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Messages - fin7710

1
Works in Progress / Re: Souls of Destiny January 4 2016
January 17, 2016, 11:16:37 am
Is this new version backwards compatible?  I'd love to use my save data from the end of Chap.2.  It seems to work so far, but I'm only in the first battle of Chap. 3.
2
Works in Progress / Re: Souls of Destiny
September 13, 2015, 02:01:45 pm
Just played through the fist two chapters, this is great.  Just wondering if this is still being worked on.  I see this thread hasn't been updated in a couple months. 
3
Hey guys, I saw something posted in the Chapter 2 progress log about a re-release of Chapter 1 with more events/marks/battles that was waiting on some sprite and ASM work.  Are you still planning on releasing it?  I only ask because I'm about to play through Ch 1 again and I'd like to have the most up to date version, and I don't mind waiting a little longer if this re-release is close to done. 
Thanks.
4
Journey of the Five Ch.1 / Re: Bug Reports
April 10, 2013, 07:46:05 pm
Awesome.  Thanks for the quick turn around.
5
Journey of the Five Ch.1 / Re: Bug Reports
April 09, 2013, 10:21:06 pm
In the cutscene after the battle at Thieves Fort, the dialogue from the fight intro is repeated.  The game seems to continue on fine, but the scene makes no sense.   I'm using v1.3 and ePSXe.  Gonna try 1.4 and see if it fixes this.  Anyone else see this issue?  I can supply pictures if needed.

EDIT: No, using v1.4 didn't fix it.  I used a save state to load back to the battle though.  I'll try loading from my memory card tomorrow and see if that fixes it.
6
First off, great work.  I can't imagine the amount of time it took to create this.  This is really an original game built out of the components of the old game, not just a hacked up version of the original.  What really surprised me is the attention to detail.  All sprites run smoothly, there's no colors flashing when a sprite moves in a cut scene.  When characters sit up/down, there's no flashing, or missing animation.  Visiting the Bar/Shop/Soldier office even shows all 5 of your characters in the background, and it's well drawn too.  No sprite (at least that I've seen yet) has felt out of place or forced.  To everyone involved, excellent job.

Now for my questions.  This may be a little early to be asking this, but is there a job tree for this game?  I've reached 5 with my base class for each character, and no new jobs have opened up.  I've seen Knight/Ranger/Beastmaster/Wizard jobs on enemies, but are these ever available from the base class?  Do I need to switch to Chemist to unlock these?  Any chance we could see the job tree, or did you intentionally leave this off the forum? 

I've also noticed enemy levels scale to meet your character's.  Are the enemies scaling on the average level of my group, or on the highest level character in my group.  I had Snake a couple levels ahead of the rest of my team and the enemies seem to be scaling to his level.  I'd really like to know how this works internally. 
7
Interesting.  I had no idea Bard/Dancer were handled this way.  So, leaving Squire as a sort of "Commoner" base class, and excluding the Bard/Dancer classes all together that leaves 17 open job spots, if my math is correct.  Assuming you want as balanced a job tree as possible, that leaves you with a 9/8 job's per gender.  That's far less than you get with a shared job tree.  I seem to remember reading something recently about increasing the number of generic job slots.  Does this actually work?  I think FFT 1.3 added the Dark Knight and Onion Knight classes to the job tree, so I'm assuming this is possible.  Do you know if there's a limit to the number of jobs that can be added?  I may actually consider creating this if I could build two full, or close to full, job trees.
8
Just had this idea for a job chart that I thought would be pretty interesting. What about having 2 completely different male and female job sets?  I think this could be done fairly easily.  Basically, Squire would be the only shared class, then Bard/Dancer would have no prerequisites except the gender requirement.  With Bard/Dancer as the top branches of job tree, you could build down from there and have 2 independent job trees. 

I probably won't actually create this, but I thought I'd post it here and see if it sparked any ideas.  I think this would add an interesting element to the game.  Let me know what you think.