I'm kinda new to spriting. Here is a sprite I've been working on. I basically took Meshx's Ramza sprite and further modified it. I originally wanted to make his shoulders and torso look more like this
(http://img714.imageshack.us/img714/4995/wpap2006127paladinm1280.jpg)
And so far:
(http://img713.imageshack.us/img713/4432/ramzapaladin.png)
Please, can anyone tell if the sprite is good or not? Also, I've been wondering: what does "quality control" mean? And last but not least, how do everyone edit the portrait on the spritesheet? I've been browsing the forum for a while, but there are so many topics that I dunno where to look at.
Actually it looks pretty good, good job on the arms. I still haven't looked up close at this though. Is this your first spriting work you ever did? All this needs is some nice new hair, I would also change the legs, since they resemble Ramza a lot. There was this portrait tutorial on main site IIRC, try looking there.
Thanks for the response, Kagebunji. And yes this is my first spriting work. Took me about 2 days to completely change the arms. Ramza's old arms look boring :P. So I may just focus on the body, not the hair. I'll take a look at the portrait tutorial now.
You are too far now to just leave him like Ramza. We had shitload of headswaps done, and some are even on the main site. I really suggest you try and do something more with this sprite, since it has potential.
You have a point. Maybe I'll make it look just like the paladin in the picture. I'll attempt doing the legs as soon as I can. Seems like I won't get any rest soon XD but Hell Yeah this spriting stuff is so addicting. I've been in a trance for 2 days straight and I'm still excited to do more.
I suggest you take some legs from other sprites for now, doing custom parts may be a bit too tough for you yet. Anyway, good luck with this
not bad! I'd love to see a new portrait for him too...your avatar but not messed up, not bad for your first attempt
I just finished editing the legs. Took me about 1/4 as long as when I did the arms. Updated work:
(http://img405.imageshack.us/img405/4432/ramzapaladin.png)
All advices are appreciated. I wonder if I should add some yellow to the side guards of the portrait? I'll be working on the head next, perhaps I'll just take Zack's head and put in some more standing hair.
They turned out greatly IMO. I don't think you should mess with arms any more now, such small details may ruin the sprite. Hair from Zack is a bad idea, unless you change it a lot. It is a hair of a special character, he will stand out a lot. If you really want to take his hair, then make it longer like on the image you posted in first post.
Edit: Other two things, you might consider using some different cape, cause this one is used by Zalbag, and looks kida strange on other sprites(it IS Zalbag's afteral), try using Lezard's cape or something like that. And if you feel like it, try using Smash's Cavalier armor, or some other cool looking armor. Not that you have to do those two things, they are just things that would make him look better.
Good luck.
I'll try changing the image on the cape - It's only Zalbag's when we do nothing to change it. As for the armor, I'll try out the Cavalier one
. Thanks for the advice Kagebunji. And how do you think about the legs? I've been testing it out with Shishi's, but as always feedback from others would be great.
looks pretty damn good...did you edit those legs/arms from scratch? The portrait is interesting but i feel like the armor at his neck is too wide unless its just the angle im looking at it from
Well done. I think you should change the cape, try the Pieke's one. Also use other colours, maybe the colours of Vicks could help.
And the portrait just fit the neck... almost forgot WELCOME TO FFHACKTICS WHERE ALL YOUR DREAMS COME TRUE.
Thanks guys
. Glad to join the tray. @GeneralStrife I did not build them all from scratch. I kept the old arms on the spritesheet and edited them. It's easier to have something standard to base on when editing stuffs.
Did you even read my post, Wolfran? Pieke won't work either, it's basicly Wiegraf/Beowulf cape. You should do something at least a bit custom, some outline, scratches etc. be creative. Keep it up, I am surprised you are doing so well for your first sprite.
I finished editing the torso/armor. It's a mix of the classic armor and the cavalier one.
(http://img26.imageshack.us/img26/4432/ramzapaladin.png)
Now the only thing left are the cape, the hair and the portrait. I don't think making the hair spiky is a good idea at all... it'd either look like Cloud's or Zack's. Seriously, it's not fun at all :D.
And thanks Kagebunji for your helpful advices. It feels better to know that you think I'm doing well. As you said, it is better to do something original - maybe I'll slightly change the cape also.
