Modding => PSX FFT Hacking => Topic started by: R999 on March 18, 2010, 03:48:11 am
Title: FFT Special Effects Compilation Video Directory
Post by: R999 on March 18, 2010, 03:48:11 am
Latest Updates:
Jun 13th 2010: Added Spoiler tags to all videos.
March 19th 2010: Fixed the missing spells (Esuna, Lich, Beak)
March 18th 2010: All spell animations are now complete, from Cure --all the way-- to Crush. The leftover 39 effects are story related effects (such as Virgo's Glow, Aries' Glow, etc). Considering that these will probably never be used as skill effects, I will leave them until later. If enough people request me to do I'll do it. -----------------------------------------------------------------------------------------------------
Because of the time it takes to do this, I do not intend to do any editing on the videos (not even trimming). My objective is completion above other things. If someone would like to help edit/correct these videos, or even consider ripping them up into individual spells per video, you can probably just download the H264 versions off of Youtube. If you can't, I'll get them for you.
10 effects per video. Multi-target effects will be shown on 2+ targets.
Use Cmd+F or Ctrl+F to search
Goals:
To be able to observe:
if the effects works on multiple targets, if so how does it look like (whether it is the repeated effect, broken into separate parts, or something else)
where the effect is centered on (whether it is the cursor location, average of enemy locations, first target location, self, or center of map)
determine if the effect has different phases (for example Cure4 has two phases (first phase is centered on caster, second phase occurs on each target)
the sound effects
the speed/pace of spell
whether the effect can display aftermath status (damage taken, stat change, etc) on single or multiple targets
========================================================================================= Effects Set 1
========================================================================================= Story Related Effects
Story Effects Set 37
1 451 1C2 Dejeon: Send (orbonne, battle vs Rofel) (only visible on level 1 panels) 2 452 1C3 Scorpio's Revive spell (Rafa revives Malak) (target shows no reaction ie not in pain) 3 453 1C4 Altima's Ultimate Transformation 4 454 1C5 End of the World (Altima's Death) (freezes on certain maps? special flags?) 5 455 1C6 Banish (Murond's entrance) (turns screen to white at the end, and statys white) 6 456 1C7 Fire (unknown) (freezes at the end) 7 457 1C8 Flood (Bethla Sluice) (freezes on certain maps?) 8 458 1C9 Fire Explosion (Fort Zeakden) 9 459 1CA Strong Fire Explosion (Fort Zeakden) (camera flies up at the end, stays for a while) 10 460 1CB Mini Explosion (Fort Zeakden)
Title: Re: FFT - Special Effects Videos (work in progress)
Post by: Archael on March 18, 2010, 04:00:32 am
tedious undertaking
good luck
Title: Re: FFT - Special Effects Videos (work in progress) 60/487
Post by: mav on March 18, 2010, 11:43:16 am
Great idea, dude. I hope you get it done. By the way, your palettes look really damn good, mind helping us out in this topic (http://ffhacktics.com/forum/viewtopic.php?f=13&t=4695)?
Title: Re: FFT - Special Effects Videos (work in progress) 60/487
Post by: Cheetah on March 18, 2010, 12:53:17 pm
Another member attempted this, but failed. One thing that I would suggest is using a black map. I will see if I can find the previous examples and show you, I have all the map editing and coding done for you to use.
Here is the previous thread on this kind of project. Notice the organization. It might be a bit more time consuming, but this would give you much better results.
Title: Re: FFT - Special Effects Videos (work in progress) 60/487
Post by: R999 on March 18, 2010, 04:31:32 pm
Quote from: "mav"Great idea, dude. I hope you get it done. By the way, your palettes look really damn good, mind helping us out in this topic (http://ffhacktics.com/forum/viewtopic.php?f=13&t=4695)?
Thanks. I have always worked with color in my career so working with palettes was naturally something I enjoyed working with. Most of the character palettes I have made may appear to be better than Square's originals (in terms of color balance, contrast, etc). I would love to help out in regards to that for sure, but time is really tight on me right now.
