Offset(x0016C000) ZERO(x0000) EQ() JumpForwardIfZero(x00) LoadConditionals(x00B5) CameraSpeedCurve(xA9) AddUnit(x78,x00,x00) WaitAddUnit() AddUnit(x79,x00,x00) WaitAddUnit() AddUnit(x7A,x00,x00) WaitAddUnit() AddUnit(x7B,x00,x00) WaitAddUnit() AddUnit(x7C,x00,x00) WaitAddUnit() UnitAnim(x00,x00,x0002,x00) Camera(+00824,-00380,-01416,+00494,+00512,+00000,+04096,+00001) WaitForInstruction(x04,x00) WaitForInstruction(x04,x00) Reveal(064) Focus(x80,x00,x80,x00,x00) Camera(+24576,+23040,+00540,+00448,+00512,+00000,+04096,+00064) WaitForInstruction(x04,x00) Wait(00040) UnitAnim(x80,x00,x0021,x00) SoundEffect(x0091) DisplayMessage(x10,x70,x0003,x80,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00020) Focus(x87,x00,x87,x00,x00) Camera(+10000,-01360,+10000,+00430,+00512,+00000,+04096,+00032) WaitForInstruction(x04,x00) Wait(00040) UnitAnim(x87,x00,x0021,x00) SoundEffect(x0091) DisplayMessage(x10,x70,x0004,x87,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00020) Camera(+00392,-00256,+00568,+00448,+00512,+00000,+04096,+00060) WaitForInstruction(x04,x00) UnitAnim(x03,x01,x0021,x00) SoundEffect(x0091) Wait(00030) EventSpeed(x02) DarkScreen(x00,x01,012,064,x00,004) WaitForInstruction(x36,x00) Wait(00014) DisplayConditions(x08,090) WaitForInstruction(x38,x00) Wait(00040) WaitForInstruction(x04,x00) WaitForInstruction(x38,x00) DisplayConditions(x00,090) WaitForInstruction(x38,x00) Wait(00008) RemoveDarkScreen() WaitForInstruction(x36,x00) EventSpeed(x01) Wait(00008) March(x00,x00,002) ChangeStats(x80,x00,x02,+00100) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0001) EQ() JumpForwardIfZero(x00) CameraSpeedCurve(xA9) WaitForInstruction(x04,x00) Wait(00025) Focus(x80,x00,x80,x00,x00) Camera(+18432,+31557,+00000,+00448,+00512,+00000,+04096,+00042) WaitForInstruction(x04,x00) InflictStatus(x80,x00,x00,x0C,x00) WaitForInstruction(x43,x00) Wait(00040) SoundEffect(x0091) UnitAnim(x80,x00,x0021,x00) DisplayMessage(x10,x70,x000A,x80,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00030) ChangeStats(x80,x00,x00,+00500) ChangeStats(x80,x00,x02,+00100) March(x00,x00,004) ZERO(x0081) ADD(x0081,x0001) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0002) EQ() JumpForwardIfZero(x00) CameraSpeedCurve(xA9) WaitForInstruction(x04,x00) Wait(00025) Focus(x87,x00,x87,x00,x00) Camera(+18432,+31557,+00000,+00448,+00512,+00000,+04096,+00042) WaitForInstruction(x04,x00) InflictStatus(x87,x00,x00,x0C,x00) WaitForInstruction(x43,x00) Wait(00040) SoundEffect(x0091) UnitAnim(x87,x00,x0021,x00) DisplayMessage(x10,x70,x000B,x87,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00030) ChangeStats(x87,x00,x00,+00500) ChangeStats(x87,x00,x02,+00100) March(x00,x00,004) ZERO(x0082) ADD(x0082,x0001) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0003) EQ() JumpForwardIfZero(x00) {7C}() Wait(00015) FadeSound(x00,090) EventSpeed(x02) DarkScreen(x00,x01,012,064,x00,004) WaitForInstruction(x36,x00) DisplayConditions(x02,060) WaitForInstruction(x38,x00) DisplayConditions(x03,060) WaitForInstruction(x38,x00) DisplayConditions(x04,060) WaitForInstruction(x38,x00) RemoveDarkScreen() WaitForInstruction(x36,x00) EventSpeed(x01) Wait(00015) FadeSound(x00,090) {73}(r1027B0FA102780000001102700FC) Camera(+10000,-01360,+10000,+00128,+00256,+10000,-01024,+00144) ColorScreen(x02,000,000,000,255,255,255,+00060) WaitForInstruction(x0C,x00) PostEvent(x81,x00C3) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0004) EQ() JumpForwardIfZero(x00) {7C}() Focus(x80,x00,x80,x00,x00) Camera(-30945,-30976,+00000,+00448,+00512,+00000,+04096,+00032) WaitForInstruction(x04,x00) Wait(00030) WaitForInstruction(x04,x00) InflictStatus(x80,x00,x00,x0C,x00) WaitForInstruction(x43,x00) Wait(00010) DisplayMessage(x10,x70,x000D,x80,x00,x00,+00000,+00000,+00000,x02) WaitForInstruction(x01,x00) Wait(00050) InflictStatus(x80,x00,x88,x0C,x00) WaitForInstruction(x43,x00) Wait(00060) ZERO(x0084) ADD(x0084,x0001) CameraSpeedCurve(xA0) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0005) EQ() JumpForwardIfZero(x00) {7C}() Focus(x87,x00,x87,x00,x00) Camera(-30945,-30976,+00000,+00448,+00512,+00000,+04096,+00032) WaitForInstruction(x04,x00) Wait(00030) WaitForInstruction(x04,x00) InflictStatus(x87,x00,x00,x0C,x00) WaitForInstruction(x43,x00) Wait(00010) DisplayMessage(x10,x70,x000C,x87,x00,x00,+00000,+00000,+00000,x02) WaitForInstruction(x01,x00) Wait(00050) InflictStatus(x87,x00,x88,x0C,x00) WaitForInstruction(x43,x00) Wait(00060) ZERO(x0083) ADD(x0083,x0001) CameraSpeedCurve(xA0) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0006) EQ() JumpForwardIfZero(x00) {7C}() Effect(x021B,x80,003,006,x01) EffectStart() Focus(x80,x00,x80,x00,x00) Camera(+00512,+00000,+04096,+00448,+00512,+00000,+04096,+00032) WaitForInstruction(x04,x00) FadeSound(x00,060) Wait(00060) Wait(00030) WaitForInstruction(x04,x00) UnitAnim(x80,x00,x0016,x00) Wait(00010) BgSound(x0B,+085,+085,x00,000) Wait(00040) DisplayMessage(x10,x70,x000E,x80,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) WaitForInstruction(x01,x00) Wait(00025) UnitAnim(x80,x00,x001B,x00) EffectEnd() WaitForInstruction(x41,x00) Wait(00025) Effect(x0201,x80,003,006,x01) EffectStart() EarthquakeStart(004,002,000,001) Wait(00035) EffectStart() EffectEnd() {7C}() EarthquakeEnd() WaitForInstruction(x41,x00) Wait(00035) EventSpeed(x02) Wait(00016) ShowGraphic(x07) Wait(00030) EventSpeed(x02) MapFreeze() Background(000,000,000,000,000,000,008,x00) ColorUnit(x00,x00,x00,-031,-031,+000,004) ColorField(x00,-031,-031,+000,004) Wait(00033) ColorUnit(x00,x00,x00,-031,-031,-031,004) ColorField(x00,-031,-031,-031,004) Wait(00033) WaitForInstruction(x3D,x00) CameraSpeedCurve(xA0) PostEvent(x82,x0000) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0007) EQ() JumpForwardIfZero(x00) CameraSpeedCurve(xA9) WaitForInstruction(x04,x00) Wait(00025) Focus(x87,x00,x87,x00,x00) Camera(+18432,+31557,+00000,+00448,+00512,+00000,+04096,+00042) WaitForInstruction(x04,x00) Wait(00040) SoundEffect(x0091) UnitAnim(x87,x00,x0021,x00) DisplayMessage(x10,x70,x0005,x87,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00030) March(x00,x00,004) ZERO(x007D) ADD(x007D,x0001) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0008) EQ() JumpForwardIfZero(x00) CameraSpeedCurve(xA9) WaitForInstruction(x04,x00) Wait(00025) Focus(x80,x00,x80,x00,x00) Camera(+18432,+31557,+00000,+00448,+00512,+00000,+04096,+00042) WaitForInstruction(x04,x00) Wait(00040) SoundEffect(x0091) UnitAnim(x80,x00,x0021,x00) DisplayMessage(x10,x70,x0006,x80,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00030) March(x00,x00,004) ZERO(x007D) ADD(x007D,x0002) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x0009) EQ() JumpForwardIfZero(x00