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Messages - Rfh

41
FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
September 19, 2015, 09:48:34 am
Thank you very much!
A enemy editor will save me a lot of time...

Some Lennart Enemy Data Bytes commented:
00: Sprite/Character (00 = Generic)   
01: Job   
02: Min Level
03: Max Level   
04 05: Name (00 = Random, if the unit has a special sprite = Cid)     
06      
07   
08   
09   
0A: X Position
0B: Y Position
0C   
0D   
0E 0F: Ability 1
10 11: Ability 2   
12 13: Ability 3   
14 15: Ability 4   
16 17: Ability 5   
18 19: Ability 6
1A 1B   : Skillset 2
1C 1D: Ability 1    
1E 1F: Ability 1
20 21   : Ability 3
22 23   : Ability 4?
24 25: R-Ability
26 27: P-Ability   
28 29   : Equip 1
2A 2B   : Equip 2
2C 2D: Equip 3   
2E 2F: Equip 4   
30 31: Equip 5
32   
33   
34   
35   
36   
37   
38   
39   
3A 3B: Faction?

42
Quote from: chocolatemoose on September 15, 2015, 01:28:30 pm
Thanks, I was going to ask you about that - the difficulty on the Galleria random battle was near impossible because of it. Without a way to revive, Doom is really OP.

Similarly, I think I've seen Banshees use the Ultima scion in the Targ Woods random battle. Is that intentional too?

Some random battles are extremely hard and only can be defeated at lategame, when you get very good abilities and gear. Then they will not be difficult.
43
Have the ahrimans condemmnation? Sorry, I need fix it. Today I will release the new patch with the bugs fixed.

EDIT: Ok, Angel Whisper is fixed, and Ahrimans in this battle have Death Gaze and Glare instead of Condemnation. Illua has a little less HP.
I updated a new patch only with these changes in the main post.
44
Quote from: Zaane on September 12, 2015, 10:31:24 am
Managed to get a Sprite (the little blue fairy things) to use Angel Whisper on my blue mage, it said I learned it but then it didn't show up in the move list, I'm assuming its an ability that was removed for player use but for some reason still shows that you learned it.

Ups, I forget uncheck "learnable by blue magick" on angel whisper, for this reason it shows this... The bug is already fixed.
45
I say in the guide that only Nu Mous can learn it. Hume illusionist cannot learn it. It displays 0 AP in the item guide, and it also happens with Gria Scathe, it's a bug I know since i release the first update but I don't know why occurs but it doesn't care. I you see Chill Rod with your Nu Mou you will see 990 AP and you can learn it without any problem.
46
Quote from: Madeen on September 10, 2015, 12:48:49 am
may I ask what damage type are soul sphere and lifebreak?

Physical.
Quote from: Madeen on September 10, 2015, 12:48:49 am
And thanks for viking, a mage Seeq ought to be fun... now that I think about it, I think tsunami is magical too... and you'll leave thunder/thundara then?

Yes :)

Thanks to everyone, but hereinafter I will not have enough time to release a new updates unless until December... I'm very busy with my studies, but I will try release a new update if anyone finds a big bug.
47
Quote from: Madeen on September 09, 2015, 01:49:21 pm
I said O AP not MP :p  on Edaroya Scriptures... this one is fixed too?
And thanks for the other fixes :)
Would be great to change soul sphere, I feel templar isnt an amazing job except for haste and maybe discipline? (forgot what it does)
Since you changed elemental blades from Gladiator to physical, I feel mage Bangaa dont have many options for magic anymore, and they didnt have that many in vanilla either.
And I love playing Bishop/Trickster.. though now Trickster lost a bit of value.

Edit: Thought I'd give some more feedback. I'm not complaining but, I feel a little disappointed about Vikings.  You left them thunder spells while Seeqs arent very good at magic.  I guess Thundaga is fine, but thunder and thundara are quite useless I think.
I'd suggest either make thunder/thundara physical skills (and not ranged) or give more magic skills to Seeqs and improve Vikings's magic growth a little.
If I remember correctly, beside thunder spells, only Haunting Vision is magical for Seeqs...


It's already fixed in the new update, see in the guide the new templar skills, and I also raised the MP growth of viking to 10.
The new update is posted in the main post. Illusionist has a new skillset because all of his old skills are really boring, the skills are the same with different element.
I also finished the job skillset guide.

Remember to patch a fresh rom!
48
Quote from: Marche on September 09, 2015, 10:37:32 am
Has anyone ever finished the Song in the Well Quest? The quest where there's four lamia's the main one keeps using night and humiliates my entire team.. Is it suppose to be that hard?

