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Has anyone ever made a FFT tabletop rpg?

Started by Havermayer, March 18, 2009, 04:18:06 pm

Neuromancer

April 24, 2009, 10:05:36 am #40 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
Quote from: "SentinalBlade"How are you handling the reaction abilities Neuro?

you could restrict some levels of stats to keep a smeblance of trade-offs.

choose between 3 differently sized number of die to represent your brave/faith. the larger the die you use/brave you would like offsets your characters max pa/sp/hp/mp and so forth. It sounds complicated, but a general table would help depending on how large an offset you chose. you could even make it simpler and say lowest brave is no penalties, second lowest gets -1 to a stat or -10 to hp/mp, the next one gets a -2 to a state or minus 20 hp/mp


Dont know if you even plan to include them. but its something that shouldnt entirely be removed(cause it can really make you think about taking the chance on that unit with HP restore), and its relativly easy to do once you figure out how you want to handle it.


EDIT: HOLY SHIT KAZE! your avatar blinks... i was just scrolling up and i thought i saw the eye move... so i stared at it for a sec and it fucking winked at me xD

Reactions are easy as pie: If you have a Reaction ability equipped, roll percentiles after your opponent makes his Hit roll (which maybe successful or not). If the result of your Reaction Roll is equal or LOWER than your Brave score, the Reaction ability will trigger, otherwise it won't trigger :).

SentinalBlade

April 24, 2009, 05:38:24 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
^Very welll thought. kudos :D

Neuromancer

April 25, 2009, 07:57:59 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
Quote from: "SentinalBlade"^Very welll thought. kudos :D . I've yet have to test it, but hopefully I'll be able to come up with a basic demo in a few days.

Neuromancer

May 18, 2009, 12:46:15 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
Okay here's a mockup of the Unit Card template, suggestions on improving it are welcome :)


KazeKasano

May 18, 2009, 01:16:38 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
That's looking really great, Neuro. Keep it up!

Mine's been on hold for awhile due to finals and such, but I should be back on the project soon! I'm much closer to completing the rulebook now, and should have a playable version pretty soon, if all goes well.

Also looking into the new D&D Minis packs. They've dropped the skirmish game now, and let you see what minis you get in each pack. Heroes and Monsters are separate now, and I might begin making real miniatures for the game.
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

Neuromancer

May 18, 2009, 04:11:54 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
I'm not 100% happy with the stat icons because they're not as descriptive as I intended: The Evade, MDEF, and Move icons need to be reworked, but I can't think of a more suitable pictogram.

EDIT: In the light of Square's epic crackdown on the CT hackers group, I'm not really sure if I should continue with this.

Kaijyuu

May 18, 2009, 08:46:29 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Quote from: "Neuromancer"EDIT: In the light of Square's epic crackdown on the CT hackers group, I'm not really sure if I should continue with this.
*whack with newspaper*
Bad, bad!
Just stop saying anything until you release it >.> Discouragement is the opposite of what should happen in light of recent events.


As for the icons, I think you should just make them all like the speed one: short, 3-4 letter names. (with the possible exception of attack and m. attack, since they had icons in the original game)
  • Modding version: PSX

LastingDawn

May 19, 2009, 12:07:54 am #47 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
If you let Square's crackdown scare you regarding it, there's obviously a few problems. Square will Not attack anything as insignificant to them as a board game. I'd say rest your paranoia.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

KazeKasano

May 19, 2009, 07:51:40 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
Do you think they'd take down a miniatures game that's extremely expandable and uses a metric shitton of their artwork for everything?
These are most definitely NOT simple boardgames we're talking here.

Honestly, I don't see why SE hasn't thought of this themselves, being market milkers as they are.
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

Neuromancer

May 27, 2009, 12:52:30 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
Alright, updated mockup, with better-looking icons and the evade modifiers granted by equipment:

Kuraudo Sutoraifu

May 27, 2009, 02:06:40 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
The new setup looks a little cluttered, but I do have a suggestion.  For the Male/Female in the upper corner, just make it the male or female symbol.

This looks very awesome though.

Neuromancer

May 28, 2009, 10:43:05 am #51 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
The upper right corner symbol denotes the unit type and gender (either human or monster).

Dome

June 28, 2009, 06:02:34 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by Dome
No more upgrade of this?

"Be wise today so you don't cry tomorrow"

Neuromancer

July 02, 2009, 05:23:27 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
Haven't had much time due to school madness (being an assistant teacher is a PITA), so there's not a whole lot of upgrades worth mentioning yet, just some minor changes to card layout and basic damage formulas. Ergonomics for the game have been a major pain, as you need a brickload of cards to keep track of everything (the basic unit card, equipment cards, item cards, and cards for skills), so I'm looking for ideas to reduce component count.

Neuromancer

July 14, 2009, 04:53:18 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
Alright , here are some pics of the terrain and miniatures: http://img176.imageshack.us/gal.php?g=pict0485.jpg
They're rather crappy but they get the job done.

Neuromancer

August 10, 2009, 02:56:43 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
Yet another update: Final card layout for units and Ability Cards for jobs.
http://img193.imageshack.us/gal.php?g=neostarter.png

SentinalBlade

August 10, 2009, 09:35:08 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
This is actually my favorite topic in the entire general boards. You should post an entire rule list and or example game.

Id love to actually try this with a few people.

Neuromancer

August 11, 2009, 03:06:33 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by Neuromancer
I'm working on that, but I was setback because my stupid little brother trashed the comp and I lost all the game data :/.

KazeKasano

September 06, 2009, 07:39:20 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
Not sure how much help this will be, but worldworksgames.com has some really great printable modular terrain in 1" and 1.5" square and 1" hex grids (gridless also available). The .pdfs usually come at about $15, and while the process can take a little work, the payoff seems to be incredible. If I ever get around to finishing my FFT Minis game, I'll use their terrain to play it.

As far as my project goes, I'm considering retooling it to use character sheets, and making it just a more streamlined RPG as compared to the skirmish game it was before.  More on that as I figure it out myself.
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

Tersius

September 06, 2009, 11:43:10 pm #59 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
I'm not sure how the cost would compare, but you could use Heroscape's terrain instead of making it yourself.  It would save you a bunch of time and allow you to focus more on the actual rules porting and character sheet creation.

Wiki page of Heroscape:  http://en.wikipedia.org/wiki/Heroscape