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May 18, 2024, 02:08:28 pm

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Messages - MrNumberSix

1
First, my congratulations for the great work with this rebalancing, really enjoying it :)
Allow me to nitpick a few things that I've noticed, however:

-Not sure if it's intentional, but monsters can be a real pain early on.
-The panther's animations while activating the "Vigilance" skill are pretty glichy.
-The goblin's spin attack has too much reach, IMO.
-Something that bothers me, and I know a lot of mods do this, is level scaling every enemy from the story missions to your level. I think this takes away the entire point of a level system in a RPG. What is the point of gaining a level to become stronger, if the enemy also gains this same level and also becomes stronger? Story mission should have set levels for the enemies. Perhaps you should balance it to be a little harsher than vanilla, but level scaling can have a TES: Oblivion effect of making the game harder as you "get stronger".

I know I sound kinda harsh, but belive me, I really like what you are doing here, and hope you keep up the good work.