Old School's Blue Mage Schooling
There are several posts expressing interest in the Blue Mage. Some ask for help, others... help, I guess... this one is for collaboration, as there are some things I've figured out, and others I haven't (and likely never will).
First and foremost, what is a Blue Mage?
While the Blue Mage has seen several iterations, two things have remained consistent... monster magic and versatility, albeit after a lot of completionism and vulgarity. A great number of resources can be found at https://finalfantasy.fandom.com/wiki/Blue_Mage. The oldest, and arguably most badass, Blue Mage was made available in FFV, and gained a wide array of magics, including Aqua Breath, Aero 1-3 (also sometimes categorized as White Magic), Parasite, Exploder, ????, White Wind, and many others. This gave the Blue Mage some of the most powerful non-elemental spells, and access to efficient, potent buffs and curatives. They also are able to hold their own with physical prowess, so like a Red Mage, but better.
I wanted to show my appreciation to Kagebunji & Mando as early in the post as possible, so it's worth noting that a Blue Mage sprite exists (http://ffhacktics.com/sprites.php?search=blue+mage) and, in addition to my son who loves Blue Mages, served as inspiration. Thanks, Kagebunji, Mando, and Nightmare Child!
What do they wear?
Blue Mages, in their earliest incarnation, used Knives, Swords, and Rods, and wore Shields, Hats, Robes, and Clothes. FFT and FFV maintain a pretty strong 1:1 in gear, save bells, boomerangs, and maybe one other. Later Blue Mages were limited to sabers, drastically reducing coolness.
Does FFT support Blue Mage Mechanics?
Yes, "Learn on hit".
In FF6, Strago started with Aqua Rake (Breath), Revenge, and Stone. To start with spells in FFT:
- Set JP cost to 0
- Uncheck "Learn with JP (Player)"
- Check "Learn on Hit"
For the spells you want to have your Blue Mage learn through combat:
- Set JP cost to 9999 (or possibly any non-zero value)
- Uncheck "Learn with JP (Player)"
- Check "Learn on Hit"
The rate is up to the modder. You may want more powerful skills to be lower %, missables to be 100%, or both.
What Blue Magics already exist?
Luckily, Mr. School has provided a table with a ton of Blue Magic/Lores/Enemy Skills to cross reference. Some spells exist only in name, while others are ready to go out of the box.
FF5, 6, and 7 Blue Magics/Enemy Skills to get your brain going
Magic | Appears In | Description | FFT Counterpart |
Doom | FF5, FF6, FF7 | Kills after 30 count | Death Sentence |
Roulette | FF5, FF6, FF7 | Death to random enemy/ally | N/A |
Aqua Breath | FF5, FF6, FF7 | Originally non-elemental damage, but later became water-elemental for obvious reasons. | N/A |
Level 2 Old | FF5 | ||
Level 3 Confuse | FF6 | ||
Level 3 Flare | FF5 | ||
Level 4 Flare | FF6 | ||
Level 4 Graviga | FF5 | ||
Level 4 Suicide | FF7 | Critical and Mini | |
Level 5 Death | FF5, FF6 | ||
Level ? Holy | FF6 | Cast Holy on all enemies at a level divisible by ones digit of gil (0 & 1 hit all) | |
Frog Song | FF5, FF7 | FF5: Inflicts Toad on one target FF7: Also inflicts Sleep. | Black Magic Toad |
Lilliputian Lyric | FF5 | Inflicts Mini on one target | N/A |
Flash | FF5 | Blind on all enemies | |
Time Slip | FF5 | Old and Sleep on one target | N/A |
Moon Flute | FF5 | Inflicts Berserk on all allies | |
Death Claw | FF5 | Critical and Paralyze to one target | |
Aero | FF5 | Wind elemental magic | |
Aero 2 | FF5 | Wind elemental magic | |
Aero 3 | FF5 | Wind elemental magic | |
Flame Thrower | FF5, FF7 | Fire damage to one enemy | |
Goblin Punch | FF5, FF7 | Ignore weapon effect. Physical damage based on magical attack to one target. 8x damage on same level target. | |
Dark Spark | FF5 | Halves the target's current level. | |
Off-Guard | FF5 | Halves the target's Defense. | |
Transfusion* | FF5 | FF5: Sacrifices the caster and fully restores one target's HP and MP... FF6: and cures all status ailments. | None, formula hack below |
Mind Blast | FF5 | Deals non-elemental damage while inflicting Sap and Paralyze to one target. | |