Ok, I putted tis sprite in-game, and I found out you have one mistake here, Look at this screenie, I already putted two advices there. As for hair, try using some existing one for now, no need to be THAT vreative, just don't use a head of a character that is very popular(example: Zack etc.):
Wow that looks kinda bad. I'll try fixing it right now. Hopefully I'll be able to to the cape tomorrow.
Here's the one I fixed, can you please check it out, Kagebunji?
(http://img593.imageshack.us/img593/4432/ramzapaladin.png)
It's kinda bad I let such thing happened, perhaps bcoz I tried to mess with the arms again >_<. I put some brown into the part you noted and re-shaded it a bit. If you can see more problems, please let me know.
Jusy checked it. You didn;t get what I meant. You just added few brown pixels to the one pose I pointed out, but I meant every pose. You see the space below armor and above legs? The gray chainmail-like thing? I suggest you change it to brown color altogehter. If you still dunno what part I mean, tell me, and I will edit it and show you.
I see. You don't need to show it. It's just that I'm too inexperienced in this stuff that I have to ask before proceeding. Anyway, I'll fix them all by tomorrow. Also, there isn't that black line where you told me to erase right?
Yeah, the line seems to be gone, I couldn't notice it any longer.
I just completed the cape and fix the bad shading thing. Here's what I got so far:
(http://img715.imageshack.us/img715/4432/ramzapaladin.png)
I think that the most difficult thing is the remaining one - 'hairing'. Well, I'll check out the heads of the custom sprites and decide on it tomorrow. Gotta go refresh my mind... Just give me the feedback as always, please
I looked and tested it in-game again. Legs work perfectly now, good job on that. As to the cape, cross looks fine too, but there is one thing you have to fix(on the cape, not cross), the lack of shading, you will understand more after looking at Zalbag cape, on wich this was based(tip:look at right part of the cape). I never was a fan of silver armor and white/silver cape combo, it clashes too much with each other, but I quess you can't fix it now, can you? If you can change it though, I suggest some darker color.
No problem, changing the color is not as hard as making something new. Glad to know that mostly everything works fine now ^_^.
Yeah, other than cliche color scheme, it works okay. Lookin forward.
Never thought I'd say this to anyone, but I love the cross! The sprite is looking really good. The whole outfit reminds me of a crusader. As for the portrait, it also looks pretty damn good. Just needs new hair.
sexy ramza is sexy
welcome to the spriters club
Quote from: "Kill_Bones"Never thought I'd say this to anyone, but I love the cross! The sprite is looking really good. The whole outfit reminds me of a crusader. As for the portrait, it also looks pretty damn good. Just needs new hair.
Crusader is what he's going for!
Very nice! One problem actually is this: your avatar on this site! You didn't index the portrait and it is too big and the wrong way. You want me to make your avatar match everyone else who has a FFT avatar?
@Jon eerrm, please help me if you want
. Anyway, regarding the cape, I don't think I can change it now - things are easier said than done, changing the color to something dark like Kagebunji said means that I have to go for either Red or Black, and that leads to the changing of the Cross' color, and lack of colors on the pallete means I have to switch some pallete colors... it's kinda troublesome >_< so I may not change it. I'll be working on the head for the time being.
I drafted a hairdo based on the same hairstyle in the MMORPG Ragnarok online. Here it is:
(http://img219.imageshack.us/img219/2752/crusaderhairdraft.png)
So... Any opinion? Since this is my first sprite, I want to complete everything in a custom way. If nothing goes wrong I should be able to complete the sprite the day after tomorrow, right after fixing the shading on the cape.
It doesn't look bad, but there is no chance it will look good in-game. Hair is quite flat. Delita seems to have something similiar to this, or even Zack, try looking at those two to see how shading is supposes to work. Currently you have flat lines with dark shading to separate them. Don't give up, you are very close to completing awesome sprite. Also, if you want him to be generic, give him blonde hair, brown or black hair stand out and make a character special.
O_O I see... I'll try going for blonde hair then... Let's see how long I can hang on XD. Almost forgot - the hair model:
(http://img703.imageshack.us/img703/5820/class1.jpg)
It's a pretty good reference. But you made it a bit too long on sprite. I think you will fix it on your next attempt.
noooo finish ramza first, : D haha
The hair is okay but sometimes its hard making hair fit in in fft
What? Hell no, ditch Ramza. I am sick and tired of his headswaps. Don't even tempt him, Cloud.
It's gotta be expected, kage, ramza is the protagonist of FFT, we need a good chapter 4 replacer after all. Though I agree with you mostly.
We don't need a one, current one is okay, just the buttpants should go. This sprite is too good to turn it into lousy Ramza headswapzlolol.
Yeah that is a good sprite. I'm so glad you went with something besides a Ramza. Just because we need no more Ramza sprites ( nothing against the character)
I'm going to test it out to make sure it's quality. I'm sick of finding animation errors.
Izrudo if you post gifs I'll be your ally. Only twinees and I post gifs of our work; it's the best way to show the quality of a sprite.
Here is one way to make gifs:
http://ffhacktics.com/forum/viewtopic.php?f=16&t=406
See Concise GIF making tutorial
@GeneralStrife if you want, just take the newest sprite I have here... it only needs some shading on the cape to be a complete crusader Ramza sprite. TO tell the truth, I wanted to make a new Ramza sprite at first since I don't like any of the Ramza sprites in the download section. Anyway, this hair editing stuff sure is tough... I haven't gotten anywhere yet. Shall I use a helmet to avoid further trouble? As for the character, I don't want to make it generic, perhaps someone more special. Can anyone suggest a name to me? I may just name him "True/Holy/Sacred Crusader" to get it over with... Aww the head is making me go crazy >_<
Another draft... I feel like I've been going in circles.
(http://img195.imageshack.us/img195/2752/crusaderhairdraft.png)
Same question as always... is this one okay to go with? I can only make it look similar, not the same as the hair model since that kinda hair is impossible with FFT anyway. With this hair I can take the generic male knight's portrait and re-edit it to match the sprite.
The 2nd and 3rd poses look kinda short...why not take the Baltheir hair instead, make it blond, then just slightly edit it to get the hair you want?
I think you had nice idea. Use helmet to avoid troubles. This is too short like Amici noticed. Besides heavy tank sprites are rare, looking forward to the helmeted version!
Quote from: "Lijj"I'm going to test it out to make sure it's quality. I'm sick of finding animation errors.
True, but since I can't do GIFs(or rather I am too lazy to learn), I put my sprites in-game and test it all. Testing ingame is even better than gifs, because of the baclground. But we talked about this on chat yesterday, heh.
Replaced hairstyle with helmet:
(http://img146.imageshack.us/img146/2752/crusaderhairdraft.png)
Is this good enough? I tried to put the cross on it too, but it's just impossible - such small details can't be done for FFT. So The best I could do was to imitate the eyeholes on a crusaders' helmet. Any thoughts?
@Kage I love that werewolf you created
. Since you did a werewolf, can you do a vampire too? I can't wait to put your sprites on my FFT XD
Back frames look great, but 3rd and 4th frame look weird, especially 3rd. The helmet is too big on those frames. I can see you used DK from WOTL as base, not a wise choice, unless you HARDLY modify it, because honestly, WOTL DK sucks a lot, only arms are good. If you will be able to fix forward frames, you will be set.
As to Vampire. I was set to do it, and even finished walking frames, but it looked crappy to me, so I ditched it. I may try again some other time.
Can you explain more Kage? I cannot really grasp what you mean... I know that 3rd frame looks weird somehow. And obviously the helmet looks too big. I'm thinking of reducing the size.
About Vampires, I think the monster Nosferatu from Disgaea can be a good reference
Hey, nice idea about Nosferatu, will take a look at it. Just reduce the size yeah. And sorry, I fucked up the order, it was supposed to be 2nd and 3rd frame. My bad. Last two frames look good.
Another draft:
(http://img535.imageshack.us/img535/7871/crusaderhairdraftt.png)
Personally I think this looks much better than before. How do you guys think? If this is good then I'll proceed to complete it in a few hours
I think it looks a lot better as well. It matches altogether much better.
I would recommend editing the helmet just a bit, so that it wasn't quite so Dark Knight-ish. Or just leave it, it's a good looking sprite.
