Modding => PSX FFT Hacking => Topic started by: Rfh on July 26, 2012, 04:19:45 pm
Title: Rfh ASM hacks...
Post by: Rfh on July 26, 2012, 04:19:45 pm
I cannot say that I know much about ASM hacking, but thanks to the help of FFH, specially Choto, Pride and Glain specially in the thread of ''Is possible to do this?'' now I have done and I post here maybe usefull for anyone ASM hacks...
-Multiple Formula Edit -Shop Availabity is based on your the Ramza level in the party and the level for unlock each item is the value put in ''Enemy level'' -Multi-hit Formulas always hit (1+#)
Visit my guide http://ffhacktics.com/smf/index.php?topic=8841.0 (http://ffhacktics.com/smf/index.php?topic=8841.0) for see these ASM hacks
Two Swords depend of the flag under hit allies instead of Weapon Range
<Patch name="Two Swords depend of the flag under hit allies instead of Weapon Range"> <Description>If you check this flag and you have Two Swords as a support yhe ability hit twice.</Description> <Location file="BATTLE_BIN" offset="1165C0"> 04 </Location> </Patch>
Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%
<Patch name=" Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%"> <Description> Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%</Description> <Location file="BATTLE_BIN" offset="011DA9C"> 82 </Location> <Location file="BATTLE_BIN" offset="011DAB8"> 42 </Location> <Location file="BATTLE_BIN" offset="011DAD8"> 82 </Location> <Location file="BATTLE_BIN" offset="011DAF0"> 42 </Location> </Patch>
Good/Bad compat is +/- 6.25% and Best/Worst compat is +/- 12.5%
<Patch name=" Good/Bad compat is +/- 6.25% and Best/Worst compat is +/- 12.5%"> <Description> Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%</Description> <Location file="BATTLE_BIN" offset="011DA9C"> C2 </Location> <Location file="BATTLE_BIN" offset="011DAB8"> 82 </Location> <Location file="BATTLE_BIN" offset="011DAD8"> C2 </Location> <Location file="BATTLE_BIN" offset="011DAF0"> 82 </Location> </Patch>
Two Swords depend of the flag under hit allies instead of Weapon Range
<Patch name="Two Swords depend of the flag under hit allies instead of Weapon Range"> <Description>If you check this flag and you have Two Swords as a support yhe ability hit twice.</Description> <Location file="BATTLE_BIN" offset="1165C0"> 04 </Location> </Patch>
XX status use Wall CT
- This is light modification of the hack that I more want and the more hard to do of all of my hacks
<Patch name="XX status use Wall CT"> <Description>Wall CT is always 0. The CT of the new status is adjustable in Wall CT in FFTPatcher
If you check in FFTPatcher the flag under Hit Allies the damage of the ability is halved, and if you check Math Skill, it is doubled
<Patch name="If you check in FFTPatcher the flag under Hit Allies the damage of the ability is halved, and if you check Math Skill, it is doubled"> <Description> Requires Defense and Magic Defense % By Job Hack. Only works with XA*YA Formulas. </Description> <Location file="BATTLE_BIN" offset="f75cc"> 18006200 12100000 1980033C F4386390 00000000 20006330 02006010 00000000 43100200 1980033C F5386390 00000000 40006330 02006010 00000000 40100200 F1760508 00000000 </Location> <Location file="BATTLE_BIN" offset="f6bbc"> 73790508 00000000 </Location> </Patch>
Formula 09 and 10 (Demi and Drain) don't work on immortal units
Probabily I will extend this hack to more formulas
<Patch name="Formula 09 and 10 (Demi and Drain) don't work on immortal units"> <Description>Formula 09 and 10 (Demi and Drain) don't work on immortal units</Description> <Location file="BATTLE_BIN" offset="121E1C"> D9780508 </Location> <Location file="BATTLE_BIN" offset="F7364"> 1980023C 982D428C 00000000 05004290 00000000 04004230 05004010 00000000 C310060C 00000000 9A230608 00000000 8919060C 00000000 89230608 00000000 </Location> <Location file="BATTLE_BIN" offset="122104"> E9780508 </Location> <Location file="BATTLE_BIN" offset="F7364"> 1980023C 982D428C 00000000 05004290 00000000 04004230 05004010 00000000 C310060C 00000000 45240608 00000000 8919060C 00000000 43240608 00000000 </Location> </Patch>
All formulas that their accuaracy is Hit (MA+X)% become Hit (1+X)%
For anyone that hate that the % of hit raise with more level
<Patch name=" All formulas that their accuaracy is Hit (MA+X)% become Hit (1+X)%"> <Description>Affect formulas 0B,0D,0E,12,29,2A,4D,4F,50,51 and 58</Description> <Location file="BATTLE_BIN" offset="11ED90"> 21100000 </Location> <Location file="BATTLE_BIN" offset="11EDA0"> CE3822A4 </Location> <Location file="BATTLE_BIN" offset="11ED84"> 942D428C 1980033C </Location> </Patch>
Jump Formula gain physical evade and become Dmg_(PA * WP) Hit_(Y+1)%; if using Spear Dmg_ (PA * 2 * WP) Hit_(Y+1)%; if not use weapon Dmg_ (PA * 2) Hit_(Y+1)%
For anyone that want remplace Lancer by Dragoon with a complete skillset This formula is very similar that the FFTA2 Jump, but if you haven't Spear the damage is different
Formula 46 become FFTA Limit Glove Formula (If you have less than 10 HP the damage is 999, if not is 1)
I put that the damage 1 if you haven't got less that 10 HP because you want become an Blue Mage attack (because otherwise I could not learn except with Mana Shield)
<Patch name="Formula 46 become FFTA Limit Glove Formula"> <Description>If you have less than 10 HP the damage is 999, if not is 1</Description> <Location file="BATTLE_BIN" offset="123218"> F9780508 </Location> <Location file="BATTLE_BIN" offset="F73E4"> 1980023C 942D428C 00000000 1980033C 902D638C 00000000 28004494 00000000 0A00822C 03004014 00000000 E7030434 07790508 01000434 80000234 250062A0 040064A4 0800E003 00000000 </Location> </Patch>
Formula 18 become Dmg_((PA+Y)/2*PA) Caster Gil Lose_((PA+Y)/2*PA)
Do you want create a Gil Toss ability? This is the formula! The Gil lose isn't showed when you act, but is completaly tested that you Gil lose is equal at the damage done. You can see that you lose gil when you returned to the world map at the end of battle
Done! and new formula uptaded: Formula 18 become Dmg_((PA+Y)/2*PA) Caster Gil Lose_((PA+Y)/2*PA) (Perfect if you want create Gil Toss ability)
Indeed I'll be disconnected from the forum until 14 of August because I'll be in a camp in Switzerland :)
I will accept requests for formulas (I like create unusual formulas) when I finish the summer (I have not much time now, I have to recover geography, and I spend most of my free time being with my friends)
Title: Re: Rfh ASM hacks...