@Cheetah, be rest assured that this will be finished in less than a week. Though personally I like a more realistic setting than a black map (so I can see how much more the screen darkens and get a feel of the color contrasts, among other things). However if enough members request for a black map instead I wouldn't mind doing it that way.
By the way, I think the most important thing about these kinds of projects is not just to capture the effect/sounds itself; but more importantly to be able to observe how the effect actually behaves; like if it works on multiple targets, if it has a primary and secondary animation, if it casts on caster or cursor location or center of map or average of enemy locations, if the animation is fast or slow, if it darkens the screen a bit or a lot, if it can display aftermath changes (HP change, stat change, status change, etc). I consider all of the above equally important.
Everyone else, expect a lot of videos to come through by today-tomorrow.
-------------------------------------------------------------------------------------- edit: Hmm... While some spells do get slightly cut off due to the terrain and large map size, I realized that this Bervenia Hills map has a terrible Night Time Thunder disease. It's like 80% of battles are like that... actually come to think of it, why is it that the random battles are always so dark?
Anyway, if someone can teach me step by step instructions to put the Arena map (preferably without the weather / night effects) into a slot in the Deep Dungeon selection or replacing a map like Medalia Plains, I would love to use those instead. I like the Arena Map because of its flat nature and of the colors they used there. But I am not in a position to be spending too much time on map editing stuff right now (I rather get this finished off right now; it really saves me a lot of time from testing effects ingame).
edit2: heh, looks like I managed to finish capturing all the spells within a day's time.
Title: Re: FFT - Special Effects Videos (all spells completed!!!)
Post by: Skip Sandwich on March 19, 2010, 03:24:46 am
I say go ahead and record the remaining 39 effects, because even if it would be unpractical to use them for most purposes, extensive hacks on the order of Mercenaries and Call of Power that actually replace the storyline would be able to make good use of them for other purposes. It'd also be cool to have those effects on file just on general principal, besides, you've already gone to the trouble of recording 360 different effects, what's 39 more at this point?
also, I think that shake off is my new favorite effect
Title: Re: FFT - Special Effects Videos (all spells completed!!!)
Post by: philsov on March 19, 2010, 09:17:10 am
posting in awesome thread:
edit:
QuoteAnyway, if someone can teach me step by step instructions to put the Arena map (preferably without the weather / night effects) into a slot in the Deep Dungeon selection or replacing a map like Medalia Plains, I would love to use those instead. I like the Arena Map because of its flat nature and of the colors they used there. But I am not in a position to be spending too much time on map editing stuff right now (I rather get this finished off right now; it really saves me a lot of time from testing effects ingame).
Get everything setup, activate the codes, load up the menu, go to the first invisible option, select 116. Setup your two teams, who by default are human controlled to boot.
Title: Re: FFT - Special Effects Videos (all spells completed!!!)
Post by: R999 on March 19, 2010, 06:39:16 pm
Quote from: "Skip Sandwich"I say go ahead and record the remaining 39 effects, because even if it would be unpractical to use them for most purposes, extensive hacks on the order of Mercenaries and Call of Power that actually replace the storyline would be able to make good use of them for other purposes. It'd also be cool to have those effects on file just on general principal, besides, you've already gone to the trouble of recording 360 different effects, what's 39 more at this point?
also, I think that shake off is my new favorite effect
Well I would do it eventually. Projects that involve a lot of story editing, such as Mercenaries is, in my honest opinion, something that will likely never finish. Even if it does, it probably won't be until at least another year if enough people actually commit to it (not so right now). It's just right now I have higher priority stuff to do on my checklist (related to FFT), but I'll get back to this very soon...
Shake Off is awesome. It actually looks awesome for a small healing skill (coming out of a sword strike especially), and it even has an unexpected AoE effect.
