Having a hard time getting into FFTA due to how different is? Maybe you like it already, but want it to be more like War of the Lions, or Tactics Ogre? This is a list of patches that will bring them closer together.
System Changes
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Death Systems
Changed by Leonarth:
FFT Death and Ironman Mode (http://ffhacktics.com/smf/index.php?topic=12084.0)
Fixes & Quality of Life
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Missables
Fixed by rss_kai:
Mission Item Fix (http://ffhacktics.com/smf/index.php?topic=10721.0)
Pipeline Optimization
Implemented by Endrift:
FFTA Busy Loop Removal (http://ffhacktics.com/smf/index.php?topic=10827.0)
Stealable Shoes
Implemented by Leonarth:
FFTA Steal Shoes (http://ffhacktics.com/smf/index.php?topic=12141.msg224974#msg224974)
Manual Party Sorting
Implemented by Leonarth:
FFTA Manual Sorting (http://ffhacktics.com/smf/index.php?topic=12036.msg225059#msg225059)
Leonarth's Engine Hacks
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Master Installer (https://github.com/LeonarthCG/FFTA_Engine_Hacks)
Includes as customizable and toggleable options:
No Judges removes judges and laws from the game
JP Skill Purchase ability learning system
FFT Style Death upon being defeated units bleed out over the course of 3 turns, undead have a chance of reviving
Ironman Death when a battle concludes any defeated units die
Movement Abilities replaces the Combo ability slot with Movement abilities
Movement Confirmation removes the ability to undo movement
Manual Sorting allows free reorganization of the formation/party order
Job and Race Customization Alternative ability assignment system that allows jobs to have noncontiguous abilities, and many other features
Universal Animation cross compatible attack and skill animations for all playable jobs and races
Quick Start skips the tutorials and opening cinematics
Steal Shoes allows shoes to be stolen as accessories
Morphing Morphers Morph changes the morpher skills into a much more robust transformation system
No Stat Variance makes stat growth deterministic
1Bit Abilities removes the AP ability learning system, and frees save space for other things