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Messages - Laktuk

1
FFT: Parted Ways / Re: PW 2.0: What's In Store
June 15, 2014, 12:52:31 pm
If you need a tester, i'm your guy, literally dying to play this.
2
I'd love to join IRC, can I get a link?
3
Thanks for the fast replies, this is by far my favorite patch now.

Another thing I have to say, is the jp cost for a lot of the spells seem to be a bit high, and not that much of an upgrade. Just my personal opinion.

Also, crashing everywhere after Chapter 1, is this intended as the patch is not complete?
Aside from dorter battle I can't even do random battles


edit:Loaded wrong iso, disregard that
4
Also if you would like me to a record and specific battles, please ask, I would do all but my internet is rather slow.
5
Went ahead and restarted the patch and played more intelligently,  a few things I've noticed

When an item is stolen that affects hp/mp, your character will still have the hp/mp beforehand. I.E. max hp 200, 100 health from chest piece, chest piece stolen, should be 100/100 but is 200/100

It seems that sentiniels are unstoppable. Ridiculous health/protection and regen just makes them unstoppable, but without them it would be near impossible. I feel that magic users scaling, at least low level, (up to mid ch 2) are really low. Once I got a necromancer it started to balance out, but it was just frustrating having to bench out mages at low levels. Scholars are alright, but obviously way better when updated to devout/magus.

Berserks have a skill that's supposed to be pummel or something, but it only does regular attack damage and nothing else. If I use the attack skill it would normally hit a 58, use that skill and only hit a 58, even with constant quick saves and tests, no difference.

Zantetsu seems to never apply death effect, tested same way above.

Algus flys.

I would like to a see a new viking skin for males, it looks a tad.. non viking esque.

Chapter 1 battle summaries,
Mandalia, frustrating, but all in all easily doable.
Sweegy, a complete pushover.
Dorter- If not stacked with sentiniels, near impossible, the snipers will completely destroy any mages almost instantly.
Sand rat celler- Potions, potions, potions, and phoenix downs. It was frustrating, and I had to end up berserking almost all of them before able to clear. Took multiple attempts, but when i went in with sentiniels, again it was just a pushover and a matter of time.
Thieves Den-easy, just need shell/reflect
The next plains place, pretty easy, midula has a berserk and just rushes in and dies really quick.. Kinda boring.
Zovokham- Wiegraf is pretty tough, but goes down quickly, snipers did nothign vs sentiniels, upgraded ramza to a berserker and found the pummel bug, nice damage though.
Zeakden- No freezes, pretty easy, delita just smashes algus.



All in all, I like how the enemies actually utilize skills, potions etc, but it seems you are pushed into a decision early game.
Sentiniels or bust, the damage output by spells low level are almost negligible compared to a sword hit anyway.

Finishing chapter 2 today, mastered sentinel in a few, and heading down the trees, my two mages are necros/psions and are working out pretty well.

Have not noticed any other bugs.

Nice patch, enjoying it!
6
Hey, long time lurker, first time poster.
i've played a couple of patches and this is one of the more difficult/frustrating.

Early game gave me a bit of trouble, it seems that scholars are quite under-powered compared to the melee tree

It also seems forced that you need to use regen, the inability to gain more gil to purchase potions is a game changer.

The frequency that freelancers use potions seems a bit ridiculous, making battles drag on for what seems like forever.

Only played a few hours but it's already getting insanely repetitive.

I do like the new skins though, all in all, pretty decent.