Projects => Completed Mods => FFT Arena => Topic started by: silentkaster on September 22, 2017, 11:19:07 pm
Title: OLD 1.4 Changelog (for archive purposes)
Post by: silentkaster on September 22, 2017, 11:19:07 pm
###SKILLSETS###
BLACK MAGIC • Fire/Nether Fire: 1 --> 0 vertical. • Fire 2: 2 --> 1 vertical. • Poison: Lost Sap application (due to Sap merging with Poison). • Water: No longer removes Refresh (due to Refresh merging with Regen).
DRAW OUT A glitched-looking sword will no longer display when a Draw Out skill is used. • Asura: 0 -- > 12 MP cost, and 200 --> 250 JP cost. • Bizen Boat: 0 -- > 24 MP cost, and 200 --> 250 JP cost. • Chirijiraden: 0 -- > 24 MP cost. • Heaven's Cloud: 0 -- > 12 MP cost. • Kikuichimonji: 0 -- > 16 MP cost. • Kiyomori: 0 -- > 8 MP cost. • Kotetsu: 0 -- > 24 MP cost, and 200 --> 250 JP cost. • Masamune: 0 -- > 8 MP cost, 0 --> 1 vertical, 300 --> 200 JP cost, and lost its Regen application (since Regen is now Regen+Refresh). • Muramasa: 0 -- > 12 MP cost. • Murasame: 0 -- > 12 MP cost.
GUTS Received Equip Weapon from Jump. • Accumulate/Focus: 10 --> 12 MP cost. The AI will now correctly use these skills (when they have nothing better to do). • Cheer Up: Became three-directions, 0 --> 3 AoE, 3 --> 1 vertical, and 0 --> 6 MP cost. • Concentrate: Moved to Jump. • Heal: Now removes Slow (due to Haste no longer overwriting Slow, and vise-versa). • Ultima: 20 --> 18 MP cost, and the caster will no longer punch when casting the skill (despite how awesome it looked, it *was* accidental :P). • Yell: 1 --> 0 vertical.
ITEM • Antidote: Lost Sap removal (due to Sap merging with Poison). • NEW --> "Turtle Shell": 100% add Protect or Shell, 100 JP.
JUMP Received Concentrate from Guts. • Equip Weapon: Moved to Guts.
LORE • Bio: Lost Sap application, but gained a 20% chance to apply Poison instead. • Mad Science: 4 --> 3 CT, 20 --> 18 MP, but lost Regen application (due to Refresh merging with Regen). • Quake: 5 --> 4 range. • Regen: 3 --> 1 vertical, 8 --> 12 MP cost, and lost Refresh application (due to Refresh merging with Regen). • Regenerator: 250 --> 150 JP cost. • Tornado: 4 --> 3 range, and F(MAx8) --> F(MAx7) HP damage.
NINJUTSU • Kagesougi: 5 --> 10 MP cost, lost Sap application (due to Sap merging with Poison), and Brave_(PAxWP) --> Brave(WeaponAttack) damage. The AI will now use the skill correctly no matter what kind of weapon it has equipped. • Heretic: 20 --> 0 MP cost, and 200 --> 300 JP. • Houkouton: 2 --> 0 vertical, 2 WP --> 0 WP bonus, and 200 --> 250 JP cost. • Tsumazuku: No longer removes Refresh (due to Refresh merging with Regen).
PUNCH ART • Aurablast --> "Wave Fist": Same as Aurablast, but Wind-elemental instead of Holy-elemental and 200 --> 150 JP. Yup, we've gone full circle here, lol. • Stigma Magic: Now removes Slow (due to Haste no longer overwriting Slow, and vise-versa). • NEW --> "Chi Blast": 3 range, 3 AoE, 0 vertical, Holy-elemental, three directions, Brave(PAx8) HP damage, 20% add Innocent, P-Ev, C+CC, 250 JP.
SNIPE • Hawk's Eye: 2 --> 0 CT, and 0 --> 15 MP cost. The CT was dropped due to the AI miscalculating when to use it.
SPELLBLADE • Amplified Bio: 28 --> 20 MP cost, and lost its Sap application (due to Sap merging with Poison). • Amplified Ice: 24 --> 20 MP cost. • Amplified Ultima: 28 --> 24 MP cost. • Amplified Water: 16 --> 12 MP cost. • Miasma: 16 --> 12 MP cost, and now procs Undead, as well. • Recharge --> "Amplified Raise": 2 range, 2 AoE, 1 vertical, 2 CT, 24 MP, Heal (21%) Hit (PA+70)%, cancels Dead, ally-only, 250 JP. • Shock: 5 --> 4 CT, and 24 --> 12 MP cost. • Spellbreaker: 0 --> 1 CT, and 200 --> 150 JP cost.
STEAL • Roulette: Lost Poison proc, but now procs Oil instead. • Quickening: 100 --> 150 JP, and lost Refresh application, but gained Regen application.
SUMMON MAGIC • Bahamut/Titan: 4 --> 3 range, and 3 --> 2 vertical. • Carbunkle/Moogle: 4 --> 3 range, and 2 --> 1 vertical. • Cyclops: 2 --> 1 AoE, 2 --> 3 vertical, 32 --> 28 MP cost, F(MAx10) --> F(MAx11) damage, and 20% --> 33% proc chance. • Ifrit/Ramuh/Shiva/Silf: 4 --> 3 range, and 3 --> 4 CT. • Leviathan: 4 --> 3 range, 3 --> 2 AoE, 32 --> 28 MP cost, F(MAx8) --> F(MAx9) damage, 20% --> 33% proc chance, but now only dispels Defending+Float+Haste+Regen. • Odin: 4 --> 3 range, 6 --> 5 CT, 44 --> 28 MP cost, F(MAx8) --> F(MAx9) damage, 250 --> 150 JP cost, and lost Dead application, but gained a 33% chance to dispel Reraise+Protect+Shell. • Zodiac: 4 --> 3 range, 6 --> 5 CT, F(MAx10) --> F(MAx8) damage, and lost Sap application (due to Sap merging with Poison).
TALK SKILL • Battle Orders/Pathos Speech: (MA+35)% --> (MA+40)% accuracy. • Refute: (MA+55)% --> (MA+60)% accuracy, and no longer removes Refresh or Sap (due to Refresh merging with Regen, and Sap merging with Poison). • Warn: (MA+85)% --> 100% accuracy, and 200 --> 150 JP cost.
TIME MAGIC • Chrono Trigger: 50 --> 100 JP cost. • Demi: 5 --> 4 range. • NEW --> "Return" 4 range, 1 AoE, 0 vertical, 3 CT, 12 MP, Hit F(MA+80)% accuracy, cancels Death Sentence+Slow+Stop, 150 JP.
WHITE MAGIC • Dia: Lost its Darkness proc, but now procs Faith instead. • Raise 2: F(MA+70)% --> F(MA+60)% accuracy.
YIN YANG MAGIC • Beguile: F(MA+45)% --> F(MA+50)% accuracy. • Life Drain: F(MA+70)% --> F(MA+80)% accuracy. • Dispel Magic: No longer removes Innocent and Refresh due to Refresh merging with regen).
###WEAPONS###
AXES • Gambler's Axe: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).
BAGS • P Bag: Removed from the game (too effective due to Refresh merging with Regen).
CROSSBOWS • Night Killer: Lost Sap application (due to Sap merging with Poison).
FLAILS • Scorpion Tail: 33% --> 25% proc chance, and lost its Poison application, but gained Don't Move application. • Mage Crusher: 100% --> 67% proc chance, and lost its Sap application (due to Sap merging with Poison), but gained Poison application.
KATANA • Chirijiraden: 17 --> 16 WP.
KNIGHT SWORDS • Chaos Blade: 17 --> 16 WP. • Excalibur: 11 --> 14 WP, 10% --> 20% W-Ev, became forced two-hands, and lost Holy strengthening, but gained 1 Speed.
