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April 19, 2024, 12:30:45 pm

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Messages - dbp

21
Recently, i made some good progress and i should be able to release the next demo 26 or 27 of this month. (This week end).
I don't want to post any screenshots or comments about the features because i want to keep the "surprise" (But please do not expect too much out of it :P).

Anyway, it is still very far to be perfect but, if you compare with the 0.5, the 0.6 has a lot of improvements.
See you at the end of the week for the 0.6 !
22
The Power Ranger in the FFT environment is just hilarious.  :lol:

Personally i prefer the Front "Straight" Portrait, instead of the 3/4 style portrait of FFT.
23
The Lounge / My Other Games...
February 19, 2011, 08:40:55 am
Hi !
Just a post to show some games that i developed with Flash. It was for training purpose, and i did them some time ago, so they are quite glitchy ad not complete.

DBZ

http://perso.numericable.fr/dimebagplan/dbz/dbz.html
Commands :

  • Try basic Street Fighter Commands.

  • Special : down, forward, down, forward + kick



CASTLEVANIA

http://perso.numericable.fr/dimebagplan/v07/v07.html
Commands :

  • Attack / Select = Shift

  • Jump Cancel = Alt

  • Menu = P



STREET FIGHTER III
http://perso.numericable.fr/dimebagplan/sfiii/sfiii.html

SHOOT EM UP ENGINE
http://perso.numericable.fr/dimebagplan/fse/0_5/fse.html
You need to refresh the page to make it work...


Thats all !
In fact, i tried to develop really more than that, but i don't have the links anymore.
24
Spriting / Re: Twinees' Sprites - Tifa
February 19, 2011, 06:17:23 am
Man, this is a very good job.
I can't wait to see her finished !
25
Thanks guys for the great feedback.

@Lijj Yeah, i am counting on the creative side (You and the other spriters) to add some new crazy sprites :D  ;)

@Kill_Bones I can't give you the next release date but maybe 1 or 2 more weeks are needed to finish it.

@Eternal Your the best thanks for giving the sprites that fast !!!!

@RavenOfRazgriz You are right, of course, the base resource package will come with the Map Editor.

Maybe after the release of the next demo, my focus point will be Enemies AI and Map Customization.
The Most difficult point of the Map Customization tool will be optimization

Let me give you an example :
Actually, its quite rare to find some 3D Flash websites for a very good reason. The polygon count is extremely limited ! And all the developer who think that they can easily make 3D content are doing a big mistake.
Before i tried to create a Car Game like Gran Turismo 1 & 2 and sadly i discovered that the polygon limitation was too strict.

In the engine i am building right now the game run at 60fps. So if i make a Map Editor for everyone, user also have to think about those limitations.
Like if you add a tons of tiles, trees and things like that, the polygon count will explode  :P

So, the difficult part for me is to make the program a little bit "intelligent" by not drawing useless polygons, hidden polygons and stuff like that.

I don't know if my explanations make sense to you because, explaining the technical stuff in the Shakespeare language is not my strong point.
:o
26
Thank you for your feedback guys.
@Cheetah
I know that Multiplayer would be extremely awesome, in fact Eternal also talk to me about this feature. The problem is it take quite some times to implement and require good testing conditions.
By good testing condition i mean, i have only 1 laptop in my apartment and it make things difficult to test before release anything.

Also, the game have to be very glitchless and stable in order to implement Multiplayer mode. (To resume, its pain in the ...).
But i feel like its not impossible, because fortunately FFT is a turn based game, so you don't need to get constant (Send-and-Back) info from server.

Anyway, very very later :D
That is why i was giving ideas about customizing battle right now. Because that is not very hard to implement.

Guys, i am still working on the next demo, its going to be very sexy !
May i ask for 2 more Type1 sprite sheet ?
I need A Monk, and a Thief ! (Its not urgent)
Thank you !
27
@Cheetah, Anyway, if next time you can provide me the sprites with original colors, that would be the best for me.

Also, i would like to talk to you guys about what i would like to do about this project.
I have think a lot about it and i think that my ideas are clear now.

Before, i told you that i was planning to do an FF7 Tactics version but my plans have changed for the better.
After receiving the sprite sheet from Xifanie i realized that adding new characters would be really easy and give to the Engine endless possibilities.

So i was thinking, why not making this project a dynamic and customizable project ?
With xml file, it is very easy to make this Engine dynamic and customizable.
so here is the list of what i am thinking right now :

Add your own Character and Enemies

  • Give a name to your character

  • Give the path to the sprite sheet url

  • Set as Team, Enemy, Guest

  • Set its coordinate on the Map



Create your Map

  • Set Map Width and Height

  • Add trees, slopes, tiles...

  • import textures



Create your own Scenario

  • Using the features available in the Event Manager to write your own script

  • Make units talk, turn, change animations, play sounds, play musics and so on...




