It seems like everybody has their own idea of what a red mage looks like.
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Quote from: "The Damned"That's a smart solution, Jack. Too bad I find "generic" Red Mages totally against the point of the class system.I know exactly what you are talking about. I can't stand jobs like the Mime, the Archer, the Squire and other jobs that either don't have skills, have pseudo-skills, or have skills you learn to never use. I thought long and hard about adding the red mage to my job wheel. I actually maxed out most of my available skill slots I'd have to start cutting into monster attacks to add more skills and although I have a few ideas. I don't think its necessarily worth it. So while the Red Mage doesn't add anything new to the my job wheel, other than mana burn, he does add a rather unique feeling arrangement of abilities and equipment.
Quote from: "The Damned"Self-Destruct is also an iconic Blue Mage ability, but there's no way in Hell any sensible person that makes a Blue Mage is letting them get that (unless reviving them is made EXTREMELY difficult or something, and even then...).
Hell, at least Bad Breath can be weakened...by toothpaste.
*is bricked*Quote from: "philsov"As for what we can throw at the wizard... perhaps an "expire" type ability? Deals 100% HP damage to a unit with death sentence?
Sounds more like a Time Mage ability, really.
(One that I may end up borrowing since Death Sentence...kind of sucks.)
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