Dome, the items called *Stuff* could be changed to gems names...it would make more sense lol.
Unless that Stuff is form link...
Unless that Stuff is form link...
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: Dome on March 02, 2011, 03:54:01 pm
No love for my release? ç_ç
Quote from: Dome on February 27, 2011, 07:26:50 pm
Rad is a red mage, and Alicia and Lavian are Onion knights
Monsters? I've tried to rebalance them without making them useless or OP...
Quote from: Dome on February 25, 2011, 08:14:51 pm
Wait to try it before saying it sucks, trust me ;P
Remember: Stats alone don't make a unit
Quote from: Dome on February 25, 2011, 01:10:49 pm
Ok, thanks a lot EpicSolid snake for the input
Edited the first post
Any feedback/suggestion?
Quote from: Dome on February 24, 2011, 11:45:50 am
Monsters will have fixed growths in 1.4 (8 Hp/10 Mp /100 Speed/30 Pa/30 Ma) (Also, remember that every monster of the same family will have the same stats, only the skills are different)
I need a lot of help with those xD
Just remember, 10/10 Hp will give 999 Hp to the monster at level 99
If you need any info about monsters, just ask
Quote from: Eternal248 on February 24, 2011, 06:06:14 am
Spin Fist and Wave Fist being Wind elemental strikes me as being a buff, actually, since Wind can be boosted, and I don't recall many items that reduce/nullify/absorb Wind damage.
Quote from: Dome on February 24, 2011, 04:36:10 am
Ok, changelog so far, or stuff I'm working on for the next release:
1) Boco already IS a special character
2) Rad will be a red mage
3) Alicia and Lavian will be specials, but I don't know what class (I was thinking the Onion Knight class?)
4) Bard and dancer will be fused into a single class, which will require "5 mediator" and "2 samurai" to be unlocked: It will have both the abilities of the Bard and the Dancer, but the range will be nerfed to 5 panels around the caster and 5 vertical range (Performer will be the name?)
5) Fixed all bugs listed so far
6) Guns reworked a bit
7) Frog and Poison moved to the Oracle class
8) Almost every caster got a 0 CT spell
(Priest: 30 MP range 4 single panel instant heals 33% of Hp, costs 30 Mp - 500 Jp)
(Black Mage: Flare got reworked. Now it costs 700 Jp - Range 4 single panel costs 40 Mp Y = 20, same black magic formula)
(Time mage: Got a custom spell named freeze, 500 Jp to learn, Range 4 50 Mp one panel, inflicts don't move and slow on the target, same Hit% of stop)
(Oracle got a reworked posion spell: It works the same as 1.3, but it's instant, costs 30 Mp and 500 jp to learn)
9) Tiers system and fixed growths (10/10/150/50/50) will be implemented
10) Lowered jp costs here and there, now EVERY class should be able to unlock at least 1 ability when it's unlocked
Think something is stupid/should be changed? Speak now xD
Quote from: The Damned on February 23, 2011, 01:04:00 pm
20 CT? ...Are you serious? Even Meteor doesn't charge for that long. Congrats. Self-Destruct goes from potentially overpowered and braindead to completely worthless and taking up space. (It forces you to give Bombs Non-Charge, otherwise Bombs suck completely then.)
Quote from: Dome on February 23, 2011, 04:41:06 am
Monsters have already been changed:
Every monster of the same family has the same stat, and the abilities have been modified to make them useful
Every monster tier is worth using, and not outclassed
Btw, I'm still balancing the stats of the monsters, so I suggest to wait before you record a monster-only challenge
Quote from: Dome on February 23, 2011, 04:42:25 am
Guys, what do you think about the idea of turning Rad, Alicia and Lavian into special characters?
Quote from: The Damned on February 23, 2011, 01:33:48 am
No, you can't have Self-Destruct on a Blue Mage in FFT unless you make revival EXTREMELY hard in your patch. And I'm saying this as someone who gave my Blue Mages (a nerfed) Bad Breath when people tend to think that's overpowered.
It's way too easy to abuse Self-Destruct, especially on a human and with Phoenix Downs still around.
Quote from: RavenOfRazgriz on February 22, 2011, 08:59:41 pm
No one said the skillset wouldn't be useful. The argument is that it's redundant. There's a big difference there. Again, see something as simple as a Geomancer with either White or Time Magic. That's 99% a Red Mage right there, Geomancy playing the role of low level Black Magic, the secondary covering the support aspect of things, and the class' equipment and multipliers covering the mixed warrior base. The entire argument is that Red Mage is a redundant class under your current schema and FFT's design makes such versatility within a single set completely unnecessary.
Quote from: The Damned on February 21, 2011, 08:29:52 pm
If any class is broken, it's still Monk.
Quote from: Dome on February 21, 2011, 05:24:33 pm
Sorry, 4 as speed of the time mage was a typo, thanks for pointing it
Fixed
Quote from: Dome on February 21, 2011, 05:59:08 pm
Which class is broken in your opinion?
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