Projects => New Project Ideas => Topic started by: DarkShade on November 01, 2011, 05:00:03 pm
Title: FFT: A Hero's Tale UPDATED!!!
Post by: DarkShade on November 01, 2011, 05:00:03 pm
This mod is a revamp of the original and will be harder due to the limit of jobs. (im limiting the job amount between 6 and 10) Also every class will be revamp with more abilities. Every monster and Job and boss will have a complete different status. there will be minor bosses at some locations. New special characters will join the mod. I will need people to help me with this mod ill get the list of jobs and monsters changes.
Generic Jobs Classes & Abilities UPDATED!!!
Freelancer ---------- Rush Stone Salve Cheer Up Items Maintenance innate throw item Move-Find item
Dark Knight ----------- Night Sword - drain HP Dark Sword - drain MP Crushing Blow - physical attack, causes Stop Abyssal Blade - physical attack able to add darkness Unholy Sacrifice - similar to self destruct but only darkness atributes Dark Holy
Special Job Classes - UPDATED!!!
Ramza Ch1 ---------- Rush Stone Salve Cheer Up Wish Items Maintenance Move-Find Item innate Throw Item
Algus ----- Snipe Rush Stone Salve Items Maintance innate Throw Item
Job Tier and Description and status modifies
Tier 1 jobs ----------- Freelancer - the beginning of all jobs, have the lowest stats on mostly everything except defence Tier 2 jobs ----------- Knight - Knighthood, trained soldiers the te technique called KnightBlade, they have a lot of hp and defence lowered attack. Archer - Skilled marksmen able to use crossbows, bows, and guns to kill the enemies from a far, speed increase, jump increase, evade slightly raised, power lowered, Apprentice - warriors trainning in the arts of magic, able to use basic magic. ma increased ma defence slightly increase, fastest magic user Tier 3 Jobs ----------- White Mage - warriors trained to use holy magic, able to damage enemies and heal others in combat ma increased ma defence drasticly increased, speed slightly increased Black Mage - warriors trained to use dark magic, able to attack enemies with tons of offensive magic, ma drasticly increased, ma defence increased, power increased slightly Berserker - Trained fighters able to deal a lot of damage to foes but recieve slightly more than others. defence down power up move up speed up ma down Dragoon - Knights trained using spears and magicial moves. attack up speed up move up jump up+ ma defence up ma slighty up Rogue - People that learned to to survive by stealing and using quick attacks to hurt the enemy. speed up+ move up jump up, power lowered, ma slightly lowered Tier 4 jobs ----------- Dimensionalist - Skilled magicians trained with the power to control the cosmos, ma up+ mp up hp slighty lowered or raised, ma defence up defence slighty up Tier 5 jobs ----------- Temple Knight - Advanced knight trained in both Magic and sword skill, use the ablilty Spellblade, mp slight adjustment, ma up power up speed up
Minor Bosses - UPDATED!!!TWO NEW BOSSES!!!
Shadow Ramza -------------- Lvl - 40 - 60 may choose between this range Stats - ???
Equipment
Left hand - Blood Sword Right Hand - None Head - Gold Helmet Armor - Gold Armor Accessory - None
Reaction - Counter Tackle Movement - Move + 1
Location - Yougo Woods Chapter 3 during rafa ad malak thing
Twin Dragons --------------- Lvl - Party lvl +10 Status ???
Location - Mandalia Plains leaving thevies fort this minor bosses are reoccuring bosses with a chance of having a thrid party of knights fighting.
Ulitma Demon ---------------- Lvl - 50 - 99 (going to choose a number between this range) Status - ???
Demi Dark Holy Ultima lv 2
Location - during Beowulf quest (the level right before you get reis.)
If you see (You guys vote) you can choose what type of move you want the person to have but must me related to the job type. first come first serve really good luck! Remember If it saids summons it must be the ones from the summons class and must be related to the class.