My only gripe is the availability of even the basic classes' weapons for skill learning..
It's understandable for the other classes' weapons to be rare but I hope the basic jobs like soldier, warrior, archer, BM, WM and thief are available at the early game. Even just half of all the skills for each of those classes will be fine imo

Use Beastmaster's Toad Song. It should be very useful for this quest.

Quote from: Madeen on September 09, 2015, 10:13:59 am
Hello, I noticed some inconsistencies:

Books: - Urutan Annals displays Dreamhare 0 AP for Seer.
          - Edaroya Scriptures displays Fluid Magic 0 AP for Seer.
          - Enavia Chronicles & Mage Manual both teach Natural Selection to Scholar.

Templar: Havent tested them yet but, both Rasp and Soul Sphere do the exact same thing
            according to description... not only it's redundant but reducing MP isnt very useful
            to begin with :/

Dragon AI: Not sure how you intended to make this, but dragon only use dragon armor on
               themselves despite the fact it shows range when it is selected.
               Though I think dragon armor is VERY op and shouldnt be casted on others anyway...

That's it for now :)

Seer's dreamhare and natural selection is actually fixed.
Dragon Armor now only can cast on self.
Soul Sphere has more range and Rasp is AoE, but I will see if I can change Soul Sphere by another skill.
Fluid magic 0 mp... Are you sure?


Edit: Ok, I forgot I fixed the bug some days ago. Now it can be learned from Urutan Annals (earlier)
49
Spam / Re: Games you wish existed.
September 09, 2015, 06:31:18 am
A Sci-fi ambiented Final Fantasy Tactics game would be awesome!
50
Ok, I cannot make it AoE...
The bug is already fixed but now Leap only can target one unit.
Tomorrow I'll released a new update with the last bugs fixed.
51
FFTA/FFTA2 Hacking / Re: FFTA2 Tools (Updated 2013/02/16)
September 08, 2015, 01:56:00 pm
Unknown flags post updated.
52
Quote from: Marche on September 08, 2015, 12:32:01 pm
My only gripe which I had in the vanilla ffta2 is the loot system but i guess nothing can be done yet..

Yes, I can change it, but it will take me a lot of time. I like the loot system, what exactly don't you like?
53
Quote from: Marche on September 08, 2015, 07:24:55 am
Playing it right now and Im enjoying it in normal mode.
I Love the feeling of doing just one wrong move can cost you the battle. And kudos to making archers a bit more viable but Bangaa warriors are a bit weak imo.. Monsters arent that powerful but maybe that's because Im playing on normal.. Anyways this is turning out to be a blast I look forward to future updates.


In normal mode enemies hit 1/3 weaker than in hard mode does.
Yeah, this is the advantage of ffta2, because your facing is very important, only a wrong facing can cost you the entire battle. Facing does a lot of strategy at the game.
54
Quote from: breaktube on September 03, 2015, 04:32:32 pm
Nice work, just saw this on the front page of GBATemp !!

Have you shared this on RHDN :

http://www.romhacking.net/

I will share it on RHDN too.

Quote from: rrs_kai on September 06, 2015, 08:35:04 am
Nice, now Master monk gets better magick. Fitting for his name.
I apologize if was rude in my last post, sorry.

Don't worry.
Quote from: Rfh on August 22, 2015, 09:19:24 am
- All criticism are accepted.


Quote from: Marche on September 06, 2015, 10:23:57 am
Before I play this.. is this a stable hack or is it unfinished? What's the status?

The hack is finished, but I will release new updates with bug fixs and suggestions.
Maybe in a distant future I will improve non-monster battles, but I haven't got much time now.

Quote from: Marche on September 07, 2015, 11:24:55 am
Playing this in normal cause i havent even finished the vanilla game yet but it looks more balanced i think? XD

The vanilla hard mode is very easy. The vanilla skills are so breaking, that you can win a enemy who inflicts 999 damage to all foes every turn.
55
Elric, thanks for doing this patch. Not only events are awesome doned, the battles are also awesome, and the difficult is perfectly adjusted.
56
Quote from: Zaane on September 03, 2015, 12:33:58 pm
I took the stats chocolatemoose posted and put them in a google spreadsheet thingy, hope thats alright.

https://docs.google.com/spreadsheets/d/1Yg6-dph8T84GPF4qzzIa-0Mqnf2LJTDLPQh-8KaL2gw/edit?usp=sharing

I love you! Can you raise Ilusionist magick growth to 10? In the new update I have changed this.

Quote from: Zaane on September 04, 2015, 06:01:15 am
The ability ''Steal:Gil'' is there any way to rename this to Mug? until I actually used it I thought it was going to steal 32 gold but it actually damages for 32 with a chance to steal gold so I think the name Mug would suit it better.