KNIVES • Air Knife: 13 --> 11 WP, but gained Two Swords access. • Gladius: Gained Two Hands access. • Platina Dagger: 4 --> 6 WP, and 50% --> 33% proc chance, but gained Two Hands access. • Repel Knife: Gained Two Hands access. • Toy Knife: No longer removes Refresh (due to Refresh merging with Regen).
NINJA SWORDS • Koga Knife: 11 --> 9 WP, 5% --> 10% W-Ev, and lost Wind strengthening, but gained 1 MA, and a 50% chance to proc "Local Quake". • Iga Knife: 11 --> 9 WP, 5 --> 10% W-Ev, Wind --> Fire elemental, and lost Earth strengthening, but gained 1 MA, and a 50% chance to proc "Lava Ball".
POLES • Gokuu Rod: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).
RODS • Meteor Rod: 10% --> 0% W-Ev, and its proc now deals a static 150 damage. • Thunder Rod: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).
SPEARS • Ice Lance: Lost always Refresh/Sap immunity, but gained always Regen/Poison immunity (due to Refresh merging with Regen, and Sap merging with Poison).
STAVES • Gold Staff: No longer removes Refresh (due to Refresh merging with Regen). • Wizard Staff --> "Rune Staff": 9 WP, 10% W-Ev, 1 range, 50% chance to cast "Spell Absorb" upon striking, yes Two Hands, yes Two Swords.
HEADBANDS • Chakra Band: 35 --> 60 HP, and lost -1 Speed, but lost Charm and Slow immunities. • Choice Band: 70 --> 60 HP, but gained Charm immunity.
HELMETS • Cross Helmet: Lost Sap immunity (due to Sap merging with Poison). • Crystal Helmet: Lost Earth strengthening, but gained Lightning strengthening.
ROBES • Angel Robe: 60 --> 70 HP, 45 --> 30 MP, and lost always Refresh + Sap immunity, but gained Earth+Water+Wind strengthening. • Black Robe: 50 --> 30 MP. • Chameleon Robe: 80 --> 65 HP, 70 --> 50 MP, and lost Dead immunity, but gained always Undead. • Cultist Robe: 60 --> 70 HP, and 55 --> 40 MP. • Light Robe: Removed from the game (due to Plate Mail being introduced).
ACCESSORIES • Dracula Mantle: 10% --> 15% P-Ev, 15% --> 10% M-Ev, and lost its Sap immunity (due to Sap merging with Poison), but gained Poison immunity. • Small Mantle: 20% --> 10% P-Ev, and lost its Don't Move immunity, but gained Slow immunity. • Vanish Mantle: 15% --> 20% P-Ev. • Wizard Mantle: 10% --> 15% M-Ev, and lost its Poison immunity (due to Sap merging with Poison). • Iron Boots --> --> "Aqua Treks": 1 Jump, absorbs water, and immune to Don't Move+Petrify. • Diamond Armlet: Lost its Slow immunity. • Aqua Glove --> "Elven Mantle": 15% P-Ev, 15% M-Ev, and immune to Don't Move+Undead.
###STATUSES###
• Charm: 20 --> 24 CT. • Don't Act: 20 --> 24 CT. • Don't Move: 20 --> 24 CT. • Haste: 48 --> 40 CT, and no longer overwrites Slow. • Refresh: No longer exists (its effect was added to Regen). • Regen: 96 --> 64 CT, no longer overwrites Poison, and now has the effect of both Regen *and* Refresh. • Poison: 96 --> 64 CT, and now has the effect of both Poison *and* Sap. • Protect: 64 --> 72 CT. • Sap: No longer exists (its effect was added to Poison). • Shell: 64 --> 72 CT. • Slow: 50% --> 25% Speed reduction, and 24 --> 40 CT. • Stop: 20 --> 24 CT.
###MAPS###
• 019 (M) Limberry Castle, Gate 2: Replaced the middle gate with low-height ruins, as the gate always obstructed the player's view and its top was never used by the AI. Some boxes were added, as well. • 050 (L) St. Murond Temple, Outside: Now correctly labeled as "L" in-game. • 108 (M) VOYAGE: The upper half was lowered to make the lower half more accessible. • 112 (L) TIGER: Elevated the west part of map's values by 3, and turned the middle wall into a chasm you can hop or jump over. • 114 (M) END: Added walkable tiles to the lava to avoid teams from splitting up too much, as well as make it easier to recover Geomancers that die on the lava panels.
###MISCELLANEOUS###
• The AI will now only use Faith, Float, and Reflect as interceptions. • The AI will now use Regen at any HP level, making it slightly more valuable than Haste is to them. • The AI will now use stat-boosting skills slightly more often.
BUG FIXES
- Bizen Boat (skill): Now avoidable, as originally intended. - Poison (skill): No longer hits the caster, as originally intended.
MONK - Females: down to 154 HP/30 MP. - Males: down to 165 HP/28 MP, and 12 PA.
SAMURAI - Increased to 4 Move and 10% C-Ev. - Females had their HP decreased to 125. - Males had their HP decreased to 134.
SCHOLAR Both genders had their animations changed back to "TYPE 2", fixing awkward casting and weapon animations. - Gained Book access.
SUMMONER - Females had their HP increased to 106. - Males had their HP increased to 113.
###SKILLSETS###
BASIC SKILL --> "GUTS" - Alacrity: Name changed back to Focus. - Bullrush: Formula became "Dmg_(PA*9)", became unavoidable, lost Haste canceling, and JP increased to 100. - Counter Tackle: JP increased to 100. - Heal: Range increased to 2, and gained Undead removal. - Luck UP: JP decreased to 200. - Wish: Healing decreased to 1%, accuracy increased to 100%, and JP cost decreased to 50. - Yell: Became "3 Direction", MP increased to 6, AoE increased to 3, Vertical decreased to 1, JP increased to 150, and only affects allies. - Ultima: JP decreased to 250. ~ NEW --> "Cheer Up": 3 Range, 0 AoE, 3 Vertical, 0 CT, 0 MP, 100% Hit, Allies-only, Add: HP Regen and MP Regen, 100 JP.
BLACK MAGIC Gained Holy from White Magic. - Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 18. - Nether Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 22. - Fire 2: Range decreased to 4, Vertical increased to 2, and MP increased to 26. - Bolt: CT decreased to 2, MP decreased to 14, and damage decreased to *8. - Nether Bolt: CT decreased to 2, MP decreased to 18, and damage decreased to *7. - Bolt 2: CT decreased to 4, MP decreased to 22, and damage decreased to *10. - Ice: Range decreased to 4, MP increased to 18, damage increased to *10, and no longer procs Slow. - Nether Ice: Range decreased to 4, MP increased to 22, and damage increased to *9. - Ice 2: Range decreased to 4, MP increased to 26, and damage increased to *12. - Water: Range decreased to 4, Vertical increased to 3, MP increased to 22, and proc chance increased to 33%. - Nether Water: Range decreased to 4, Vertical increased to 3, and MP increased to 22. - Water 2: Range decreased to 4, Vertical increased to 4, and MP decreased to 26. - Frog: MP increased to 18, and became subject to Reflect. - Poison: MP increased to 12, CT increased to 2, and gained MP Poison. - Death: Moved to Lore.
CHIVALRY - Consecration: Accuracy increased to +90, and JP decreased to 200. - Equip Armor: Gained clothes, hats, and robes. - Equip Heavy Blade: Removed from the game. - Grand Cross: Due to an AI ASM we're using, Grand Cross units will not move in to heal self+damage the enemy nearly as often as they used to. We're fine with this side effect, as Grand Cross users will now retreat to heal self+allies, something they did not do in the past. - Lay on Hands: Accuracy became "Hit_(PA+85)%", and JP decreased to 200. - Southern Cross: Vertical decreased to 1, and MP increased to 12.
