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April 27, 2024, 07:40:25 pm

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81
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 02, 2024, 12:28:52 am
Gonna do some replies, but first, Version 1.1.10 is out now.

======================

Quote from: Tusk on March 12, 2024, 12:33:19 amIm using duckstation on a retroid pocket 3
https://imgur.com/gallery/mH57GP3

Fixed, thanks for the report!

Quote from: lilmacaco on March 25, 2024, 12:45:21 amI was looking through the resource files but didn't find any information about jobs/job levels. I am just trying to figure out if I have to master jobs to unlock other jobs or not. I could be blind too but loving the mod so far!

Nothing is different from The Lion War.

Quote from: MRTayag on March 27, 2024, 06:23:09 amHow to toggle No Permadeath?

You can't. I've fixed some of the wording to make it clearer in the first post - essentially, while the hack itself has the toggle functionality, the player is not given the option to toggle it in ReMixed. If the main Options menu could have been expanded, it would have been a toggle for the player, but it couldn't be.

Quote from: lhsgenx42 on March 30, 2024, 08:19:18 pmThe game is glitched at the Germinas Peak scenario for me. The battle starts with no enemies showing, but they are talking to my party. When I choose Start Battle the screen goes black, but I hear the music playing. Anyone having the same issue?

I'll try to get that checked out soonish. First I've ever heard of it, though.
82
Completed Mods / Re: War of the Lions Tweak v2....
Last post by Nyzer - April 01, 2024, 10:03:26 pm
Quote from: Tzepish on April 01, 2024, 02:14:39 pm* Add an extra unit or two to each battle, but somehow flag them to only show up on Hard mode (repurpose some unused flag to represent "hard mode only" unit)

I did this for Jot5. It's fairly easy in eventing. Just add a unit in every battle with the same Unit ID (such as xD0) that isn't set to be present, and add the following commands (whatever they are in WotL) to each battle:

ZERO(x0000)
ADDVar(x0000,x????)
JumpForwardIfNot(xD0)
AddUnit(xD0,x00,x00)
WaitAddUnit()
ForwardTarget(xD0)

You can also use the ChangeStats commands to do things like increase their Bravery or starting CT, or reduce your units' HP (by a flat amount).
83
Help! / Re: Spin attack with weapon ou...
Last post by Nyzer - April 01, 2024, 09:54:19 pm
It is not possible, no. Journey of the Five had the same issue with Link.
84
Help! / Spin attack with weapon out
Last post by Wiegraf Jr. - April 01, 2024, 04:53:38 pm
Is it possible to make an attack where the character spins to attack with their weapon out? I'm trying to make an axe spin attack and have been using spin fist but that obviously just looks like a punch. I'm very new so I've been messing with FFTP tools, can I make it happen with that or would I need to create a new animation?
85
Tutorials and Learning / Re: Tutorial Requests
Last post by ComplexMessiah - April 01, 2024, 02:35:31 pm
I have several questions. First i would like to change a item into a materia blade. Second I would like to be able to add spells to arithmancy (clouds limits, divine ultima, quake, tornado, Midgardsormr Grand cross, unholy darkness.) Secondly i made a new skill set and when assigned to another job it automatically learns those skills. I wish for it to like a standard class.  Third, if possible i would like to remove the male requirement for bards. Also i need to add to the move find pool items above FF in hex.
86
Completed Mods / Re: War of the Lions Tweak v2....
Last post by Tzepish - April 01, 2024, 02:14:39 pm
Quote from: celestialheathen on March 27, 2024, 08:50:47 pmSome suggestions I have: I finished the game around lvl 65, and by the end it still felt too easy. Maybe an optional hard mode patch in the future where story enemies match your lvl and more frequent appearance of advanced-job enemies (like samurai, calculator) during story mode; Some skills like Beowulf's Vengeance or Byblos's Manaflare seem overpowerful, even though they are situational; Some jobs like Geomancer and Orator still feel not worth the time even with better equipment choices.

Thanks for the feedback, I'm adding all these to my notes for consideration!

I'd love to do a Hard mode, just gotta think of the best way to do it without adding tons of work for myself. For example, I don't want to have maintain two separate patches - one for normal mode and one for hard mode (I used to do that for encounter unscaling, and it sucked having to make every change twice. Eventually I figured out a way to do it in ASM so that I'd only have to maintain one patch. Maybe there's a similar solution for Hard mode).

Some ideas I had:

* Add an extra unit or two to each battle, but somehow flag them to only show up on Hard mode (repurpose some unused flag to represent "hard mode only" unit)
* Increase all enemy unit levels by some value, like 2, in ASM (and adjust the XP formula accordingly so you don't just levelup faster)
* Reduce the number of units the player is allowed to take into each battle by 1.
* Some combination of all of the above.
87
Map Editing / Re: Maps by Bladegrasp
Last post by Bladegrasp1997 - March 31, 2024, 11:57:59 pm
Dorter Edit
88
PSX FFT Hacking / Re: Archmage HACK
Last post by Orkney - March 31, 2024, 06:25:21 pm
Ho ? Dang. I'll look at that when i'll have some extra time :/
89
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by Kayy - March 31, 2024, 05:26:47 pm
that's sad... gaw damn, i really wanted them.
90
Spriting / Re: Chrono new colors
Last post by Wiegraf Jr. - March 31, 2024, 11:31:36 am
Looks like Sora now
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