Post by: Eternal on August 01, 2012, 10:02:19 am
...I love you.
Title: Re: Rfh ASM hacks...
Post by: Timbo on August 01, 2012, 04:15:03 pm
Hell yeah for Gil Toss! How about Mug? Essentially, adding Steal Gil to a regular attack?
Title: Re: Rfh ASM hacks...
Post by: Xifanie on August 01, 2012, 04:34:48 pm
Quote from: Rfh on August 01, 2012, 09:20:43 am Done! and new formula uptaded: Formula 18 become Dmg_((PA+Y)/2*PA) Caster Gil Lose_((PA+Y)/2*PA) (Perfect if you want create Gil Toss ability)
Will the player lose his/her War Funds if the enemy uses that skill?
Title: Re: Rfh ASM hacks...
Post by: Rfh on August 01, 2012, 04:44:57 pm
I can do this, but I need remplace formula 5E [Triple Thunder, Triple Flame, Dark Whisper]
Edit: Nevermind about Barrage. I forgot that you can only animate an equipped weapon once.
Title: Re: Rfh ASM hacks...
Post by: LastingDawn on August 16, 2012, 04:15:59 pm
Eh? In Mercenaries, Lavian has a move called "Blade Flurry" which strikes anywhere from 2-5 times, and she uses her weapon in each of them so I can't see why Barrage would be so difficult, animation wise.
Title: Re: Rfh ASM hacks...
Post by: Timbo on August 16, 2012, 11:59:58 pm
Really? That's wonderful news. Well, then I'm withdrawing my withdrawl.
Title: Re: Rfh ASM hacks...
Post by: Vanya on August 18, 2012, 12:02:02 am
LD, what formula did you use for that because I've always gotten the animation glitch where the character attacks with their right hand on first hit and left hand on every other hit.
Title: Re: Rfh ASM hacks...
Post by: RavenOfRazgriz on August 18, 2012, 02:16:47 am
You get that because that's what it does. He may have not been paying attention or had them with Two Swords, maybe. :U
Alternatively, he had a self-procing skill where this wouldn't matter since each 'hit' is an entirely new skill cast.
Title: Re: Rfh ASM hacks...
Post by: Timbo on August 18, 2012, 04:50:25 am
That second one would totally work but it would take up two precious skill slots to do it.
Title: Re: Rfh ASM hacks...
Post by: Timbo on August 19, 2012, 12:20:39 pm
You snuck this past me. I somehow managed to overlook this post the other day. Thank you so much Rfh. I'm very excited to use Mug. As far as Barrage goes, I'm totally fine with it replacing formula 5E. Just don't waste your time on it if you can't make the weapon animate each time. I'm very happy as is.
Title: Re: Rfh ASM hacks...
Post by: LastingDawn on August 19, 2012, 11:01:25 pm
Alternatively, he had a self-procing skill where this wouldn't matter since each 'hit' is an entirely new skill cast.
Bahaha! Can't even remember my own abilities functions anymore. That's rich... Blade Flurry uses Performing. Not sure why I thought otherwise. You are correct then.
Title: Re: Rfh ASM hacks...
Post by: Timbo on August 20, 2012, 06:43:07 am
Hey Rfh will you create this formula?
PA(WP +Y)/X 100% cast spell as Status
With this we can create any number of attack + effect spells?
Title: Re: Rfh ASM hacks...
Post by: Rfh on August 20, 2012, 08:20:56 am
With this we can create any number of attack + effect spells?
Cast spell as Status...? I don't understand it... Could you explain me it better? (With an example)
Title: Re: Rfh ASM hacks...
Post by: LastingDawn on August 20, 2012, 02:19:54 pm
Formula 2 changes a weapon's innate formula to an add 25% Chance of Spell (using the status byte as its identifier.)
Title: Re: Rfh ASM hacks...
Post by: Rfh on March 28, 2013, 03:30:52 pm
Uptaded the principal thread with 2 new ASM hacks:
- "Concentrate divides /2 target evasion" - "If you check in FFTPatcher the flag under Hit Allies the damage of the ability is halved, and if you check Math Skill, it is doubled"
If anyone want that the second ASM hack works on another flag or it doesn't require ''Defense and Magic Defense % By Job Hack'' Tell me!