DANCE --> "F SPELLBLADE" All Dance skills have been removed from the game. Brave Up moved to Jump, Faith Up move to Lore, and Fly moved to Summon Magic. Gained Spellbreaker from Steal. - Amplified Bio: 2 Range, 2 AoE, 1 vertical, 3 CT, 28 MP, Dark-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, 50% add HP Poison and MP Poison, C+CM, 200 JP. - Amplified Bolt: 2 Range, 2 AoE, 1 vertical, 2 CT, 8 MP, Lightning-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP. - Amplified Cure: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Heal_(PA*6) HealMP_((PA*6)/2), Ally+enemy-only and doesn't follow, 200 JP. - Amplified Dispel: 2 Range, 2 AoE, 2 vertical, 2 CT, 16 MP, Hit_(PA+70)%, Ally+enemy-only, Cancel: Charging, Faith, Innocent, and Reflect, C+CM, 150 JP. - Amplified Ice: 2 Range, 2 AoE, 1 vertical, 3 CT, 24 MP, Ice-elemental, Dmg_Brave(PA*9), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP. - Amplified Ultima: 2 Range, 3 AoE, 0 vertical, 3 CT, 28 MP, Dmg_Brave(PA*8), P-Ev, Enemy-only and doesn't follow, C+CM, 250 JP. - Amplified Water: 2 Range, 2 AoE, 3 vertical, 3 CT, 16 MP, Water-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP. - Miasma: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Hit_(PA+60)%, Ally+enemy-only and doesn't follow, Randomly add Darkness, Don't Move, or Slow, C+CM, 200 JP. - Recharge: 0 Range, 0 AoE, 0 vertical, 0 CT, 0 MP, HealMP_(MA*5), Self-only, 100 JP. - Shock: 4 Range, 0 AoE, 255 vertical, 5 CT, 24 MP, Dmg_(WeaponAttack), P-Ev, no Two Hands/Swords, C+CM, 150 JP.
DRAW OUT - Desperation: JP decreased to 100. - Asura: Range increased to 1, Vertical decreased to 1, and lost its "Enemy-only" targeting. - Heaven's Cloud: Vertical increased to 3. - Koutetsu: Renamed to "Kotetsu". - Muramasa: Range increased to 3, AoE increased to 3, Vertical increased to 0, its formula became "Dmg_(PA*8)", and became "3 directions". - Chirijiraden: Damage decreased to *8, and JP decreased to 300.
ELEMENTAL --> "GEOMANCY" Non-elemental skills went back to PA+2, and gained Awareness from Steal. - Counter Flood: Removed from the game. - Blizzard: Lost Darkness, but gained Stop. - Hell Ivy: Lost Stop, but gained Slow.
ITEM - Antidote: Gained MP Poison removal. - Chrono's Tear: Renamed to "Chronos Tear", and gained Slow removal. - Echo Grass: Gained Charm removal, but lost MP Poison removal, and JP increased to 150. - Ether: MP healing increased to 40. - Hi-Ether: MP healing increased to 80. - Phoenix Down: JP decreased to 0.
JUMP Gained Brave Up from Dance/Sing. - Equip Polearm --> "Equip Weapon": Allows the user to equip *any* weapon in the game, 300 JP.
LORE Gained Death from Black Magic, Faith Up from Dance/Sing, and Regenerator from White Magic. - Equip Magegear/Malestrom/Rime Bolt/Earth Dragon/Thunder Flare/Shadow Shade: Removed from the game. - Bio: MP increased to 12, and became subject to Reflect. - Bio 2: MP increased to 18, and became subject to Reflect. - Bio 3: Became subject to Reflect. - Tornado: Damage increased to *8. - Flare: CT decreased to 6, and is now subject to Counter Comet. ~ NEW --> "Prism Tribute" (skill): 0 range, 255 AoE, 255 Vertical, 5 CT, 20 MP, weapon-elemental, Dmg_Faith(MAx4), hits all, 200 JP.
NINJUTSU Gained Heretic from Steal, and Move -1 from Talk Skill. - Kagesougi: The user can no longer attack itself with it. - Misogi: Gained Faith removal. - Shuriken: MP decreased to 0, and its formula became "Dmg_Brave(PA*8)". - Tsumazuku: MP decreased to 0, and gained MP Regen removal. ~ NEW --> "Raiton": 5 range, 0 AoE, 255 vertical, 0 CT, 10 MP, lightning, Dmg_UnFaith(PAx9), M-Ev, refectable, CF+CM, 150 JP.
PUNCH ART - Aurablast: Formula became "Dmg_Brave(PA*9)", and JP decreased to 200. - Chakra: HP/MP healing increased to *7 and *7/2. - Earth Slash: Formula became "Dmg_Brave(PA*8)", and JP decreased to 300. - Martial Arts: Removed from the game. - Repeating Fist: Formula became "Dmg_Brave(PA*10)", and JP decreased to 200. - Spin Fist: Formula became "Dmg_Brave(PA*9)". - Stigma Magic: Formula became "Hit_(100)%", and gained Berserk removal. - Revive: Healing increased to 33%, accuracy increased to +80, and JP decreased to 150.
SING --> "SPELLBLADE" All Sing skills have been removed from the game. Brave Up moved to Jump, Faith Up move to Lore, and Fly moved to Summon Magic. Gained Spellbreaker from Steal. - Amplified Bio: 2 Range, 2 AoE, 1 vertical, 3 CT, 28 MP, Dark-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, 50% add HP Poison and MP Poison, C+CM, 200 JP. - Amplified Bolt: 2 Range, 2 AoE, 1 vertical, 2 CT, 8 MP, Lightning-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP. - Amplified Cure: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Heal_(PA*6) HealMP_((PA*6)/2), Ally+enemy-only and doesn't follow, 200 JP. - Amplified Dispel: 2 Range, 2 AoE, 2 vertical, 2 CT, 16 MP, Hit_(PA+70)%, Ally+enemy-only, Cancel: Charging, Faith, Innocent, and Reflect, C+CM, 150 JP. - Amplified Ice: 2 Range, 2 AoE, 1 vertical, 3 CT, 24 MP, Ice-elemental, Dmg_Brave(PA*9), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP. - Amplified Ultima: 2 Range, 3 AoE, 0 vertical, 3 CT, 28 MP, Dmg_Brave(PA*8), P-Ev, Enemy-only and doesn't follow, C+CM, 250 JP. - Amplified Water: 2 Range, 2 AoE, 3 vertical, 3 CT, 16 MP, Water-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP. - Miasma: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Hit_(PA+60)%, Ally+enemy-only and doesn't follow, Randomly add Darkness, Don't Move, or Slow, C+CM, 200 JP. - Recharge: 0 Range, 0 AoE, 0 vertical, 0 CT, 0 MP, HealMP_(MA*5), Self-only, 100 JP. - Shock: 4 Range, 0 AoE, 255 vertical, 5 CT, 24 MP, Dmg_(WeaponAttack), P-Ev, no Two Hands/Swords, C+CM, 150 JP.
SNIPE - Equip Ranged: Removed from the game. - Hawk's Eye: CT increased to 2, MP decreased to 0, formula became "Dmg_Brave(Weapon)", became unavoidable, and lost its HP Poison proc. - Speed Save: JP decreased to 300.
STEAL Gained Critical Quick from Time Magic. - Awareness: Gained Caution's ability, and moved to Geomancy. - Equip Light Gear: Removed from the game. - Heretic: Moved to Ninjutsu, and MP increased to 20. - Magic Ruin: MP damage increased to 66%, and accuracy increased to +80. - Mind Ruin: Removed from the game. - Power Ruin: MP increased to 18, its formula became "Hit_(100)%", became unavoidable, and inflicts both -1 PA and -1 MA. - Roulette: Lost Frog, but gained Death Sentence and HP Poison. - Speed Ruin: MP increased to 12, and became unavoidable. - Spellbreaker: MP cost increased to 8, and is no longer subject to Counter Comet, but is now subject to Counter. Also, it moved to "Spellblade".
