So I've decided to try a Squad Challenge for CCP! It's based off of the one for the vanilla game, but since this is CCP and not vanilla and since I'm doing this mainly for my own entertainment, I've modified the challenge rules a little bit.
Here is the link to the original Challenge FAQ http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/15661 for those unfamiliar with it.
Sadly, I'm not recording these because I neither have the knowledge or the equipment/programs to do it
My own personal rules for treasure hunting and item finding:
(1) No upsetting the squad battle rotation in order to send in a squad that has a Bandit or Alchemist in it
(2) No resetting on Move-Finds; if I don't find it, I don't find it
(3) If I happen to poach something cool from a random battle or wind up with a Bandit in a battle with something good to steal, great! If not, then that's fine as well.
Banned Items
Chocobo Index (I do have this on my Loremaster but only until another tome is available; I will not use the Reraise effect)
Ribbon
Healing Band
Dusk Shroud
*If anyone has other suggestions on items that would be too powerful/broken, feel free to post.
The Setup
Ramza - Ghaele
Squad #1
Nella - Mystic Knight
Sabrina - Alchemist
Lissa - Tactician
Korin - Nomad
Squad #2
Prier - Brawler
Aubrey - Red Mage
Gavin - Demagogue
Celine - Lapidary
Squad #3
Estellise - Champion
Tyris - Loremaster
Janus - Enchanter
Darian - Bandit
Chapter 1
Dorter 1 - Squad #1 (0 resets)
Ahh, the start of our challenge. I derped pretty big here and sent both Delita and Algus into battle without any equipment! However, I figured that I may as well turn it to my advantage, so I immediately had everyone climb up to the top part of the adjacent building, squishing the Nomad that was already up there in the process. From there, I had everyone hang out on the roof while Algus and Delita took turns blocking the enemy Warrior and Champion from climbing up after them. Since Sabrina was my only reviver, everyone circled around her in order to keep her shielded from the arrows the other two nomads were firing. This setup basically allowed for the group to slowly wear down the enemy without any real danger due to Sabrina's potions and Delita & Algus using Bandage as necessary.
Random Comments
I can already tell that I'm going to enjoy Mystic Knights. Nella's Howling Rend will come in handy, especially as she gains more MP.
The Yew Wand battle trophy means that Tyris finally has a weapon! Yay!
Some people -did- wind up shirtless by the time the battle was done.
Sand Rat Cellar - Squad #2 (0 resets)
This was a pretty straightforward battle. I had everyone back up a bit except Gavin, who then moved up and hit most of the enemies with Power Word: Blind before they were even out of the house. From there, I just bunched my guys up and took down the enemies as they came to me. Once again Algus and Delita were mainly on healing duty, which freed up Aubrey to take people out with Jolt and Freeze. Ramza and Gavin poked people with swords, and Prier punched people in the face.
Random Comments
Prier learned Fire Dance from one of the fallen Brawlers - yes!
New equipment in the shops finally, but it takes a lot of gil to keep 13 units geared up since I despise equipment-swapping between fights.
Thieves Fort - Squad #3 (1 reset)
Unsurprisingly, this has been my first story battle where I had to reset. The first time I got trounced pretty quickly, so I went and fought a random battle or two with this squad and as much as I wanted to wait until a different book became available, I equipped Tyris with the Chocobo Codex.
What a difference carrying a book can make! Since I tend to play more defensively in CCP, I kept my guys all bunched together down at the bottom of the map. I've got a Red Mage, a Champion, and two Brawlers that all move down towards my guys. Tyris' turn comes up and I see that she has *just* enough MP for a Fireball. One cast later, I have three dead enemies and one in critical status, which Delita promptly dispatches. From there, I just had one Red Mage and Miluda to my six guys, so the rest of the battle was more or less like shooting fish in a barrel.
Random Comments
You guys will have to take my word for it when I say that I'll only keep Tyris with the Chocobo Codex until another tome shows up in the stores. Until then, she'll use it to cast her spells and then switch to a wand once her MP is depleted. No Reraise/Heal nonsense with it. Loremaster, more like Lolmaster.