Beta v1 coming soon
Title: Re: FFT: A Hero's Tale
Post by: Eternal on November 01, 2011, 05:16:21 pm
I really advise you keep your projects small or they'll just die. Please read the "Why Your Project Won't Be Completed" thread. It may seem negative at first, but it gives really good tips on how to ensure your patch gets completed. It's also best to have a demo or some videos of your patch before asking for help- people are often busy with other projects and will need a good reason to help with someone else's. Good luck! :D
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 01, 2011, 08:30:52 pm
This mod will be small since im limiting jobs and making it a bit more difficult (not like 1.3) wish me luck please.
Title: Re: FFT: A Hero's Tale
Post by: 3lric on November 01, 2011, 09:10:15 pm
Quote from: Eternal248 on November 01, 2011, 05:16:21 pm I really advise you keep your projects small or they'll just die. Please read the "Why Your Project Won't Be Completed" thread. It may seem negative at first, but it gives really good tips on how to ensure your patch gets completed. It's also best to have a demo or some videos of your patch before asking for help- people are often busy with other projects and will need a good reason to help with someone else's. Good luck! :D
He is correct Shade, and you were doing a good job with your other mod you should really finish that first. for example i have 2 other mod ideas that are going to be quite cool, but they wont even begin until my current mod is done
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 01, 2011, 09:15:09 pm
there is a reason i started a new mod my group quit on me and i couldn't finish without them. That's the reason why i started on this mod it was going to be my first one and its small so i wouldn't have to do any major editing.
Title: Re: FFT: A Hero's Tale
Post by: 3lric on November 01, 2011, 09:25:56 pm
Quote from: DarkShade on November 01, 2011, 09:15:09 pm there is a reason i started a new mod my group quit on me and i couldn't finish without them. That's the reason why i started on this mod it was going to be my first one and its small so i wouldn't have to do any major editing.
I understand and im sorry to hear that but with what you were changing you could definately do it by yourself, before i got Durbs and Joseph Strife i did everything myself with some help with reading the forums and printing certain tutorials I know its easy to feel discouraged but with practice comes perfection, either way you decide to go, I will be looking forward to seeing some more work from you :) or it you ever want to help out on Jot5 we would more than welcome you
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 01, 2011, 10:27:53 pm
thanks for the encouragement this mod was easy to do i had all the info down on paper, but i lost most of it and i wont be needing to edit the events, unless anyone wants to suggest a character and ill practice working on it.
Edit: The post above has been updated
Title: Re: FFT: A Hero's Tale
Post by: 3lric on November 03, 2011, 08:56:54 pm
I really like the new classes and abilities you have setup for this, as for what the ones that you suggest that we decide for you, I will have to think and get back to you on it, none the less great job and looking forward to seeing more :)
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 04, 2011, 12:08:15 am
QuoteI really like the new classes and abilities you have setup for this, as for what the ones that you suggest that we decide for you, I will have to think and get back to you on it, none the less great job and looking forward to seeing more :)
Thanks for the comment just comment once you finally figure what you know.
Title: Re: FFT: A Hero's Tale
Post by: 3lric on November 04, 2011, 01:07:23 am
For Black Mage, try Lich (which should cost A LOT to unlock) as well as maybe something like Ifrit
For Archer, try something like Aim Head maybe which would cause blindness, and then something like lucky strike, low hit chance, but does critical
If i think of anything else i will let you know
Title: Re: FFT: A Hero's Tale
Post by: Joseph Strife on November 04, 2011, 08:32:45 pm
Let's get to it DarkShade, here are my comments.
Special Jobs 1) Why having Ch.1 Ramza have beast tongue if he only can learn invite at Ch.2? Unnecessary i think. 2) I would go with just one more move for mustadio. 3) Giving Boco ultima doesn't make much sense to me... :?
Job Tier All good here by me.