Seems like this version pleases you guys
. I'll improve the helmet and do the portrait as soon as possible. However... does it look that much like a DK's? I remember the DK one to be pointier and darker. Well let's see if I can do anything about it -_-
Yes, it is still too much like DK. Try making something similiar to those helms:
(http://www.armae.com/Photos/Casques/Moyen-age/121PSHL209.jpg)
(http://www.fabri-armorum.com/english/foto-basic/rane-helmy-ikona.gif)
(this is my fav, since it shows some of his face, every FFT helmet shows face, without exception. It's the style I quess)
(http://www.kormax.com/images/910904.jpg)
It's just that DK helm looks like shit. They based it too much on FF3 designs, and that is why they don't fit FFT one bit. Sad...
This is going on for too long... I hate doing something over and over again T_T. I tried making a head with that helmet... but the problem is that it looks quite small and uncool. Take a look at it:
(http://img809.imageshack.us/img809/6492/draftbd.png)
It does look too small, but you got the design perfectly. Just make the white line between eyes a bit darker, cause it clashes with skin ATM. If you can manage to make this helmet bigger, it will be awesome. VERY awesome.
After enlarging it:
(http://img17.imageshack.us/img17/2366/draftwa.png) OR (http://img14.imageshack.us/img14/647/drafte.png)
The main concern is whether you guys like it or not. The height of this sprite is only 1 pixel shorter than the sprite with the DK-ish helmet
both are epic, choose the want you want to do, it is ultimately up to you
I know it's up to me, but completing the Ramza sprite was what I wanted, and I achieved that. Now I want to release something good for everyone, and that's why your opinions matter more than mine. I'll be waiting a bit for more responses ^_^
By the way, how do I make the background of my avatar to match the forum's background? I've been clueless about that for a while
After drafting 5 frames:
(http://img683.imageshack.us/img683/2752/crusaderhairdraft.png)
IMO 4th and 5th ones look like his head is bald... I may need your help with the portrait. I've been at it since yesterday and still couldn't make it look even decent -_-
epic rule of thumb : don't start the port until you are finished/satisfied with the sprite, as it is the last and hardest part.
Yeah I see... so what do you think of the sprite? How does it look now?
Most excellent. Though I believe that the helmet should be the same color as the armor, and that the cape shouldn't. Maybe use that dark brown for the cape. The rear views are struggling right now, but I think fixing the color issue will help that as well.
On frame 4 I think it needs two whitish pixels where the subtle brim would be showing, because in the front views it kind of wraps around his head. This sprite is pretty awesome; if, when the time comes for a port, no one else steps up, I will.
@Cheetah I know the cape shouldn't look the same as the armor, so perhaps I'll change it to yellow/orange. It's the only possible color change for the cape now - it requires some dark color to contrast its look so the best bet is to use those. About the Helmet, I thought of and tried using the same color as the armor, but it means there'd be almost no decoration possible... It will definitely look too plain. I'll stick to this helmet and try changing the color of the cape.
After changing the cape's color and adjusting the helmet a little:
(http://img252.imageshack.us/img252/2752/crusaderhairdraft.png)
i really like this sprite, i actually sorta preferred it with hair (the blonde hair was my overall fav) but this is also looking pretty great. the cape color is much better now and the helmet just needs a little touching up. i dont know what but the back of the helmet needs SOMETHING to it.
Quote from: "VampragonLord"i really like this sprite, i actually sorta preferred it with hair (the blonde hair was my overall fav) but this is also looking pretty great. the cape color is much better now and the helmet just needs a little touching up. i dont know what but the back of the helmet needs SOMETHING to it.
Yeah It needs something... Someone has any idea about what to put on its back? Darn it If only I can complete the head... >_<
Id suggest you make a brim visible on it, like Lijj suggested too. An it looks pretty awesome now! Btw, it maybe should be white helmet, but dark looks way better.
Looks fine. I don't think the helmet needs anything in the back(I see you added the 2px).. I actually liked the off-white cape more(Templar colors) but. enough! Just make it multi paletted.