SUMMON MAGIC Gained Fly from Dance/Sing. - Caution: Removed from the game, with its effect being added to Awareness. - Bahamut: MP decreased to 32, and damage increased to *13. - Carbunkle: AoE decreased to 2. - Cyclops: MP decreased to 32, and JP decreased to 250. - Fairy: MP increased to 32. - Ifrit/Shiva/Ramuh: MP increased to 28. - Leviathan: MP increased to 32. - Lich: MP increased to 36. - Moogle: MP increased to 20, and JP increased to 150. - Odin: MP increased to 44, damage decreased to *8, and JP increased to 250. - Salamander: MP increased to 24. - Silf: MP increased 32. - Titan: MP increased to 32, CT decreased to 4, and JP increased to 200. - Zodiac: Vertical increased to 255, and MP increased to 40. - Odin: Damage decreased to *8 and JP increased to 250.
TALK SKILL - Blackmail: JP increased to 200. - Insult: Accuracy decreased to +50, and JP decreased to 250. - Mimic Daravon: AoE decreased to 0, Vertical increased to 3, and accuracy increased to +50. - Refute: Formula changed to 2A (to avoid a bug) which makes it Finger Guard-able, and JP decreased to 250. - Stall: JP decreased to 250. - Warn: Accuracy increased to +85, and JP increased to 200. ~ NEW --> "Battle Orders": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit_(MA+35)%, Allies only, add +1 PA, not subject to Finger Guard, 300 JP. ~ NEW --> "Pathos Speech": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit_(MA+35)%, Allies only, add +1 MA, not subject to Finger Guard, 300 JP.
TIME MAGIC Gained Piety (now Chrono Trigger, which grants Haste when taking 0+ HP damage, like pre-140) from White Magic. - Comet: Gained CM and CF (now CC) counters. - Critical Quick: JP decreased to 100, and moved to Steal. - Haste 2: Lost smart targeting, and JP decreased to 200. - Regenerator: Moved to Lore. - Slow 2: Lost smart targeting, and JP decreased to 200. - Stop: JP cost increased to 250. ~ NEW --> "Counter Comet" (reaction): Deals 80 flat damage to the attacker, with the trigger being "flagged skill"; 200 JP.
WHITE MAGIC - Cure 4: CT increased to 3. - Dia: Became subject to Reflect. - Protect/Shell: CT decreased to 2. - Esuna: JP increased to 250 and lost Charm removal. - Holy: Moved to Black Magic, and damage decreased to *15. - Piety: Turned back into Chrono Trigger with a 50 JP cost, and moved back to Time Magic. - Protect: CT decreased to 2, and became 100% Hit. - Raise: JP increased to 200. - Raise 2: Range decreased to 4. - Regen: Moved to Lore and became unreflectable. - Shell: CT decreased to 2, and became 100% Hit.
YIN YANG MAGIC - Blind Rage: Lost Darkness. - Douse: Range increased to 5. - Life Drain/Spell Absorb: Became subject to Reflect. - Paralyze: CT increased to 4. - Pray Faith: Range increased to 5, AoE decreased to 0, and Vertical decreased to 0.
###WEAPONS###
AXES - Gambler's Axe: Proc chance decreased to 66%. - Giant Axe: WP decreased to 11. ~ NEW --> "Axecalipur": 8 WP, 10% W-Ev, 1 range, 25% chance to proc Frog, yes Two Hands, no Two Swords.
BAGS Became WP*WP.
BOOKS - Madlemgen: WP increased to 12. - Monster Dict: WP increased to 14, and proc chance increased to 33%. - Necronomicon: WP increased to 12. - Papyrus Plate: WP increased to 10. ~ NEW --> "Vampire Diary": 12 WP, 10% W-Ev, 3 range, absorbs HP (undead reversal), no Two Hands, no Two Swords. ~ NEW --> "Seductress": 12 WP, 15% W-Ev, 3 range, 33% chance to proc Charm, no Two Hands, no Two Swords.
CLOTHS - Cashmere: Removed from the game. - Persia: Removed from the game. - Ryozan Silk: Removed from the game.
CROSSBOWS - Atheist Bow: WP increased to 10, and proc chance increased to 50%. - Bow Gun: WP decreased to 8, W-Ev decreased to 0%, but gained a 20% chance to add Dead. - Crude Bow: Proc chance increased to 50%. - Gastrafitis: Became one-handed, WP decreased to 12, W-Ev increased to 10%, and gained +1 PA. - Night Killer: Lost Darkness proc, but gained HP Poison and MP Poison proc, and maintains 50% chance. - Provoke Bow: Proc chance increased to 33%. ~ NEW --> "El Bow": 5 WP, 0% W-Ev, 4 range, no Two Hands, yes Two Swords.
FLAILS - Scorpion Tail: WP decreased to 10, and proc chance decreased to 33%, but can now proc Darkness, as well. ~ NEW --> "Mage Crusher": 10 WP, 5% W-Ev, 1 range, 100% chance to add MP Poison, no Two Hands, yes Two Swords. ~ NEW --> "Morning Star": 10 WP, 5% W-Ev, 1 range, Lightning-elemental, strengthens Lightning, no Two Hands, yes Two Swords. ~ NEW --> "Vesper": 9 WP, 5% W-Ev, 1 range, immune Oil and initial Reflect, no Two Hands, yes Two Swords.
GUNS - Blaze Gun --> "Flare Gun": 8 WP, 0% W-Ev, 4 range, normal attack becomes "Flare": Dmg_Faith(WPx18) no Brave, no Two Hands, no Two Swords. - Blast Gun: Removed from the game. - Glacier Gun: Removed from the game. - Healing Gun: Range increased to 6. - Stone Gun: Gained shield access, and name changed to "Peacemaker".
HARPS - Bloody Strings: Removed from the game. - Fairy Harp: Removed from the game. - Ramia Harp: Removed from the game.
KATANA - Asura Knife: Renamed to "Asura", and WP increased to 15. - Chirijiraden: WP increased to 17, gained 1 Jump, and lost initial Berserk. - Heaven's Cloud: WP changed to 10, and lost forced two-hands, but gained yes Two Hands and Two Swords. - Kikuichimonji: WP increased to 17. - Koutetsu Knife: Renamed to "Kotetsu". - Muramasa: Proc chance increased to 25%. - Masamune: Lost -1 Speed, lost always Haste and immune Slow, but gained +1 PA, +1 MA, and Stop immunity.
KNIGHT SWORDS - Excalibur: WP decreased to 11, W-Ev decreased to 10%, and lost forced two-hands, but gained yes Two Hands. ~ NEW --> "Tournesol": 16 WP, 20% W-Ev, 1 range, initial Protect and Shell, forced two-hands, no Two Swords.
KNIVES - Air Knife: WP increased to 13, and lost Sleep proc. - Katar: WP decreased to 11, W-Ev decreased to 0%, but gained Two Hands access. - Toy Knife: Became all-elemental, and lost its ability to dispel Faith/Innocent, but gained the ability to remove all positive statuses. ~ NEW --> "Zorlin Shape": 8 WP, 10% W-Ev, 1 Move, Fire-elemental, strengthens Dark and Fire, yes Two Hands, yes Two Swords.
LONGBOWS - Long Bow: Gained initial Float. - Poison Bow: Removed from the game. - Rain Bow: WP increased to 13. - Silver Bow --> "Yoichi Bow": 14 WP, 10% W-Ev, 6 range, 1 MA, Dark-elemental, 25% cast Dark Holy, forced two-hands, no Two Swords.
NINJA SWORDS - Short Edge: Proc chance decreased to 33%. - Spell Edge: WP decreased to 9, and removed its unintentional 1 MA bonus.
POLES - Gokuu Rod: WP increased to 12, but proc chance decreased to 66%. ~ NEW --> "Dwarven Fan": 9 WP, 15% W-Ev, 2 range, earth elemental, 33% cast: Quake, yes Two Hands, no Two Swords. ~ NEW --> "Null Pointer": 8 WP, 15% W-Ev, 2 range, 50% reset CT, no Two Hands, no Two Swords.
RODS - Battle Rod: Removed from the game. - Ice Rod: WP decreased to 8. - Meteor Rod: Proc chance increased to 33%. - Poison Rod: W-Ev increased to 20%. - Thunder Rod: WP increased to 9, and proc chance increased to 66%.