Generic jobs Freelancer - All good here Apprentice - Sounds like Red mage in some other patches, i think only 1 summon may be good enough. White Mage - All good here Black Mage - I think you missed Ice 4 here Dimensionalist - All good here Archer - Two more moves of course, maybe some version of Sonic Boom would be cool? Rogue - Only 3 attacks moves, maybe a version of backstab (if possible), some status inflicting attack and another one. Knight - Don't need that lot of attack moves, that crush punch and earth slash is already cool, if you want that bad maybe just one more. Berserker - Same as knight. Temple Knight - Now we need more attack moves other than just drain, maybe some sword moves like stasis sword and this kind of things (all of them weak version)
That's my report, hope you like it and good luck on your project. Expect some more reviews as soon as you update. :)
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 05, 2011, 11:02:11 am
thanks man but the reason why boco has ultima is that the first one is gonna be reduced and it has to be next to ramza to use it also ramza wont have it for chapter (i wasnt thinking when i posted it) the two summoms are going to do less damage and for black mage im trying to get more elemental moves rather just have fire ice and bolt all the time. ill post an updated version soon
Title: Re: FFT: A Hero's Tale
Post by: Joseph Strife on November 05, 2011, 11:08:05 am
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 06, 2011, 11:58:49 am
UPDATE!!! - The above post is updateded with new information
Title: Re: FFT: A Hero's Tale
Post by: Joseph Strife on November 06, 2011, 12:24:40 pm
Now everything is good with generics, just to decide what to do with the rogue skillset. Black Mage is now epic.
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 06, 2011, 12:51:22 pm
thanks man. im still trying to figure out what the rogue will have.
Title: Re: FFT: A Hero's Tale
Post by: RandMuadDib on November 06, 2011, 01:50:28 pm
just so you know, you can't have beastmaster skills for specific monsters like ultima demons and worker/construct 8. so the only way to have boco know ultima with beastmaster is to make him a generic monster, which would mean that you could breed and army of ultima-wielding chocobos. This is fixed if you use the no breeding hack found... somewhere i'll try and look for it.
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 06, 2011, 02:27:54 pm
wow thats new information i guess ill make boco have more skills and not give boco ultima. i didn't want to use that much asm hacks and i don't know how to use it. im still learning.
Edit - Boco now has different skills
Title: Re: FFT: A Hero's Tale
Post by: RandMuadDib on November 06, 2011, 03:59:03 pm
It shouldn't be too difficult, im pretty sure its one of the default hacks in FFT orgASM
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 06, 2011, 10:58:51 pm
Will the asm hack effect all monsters or just what ever you choose if it does effect all i dont want to use it.
Title: Re: FFT: A Hero's Tale
Post by: RandMuadDib on November 07, 2011, 01:11:43 am
it essentially turns off all breeding, which most people dont use anyway.
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 07, 2011, 02:51:20 pm
Rand if you can make it for me please send it to me ill like to have it.
Also everyone can vote on if thet want panthers in the game or more chocobos. Vote Now.
Edit - Also there is now a minor boss in the game. it is
Shadow Ramza -------------- Lvl - 40 - 60 may choose between this range Stats - ???
Equipment
Left hand - Blood Sword Right Hand - None Head - Gold Helmet Armor - Gold Armor Accessory - None
Reaction - Counter Tackle Movement - Move + 1
Location - Yougo Woods Chapter 3 during rafa ad malak thing
Title: Re: FFT: A Hero's Tale
Post by: 3lric on November 07, 2011, 06:06:13 pm
I like the thought of a Shadow Ramza, if you need any help setting him up in the event lemme know you can do it easy with the unitcolor command
Title: Re: FFT: A Hero's Tale
Post by: Joseph Strife on November 07, 2011, 06:43:44 pm
I liked that too, that battle starts to sounds more funny than before. Also, i preffer more chocobos.
Title: Re: FFT: A Hero's Tale
Post by: DarkShade on November 07, 2011, 07:33:24 pm
k there will be two new chocobos and and dark chocobo and i think its a Dark Blue Chocobo the Chocobo move list will be up the third is a White Chocobo which will be boco. (im trying to get the No breed asm hack). thanks for your help guys.
Edit - Two more types of minor bosses
Twin Dragons -Yellow Dragon & Dark Dragon
and a Ultima Demon
Title: Re: FFT: A Hero's Tale UPDATED!!!
Post by: DarkShade on December 15, 2011, 11:25:21 am
Well i finally got the most of it done just have to get my friend to finish testing it.