Multi-palleted like the generic sprites? Erm, I'll just need to fill in the lines below the first line (in the pallete) right?
http://www.ffhacktics.com/forum/viewtopic.php?f=3&t=3901&hilit=palette+editor Palette editor. yes just fill in the next rows.
crusader looks great. I do like the white cape better though.
No, white cape looks worse. The current one creates a better contrast. It's weird if everything were to be white or silver. Duh.
I've been busy so I couldn't do much. I'm still in the process of swapping and adjusting the heads. Perhaps It'd take a few more days to complete.
That cape looks freaking terrible. Shade it, man. Shade it.
Yep, Mav is right. Remeber to shade the cape.
I just tested the sprite out on an emulator and found some minor weird spots, so I fixed those up... There are still some heads that I haven't edited yet, but worry not. It's gonna be complete soon.
Take your time, quality is most important, hehe.
Updated work:
(http://img831.imageshack.us/img831/932/draftq.png)
I also finished the other palettes:
(http://img207.imageshack.us/img207/2752/crusaderhairdraft.png)
Well, just give me a piece of your mind. I may need you guys' help with the portrait. Or worse, can someone do the portrait for me? I'm just no good at it >_<
Btw, to edit the sprites in an event, I need to use the Hex editor right? I just read the inserting custom character animations tutorial in the main site and can't help but wondering about it.
Looks good. But you still have to shade the cape! Like Mav and I mentioned earlier, it looks a bit flat now. Palettes aeem pretty good, can't see much saturation at all.
pallete looks okay, but we cant really tell fully it until you fix that cape
Erm I don't get the "how to" in shading it at all... As you can see I only know to shade the right side, and when you guys tell me I need to shade it, I think that I did not shade enough. So Kage or someone, can you just show me how you'd shade it in this case?
You are right, you have to shade it more on the right side. Look at Zalbag for reference.
Damn, I should've known that level of shading wasn't enough... Thanks Kage I'll correct it as soon as possible.
I tried my best to shade it and the result is this:
(http://img25.imageshack.us/img25/4070/drafthr.png)
SO how does it look? Anywhere to correct? Should I shade with darker colors?
I like it. Now all you have to do is submit it!
Haha... I'd submit it right away when the portrait is complete. However, can I ask someone to do the portrait? My laziness just happened to kick up at this time lol XD.
Ah, I forgot about the portrait, haha. I cannot help you, my portrait skills aren't that good, and this portrait would require custom helm, wich I would fail to do.
It's okay... I'll wait for someone's response to my portrait request. For the time being I'll try to complete the Ramza sprite as a bonus (I made him clad in Gold armor :3, kinda look like Gold Cloth worn by Saint Seiya saints XD)
i need a good chapter 4 ramza, we dont have one and i cant stand buttpants or his armor tbh, cant wait to see him
The Ramza I'm doing is about the same as the Crusader you saw here, just without the cross on the cape and with golden armor, so there isn't anything special about him, honestly ^_^. I think I'll try doing the Judge magister next, if I have time.
Judge Magister? Do Gabranth instead! There have been many attempts at him and all failed.
I was already referring to Gabranth when I said that
, and I also knew of the many attempts at him. I already got an idea about his head, so the thing that worries me the most is his body.
For the time being, I completed the Ramza sprite. Here is how it looks:
(http://img443.imageshack.us/img443/4432/ramzapaladin.png)
I'd like to listen to some advices if there is something wrong with it
. Just PM me if you want the .SPR file. As for the Crusader sprite, I need someone's help with the portrait, so currently it is still incomplete. I'll try making a Gabranth sprite for the time being.
Okay first thing first, a model for the task:
(http://img686.imageshack.us/img686/4216/gabranthx.jpg)
Based on the model above, I drafted a quick pose:
(http://img207.imageshack.us/img207/1555/draftgabranthzoom.png)
As you guys can see, I used my crusader as a base to develop, so I had to use the existing colors, but so far I think this draft appears better than most attempts in the past. Tell me what you guys think
. I'll only build the sprite when I see positive responses.
for the shoulders and armor on the portrait why not consider using delita's holy knight version? I think it would match more
If you can actually produce a full sprite consistantly of this quality, i would be thoroughly impressed. and i would use it myself.
Enlarge a little the horns and the pants are flat maybe replace the colour for green and shade with the cape's one.
