Elidibs, it would be nice to have another unique caster.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: old school on January 21, 2020, 08:33:53 am
I was kinda hoping you'd say "no, you're out of luck." I have no idea why this kid loves the Blue Mage. Superhero mask, maybe?
I'm not sure if you've noticed, but the monsters stats are super high, but the skills super weak. For humans it's the opposite. Weak humans + weak monster spells = the Blue Mage dealing 30-40 damage end game (can't fix by upping stats due to the ability to use other class magics). Anyway, thanks for the pointers. I have some work to do.
Quote from: Porklin on January 15, 2020, 02:57:48 pm
So I just opened TacText from a "clean" The Lion War iso (so, it's has the .ppf applied to a fresh FFT iso)
I went through the following steps:
1. Opened the "clean" TLW iso
2. Edited the word "magic" in Cure's ability description to "magid" (same character length)
3. Saved the .fftteext file as "magid.ffttext"
4. Reopened "magid.fftext"
5. Patched that "clean" TLW iso
6. Opened that iso in ePSXe
7. Loaded a hard save (just after first Gariland fight)
8. Opened Formation
9. CRASH
Quote from: Glain on January 13, 2020, 03:26:13 pm
Hmm. Is that definitely the latest version of the apply defense patch? 0xF2130 should be the earliest write location.
You can get the latest version of my XML from this thread.
Quote from: Elric on January 13, 2020, 05:29:06 am
You'd need to get someone to move that hack to another location, no way around it.
Quote from: Zenn on August 14, 2019, 11:33:33 am
Try this one (not tested):
<Patch name="Concentrate div by 2 all evades instead of null them - ASM version">
<Description>Concentrate divides by 2 all target evade types instead of nulling them.</Description>
<Location file="BATTLE_BIN" offset="1852E4" mode="ASM" offsetMode="RAM">
lui a0,0x8019
lw v0,0x2d94(a0) #Load Attacker Data Pointer
ori a1,zero,0x0004 #All four evades.
lbu v0,0x0090(v0) #Load Attacker's 2nd set of Support
addu a0,a0,a1
andi v0,v0,0x0001
beq v0,zero,EXIT #Branch if Attacker Doesn't have Concentrate
LOOP: addiu a0,a0,0xffff
lbu v1,0x38de(a0)
addiu a1,a1,0xffff
srl v1,v1,0x01 #Amount to shift 1 equals div2, 2 equals div4
bgtz a1,LOOP
sb v1,0x38de(a0)
EXIT: jr ra
nop
nop
nop
</Location>
</Patch>
<Patch name="Concentrate div by 2 all evades instead of null them - HEX version">
<Description>Concentrate divides by 2 all target evade types instead of nulling them.</Description>
<Location file="BATTLE_BIN" offset="11E2E4">
1980043C
942D828C
04000534
90004290
21208500
01004230
06004010
FFFF8424
DE388390
FFFFA524
42180300
FBFFA01C
DE3883A0
0800E003
00000000
00000000
00000000
</Location>
</Patch>
Quote from: Nyzer on August 14, 2019, 12:56:31 pm
There is a support ability in Jot5, Bandit's Eye, that improves accuracy without making it 100%. Unsure what the formula is though. But as it's part of the Ch. 1 release, I'd expect it's publicly available; most of that stuff is.
Quote from: Glain on May 18, 2019, 01:38:03 am
You should be able to just remove the branch by changing BATTLE.BIN at offset 0xD90BC (4 bytes) from 02 00 40 10 to 00 00 00 00.
Patch that does it:
<Patch name="Abilities can flash red without charge time">
<Location file="BATTLE_BIN" offset="1400BC" mode="ASM" offsetMode="RAM">
nop
</Location>
</Patch>
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