SPEARS - Heavy Spear: W-Ev increased to 15%, and proc chance increased to 25%. - Holy Lance: Lost 1 Speed, but gained 1 Move. - Javelin: Gained 1 Speed. ~ NEW --> "Ice Lance": 9 WP, 0% W-Ev, 2 range, Ice-elemental, always Refresh and immune Sap, yes Two Hands, no Two Swords.
STAVES - Black Staff: Proc chance increased to 33%. - Healing Staff: Became forced two-hands. - Rainbow Staff --> "Slumber Staff": 9 WP, 10% W-Ev, 1 range, Wind elemental, 50% cast: Sleep (Yin Yang Magic; unavoidable version), yes Two Hands, yes Two Swords. ~ NEW --> "Battle Staff": 12 WP, 20% W-Ev, 1 range, Don't Move immunity, yes Two Hands, yes Two Swords.
SWORDS - Coral Sword: Gained +1 PA. - Ice Brand: WP decreased to 12, gained +1 MA, and now has a 33% chance to proc Ice instead. - Phoenix Blade: WP decreased to 13. - Platinum Sword: Lost Berserk immunity, but gained Slow immunity. - Rune Blade: Removed from the game, with a new robe (Angel Robe) taking its place. - Shieldrender: WP increased to 10. - Thunder Blade: WP increased to 13, and gained +1 MA. - Ultima Weapon: Now procs Amplified Ultima (new Spellblade skill, Brave_PAx8) instead of Ultima, and had its proc chance decreased to 33%. ~ NEW --> "Diamond Sword": 11 WP, 10% W-Ev, 1 range, 50% Add: Darkness, yes Two Hands, yes Two Swords.
UNARMED Became PA*10.
###PROTECTION###
SHIELDS - Aegis Shield: P-Ev increased to 10%, M-Ev decreased to 20%, and gained Innocent immunity. - Crystal Shield: P-Ev increased to 20%, and M-Ev decreased to 0%. - Dewdrop Shield: P-Ev increased to 15%. - Diamond Shield: P-Ev increased to 25%, and M-Ev decreased to 5%. - Genji Shield: P-Ev increased to 20%, M-Ev increased to 10%, lost Dead and Death Sentence immunity, but gained Darkness immunity. - Platina Shield: P-Ev decreased to 5%, and M-Ev increased to 25%. - Secular Shield: P-Ev increased to 15% and gained Critical immunity, but lost its Innocent immunity. - Swift Plate: Gained Haste and Slow immunity. - Wyvern Shield: M-Ev increased to 15%. ~ NEW --> "Gory Plate": 10% P-Ev, 10% M-Ev, always Berserk.
ARMOR - Maximillian: HP increased to 165. - Reflect Mail: HP increased to 150.
HATS - Flash Hat: HP decreased to 70. - Golden Hairpin: MP decreased to 35, and lost strengthen Dark and Holy, but gained half Dark and Holy. ~ NEW --> "Feather Cap": 85 HP, 60 MP. ~ NEW --> "Headgear": 95 HP, 10 MP, +1 PA.
HELMETS - Diamond Helmet: Lost initial Float. - Grand Helmet: Gained initial Float. - Mythril Helmet: HP decreased to 110, and lost Faith immunity, but gained 1 Move.
ROBES - Black Robe: HP increased to 70, and MP decreased to 50. ~ NEW --> "Angel Robe": 60 HP, 45 MP, always: MP Regen, immune: MP Poison. ~ NEW --> "Cultist Robe": 60 HP, 55 MP, strengthen Dark and Holy.
ACCESSORIES - 108 Gems: Lost HP Poison and MP Poison immunities. - Chantage: Lost water absorb, but gained initial Protect and Shell. - Cursed Ring: Lost 1 Speed, and lost weakness to fire. - Defense Ring: Lost Sleep immunity, but gained Dead, Death Sentence, and HP Poison immunities. - Dracula Mantle: Lost null holy, but gained MP Poison immunity. - Elf Mantle: Removed from the game. - Feather Boots: Lost Don't Move immunity. - Hyper Wrist: Gained Critical immunity. - Magic Ring: Lose HP Poison immunity, but gained Sleep immunity. - N-Kai Armlet: Gained +1 PA. - Small Mantle: Lost null earth, but gained Don't Move immunity. - Vanish Mantle: Lost null wind. - Wizard Mantle: Lost null water, but gained HP Poison immunity. ~ NEW --> "Aqua Glove": absorbs water, and provides Don't Move, MP Poison, and Petrify immunity.
###STATUSES###
- HP Poison: Renamed to "Poison". - HP Regen: Renamed to "Regen". - Faith: CT decreased to 48. - MP Poison: Renamed to "Sap", and now persists upon death. - MP Regen: Renamed to "Refresh". - Undead: Revival chance increased to 100%.
###MAPS###
- 002 (M) Lesalia Castle, Gate: Relabeled to "S". - 003 (M) St. Murond Temple, Hall: Relabeled to "S". - 004 (S) Lesalia Castle, Office: Relabeled to "M". - 005 (M) Riovanes Castle, Roof: Relabeled to "S". - 009 (M) Igros Castle, Citadel: Relabeled to "L". - 024 (S) Military Academy Auditorium: Renamed to "Gariland Academy". - 031 (M) Dorter Trade City: Relabeled to "S". - 037 (L) Ruins Outside of Zaland: Relabeled to "M". - 038 (S) Goug Machine City: The house on the platform was cut in half, widening the bottleneck. - 039 (S) Goland Underground Passage: Relabeled to "M". - 040 (M) Goug Slums: Relabeled to "L". - 043 (S) Warjilis Port: Only has 1-depth water now. - 048 (M) Zarghidas Slums: Relabeled to "S". - 049 (M) Fort Zeakden: Relabeled to "S". - 056 (M) Orbonne Monastery, Outside: Only has 1-depth water now. - 061 (L) Underground Book Storage, F5: Relabeled to M". - 064 (S) Bethla Sluice: Only has 1-depth water now. - 072 (M) Fovoham Plains: A lot more flat. - 073 (S) Windmill Shed, Inside: A wooden platform was removed that caused AI line-of-sight issues. - 077 (M) Lenalia Plateau: Relabeled to "S". - 078 (M) Zigolis Swamp: Relabeled to "L", and only has 1-depth water now. - 083 (S) Zirekile Falls: Relabeled to "M", and only has 1-depth water now. - 084 (L) Bariaus Hill: Relabeled to "M". - 088 (L) Finath River: Relabeled to "M", and only has 1-depth water now. - 091 (S) Thieves Fort: Relabeled to "S". - 102 (L) Tutorial 2: Relabeled to "M". - 105 (L) TERMINATE: Relabeled to "M". - 116 (M) Arena: Relabeled to "S".
###MISCELLANEOUS###
- Critical hits no longer provide knock-back, thus removing knock-back from Arena completely. The AI is not, and never will, be aware of knock-back. Also, it negatively impacts dual-wielding builds: if the first hit crits and knock-back occurs, then the second hit won't land. - Focus and Yell switched skill slots, meaning that Focus will be prioritized by the AI as often as Accumulate is. - Fixes various incongruencies the AI has when it comes to the game mechanics, with some notable changes listed below. - The AI now recognizes that... 1/3 of MP is indeed a 66% reduction, not 50%. Jump CT calculation is Jump/21. Non Charge actually reduces CT to 0. Short Charge actually cuts CT in half. Throw Item is 4 range, instead of its bonus being based on the user's Move stat. - The AI will now consider the possibility of exclusively healing themselves and teammates with weapon-elemental skills like Grand Cross, Houkouton, et cetera. - The AI will no longer charge a skill like Hawk's Eye and then run away, canceling the charging. - The AI will no longer use Jump on sleeping allies.
BUG FIXES - Nether Fire: Its damage bonus is now *7, instead of *9, as intended. - Frog (skill): It now pierces Reflect, as intended. - Thief: Both genders are back to using "TYPE 1" animations, fixing the awkward arm animations.