Quote from: "Zozma"for the shoulders and armor on the portrait why not consider using delita's holy knight version? I think it would match more
good idea zozma, although your current portrait isnt that bad imo, since its custom armor in the port.
I think only that one shade of blue-black on the pants could be slightly lighter, but can still be used to indicate black. i like the cape color..
Also Izirudo, you can post a .SPR file you know.
Well the problem is, I'm bad at making portraits, and I wanted to make a custom Ramza so using existing parts won't help. Thanks for the advice anyway, Zozma.
see the ramza ch4 head looks like its at the right angle to use that set of shoulders etc so
Alright, may I ask what you guys think about the overall color? I think I should make the colors a bit darker, lighter on the pants part or at least without silver coz I already used it on the crusader sprite. I'll work on it right away if I have some time off this weekend.
The custom armor I developed is kinda complicated, so you may think of those shoulders you see as only part of the real shoulders - the portrait is not enough to show both shoulders either. And I think it looks fine as it is now
.
Hello,
I suggest you take some legs from other sprites for now, doing custom parts may be a bit too tough for you yet. And Good luck for the future...
Horns size is good, enlarging them will make it look bad. Work on the blues as mentioned above, make it the same way you did with Crusader, just blue. I personally don't like the grays too much, make it more silver, look at my Lucavi Follower sprite to get the shiny silver colors. You could also do some gold outlines on arms(or wherever you want, look at ref). Of all the attempts, this one is best. dunno why you created another topic though. I will fuse this one with your "first spriting attempt" thread. Rename that thread to Izirudo's sprites" or something like that and you will be set.
And who are you? Cause you don't know what you are talkin about. Those legs look great.
After messing around with colors and such:
(http://img600.imageshack.us/img600/1555/draftgabranthzoom.png)
I'm wondering If we really need some gold on the arms - it should not be very visible, to be honest. What do you guys think?
Ofcourse we don't need gold, but it will make the sprite way more lively. I meant adding the gold in similiar way I did on Lenneth's sprite, you made it gold entirely and left silver outline. But in all honesty, this looks amazing. Adding the gold on arms was a great idea. Though I think that gld on your previous attempt were better, more shiny etc. Same for silver, make it more shiny! It will give him amazing look. As I said, my Lucavi Follower has a shiny silver on, but I advise you pick some other siny silver, cause I custom-made the silver on LF. Those blues still seems to be lacking depth, try something with it, you have only one blue at your disposal? Really good job on this. What pains me, is that our portraiters sem inactive lately, and the portrait japanese did for Gabranth sucks...
That poster has been making alot of post like they own the joint....Typing style is similar to Magitek....and they did post in spam while we were talking about Magitek... Either way, the poster is 100% wrong, both sprites looks great, Izriudo. Honestly though I perferred the white cape on crusader, if only for historic accuracy. Great work Izirudo!
White cape maybe looked more like the history version or whatever, but brown give the sprite overall more contrast. Silver armor, and white cape is NOT the way to do it.
wow nevertheless this sprite is looking great so far
With the symbol on the cape, did you look at the calculator female? It could really add some depth if you think about using the shading from that.
Though it still looks pretty nice.
Again, messing with colors to find a suitable set, and I got some results:
(http://img21.imageshack.us/img21/1555/draftgabranthzoom.png)
After the latest draft, I reviewed the original color of Gabranth's armor and realized that it's almost entirely silver - and quite shiny, in fact. So I had to change to colors other than greenish silver to make it look better. I also made some changes on legs and drafted a sideview pose. Man, this is some tough work - his horns, shoulders, face, etc. are not easy to demonstrate in sideview. Anyway, I'll keep on changing the colors until I find it suitable enough, or until you guys say that it's ok to leave as is :D
Blue? Hell no! It doesn't look good on him. Aim for shiny silver and gold, like this one:
o.O I see. That looks way better than that draft I made. I'll try that out. Thanks Kage ^_^
I don't really want to redo it now, if it already looks nice enough. Besides, I don't have that much time to keep working on sprites ;)
yeah it looks good as it is. im just nit-picking.
For the sake of liveliness, I think I'll leave some gold on the shoulders, but I'll omit the ones on the arms. Pure silver suit his arms more.
