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May 17, 2024, 05:52:05 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Conlius

1
Help! / Holy AOE
February 17, 2013, 11:44:31 am
Hey guys,

Changing the effect area of holy results in it casting once for each person hit.  However, dark holy doesn't do this and casts once for the effected area.  Now, this makes sense based on how they were originally designed.  Any way to change this? I wanted to turn holy into some sort of aoe sword skill but don't want to watch the animation 5-10 times in a row :)
2
Help! / ASM for Chakra (Formula 34) edit?
November 18, 2012, 05:17:55 am
Just wondering if anyone has edited the chakra formula before?

I would like to adjust the formula from: Heal_(PA*Y) HealMP_(PA*Y/2) NS

to: Heal_(MA*Y) HealMP_(PA*Y/2) NS or possibly Heal_(MA*Y) HealMP_(MA*Y/X)

I am trying to give one of my casters the ability to restore health/mana in one cast instead of having monks do it.  If no one knows, i'll put an ASM request up on the hacking forums.

Thanks! :)
3
Help! / Absorb damage formula question
November 17, 2012, 01:31:42 am
Anyone had any success or know any ASMs to do something similar to a golem effect?

For an example: cast a spell on a target that absorbs up to MA*coefficient damage the next time they take damage...without it being party wide and not having the little golem pop up every time it blocks damage.

Would be interesting if certain classes could have a small self-absorb or a healer with a targeted absorb to block incoming damage.  Would be even cooler if you could make them specific to certain schools of magic.  The mechanics exist in the game, just not sure how to manipulate them.
4
Help! / ASM for formula change
July 05, 2012, 11:54:21 am
Haven't been able to find any ASMs for a straight formula hack to sword skills.

Anyways to change the PA * (WP + Y) & inflict status to...PA + WP + Y & inflict status?  Or to similar effects such as dark/night swords Drain_PA*WP or mighty swords PA*WP & break?  I don't think that multiplication scales well here.
5
PSX FFT Hacking / Ability menu animations
July 03, 2012, 06:13:20 pm
OK, I have a strange one.

I changed both Cure4 and Lightning Stab to 99 mana (CT 10 and 0 respectively).  My character does not have enough mana to cast either spell, but Cure4 blinks red/black to let me know.  Lightning stab does not.

When i click on Lightning stab I get the following: Not enough MP. Can't use magic.
When I click on Cure 4 I get the following: Not enough MP.  To use magic, restore status before charge-up.

Now...When I change the CT of lightning stab to 1, it blinks red and I get the second message.  When I change the CT of Cure4 to 0, it doesn't blink anymore.

So, is there any way to force it to blink red no matter what the charge time is when you don't have enough mana?  It is somewhat strange when you have a character with a mix of instants and cast-time spells with no mana and look at the menu to see half your abilities blinking red (spell CT>0) and the other half not (spell CT=0).
6
PSX FFT Hacking / possible to have static mana?
June 28, 2012, 04:34:35 pm
Hey all, haven't posted here in a while...

Just wondering, do you guys know if it is possible to have static mana for units?  i.e. a character has 100 mana for the entire game, regardless of their level.  The idea is to give all units move mp-up and a static set of mana.  This way, abilities can be balanced with cooldowns in mine...you can make [uber strike of death] cost 70 mana and it is impossible to run around spamming it.

Thoughts of other ways of implementing are more than welcome :)
7
Archives / Hello from Conlius
April 21, 2009, 10:56:23 am
Figured I would say Hi.  I have been looking at the forums for maybe a month now but haven't ever posted.  Also, this is the first time I have ever come across the idea of hacking FFT which is pretty cool.

Been playing FFT since its release.  I took some time off of the game for a couple years (was addicted to WoW) but have been back for about 3 or 4 months.

I have been designing my own game for a long time now and just started programming it in C++ (been programming since I was about 12 - I am 24 now).  It is designed around a tactical battle system like FFT - which I found to be a more advanced game of chess.  So this seems like a cool place to see creativity at its best and get inspired.  However, it is going to be a looooong road.

TLDR; OH HAI