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FFVI Locke WIP

Started by Bloodthirster0, October 14, 2009, 08:43:00 pm

LastingDawn

October 31, 2009, 11:04:54 am #40 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Actually for the damaged pose can you do something a little more... unique? Such as imitate his damage pose from FFVI?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

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jimmyjw88

October 31, 2009, 01:02:22 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
What happened to his arms? Also, his knee/leg when crouch looks bit flat on the transition with his body, probably due to colour limit. No darker shades for that transition.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

November 02, 2009, 02:29:32 am #42 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi


Hmm.. Clothes need one more dark shade, yeah. (blue)
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

November 02, 2009, 11:31:48 am #43 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
His arms are looking bit funny.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Bloodthirster0

December 03, 2009, 01:09:27 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
finally I got time to sprite,I did a small change with the critical pose and added the back damage,still needs someone to make the moving animation for Mitch
Need something useful to write here

Kagebunji

December 03, 2009, 01:35:43 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Aere you at color limit? If no, then why the heck you didn't added a blue that some sugested before?
  • Modding version: Other/Unknown

jimmyjw88

December 03, 2009, 01:54:45 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Add a dark blue if there's space left.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Bloodthirster0

December 03, 2009, 01:55:14 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
there 4 tones of blue and Im already at limit
Need something useful to write here

jimmyjw88

December 03, 2009, 02:11:29 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Nevermind. You already have a dark blue tone. Use that for those transitions that are shadowed.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

December 03, 2009, 02:35:53 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by mav
Though the shade of blue itself does need a little work: right now it's too light to be the darkest shade and it almost looks purple....

Kagebunji

December 03, 2009, 02:42:38 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I dunno why it looks so flat then, hmmmm...
  • Modding version: Other/Unknown

Bloodthirster0

December 08, 2009, 09:13:35 am #51 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
Got the back critical done,I was unable to get rid of the front critical flatness,I really cant understand it keeps flat
Need something useful to write here

mav

December 08, 2009, 05:05:32 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by mav
It's looking pretty damn good, in my opinion. Keep up the good work.

Bloodthirster0

December 08, 2009, 07:04:33 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
Finally moving to the walking animation and finished the front walking,I will need some help to fix the arms,they are mostly custom and their transition is looking very awkward

Here the spritesheet so far and the animated gif
Need something useful to write here

mav

December 08, 2009, 07:18:38 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by mav
Pretty good so far, only one thing: shouldn't his hair move a little bit in the walking frames?

jimmyjw88

December 08, 2009, 10:10:25 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Well, the shirt shadings should change and move a little bit because now, it looks stayed still and only changing colours at his left collar (from blue to dark blue) and the collar edge around the shoulder (a few pixel swapped). Try add some movements on his shirt and collar. As for his hair, maybe a little bit of sway.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Vanya

December 08, 2009, 10:42:31 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The arm animation looks a bit funky. I think one of the arms is off by a pixel vertically.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Twinees

December 09, 2009, 12:16:26 am #57 Last Edit: December 31, 1969, 07:00:00 pm by twinees
Did you make the gloves by yourself? If not, you can use the shading from the gloves and follow it up the arms (mainly for when his left arm is furthest back). That should make it seem a little better, and also help with the positions of the arms.

Anyway its looking good. Keep the great work up BloodThrister0
  • Modding version: PSX

Bloodthirster0

December 09, 2009, 09:32:16 am #58 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
Yeah,I did the gloves,its pretty difficult to get rid of the arms "Funkyness",

I plan to add more movement,but thats damn hard,I dont even where to start,but first lets fix the arms
Need something useful to write here

Bloodthirster0

update time!

Im leaving the arms to the end since they are the most difficult thing to do,I will skip the water move poses for a while since Im lazy to copy and paste things,so next thing to do is the attacking bodies.

btw,the arms arent fixed
Need something useful to write here