For gloves yeah, but definitly leave gold on shoulders, it looks awesome on him. I would uggest making his shoulder all gold, and leaving a silver outline, basicly you have it done now, just add more gold.
Is there any way you can post a picture of this in-game? I'm curious to see how it blends with FFT's colorscheme.
Here's what I used as model for the back view - kinda tough to demonstrate, but I guess I got the design:
(http://img690.imageshack.us/img690/18/18267340.jpg)
Updated work:
(http://img818.imageshack.us/img818/1555/draftgabranthzoom.png)
The symbol on his back looks quite hard to show. I also haven't shaded or work (in details) on the cape yet. Just give me some feedback, will ya? I'll work on the walking poses and arms later.
@Eternal just wait till I got the walking poses complete, I'll try to put it in-game and take some ss to see how the sprite works.
Awesome Izirudo
Some 100% previews would really help me give better feedback.
As you can see, it is only about 5% done atm. So the best I could ask for is how the color looks on the sprite. Sorry If I haven't stated exactly so. Anyway, I'm extremely busy these days so just don't expect it to be done anytime soon. I won't post again till I'm done with the walking poses.
@Kage can you merge the 2 topics now? It'd take a long time before I post again so please do as you like
100% zoom.
Lol I thought you mean the process. Silly me... okay here you go XD
(http://img52.imageshack.us/img52/4614/draftgabranth.png)
The cape is looking pretty flat at the moment, you should probably think about using the darkest black colour to add some depth, or try to cut down on the palette reserved for the armour (is it just me or does it seem like there is too many colours used on the armour?) to add another colour to the cape.
The back diagonal view of the helm is my favourite out of all of these, looks really similar to the Gabranth pictures you've shown.
Anyway i can see this going well.
god i love this, what blessed us with your presence, nevertheless its looking great minus a little cape shading
(http://img507.imageshack.us/img507/812/crus.png)
(http://img64.imageshack.us/img64/812/crus.png)
Update.. pixels on collar thingy started to bug me bzz bzzz
The helmet looks really great for the most part. Only the flap on our right looks a bit mis-shaeded. The cloths still need some work, I'm not sure what the darker colored collar is doing there.
Really impressive work though. From looking at your palette it lookslike you still have some wriggle room with sharing shades.
Looks great
, I like the helmet. You should probably re-shade the flap on our right as Cheetah noted. I'm not really good at this stuff so I don't know if it is good enough to use as a final product now. Let's listen to more advices from others
cape shading seems identical to the one on Crusader before you fixed it. Try shading it more. Good job on symbol, looks awesome.
It looks good to me, but since the helm is pretty dark on sprite, maybe you should try making it here darker too? Ofcoz clothes as Cheetah mentioned. Also, I suggest that you make the right(our left) flap on helmet straight, it seems weird for it to stand out like that, almost if Blacksmith screwed the work, hehe. Good job on this.
(http://img213.imageshack.us/img213/6189/crux.png)
Now there are two versions. Thanks also to Twinees for assisting with armor.
Definitly left one, looks way more like the sprite. Flaps looks uber weird on helmets(I mean that overall, not just your port)IMO. Looks really good. Now it needs palettes, and off to submission page!
Yowza huge improvement. Use the left one like Kage said. The only thing amiss is the shading on the collar of the armor on our right. Or maybe your lighting is just coming from a different direction then normal.
You make sure to post a 100% version of the flapped helmet though so that others may use it in the future, because it is still nicely done.
Woot awesome. Only palettes left ^_^.
Here are the two in 16 color BMP form.
Update: I filled in the palettes, fixed up the sprite a bit and submitted it. The palettes are as follow:
I'm liking all these palettes except for the 4th one. The rear view really needs a bit of shading on the cape. The next step will to see this guy in action to insure that he is animating nicely.
There's something off about the shading on the helmet for the portraits, I can't quite put my finger on it though. I'm with Cheetah on the sprite palettes and the cape shading.
Damn. That is the best fullface helm that Ive seen on a sprite. As all the others said, your main problem is cape shading. Spriting prodigy much lol? This is your third sprite, and aside from the small shading problem, it looks pro. Keep it up!