Here is the link to the original Challenge FAQ http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/15661 for those unfamiliar with it.
Sadly, I'm not recording these because I neither have the knowledge or the equipment/programs to do it
My own personal rules for treasure hunting and item finding:
(1) No upsetting the squad battle rotation in order to send in a squad that has a Bandit or Alchemist in it
(2) No resetting on Move-Finds; if I don't find it, I don't find it
(3) If I happen to poach something cool from a random battle or wind up with a Bandit in a battle with something good to steal, great! If not, then that's fine as well.
Banned Items
Chocobo Index (I do have this on my Loremaster but only until another tome is available; I will not use the Reraise effect)
Ribbon
Healing Band
Dusk Shroud
*If anyone has other suggestions on items that would be too powerful/broken, feel free to post.
The Setup
Ramza - Ghaele
Squad #1
Nella - Mystic Knight
Sabrina - Alchemist
Lissa - Tactician
Korin - Nomad
Squad #2
Prier - Brawler
Aubrey - Red Mage
Gavin - Demagogue
Celine - Lapidary
Squad #3
Estellise - Champion
Tyris - Loremaster
Janus - Enchanter
Darian - Bandit
Chapter 1
Dorter 1 - Squad #1 (0 resets)
Ahh, the start of our challenge. I derped pretty big here and sent both Delita and Algus into battle without any equipment! However, I figured that I may as well turn it to my advantage, so I immediately had everyone climb up to the top part of the adjacent building, squishing the Nomad that was already up there in the process. From there, I had everyone hang out on the roof while Algus and Delita took turns blocking the enemy Warrior and Champion from climbing up after them. Since Sabrina was my only reviver, everyone circled around her in order to keep her shielded from the arrows the other two nomads were firing. This setup basically allowed for the group to slowly wear down the enemy without any real danger due to Sabrina's potions and Delita & Algus using Bandage as necessary.
Random Comments
I can already tell that I'm going to enjoy Mystic Knights. Nella's Howling Rend will come in handy, especially as she gains more MP.
The Yew Wand battle trophy means that Tyris finally has a weapon! Yay!
Some people -did- wind up shirtless by the time the battle was done.
Sand Rat Cellar - Squad #2 (0 resets)
This was a pretty straightforward battle. I had everyone back up a bit except Gavin, who then moved up and hit most of the enemies with Power Word: Blind before they were even out of the house. From there, I just bunched my guys up and took down the enemies as they came to me. Once again Algus and Delita were mainly on healing duty, which freed up Aubrey to take people out with Jolt and Freeze. Ramza and Gavin poked people with swords, and Prier punched people in the face.
Random Comments
Prier learned Fire Dance from one of the fallen Brawlers - yes!
New equipment in the shops finally, but it takes a lot of gil to keep 13 units geared up since I despise equipment-swapping between fights.
Thieves Fort - Squad #3 (1 reset)
Unsurprisingly, this has been my first story battle where I had to reset. The first time I got trounced pretty quickly, so I went and fought a random battle or two with this squad and as much as I wanted to wait until a different book became available, I equipped Tyris with the Chocobo Codex.
What a difference carrying a book can make! Since I tend to play more defensively in CCP, I kept my guys all bunched together down at the bottom of the map. I've got a Red Mage, a Champion, and two Brawlers that all move down towards my guys. Tyris' turn comes up and I see that she has *just* enough MP for a Fireball. One cast later, I have three dead enemies and one in critical status, which Delita promptly dispatches. From there, I just had one Red Mage and Miluda to my six guys, so the rest of the battle was more or less like shooting fish in a barrel.
Random Comments
You guys will have to take my word for it when I say that I'll only keep Tyris with the Chocobo Codex until another tome shows up in the stores. Until then, she'll use it to cast her spells and then switch to a wand once her MP is depleted. No Reraise/Heal nonsense with it. Loremaster, more like Lolmaster.