BUG FIXES - Changed Refute's/Warn's formula to that of the other Talk Skill skills due to a problem with the user not using the skill on targets with the same zodiac sign. This makes them subject to Finger Guard, though.
BUG FIXES - Fixes the Brave bug for everything except Counter Flood, which was causing accuracy and damage changes. Counter Flood is considered unfixable, and will be changed to a different skill in 140b.
OTHER - Additional MCG and MG information included in the rar.
BUG FIXES - Abandon's bonus is now 50%, instead of 33%, as originally intended. - Consecration was missing a skill flag, allowing for it to have infinite vertical. - Desperation now affects all weapons. - MP-damaging weapons are now affected by Darkness. - The -tons are now M-Ev, as originally intended.
OTHER - Fixed some TacText descriptions. - More complete master guide contained within, yay!
- Provoke Bow is now 10 WP, as intended - Corrected a few in-game descriptions - Now includes the master guide, yay!!
- Fixed flags for Asura Knife and Coral Sword - Defense Ring correctly protects against Sleep - Cross Helmet and 108 Gems correctly protect against MP Poison - Nelveska Temple is correctly labeled as a "large" map
BUG FIXES - Feather Boots grant Don't Move immunity, as intended - Fixed a palette issue with Petrify - Map 067 has been relabeled as "medium" in size - MP Restore is now 200 JP, as intended - Poison is now enemy-only, as intended
= = =
JOBS - Priest: Gained Book access - Scholar: Males have 123 base HP; females have 115 base HP
= = =
BASIC SKILL - Yell: Lost MP Regen, 0 MP - Jump +1: Moved to Jump, 100 JP
BLACK MAGIC - Dark Holy: MAx14
ITEM - Echo Grass: Gained MP Poison removal
JUMP - Jump +2: Removed from the game - Overwhelm: Moved to Dance/Sing
LORE - Bio: 100 JP, unreflectable - Bio 2: Unreflectable - Bio 3: Unreflectable - Mad Science: Unreflectable and lost Float, but gained Reflect
ACCESSORIES - Vanish Mantle: Lost HP Poison immunity, but gained Darkness immunity - Germinas Boots: Lost 2 Jump, but gained Stop immunity - Chantage: Lost Stop immunity
- MP Poison has a dark purple aura and doesn't persist upon death - MP Regen has a light green aura
- Atma Bow had 5 range instead of 4 - Roulette was missing a skill flag, which allowed for it to have infinite vertical - Various MP Regen/MP Poison flags corrected in Patcher (All corrected)
~~~GENERAL~~~
- "Old" Oil is being reintroduced; that is, Oil will have its function reverted to doubling all elemental damage, this time including Dark and Holy.
- Silence has been removed, and things were balanced accordingly. It simply has no place in Arena.
- Speed alteration skills, such as Quickening or Slow Dance, have been either removed from the game, or had their Speed alteration properties changed. Therefore, the only way to modify a unit's Speed value is by giving them the appropriate equipment.
- The Jump skillset formula's CT calculation has been changed to: 21 / Jump. 3 Jump = 7 CT 4 Jump = 6 CT 5 Jump = 5 CT 6 Jump = 4 CT 7 Jump = 3 CT (the cap)
- A LOT of the maps have been rebalanced, from simple unit placement changes to major edits to the map itself. For a full list of map changes, visit the following link: http://ffhacktics.com/smf/index.php?topic=11367.msg216247#msg216247.
- There are two new statuses: MP Poison and MP Regen. These are their "WIP" names, and will most-likely be changed in the future.
- Fixed many FFTPatcher errors
- Description text has been changed for almost everything in-game
~~~JOBS~~~
GEOMANCER - Females get 135 base HP, 61 base MP, 10 base MA and 8 base PA - Jump gets lowered to 3 (it's 4, unlike the master guide says) - Males get 144 base HP, 57 base MP, 8 base MA and 10 base PA
LANCER - Gain access to robes - Speed gets raised to 9
PALADIN - 5% base C-Ev - Gain access to flails, but lose access to katana
PRIEST - 4 base Move
SAMURAI - Gain access to longbows
SCHOLAR - Females get 11 base MA and 77 base MP - Lose access to books, clothes, and knives (master guide says otherwise), but gain access to armor - Males get 9 base MA and 72 base MP
SQUIRE - Gain access to axes and poles, but lose access to books and flails
SUMMONER - General consensus is that this job is fine
THIEF - Females get 125 base HP - Gain access to crossbows, but lose access to swords - Males get 134 base HP
TIME MAGE - Gain access to shields
WIZARD - Gain access to knives
~~~SKILLSETS~~~
BASIC SKILL - Caution: Grants its user the ability to evade whilst charging/performing, but loses its ability to add Defend, 200 JP, moves to Summon Magic - Equip Clothes --> "Luck UP": Increases a proc's base chance by 50% (example: 20% chance going to 30%), 300 JP - Heal: Gains Berserk removal, but loses Silence removal - Throw Stone: Becomes unavoidable, 100 JP - Ultima: Gains smart-targeting - Yell: Gains MP Regen, 10 MP
BLACK MAGIC - Death: Becomes non-elemental (still absorbable by undead units) - Fire: Loses its proc - Flare: Counter Flood no longer triggers, no longer reflectable, moves to Lore - Frog: Pierces Reflect - Poison: Smart-targeting ~ NEW --> "Dark Holy": 6 range, 0 AoE, 5 CT, 30 MP, dark elemental, Dmg_UnFury(MA*16), M-Evadable, yes Reflect, CM, CF, 400 JP
CHIVALRY - Counter: 200 JP, moves to Ninjutsu - Grand Cross: 12 MP and 2 vertical range - Reraise: Follows its target ~ NEW --> "Lay on Hands": 2 range, 0 AoE, 2 vertical, 3 CT, 16 MP, Heal_(50%) Hit_UnFury(PA+80)%, Cancel: Dead, 250 JP
DANCE - Brave Up: Triggers like Faith Up does - Disillusion/Polka Polka: Merge, 50% chance to remove 1 MA or 1 PA (if not possible, increase their accuracy to 50%) - Nameless Dance: Loses its chance to apply Silence, but gains a chance to apply Don't Move instead - Slow Dance: Remove from the game
DRAW OUT - Bizen Boat: (MA*8) HP damage instead of MP damage, holy elemental - Heaven's Cloud: (PA*7) HP damage, and loses its Slow proc - Koutetsu: Lower vertical by 1 - Masamune: 300 JP - Meatbone Slash: 100 JP - Two Hands: 400 JP ~ NEW --> "Desperation" (support): Deal double damage with "Attack" while in Critical, 150 JP
ELEMENTAL Some maps offer more terrain type diversity, which allows for more Elemental skill types to be used - Blizzard: Only procs Darkness - Counter Flood: 300 JP - Lava Ball: Inflicts Berserk instead of Dead - Non-elemental skills become ((PA+4)/2*MA) - Sand Storm: Becomes non-elemental; inflicts Darkness instead of Stop
ITEM - Echo Grass: Loses its Silence removal - Hi-Potion: 150 JP - Maintenance: Becomes a Movement skill instead, 200 JP - X-Potion: 200 JP