Is there any room in the pallete to change the color of the intersecting lines on the helm? They are white on the sprite but the same color as the rest of the helm on the portrait.
I think the problem with the shading on the portrait is that the light source is different for the helmet compare to the rest of the sprite. Or at least it is different from most FFT portraits. It is so great though that I hardly care.
Personally I think that it is acceptable to have this portrait. The white intersecting lines on the sprite is there to indicate the cross only. You may think of the white as the metal reflecting light on that "cross" part.
Now I feel really down for not telling you guys this sooner... please just leave the cape like that for now. I know how to shade it (past experience with the Crusader one), and I'll do that when I've completed all other parts. What worries me the most is not the cape, but the leg and arm parts that I'll be editing soon. Currently I've just completed the front walking legs. It'd take about 1 week from now to possibly show you guys the walking frames. So, just relax and wait for it.
Cape looks epic
We need more full armored sprites for FFT, and your Crusader and this sprite is a great way to fill 'em up.
Take your time, as long as you finish it, it is worth the wait.
I've always loved full-armored characters. Especially the judges. At first I wanted to create the sprite for Cid Randell, the Judgemaster of FFTA... but I realized that Gabranth would be a more awesome one, since no one ever managed to do him before, with that helmet he has on. It seems you all really like the design. There's no reason not to work on it now
take your time, dont get burnt out, this is an amazing sprite and it will take time.
I merged your Gabranth topic with this one. Please do not create another one, cause this may create confusion(posts are in date order). Just change the topic title if you want people to see what you are currently workng on.
I finished the front walking frames quite sooner than expected - probably because I wanna save time to do something personal later, so expect to see the back walking frames late okay? It took some time for me to learn about GIF making, but I guess it's all worth it. Check out how the sprite walks in front:
Quote from: "Izirudo"I finished the front walking frames quite sooner than expected - probably because I wanna save time to do something personal later, so expect to see the back walking frames late okay? It took some time for me to learn about GIF making, but I guess it's all worth it. Check out how the sprite walks in front:
(http://www.lotustalk.com/forums/attachments/f170/133143d1252671957-evora-racecar-house-do-want_thumbnail.jpg)
During walking our right leg seems small when it is all the way back, this isn't much of an issue though. if you post a sheet, I will show you two pixels on the arms that should be erased, it is kinda a pain to explain. Overall, amazing Izi, keep it up.
There you go - the spritesheet I'm working on. Feel free to tell me if there's anything wrong.
Here you go. I circled and fixed the arms I told you about. It was just few pixels, really, but it was bugging me. Check it closer to see difference(look at the shoulder pad outline, that is what needed few other pixels).I also saw what you did with cape, nice way of avoiding problem with animating the symbol, haha. Though now it looks too much motionless, leave it if the symbol is too hard though. Also, you could try shading the cape a bit more, right now it has only two shades.
Got it. Thanks Kage. I just pasted the symbol right there... so I haven't tried animating it yet, but I would definitely rather die trying than doing nothing
.
Here's the back walking frames. Again, ignore the cape, please - I know how to do it and will do it later. I'm just not in the mood to do it now. The more you bug me about the damn cape, the more I hate to complete it.
Other than cape, there is nohing to bug about though, really. So other than that, it looks good.
Dude, I am SO psyched for this sprite. I'm sure it'll look awesome.
I'm impressed. (except id rather the cape be blank than have that design, it just looks too flat or something... im not sure what it is
No offense but that gif is so crappy, it looks like he has a gunshot wound leaking out all over his cape...
bout time someone had the balls to take on gabranth, Damn excited for this one!
Too bad Izirudo fell silent.
i really like the ramza sprite with the cross cape...
tried to drag the picture and it came out as an png file...is there a way to convert it to bmp or spr?
tried to swap it with the sprite editor but it didnt work...yes im a Noob, is there something im missing?
here you go.
last one..i tried but failed to make it work, can anyone please convert this last png file to a .spr....
trying to make this my chapter 2/3 ramza and the one with the cross my chapter 4
Why you changed and erased colors on portrait is still an unsolved mystery for me. Use the version I did instead:
I removed all the posts that had nothing to do with Izirudo's sprites.
Good luck buddy