regen still works on the Undead normally.
So either making Regen (and Poison, I guess) unable to stack on top of Undead or pulling an FFVIII (?) and making Poison heal Undead units while Regen harms them would work for me as far as Regen goes with regards to Undead.
As for making Undead immune to Haste, as much as the overabundance of Haste annoys me despite being unfortunately understandable, I can't agree with this for three reasons. The first reason is that even if Undead was made immune to Haste, Quickening would still be usable by Cursed Ring units and it's the far more egregious problem, even compared to Masamune the ability. The second reason is that Slow is still pretty crippling and having no way to combat that just because you want to use Cursed Ring or, worse, get hit by Zombie or Necromonicon seems a bit much. The third and final reason is that FFMaster eventually wants to add monsters to Arena (still) and presumably two of those will be the Always: Undead monsters that are Skeleton and Ghost and it also seems overmuch to weaken them before the word "go" is even uttered as far as they are concerned.
Not that I'd be against trying it if other people are for it. I just think other anti-Haste options can be taken instead (or first), like changing Counter Tackle so you can't kill yourself with it or making Oil and Stop both cancel and block Haste. Stuff like that.
Still, both of those are good, interesting suggestions.