Vampire | FF5 | Absorbs HP from target and restores caster's HP. | |
Magic Hammer | FF5, FF7 | FF5: Halves target's MP. FF7: Drains 100 MP from one target and transfers the MP to the caster. | |
Mighty Guard | FF5 | FF5: Protect, Shell, Float FF6: Protect, Shell FF7: Protect, Shell, Haste | |
Self-Destruct | FF5 | Current HP as damage to target, KOs caster | Self-Destruct |
FF5: ???? FF6: Revenge | FF5 | Deals Max HP - current HP damage. | Shock, Life Break |
1000 Needles | FF5, FF6 | Fixed Damage (1000) | |
White Wind | FF5, FF6, FF7 | FF5&6: Heal party for caster's current HP... FF7: and cure status ailments. | |
Missile | FF6 | Reduce target to 1/4 of its current HP. | |
Laser | FF7 | Reduce target to 1/2 of its current HP. | |
Reflect??? | FF6 | Inflicts Blind, Slow, and Silence on all enemies with Reflect status. | |
Step Mine | FF6 | ||
Force Field | FF6 | Constructs a magic barrier that negates damage of a random element. | |
Bad Breath | FF6 | Inflicts Blind, Poison, Imp, Confuse, Sleep, and Silence on one target. | |
Rippler | FF6 | Target and caster exchange all positive and negative statuses. | |
Stone | FF6 | Deals non-elemental damage and Confuse on one or more targets. | |
Quasar | FF6 | Deals non-elemental damage on all enemies. Ignores defense. | |
Grand Delta | FF6 | Deals non-elemental damage on all enemies. Ignores defense. | |
Angel Whisper | FF7 | Restores to target's maximum HP, and cures Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness to one target. | |
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Awesome, old school! I'm going to jump in and make one!
Whoah, slow down. First off, your enthusiasm is a little off-putting. Second, here are all the things that have driven me to a life of self-loathing, courtesy of the Blue Mage:
1. The animations are super weird, since humans aren't monsters
When I Mimic Titan a guy's face off, my guy does a weird sword dance. When I Exploder my best friend mid-battle, my guy does something that takes me back to middle school gym. There is allegedly a method to reassign animations or have 2 sets of animations.
2. Blue Magic costs MP!
...but monsters' skills don't. This creates a low degree of complexity but if you start to think "bro, I can't Osmose (FFV throwback, anyone?) a monster normally!" or "dude, Difference doesn't hurt monsters because no MP!" you start to get a feel for the unintended consequences of the re-balancing process.
Additionally, If a skill costs MP, the monsters will not use it if they lack the MP to do so (despite not requiring MP themselves to use them).
Don't care? Then on to...
3. MP wasn't the beginning!
Human/humanoids have very low stats. In contrast, their spells are very powerful. Monsters, on the otherhand, have very high stats and weak skills. If you are thinking weak human + weak skills = work, you nailed it. How much work though? If your second thought was to boost the stats of your Blue Mage, then you would deal tremendous damage with any other skill relying on the MA/PA stat. Additionally, like with MP consequences, reducing the MA/PA of your monsters drastically increases the effectiveness of PA/MA breaks. If your attack would have broken say... 6% of a monsters stat, maybe now you can break 18%. That means weaker monsters that are more susceptible to a slightly larger array of FFT skills totally undermining the game's mechanics!
In conclusion, to successfully implement the Blue Mage, you would need to
Rebalance all the stats of your monsters, accounting for MP consumption and MA/PA consequences
Get a nice list of versatile monster magics to fill your skill set (and make some of your own!)
Figure out how to
• do conditional animations
• animate them all as magics for player and monster, or
• give up and still feel good about your crappy Macarena looking deal you do before blowing away a foe
Come up with a cool name!
SPOILER: It's "Old School".
Resources:
Sprite Sheets
Spreadsheet for Rebalancing Assistance
This post has been made possible by the members of this site. Special thanks to:
Kagebunji
Mando
Nitwit
Heisho
Nyzer
Yamish
Kagebunji
Mando
Nitwit
Heisho
Nyzer
Yamish