I did the first set of the story effects 1/4 Story Effects Set 37
1 451 1C2 Dejeon: Send (orbonne, battle vs Rofel) (only visible on level 1 panels) 2 452 1C3 Scorpio's Revive spell (Rafa revives Malak) (target shows no reaction ie not in pain) 3 453 1C4 Altima's Ultimate Transformation 4 454 1C5 End of the World (Altima's Death) (freezes on certain maps? special flags?) 5 455 1C6 Banish (Murond's entrance) (turns screen to white at the end, and statys white) 6 456 1C7 Fire (unknown) (freezes at the end) 7 457 1C8 Flood (Bethla Sluice) (freezes on certain maps?) 8 458 1C9 Fire Explosion (Fort Zeakden) 9 459 1CA Strong Fire Explosion (Fort Zeakden) (camera flies up at the end, stays for a while) 10 460 1CB Mini Explosion (Fort Zeakden)
Strangely, many of these effects cause the game to freeze on Bervenia Hills.
PS: I have corrected the videos with the missing spells (Esuna, Beak and Lich). They are now being uploaded as I speak.
@Philsov, Ahh... unfortunately for me being on OS X, anything memory hacking/gameshark related isn't an option. Thanks for pointing that out though, maybe one of these days I'll hop onto a windows box and try it, something like this would ultimately help aid my testing needs.
edit: While testing the Golem animation on the Golem skill (since I had the game freeze on me when using another formula), I encountered something strange. For some reason, Golem wouldn't cast correctly on my White Mage, however it works perfectly fine (same spell!) when mimic'ed on the Mime.
See what I am talking about here? If you looked closely, you'll see that the White Mage has lost some mana because of it so it definitely was cast, just no effect animation.
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: R999 on April 11, 2010, 04:16:41 am
Once I have finished testing this I'll post about how to achieve this. Effect Used above is a story effect, normally does not display damage/status. Discovered it as a consequence of a bug I discovered previously, which made this possible.
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: Timbo on April 15, 2010, 01:16:57 pm
Can somebody tell me why this hasn't been stickied yet?
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: Atma on April 20, 2010, 06:40:57 am
jeez, and i JUST finished going through all the effects. Nice work, i was hoping someone would do something like this, but i never found it till now . there are some really cool effects that can be used to make all sorts of skills. i haven't read all this thread, but just thought i'd mention... some skills only effect a single unit even if u have an area of effect greater than one.
on a side note... i know some skills (for instance the heaven/hell skills) change the camera angle from high to low. is there a way to prevent it from changing? i like to keep the angle higher and hate having to keep switching it back after a skill.
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: Mari on April 20, 2010, 03:38:14 pm
Thanks for this! It's most certainly useful, and I don't even plan on needing this for a while! I just enjoyed watching them die a lot, with the new effects each time. xD
Good to know there's something like this here, for when I need it! And for those people who already do need it. =P
Nice job.
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: R999 on April 20, 2010, 09:28:46 pm
by the way, it looks like the 4 effects:
7 196 0C3 Seal 8 197 0C4 Chicken Race 9 198 0C5 Hold Tight 10 199 0C6 Darkness
are hardcoded in someway that I am not able to figure out. It's not the ability slots (tested). It might have something to do with the Lucavi sprites.
edit:
If target has Reflect status, and you have Two Swords and carry two weapons that use formula 4 (as per Elemental Guns), if the spells refereced (say, Fire 1/2/3) are Reflectable, only the first hit will be reflected. It should be noted that most effects do not have reflected animations. Reflecting Meteor, for example, will not show anything being reflected.
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: SydneySoul on June 05, 2010, 08:22:10 pm
Thanks so much for your efforts here. This thread has made my minor editing even more of a breeze. I had, before, been going through each effect and seeing what would fit as another spell name. This has helped me more efficiently group my elementals and shows me great potential for other class ideas.
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: R999 on June 13, 2010, 05:15:11 pm
Upon Eternal's request, added Spoiler tags to all videos.
Title: Re: Special Effects Compilation Videos (all spells completed!!)
Post by: Vicent on July 11, 2010, 11:30:19 am