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March 28, 2024, 08:50:39 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - JesusJoodus

1
Help! / AI Assist?
April 29, 2023, 02:28:18 pm
Curious if any of you wonderfully intelligent people have taken any of your knowledge in coding and/or work done over the years here and tried messing with the new AI models that are running around? I've read where coders are absolutely loving the ai for coding assist and today I remembered how my brain hates coding but loves everything this community has done with FFT and for those who love the game.

My thought is that this could greatly assist those who have been working on mods and the like, especially those with great success in the adventure that is modding.
2
Help! / Re: Aspiring Modder
August 01, 2019, 11:25:16 pm
On another note: With the most everything seemingly condensed into FFTP and EV, do you still have to use Winhex for animation changes?

Specifically the animation of the ability, not the initiating animation (i.e. 007 for sword attacks, this looks to be covered under the animation tab in FFTP. But ive yet to see anything for flat out changing the ability animation itself....for instance, switching Stasis Sword with say, Shellbust stab animations without using Winhex, which i may be wrong about too. Again, my apologies for wasting what is likely valuable time).

3
Help! / Re: Aspiring Modder
August 01, 2019, 11:12:32 pm
Naw, im just kinda all over the place at the moment and missed 2 of the x83 entries in the code in EV. Still working around it, slow going and just trying to learn my way around. I really didnt want to ask, but i was lost for like 7 hours today until I went back over the ENTIRE code and noticed it. A lot to keep up with for a green noob. My apologies.
4
Help! / Aspiring Modder
August 01, 2019, 05:51:27 pm
To anyone in the void who might hear me...

Ive been at this now about 3 weeks. Starting with spriting, got my way through most of that (frankenspriting, using the myriad of programs available from this site and following tutorials). I have zero art skills so making my own hasnt happened lol. The rest though,  I've got down to an easy science.

Ive recently begun the dive into event editing, though I confess I have little to no understanding of Coding.

What ive been doing is messing with things in FFTPATCHER and EasyVenteditor 2.0 (along with fftegrp, cdmage, ect). I greatly prefer reading/watching tutorials, and experimenting with things on my own (kinetic learning or some such). This has been slightly problematic as it seems the current model of the FFTPATCHER Suite and a good portion of the tutorials here seem to be out of whack...i.e. a lot of the tutorials seem to have taken place before/during the creation of the suite in it's individual pieces. Now it's all one deal, and finding a simple to follow tutorial has been rough going (Ive been here daily as a guest reading, so if i missed it my apologies). Despite that, ive learned (what i feel) is quite a bit in a short period of time considering ive never even attempted anything like this before. At least, ive tried too because that's what just about every thread topic states as im cruising around looking for answers (Check tutorials....have you read tutorials? you fucking newbs and not reading tutorials!)

Well, I hit a wall today. Every question I've had up this point google + ffhacktics could/has answered until now.

So, with all of that out of the way....

Ive figured how to replace Simon/Balmafuda with unique sprites, assign them jobs, and all that good jazz. I can patch them into the game, recruit them, no issues or problems on that front thus far.

Today i decided to mess with some of the none used jobs (3A/3B). Via EasyVent/FFTP combo, i replaced Rad and Gafgarion (for learning purposes in the orbonne prayers scene) with two unique sprites: One that uses Balmafuda as it's base (x21) to replace gafgarion, and one to replace Rad that has a blank spot for it's sprite (3A).

Gafgarion worked perfectly. This i had no problems with.

But rad....rad doesnt show up? Ive replaced every instance in EasyVent for the Orbonne Prayer of x83 with x3A, and did the same in FFTpatcher under the ENDT tab for the Prayer and BS (replacing Rad's sprit, 7A, with a blank 3A)

When i load up the game and start that scene, only my unique (in place of gaf) and Ramza enter the scene. I tried this with a few other scenes just to see, and it always happens Whether i use 3a or 3b.

As ive looked through the site, i did notice a thread about using xml to point jobs 3a/b to 08/09, which came with a download (UWentries). This has me super lost. In the sense that im not quite sure what numbers correspond to what jobs in the xml tab of UWentries (with the yellow highlighted section).

Any help would be appreciated on this front. Again I have been trying my damndest to learn on my own without bothering any of you, as Ive seen a great deal of sillyness from not reading through tutorials or outright laziness. Hope this is concise enough.

Also this is my very first post. Id like to say thank you to everyone of you who made this site, and the tools herein accessible. FFT is my favorite game of all time, beat it 20x or more in various ways just because I enjoy it that much. So thank you. All of you. You're my heroes.

Update: I answered my own question. Thank you to everyone who at least took the time to read the post.