) CameraSpeedCurve(xA9) WaitForInstruction(x04,x00) Wait(00025) Focus(x87,x00,x87,x00,x00) Camera(+18432,+31557,+00000,+00448,+00512,+00000,+04096,+00042) WaitForInstruction(x04,x00) Wait(00040) SoundEffect(x0091) UnitAnim(x87,x00,x0021,x00) DisplayMessage(x10,x70,x0007,x87,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00030) March(x00,x00,004) ZERO(x007D) ADD(x007D,x0003) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x000A) EQ() JumpForwardIfZero(x00) CameraSpeedCurve(xA9) WaitForInstruction(x04,x00) Wait(00025) Focus(x80,x00,x80,x00,x00) Camera(+18432,+31557,+00000,+00448,+00512,+00000,+04096,+00042) WaitForInstruction(x04,x00) Wait(00040) SoundEffect(x0091) UnitAnim(x80,x00,x0021,x00) DisplayMessage(x10,x70,x0008,x80,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00030) March(x00,x00,004) ZERO(x007D) ADD(x007D,x0004) JumpForward(xFF) ForwardTarget(x00) SET(x0000,x000B) EQ() JumpForwardIfZero(x00) CameraSpeedCurve(xA9) WaitForInstruction(x04,x00) Wait(00025) Focus(x87,x00,x87,x00,x00) Camera(+18432,+31557,+00000,+00448,+00512,+00000,+04096,+00042) WaitForInstruction(x04,x00) Wait(00040) SoundEffect(x0091) UnitAnim(x87,x00,x0021,x00) DisplayMessage(x10,x70,x0009,x87,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) Wait(00030) March(x00,x00,004) ZERO(x007D) ADD(x007D,x0005) ForwardTarget(x00) ForwardTarget(xFF) SETVar(x0015,x0032) EventEnd() //INSTRUCTION SECTION END - TEXT START //Message x01 {font:08}Man Resembling Mustadio{br} {font:00}Wh{D11D}who are you? Are you{br} impersonating us?{end} //Message x02 {font:08}Orlandu Impersonator{br} {font:00}F{D11D}forgive us. We've learned{br} our lesson.{br} We'll do no more misdeeds{br} under the guise of others.{end} //Message x03 {font:08}Protoworker{br} {font:00}INTRUSION DETECTED!{br} INTRUSION DETECTED!{end} //Message x04 {font:08}Protoworker{br} {font:00}PRIORITIZING INTRUDER{br} NEUTRALIZATION.{br} SELF{D11D}DESTRUCT MODE ENGAGED.{br} 10 MINUTES UNTIL DETONATION.{end} //Message x05 {font:08}Protoworker{br} {font:00}9 MINUTES UNTIL DETONATION.{end} //Message x06 {font:08}Protoworker{br} {font:00}8 MINUTES UNTIL DETONATION.{br} {br} ...{br} ...{br} {br} SYSTEM ERROR.{br} 4 MINUTES UNTIL DETONATION.{end} //Message x07 {font:08}Protoworker{br} {font:00}3 MINUTES UNTIL DETONATION.{end} //Message x08 {font:08}Protoworker{br} {font:00}2 MINUTES UNTIL DETONATION.{end} //Message x09 {font:08}Protoworker{br} {font:00}1 MINUTE UNTIL DETONATION.{end} //Message x0A {font:08}Protoworker{br} {font:00}DAMAGE LEVEL: 68%{br} ACTIVATING RESERVE POWER. {br} REBOOTING SYSTEM.{end} //Message x0B {font:08}Protoworker{br} {font:00}DAMAGE LEVEL: 72%{br} ACTIVATING RESERVE POWER. {br} REBOOTING SYSTEM.{end} //Message x0C {font:08}Protoworker{br} {font:00}DAMAGE LEVEL: 94%{br} OPERATIONAL SYSTEMS FAILING.{br} SELF{D11D}DESTRUCT MODE...DISENGAGED.{br} OPERATION...SUSPENDED.{end} //Message x0D {font:08}Protoworker{br} {font:00}DAMAGE LEVEL: 95%{br} OPERATIONAL SYSTEMS FAILING.{br} SELF{D11D}DESTRUCT MODE...DISENGAGED.{br} OPERATION...SUSPENDED.{end} //Message x0E {font:08}Protoworker{br} {font:00}SELF{D11D}DESTRUCT ACTIVATED!{br} SELF{D11D}DESTRUCT ACTIVATED!{end} //Message x0F {font:08}Hashmalum, Bringer of Order{br} {font:00}I do not know what dream you hoped to find here.{br} This nightmare will not have a happy ending!{end} //Message x10