Of course, at first possibility would be limited but, with time, possibility can improve a lot.
So, Everyone will be able to create its own scenario and battle challenge !
Then, other players would be able to play those scenarios and making comments and review about it. ("Its was fun but not very challenging" etc...).

This can give almost unlimited replay value to the engine, develop creativity and interactivity with users !

What do you think about that ? I need your feedback !!
28
QuoteAnd dbp, feel free.  It'll be good to have more than one person using the sprites.  I'll make you full sheets of them for Flashtics once they're done if you want.

You are very kind !
That would be very nice !

I am impressed about how fast ffhacktics spriters can make original characters sprite sheet...
29
Very cool idea !
And very good job on the sprite so far !

I may also be interested to use those sprite for my engine "later" to make something funny and original.
30
Bugs and Suggestions / News Page Error Message
February 15, 2011, 08:20:12 am
Hi guys.

I apologize if someone already gave you the info but, on the News page, i have the following error message :

Good luck.
31
QuoteI don't know if this helps with effeciency for you DBP

As i said before, every help is greatly appreciated ! Thanks again for the great contribution.

The way the program Run in FFTactics and the way my Engine and Flash run is very different.
Different technologies, different support, different language. So i need to adapt everything for Flash Action Script language (Flash main language).

Anyway, i just need to find the appropriate colors for the part i want and that should be fine !
32
@RavenOfRazgriz
Oh, i think i get the idea.
Thank you !
33
Cheetah, Thank you very much for your great help !
This set is going to be very good for me to use.

But i have a question, am i the only one to see a strange color palette ?
How can i correct that ?

Also, it looks to happen when people send Character Sprite Sheet, on my computer, the portrait's palette always looks strange.
Do i need to download something special ?
34
Everything was running smooth so far. No slow down.


3D Backgrounds are more resource-intensive however...
Right now, there is this boring flat grass background, since i am focusing on interaction with characters.
But i will take care of backgrounds a little bit later :D.
35
Xifanie, thank you for your effort and the zip file !
I have tested few characters and it worked very well !

To answer your question, i don't know much about Units Type.

Maibe, the only restriction (or rule) to work correctly in my engine are described below.

- Need one and unique sprite sheet.
- Each frame need to fits in a kind of block : For example 48x48 pixels (The one you gave me for Type1)

In fact the engine system is really simple.
The whole sprite sheet is divided into Squares, then, i just have to give focus on the good square and the character take life !

By the way, does the gobelins (The purple one) is a Type1 unit ? (Because i would like to implement at least 1 enemy for the next demo.)

Also, i am very sorry but i need some more sprites.
Here is what is needed.

I need to be able to display the bottom informations for the character.
Like the hp, mp, ct etc...
Sample picture attached.


I believe that it require a new font rip?
36
Misty have been successfully implemented ! (Almost).




Now that we know that your sprite sheet fit with my engine, this will simplify a lot character implementation :D Good job !
May i get the same sprite sheet for Cloud ?
Since he was my first reference.

Anyway, this is looking very cool.

37
Spriting / Re: Kagebunji's sprites- Hunter and Hector
February 09, 2011, 09:10:04 am
This sprite is very very nice. I like it a lot. Let me explain why.
The colors (especially the color of the armor) are very original and give to this character something very unique.
The hairs also add a lot to the originality of the character.

To finish, i would say that its very cool to see some new FFT characters.
It really give a second life to the game. (Or should i say hundreds new lives.)

Keep up the good work.
38
QuoteYou won't implement water dept? sad.
Is that the only thing you want removed?


QuoteI honestly think you should keep water depth, if only because it might be useful later. Better to have it and not need it than not have it and need it.

I hear your voices my friends.
In fact, i don't know myself how far this project is gonna go. I told to you before but, this project is going to be a Light version of FFT.
If you want to play to the real thing, you have FFT for that...
I believe that implementing water in the future won't be a problem.

But yeah, basically all new features of this game will come step by step, release by release. So i don't know myself how this project is going to evolve.
Quote
Also how will you manage sprite palettes?

Do you mean color palettes ?

If you talk about color palette, in Flash, an interesting way is to do pixel color replacement.
Basically you define the pixel color that your want to change and give to the program the new color.
ex : 0xFF0000 -> 0xFF00FF
39
Spriting / Re: Twinees' Sprites - Tifa
February 08, 2011, 01:07:43 pm
Ok here is my preference for Tifa's hair color.
I would go with brown definitely.

Originally we all know that Tifa's hair are black, but in the case of that small sprite, it looks very drab in my opinion.
Brown hair add a nice touch to the sprite.

Again, that is only my opinion.
Anyway totally awesome work so far. All the FF7 characters looks so nice. 頑張れ!
I can't wait to see the whole group :D
40
That's right.
If i can really implement this Sprite Sheet, we are gonna Win !

Anyway, i am really pleased that i receive help from a lot of people on this project.
This is very motivating.