Final Fantasy Hacktics

General => The Lounge => Final Fantasy Tactics => Topic started by: nitwit on October 28, 2021, 08:13:20 pm

Title: How would you rate all the status effects?
Post by: nitwit on October 28, 2021, 08:13:20 pm
From 0 to 9, how would you rate these buffs and debuffs?

Debuffs
0: Not an issue
9: Critically serious

Buffs
0: Wasted turn.
9: Always useful.

Debuffs
Dead
Undead
Petrify
Invite
Darkness (Rate it twice: as vanilla, and if all classes had better C-Ev that worked partially on the back and sides)
Confusion
Silence
Blood Suck
Oil (Assume it actually worked, and made you weak to fire no matter what)
Berserk (Rate it twice: as vanilla, and if it allowed player control but blocked the use of silence-flagged skills)
Chicken
Frog
Poison
Slow
Stop
Charm
Sleep
Don't Move
Don't Act
Death Sentence (rate it twice: as vanilla, and if death immunity didn't prevent it and it didn't stack with undead)

Buffs
Defending
Float
Reraise
Transparent
Regen
Protect
Shell
Haste

Both
Faith
Innocent
Reflect
Title: Re: How would you rate all the status effects?
Post by: Orkney on October 29, 2021, 02:47:14 pm
Assuming they've a 100% hit. And i guess it's very subjective and bound to my way to play the game
Debuffs
 Dead 9
 Undead 1
 Petrify 9
 Invite 9
 Darkness 3 - 5
 Confusion 6
 Silence 3
 Blood Suck 0
 Oil 3
 Berserk 6 - 3
 Chicken 6
 Frog 6
 Poison 1
 Slow 5
 Stop 7
 Charm 7
 Sleep 7
 Don't Move 3
 Don't Act 6
 Death Sentence 3 - 3

Buffs
 Defending 0
 Float 0
 Reraise 6
 Transparent 5
 Regen 3
 Protect 7
 Shell 7
 Haste 7

Both
 Faith 4
 Innocent 4
 Reflect 1
Title: Re: How would you rate all the status effects?
Post by: nitwit on October 29, 2021, 05:18:34 pm
I thought blood suck would be rated worse, since it's harder to cure confusion + berserk, and it's contagious.

Why did you rate death sentence the same before and after it's fixed?
Title: Re: How would you rate all the status effects?
Post by: Orkney on October 30, 2021, 01:30:52 am
Hi,

You're probably right for bloodsuck (i don't use it at all, and i can remember only one combat where it was a problem)

For death sentence, it's because of the 3 turns delay. Since in vanilla you can kill anybody in 2 blows (if not one), i never use it.

Title: Re: How would you rate all the status effects?
Post by: RamzaSnake on June 24, 2023, 12:23:13 pm
As far as buffs are concerned, I think haste is the most important one.  I think transparency is a close second.
For example, the perfume septieme (haste, invisibility, and +1 MA) is probably the best accessory, even when considering the opportunity cost of running sage's ring on your casters.

consider this Rafa build:
(https://i.imgur.com/Lq2g06I.jpg)

Not only does she start off invisible, but she has vanish so if she's behind on CT, either ramza or luso can throw a rock at her to turn back invisible while charging an ability.

Reis has the same build as a summoner using faith rod.

The other example is Orlandu.
(https://i.imgur.com/HD7Pdw1.jpg)
when he uses jump, he doesn't decloak until after he strikes.  Also, being able to position yourself against an enemy caster to reflect a spell strategically off of the reflect mail is a pretty neat trick.  Plus look at his sprite.  Great for RP.