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Beta files and Changes

Started by VincentCraven, November 04, 2007, 10:10:45 pm

VincentCraven

March 02, 2008, 11:35:12 am #40 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Have you used FFTPatcher to change the ENTDs? Check Battle 183. If you move your cursor over a box, after a second, a box will pop up telling you the default. Really I just wanted to jazz up the beginning, but I can understand why that's a problem.
I changed jobs and that has made all the difference.

Austin

March 02, 2008, 11:43:45 am #41 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Nope, I haven't messed with the ENTDs yet, i'll go ahead and change it. The main reason I would lose would be Agrias' sword being broken. After that it was just a pack of poorly coordinated knights vs. another knight with break skills, 3 archers and a chemist with a gun. You can almost see the outcome just by reading it. :|
  • Modding version: PSX

Austin

March 05, 2008, 08:36:25 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Austin
In the final battle Alma has the red mage sprite. I assume this is adjusted in the ENTD files and you just haven't gotten around to it yet, but I wanted to be sure.
  • Modding version: PSX

VincentCraven

March 06, 2008, 08:19:53 am #43 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Err...

I must have forgotten to change Alma's sprite for the end. I should be able to fix that problem.
I changed jobs and that has made all the difference.

Austin

March 06, 2008, 10:25:16 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Couple of problems with the Zirekile Falls battle. Agrias's sprite is messed up, I guess it's the same thing that affected the Thieves' Fort battle. After Gafgarion gets whooped and kneels down to give his lines his sprite disappears. Also is it possible for Rad's sprite to be changed on the formation screen yet? Not that the obese man doesn't have his charms, but couldn't you at least use a squire sprite or something? And on a final note, mounted units as enemies = awesome. You should definitely use it on some more fights if you can. :P
  • Modding version: PSX

VincentCraven

March 07, 2008, 09:38:23 am #45 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
yeah, if you deploy 3 units, there isn't a problem but if you deploy all 4...

And I dunno how to change the old man formation screen sprite, unfortunately :(
I changed jobs and that has made all the difference.

trickstardude7

March 08, 2008, 05:52:39 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
ooh i want to try this but i deleted my crappy emulator, whats a good one for  fft

Austin

March 08, 2008, 06:05:35 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Austin
  • Modding version: PSX

huthutchuck

March 09, 2008, 12:09:22 am #48 Last Edit: December 31, 1969, 07:00:00 pm by huthutchuck
Good emulator
.
I cant believe i just got my behind handed to me by a knight, some archers and a chemist.  I lost the very first battle.  Am I that rusty?  Those guys were a little too good.  They had access to hi-potions, not just the chemist.  My crew had no one who could use a potion.  Before I continue my crying I'll try again....but Rad looks great!!!!

VincentCraven

March 09, 2008, 09:14:37 am #49 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Okay, I think I un-ridiculousofied the first battle a bit. No more gun, and Ramza has access to Item.
I changed jobs and that has made all the difference.

trickstardude7

March 09, 2008, 09:49:49 am #50 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
Vincent, fantastic job this is AWESOME i'm interested to see what is "blitz sword"

VincentCraven

March 09, 2008, 10:52:02 am #51 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Oh. I didn't make a new animation, so you might be disappointed.

Thanks though.  It still needs a lot of work.
I changed jobs and that has made all the difference.

huthutchuck

March 09, 2008, 11:15:24 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by huthutchuck
I shook of my rust and was able to win the first battle.  It wasn't a cakewalk at all.  Rad is just a target.  Those archers were killing me.  I look forward to getting some archers of my own to play with.  I believe the Stasis Sword saved the day with some timely "Stop"s.  

I've played the second and third battles also.  The game is indeed challenging.  I like going into battles with the possibilities of both winning and losing.  I must commend everyone who put in effort into this project.  I have to admit, looking back from the forums on gamefaqs, I never thought we would get this far......Bravo

trickstardude7

March 11, 2008, 07:32:36 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
yay I am finally getting Custom firmware on my psp soon! do you know if i would just put the final fantasy tactics file on my psp it will play?? because there are 2 files after I insert all the sigma files one is a bin file I believe and the other is a .CUE I plan on going to 3.90m33 to play isos directly on my memory stick but.. I am still confused.. :roll:

Kourama

March 12, 2008, 08:28:16 am #54 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Basically to play FFT off of your PSP all you need to do is create/download and ISO of the game and then copy it to the appropriate folder. The PSX version takes a little more work though.

PSP Version

If you have the UMD download USB Special Storage System linked below:

http://rapidshare.com/files/22703347/USBSSS.rar

With this program you can rip any ISO straight from the UMD. All instructions should be in the readme file.

After that just take put the file into a folder and name it whatever you want (FFT, FFTactics, etc.) then create a folder in the root of your PSP called ISO's and put the folder you just named into that ISO folder.

By the way after you have the ISO ripped you can apply any changes with the FFT Patcher.


PSX Version

The PSX version is a bit more tricky. You first need to download the game or rip the game from your own copy of it using a program that creates ISO's. ISO producer works well link to it is below.

http://www.softpedia.com/get/CD-DVD-Too ... ucer.shtml

Once you have the ISO made you need another program to convert it into a format read by the PSP. For that you need to use Popstation Gui. The link is below.

http://endlessparadigm.com/forum/downlo ... oad&did=24

This program converts and compresses the ISO you made into an EBOOT file readable by the PSP. By the way with this file you can also customize EBOOT so that when you finally put the game on your PSP the pictures you see while selection it are whatever you customized them to be.

Anyway once you create your EBOOT, put the EBOOT in a new folder named whatever you want (i.e. FFT, FF Tactics, etc.). After that put your newly created folder in the GAME folder on your PSP.

So it would be your Root folder (i.e. Removable disk E: or F: ... or whichever one it is ---> PSP folder ---> GAME folder. Once you copy the folder with EBOOT there you can start playing the game.

Last note though, I'm not sure if you can use FFT Patcher to customize the PSX version after you change it into an EBOOT. I used to always customize the regular ISO first then change it. Once the new versions of FFT Patcher came out I didn't bother with the PSX version anymore and went straight the PSP version so if you find out the answer this please post it here.

Any directions you need for the programs should be in the readme files that come with each respective program.

trickstardude7

March 13, 2008, 06:38:36 am #55 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
wow :shock: thank ynu so much! hmm  im gonna try it!

xanien

March 20, 2008, 08:30:56 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by xanien
I'm really excited to try this...but I can't seem to get any of the links to work?

Austin

March 20, 2008, 08:47:44 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Did you click the link on the top of the first page? Do you have Winrar? Otherwise I don't know what the problem could be.
  • Modding version: PSX

xanien

March 20, 2008, 09:03:25 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by xanien
of course, now it works after I say something about it :p

sorry, and thanks austin.

Austin

March 20, 2008, 09:15:27 pm #59 Last Edit: December 31, 1969, 07:00:00 pm by Austin
no prob :P
  • Modding version: PSX