JUMP Skills use Jump instead of Speed for determining when they activate (consequently, Lancer base Speed will be increased to 9, and base Jump lowered to 4) - Ignore Height: 100 JP, moves to Snipe - Level Jump 2: 0 JP - Level Jump 3: 100 JP - Level Jump 4: 200 JP - Level Jump 5: 350 JP - Vertical Jump 2: 0 JP - Vertical Jump 3: 50 JP - Vertical Jump 4: 100 JP - Vertical Jump 5: 150 JP - Vertical Jump 6: 200 JP - Vertical Jump 7: 250 JP - Vertical Jump 8 --> "Vertical Ignore": 255 vertical range, 350 JP
LORE - Bio: Has a 20% chance to proc MP Poison instead of HP Poison - Bio 2: Procs Oil instead of Frog, 150 JP - Bio 3: 300 JP - Damage Split: Moves to Chivalry - Earth Dragon/Maelstrom/Rime Bolt/Shadow Shade/Thunder Flare: 20 MP - Equip Magegear: Gains robes - Tornado: 4 range, 2 vertical, F_(MA*7) HP damage - Quake: 2 vertical, 3 CT, F_(MA*8) HP damage ~ NEW --> "Melt": 3 range, 3 AoE, 3 vertical (linear like Earth Slash), 0 CT, 12 MP, Deals F_(MA*8) MP damage, M-Evadable, no Reflect, CM, CF, 150 JP
NINJUTSU - Kagesougi: Doesn't have a chance to proc Silence anymore - Overwhelm: Moved to Jump - Shuriken: 5 vertical, (Speed*8) HP damage (strikes once), 25% chance to proc HP Poison, can't phase through walls, affected by Attack UP, but not Fury - Tsumazuku: 5 MP cost and removes Haste and HP Regen, but no longer Reraise ~ NEW --> "Misogi": Affects the user only, removes Darkness, Don't Move, HP Poison, Slow, 0 CT, 0 MP, 100 JP
SING - Brave Up: Triggers like Faith Up does - Cheer Song: Remove from the game - Life Song: (MA+15) HP healing, and a 20% chance to proc HP Regen and MP Regen - Nameless Song: 60% accuracy
SNIPE - Hawk's Eye: Evadable, now affected by Darkness, and only procs HP Poison - Jump +1: 50 JP (due to Speed being changed to Jump in the Jump skill formula), moves to Basic Skill - Jump +2: Moved to Jump, 200 JP (due to Speed being changed to Jump in the Jump skill formula) - Leg Aim: Afflicts Don't Move or Stop, (Speed+45)% accuracy, 150 JP - Weapon Break: Removed from the game
STEAL - Bad Luck --> "Roulette": 3 range, 0 AoE, 3 vertical, 2 CT, 12 MP, enemy-only, randomly adds one of the following: Dead, Frog, Haste, Petrify or Reraise, 200 JP - Equip Light Blade --> "Equip Light Gear": Allows its user to equip clothes, hats, knives, ninja swords, and swords, 200 JP - Quickening: Adds self-Haste instead of +1 Speed, 5 MP cost, 100 JP - Steal Accessory: Evadable - Steal Heart: (MA+40)% accuracy ~ NEW --> "Gil Toss": (Rdm(2-5)*(Speed+15)), 3 range, 0 AoE, 3 vertical, 0 CT, 0 MP, evadable, C, CF, 200 JP, affected by Attack UP, but not Fury ~ NEW --> "Steal Weapon": 1 range, 0 AoE, 2 vertical, (Speed+40)% accuracy, evadable, C, 300 JP
SUMMON MAGIC - Bahamut: 6 CT - Carbunkle: 0 MP cost - Fairy: F_(MA+90)% accuracy and 150 JP - Half of MP --> "1/3 of MP": Reduces the MP cost of skills by 66%, 200 JP - MP Restore: 200 JP, and moves to Black Magic - Salamander: 1 AoE, non-elemental, F_(MA*9) HP damage, 20% chance to proc Berserk (instead of Oil) - Shiva/Ramuh/Ifrit: F_(MA*7) HP damage, 150 JP - Silf: F_(MA*7) HP damage, 250 JP - Zodiac: F_(MA*10) HP damage, 20% chance to proc MP Poison ~ NEW --> "MP Switch" (reaction): HP damage affects MP first, with the remainder then affecting HP, 350 JP
TALK SKILL - Mimic Daravon: Vertical range lowered to 1 - Monster Talk: removed from the game (until monsters are actually introduced...) - Refute: Removes MP Poison, MP Regen and ignores Finger Guard ~ NEW --> "Warn": 3 range, 0 AoE, 3 vertical, 0 MP, 0 CT, (MA+75)% chance to add Reflect, ignores Finger Guard, 200 JP
TIME MAGIC - Chrono Trigger --> "Piety": Adds Faith to the user when attacked, 200 JP, triggers like Auto Potion, moved to White Magic - Demi 2: Becomes non-elemental - Haste/Slow: F_(MA+80)% accuracy - Haste 2/Slow 2: F_(MA+90)% accuracy - Stop: F_(MA+60)% accuracy
WHITE MAGIC - Cure 4: 2 CT and F_(MA*15) HP healing - Dia: 6 range - Esuna: Loses its Silence removal, but gains MP Poison removal - Protect/Shell: Adopted Protect 2's/Shell 2's stats - Protect 2/Shell 2: Removed from the game - Regen: 0 CT - Regenerator: Applies HP Regen and MP Regen, 250 JP, moved to Time Magic
AXES - Battle Axe --> "Tomahawk": 9 WP, 10% W-Ev, 3 range, yes Two Hands, no Two Swords - Giant Axe: 12 WP, 20% W-Ev - Slasher --> "Gambler's Axe": 10 WP, 30% W-Ev, 1 range, 50% chance to proc the new skill "Gil Toss", yes Two Hands, no Two Swords
BAGS - P Bag: Gains HP Poison immunity
BOOKS Book damage formula becomes MA*WP - Madlemgen: 11 WP, 15% W-Ev - Monster Dict: 13 WP, 15% W-Ev, 20% chance to lower MA and PA by 1 - Necronomicon: 11 WP, 15% W-Ev - Papyrus Plate: 9 WP, 15% W-Ev, 50% chance to proc Lich (instead of Flare)
CLOTHS - Cashmere: Loses initial Shell, but gains a 25% chance to lower MA and PA by 1 - Persia: 10 WP, gains initial Shell - Ryozan Silk: 14 WP
CROSSBOWS - Bow Gun: 10 WP, 20% W-Ev, no longer procs Armor Break - Hunter Bow --> "Provoke Bow": 10 WP, 0% W-Ev, 4 range, 20% chance to proc Berserk, no Two Hands, no Two Swords - Night Killer: It's 9 WP, unlike what the master guide says; raise to 12 WP - Poison Bow --> "Athiest Bow": 10 WP, 0% W-Ev, 4 range, 33% chance to proc Innocent, no Two Hands, no Two Swords - Silencer --> "Crude Bow": 10 WP, 0% W-Ev, 4 range, 20% chance to proc Oil, no Two Hands, no Two Swords ~ NEW --> "Atma Bow": 8 WP, 0% W-Ev, 4 range, 33% cast: Dmg_(CasMaxMP), no Two Hands, no Two Swords
FLAILS - All flails gain +1 WP
GUNS - Blast Gun/Blaze Gun/Glacier Gun: 5 range - Mythril Gun --> "Healing Gun": 10 WP, 0% W-Ev, 4 range, heals instead of dealing damage, no Two Hands, no Two Swords - Stone Gun: Loses initial Petrify
HARPS - General consensus is that this weapon category is fine
KATANA - Asura Knife: 14 WP, absorbs fire instead of strengthening, forced two-hands - Bizen Boat: 10 WP, +2 PA instead of procing Silence - Chirijiraden: 16 WP, +1 move instead of +1 Speed, forced two-hands - Heaven's Cloud: 14 WP, forced-two hands - Kikuichimonji: 16 WP, no longer procs Quake, forced two-hands - Masamune: 9 WP, -1 Speed instead of -2 Speed, and gains Slow immunity - Muramasa: 10 WP, loses its +1 MA bonus, but gains 20% chance to proc Decapitate (100% chance to deal 85% of the target's HP as damage) instead of its current proc, forced two-hands
KNIGHT SWORDS - General consensus is that this weapon category is fine