Do you prefer Mug name? I can change it.

Quote from: Zaane on September 04, 2015, 06:01:15 am
Alot of the monster skills cost very little to no MP so they are able to spam them each and every round, a perfect example of this is the ''A Voice in the Well'' quest where one of the Lamia's literally just stood on the other side of the map spaming Night every turn for a 60% chance of sleep on each person on my team. through great effort and a little luck I managed to win that battle but it was frustrating to say the least.

% of sleep is different with the resilience of each job. It can vary from 30 to 70.

Quote from: Madeen on September 04, 2015, 09:25:27 pm
Okay so... you've boosted mage weapons' magic, and by quite a lot.  That's all well and good but, is there a reason mage Grias dont get a boost?  neither poles for geomancer or broadswords for raptor (which is the mage class until you get geomancer) get any magic boost :/  And these girls are my favorite... not that's an argument :p
Still, any way to convince you to give them a boost?  Or make Geomancer able to use staves. Thanks for considering it :)

Ok, I will raise magick of poles.


57
Quote from: rrs_kai on September 02, 2015, 12:28:58 pm
I tried the update and monsters are worse than before.
At level 32 most monsters (except chocobo)have approximately 230 atk. Since max is 249(equivalent of 999) they they will max atk by around lv37ish.
They are so strong they will 2hko most anything. Why not make it so that monster max atk by lv50?

If the mod was meant to be this hard then fine, but the thing is monsters are op and non-monster characters don't compare.
I am playing without auctions, at tremdine fens now.


No, Monsters maximizes their attack around at lv 45- 50. You forgot the unarmed bonus. Unarmed bonus in monsters is around 60. This means they have 230 - 60 = 170 attack at level 32. At level 50 they have 249 + 60 = around 309 Attack.
The Attack growth of monsters are around 18-20. If you do some math:
Level 32 = 170 Attack
Level 50 = 170 + (18 lvs * 19 growth)/4 = 255 → 249.

Nothing wrong.
58
Quote from: rrs_kai on September 01, 2015, 10:33:07 pm
Also, buster sword and diamond sword teach sharpen sword, is this intended?

No, it's a bug, diamond sword didn't should, thank you, It's already fixed.

Quote from: chocolatemoose on September 01, 2015, 10:45:48 pm
fyi, class stats (didn't feel like going the extra nine yards fro the table formatting):

Hume   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Soldier   4   2   7   1   50   10   8   6   6
Thief   4   3   6   1   75   10   7   7   7
White Mage   3   2   5   4   52   6   7   9   8
Black Mage   3   2   4   5   48   6   6   10   10
Archer   3   2   6   1   60   10   8   6   7
Paladin   4   2   7   2   50   10   8   7   6
Fighter   4   2   6   1   55   11   8   5   6
Parivir   4   2   6   1   60   11   6   6   7
Ninja   4   3   5   2   75   11   7   7   7
Illusionist   3   2   4   7   46   6   6   9   10
Blue Mage   4   2   5   3   50   6   8   10   8
Hunter   3   2   7   3   60   10   6   7   8
Seer   3   2   5   7   40   6   7   9   11
                           
Bangaa   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Warrior   4   2   7   2   50   10   8   5   6
White Monk   4   3   6   2   60   11   7   7   7
Dragoon   4   8   7   1   50   11   8   5   5
Defender   4   2   7   1   50   10   8   6   6
Gladiator   4   2   6   2   50   12   8   6   5
Master Monk   4   3   5   3   70   12   8   7   6
Bishop   3   2   5   5   45   6   6   10   10
Templar   4   2   7   3   47   10   7   7   7
Cannoneer   3   3   6   3   50   10   8   7   7
Trickster   3   3   6   1   75   8   8   9   7
                           
Nu Mou   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
White Mage   3   2   5   6   52   6   7   10   9
Black Mage   3   2   4   6   48   6   6   11   10
Beastmaster   3   3   5   6   52   6   7   10   9
Time Mage   3   2   4   6   50   5   6   10   11
Illusionist   3   2   4   7   46   6   6   9   11
Alchemist   3   3   5   7   54   7   6   10   11
Arcanist   3   2   4   7   48   6   6   10   11
Sage   3   3   5   4   53   6   7   10   9
Scholar   3   3   5   3   58   6   7   10   9
                           