KNIVES - Orichalcum: 11 WP, gains Two Hands access, but loses two swords access (master guide is incorrect) - Mage Masher: Holy elemental, deals MP damage instead, and gains Two Hands access ~ NEW --> "Gladius": 8 WP, 15% W-Ev, 1 range, +1 Move, 33% chance to proc Slow, no Two Hands, yes Two Swords ~ NEW --> "Toy Knife" 0 WP, 0% W-Ev, 1 range, +1 Move, 100% cancel Faith and Innocent, yes Two Hands, yes Two Swords
LONGBOWS - Atheist Bow --> "Poison Bow": 13 WP, 10% W-Ev, 5 range, 50% chance to proc MP Poison, forced two-hands - Ice Bow: Loses its +1 Speed bonus - Lightning Bow: Loses its +2 MA bonus - Long Bow: +2 Jump instead of +1 Move - Ultimus Bow: It's 15 WP, unlike what the master guide says, leave at 15 WP - Windslash Bow: 11 WP ~ NEW --> "Rain Bow": 12 WP, 10% W-Ev, 6 range, water elemental, 33% chance to proc Suiton, forced two-hands
NINJA SWORDS - Hidden Knife: Loses its Two Swords access - Ninja Edge: 15% W-Ev - Short Edge: 10 WP and 50% proc chance - Spell Edge: 10 WP
POLES - Iron Fan: 13 WP, 30% W-Ev - Whale Whisker: 25% chance to proc Undead
RODS - Dragon Rod --> "Meteor Rod": 8 WP, 10% P-Ev, 1 range, 25% chance to proc Meteor (functions just like Bahamut), yes Two hands, yes Two Swords - Flame/Ice/Thunder Rod: +2 WP, chance to proc respective nether spells instead - Wizard Rod --> "Battle Rod": 12 WP, 20% W-Ev, 1 range, Don't Move immunity, yes Two Hands, yes Two Swords
SPEARS - Holy Lance: Loses its proc - Javelin: 8 WP, 4 range, loses its +2 Speed, but gains a 33% chance to proc Don't Move, loses Two Hands access - Mythril Spear --> "Demon Spear": 9 WP, 10% W-Ev, 2 range, dark elemental, 50% chance to proc Life Drain, yes Two Hands, no Two Swords - Obelisk: +1 Jump (due to Speed being changed to Jump in the Jump skill formula) - Partisan --> "Heavy Spear": 10 WP, 10% W-Ev, 2 range, 20% chance to proc Shellbust Stab (100% chance to break body armour and deal weapon damage, but deals no damage once body armour is broken, 100% hit chance), no Two Hands, no Two Swords - Spear --> "Ethereal Spear": 11 WP, 10% W-Ev, 2 range, deals MP damage instead of HP damage, yes Two Hands, no Two Swords ~ NEW --> "Vaulting Lance": 9 WP, 20% W-Ev, 2 range, +2 Jump, yes Two Hands, no Two Swords
STAVES - Gold Staff: 10 WP, 10% W-Ev, cancels MP Regen - Healing Staff: Loses strengthen holy and Two Swords access - Rainbow Staff: It's non-elemental, remains non-elemental (master guide error) - White Staff: 10 WP, 20% chance to proc Bizen Boat instead ~ NEW --> "Black Staff": 8 WP, 10% W-Ev, 1 range, dark elemental, 20% chance to proc Bio 3, yes Two Hands, yes Two Swords
SWORDS - Blood Sword: 9 WP and gains Two Swords access - Coral Sword: Absorbs water instead of strengthening Water - Ice Brand: 13 WP - Mystic Blade --> "Thunder Blade": 12 WP, 10% W-Ev, 1 range, lightning elemental, 33% chance to proc Bolt 1, no Two Swords, no Two hands - Phoenix Blade: 14 WP, 10% W-Ev, no Speed penalty - Platinum Sword: Gains Berserk immunity - Rune Blade: 8 WP, 0% W-Ev, loses its +2 MA, but gains always MP Regen and MP Poison immunity - Shieldrender: 9 WP with 33% proc chance - Tactician's Blade: 13 WP - Ultima Weapon: 50% proc chance
~~~PROTECTION~~~
SHIELDS - Aegis Shield: Loses its Silence immunity - Crystal Shield: 15% P-Ev, 10% M-Ev, initial Reflect instead of Oil immunity and all-element neutrality - Elemental shields lose their respective weaknesses - Genji Shield: Gains Death Sentence immunity - Kaiser Plate: 15% M-Ev - Mythril Shield --> "Dewdrop Shield": 10% P-Ev, 20% M-Ev, absorbs Water - Swift Plate: Known as "Zephyr Shield" in-game; changed name in FFTacText ~ NEW --> "Round Shield": 15% P-Ev, 20% M-Ev, absorbs Earth ~ NEW --> "Secular Shield": 10% P-Ev, 15% M-Ev, Faith and Innocent immunity ~ NEW --> "Wyvern Shield": 20% P-Ev, 10% M-Ev, absorbs wind
ARMOR - Crystal Armor: Loses its Faith and Innocent immunity, but gains Slow immunity - Diamond Armor: Loses its Darkness immunity - Gold Armor: Loses its Silence immunity, but gains Death Sentence and Oil immunity (due to old Oil+ being introduced) - Reflect Mail: 145 HP
HEADBANDS - Chakra Band: 35 HP, -1 Speed, and loses its Berserk immunity and "Petrify immunity" (master guide error), but gains Slow immunity - Choice Band: 70 HP, loses its initial Haste, but gains Berserk and Sleep immunity - Focus Band: 70 HP, 70 MP, +1 PA, and +1 MA
HELMETS - Cross Helmet: Gains MP Poison immunity - Crystal Helmet: Loses Don't Act immunity, but gains strengthen earth, holy and water - Diamond Helmet: Gains Don't Act immunity - Genji Helmet: 75 HP and +1 Speed, but loses its initial Berserk - Gold Helmet: Loses its Don't Move immunity, but gains Darkness immunity - Mythril Helmet: 120 HP, +1 Jump, but loses Innocent immunity and Slow immunity (due to Speed being changed to Jump in the Jump skill formula)
ROBES - Light Robe: Gains HP Poison immunity - Robe of Lords: Loses its Silence immunity
ACCESSORIES - 108 Gems: Gains HP Poison immunity and MP Poison immunity - Battle Boots --> "Combat Boots": 1 PA, 1 MA, 1 Move - Chantage: Loses Frog immunity and Sleep immunity, but gains Undead immunity, Stop immunity, and water absorb - Cursed Ring: Loses its null holy - Defense Ring: Loses its wind absorb and Silence immunity - Dracula Mantle: 10% P-Ev, 15% M-Ev, loses its Berserk immunity, but gains Oil and holy immunity - Feather Boots: Gains earth immunity (to negate earth weapons) and +1 Jump (due to Speed being changed to Jump in the Jump skill formula) - Jade Armlet: Loses its water absorb - Magic Ring: Loses its earth absorb and Silence immunity, but gains Charm and HP Poison immunity - Red Shoes --> "Hyper Wrist": 2 Speed, always: HP Poison, immune: HP Regen - Reflect Ring: Gains always Reflect - Rubber Shoes --> "Sandstorm Treks": +1 Move, absorbs wind, Sleep immunity - Small Mantle: 20% P-Ev, 15% M-Ev, loses its holy immunity, but gains Frog immunity - Vanish Mantle: 15% P-Ev, 20% M-Ev, loses its water immunity, but gains HP Poison immunity - Wizard Mantle: 15% P-Ev, 10% M-Ev, gains water immunity
~~~STATUSES~~~
- Oil: affected takes double elemental damage and wears off another one elemental attack - Berserk: now allows affected to evade - Silence: removed from the game - Sleep: CT lowered from 60 to 40 - Protect: CT lowered from 96 to 64 - Shell: CT lowered from 96 to 64 - Innocent: CT lowered from 64 to 48 ~ NEW --> "MP Poison": Takes 1/8 MP damage; wears off on death ~ NEW --> "MP Regen": Recovers 1/8 MP; wears off on death
Title: Re: OLD 1.4 Changelog (for archive purposes)
Post by: Kurosabes on May 14, 2019, 01:53:53 pm
Patch 1.42c (https://fftarena.fandom.com/wiki/Patch_142c) (links to Arena Wiki)
Patch 1.42a (https://fftarena.fandom.com/wiki/Patch_142a) (links to Arena Wiki)