Viera   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Fencer   4   2   6   1   70   10   8   6   6
White Mage   3   2   5   5   60   6   7   9   8
Green Mage   3   3   6   3   60   8   8   8   9
Archer   3   2   6   1   60   10   7   6   8
Elementalist   3   2   5   3   60   6   6   10   9
Red Mage   3   2   5   2   62   7   7   9   9
Spellblade   4   3   6   4   60   10   7   7   8
Summoner   3   2   4   5   60   6   6   11   9
Assassin   4   4   5   1   75   11   7   7   7
Sniper   3   3   6   1   55   11   7   7   7
                           
Moogle   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Animist   4   2   6   2   56   10   8   8   7
Thief   4   3   6   1   75   10   7   7   7
Black Mage   3   2   4   3   48   6   6   10   10
Moogle Knight   4   2   6   3   55   11   7   6   7
Fusilier   3   2   6   1   55   10   7   8   8
Juggler   4   3   6   1   75   10   7   8   6
Tinker   3   2   6   2   55   9   8   9   8
Time Mage   3   2   4   6   50   5   6   10   10
Chocobo Knight   3   2   6   1   75   9   8   9   8
Flintlock   3   3   6   5   55   10   7   8   8
                           
Seeq   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Berserker   4   2   6   8   50   11   8   6   6
Ranger   4   4   6   1   72   10   7   7   8
Lanista   4   2   7   2   50   11   7   7   6
Viking   4   2   7   3   54   10   7   8   8
                           
Gria   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Hunter   3   1   7   3   60   10   6   7   8
Raptor   4   1   7   3   50   10   8   8   6
Ravager   4   1   7   2   50   11   8   6   5
Geomancer   4   1   6   5   52   5   8   9   10
                           
Unique   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Sky Pirate   4   3   7   2   60   10   8   9   6
Dancer   4   2   6   6   58   8   8   9   8
Bard   3   2   4   5   48   6   7   10   10
Heritor   4   3   7   4   60   10   7   8   7
Agent   4   2   6   2   60   10   8   6   7

I love you... Thank you very much. :) I will publish it the main post.

Quote from: Madeen on September 02, 2015, 12:42:59 am
As far as I know he changed growths so I think this is irrelevant, I wouldnt mind he posts his own growths though :p

I only changed Monsters's stat growths in the new update, the growths are correct.
59
Quote from: Madeen on September 01, 2015, 02:46:45 pm
That's not possible, my lowest rank quest is 21, so the weakest I can fight is 20-ish...
Or do you mean with wild battles? How are these scaling? Havent tried one yet...
And then what did you change in damage exactly?  Back damage is still the same..?


If you are in "Making Music" quest these are the the minimum levels:

Banshee   23
Sprite   22
Sprite   22
Lamia   21
Dreamhare   20
Dreamhare   21

I have not changed any of them from the original FFTA2.
They will be those levels until your party exceeds these levels.
In random battles the minimum level is 1. So this means that the levels of the monsters always will be your party level.


The damage formula is this:
dmg = (Attack + (Spell Power or Weapon Power) - (Defense / 2)) * 0.5

From side:
dmg = (Attack + (Spell Power or Weapon Power) - (Defense / 2)) * 1.5

From back:
dmg = (Attack + (Spell Power or Weapon Power) - (Defense / 2)) * 2

Magickal Damage Formula:
dmg = (Magick + Spell power - (Resistance / 2)) * 0.75

The formulas are the same as in the original FFTA2 game. I don't change any of them.

I changed in the new update the damage doned by monsters. Monsters now are weaker at low levels and stronger at hight levels. If you are in middle of history game you will not see any difference.

Quote from: Madeen on September 01, 2015, 02:46:45 pm
I did too, but maybe not everyone can?

Quote from: chocolatemoose on September 01, 2015, 02:53:21 pm
Echoing what Madeen said, the only reason I might make this mission easier is that it's a requirement to recruit Viera.


Ok, by popular demand, I will remove night from Lamias in this battle.
60
Quote from: Madeen on September 01, 2015, 01:47:39 pm
But that doesnt tell us how often we can use it :P  Is it once per battle or one... in the entire game?

You can use the skills the entire game, and you can swith Moon Maiden in each battle for decide who will use the special ability.

Quote from: Madeen on September 01, 2015, 01:47:39 pm
Problem with this quest is that you need to beat it to be able to recruit Vieras, so I think it should be done early game.

I completed this quest at level 10...

Quote from: Madeen on September 01, 2015, 01:47:39 pm
Also, I updated my game and tried again... I still get one shot from the back...
       I'm around lvl 15 and they're around lvl 20... that shouldnt be happening right?
       (and now I have quite decent gear compared to before too)

Nothing wrong.
You need to raise the level of your party al least at level 20, and the enemies still are around lv 20. The quest will be easier.