Hello rrs_kai! I've been a fan of FFTA Revisited for a while. I wanted to comment here earlier but I didn't want to necro-post since this thread was last active mid last year. Since you're back now I wanna take the opportunity to give my opinion
Compared to the other FFTA hacks I've seen here, Revisited is my favourite because you tried to keep your overhauls constrained to the basics and not change the original content or add too many new things into it. I'm okay with the stat rebalancing and skills reshuffling, but adding new skills or jobs is not what I'm looking for. I'm also intrigued with your races stat overhaul, it's now clearer to me what their strengths and weaknesses are and it provides a good base to start rebalancing stuff.
If you got time, can you explain a bit your design philosophies and objectives with this mod as per the latest version?
Now, on to my wishlist: I wonder if it's possible for you to create a version of this mod without the Mission Item Fix hardcoded into it? I loved the rest of the mod but I still want the quest item mechanics to be in the game, otherwise the mission system feels too lackluster and drains my interest in playing. I don't mind having to consult gamefaqs now and then to ensure I'm getting what I need, it gives me the oldschool vibes playing this way. I also like the item management aspect of it all and feeling a bit like walking on eggshells with it.
Specifically, I wish for a version without this part of the Item Fix:
All the other fixes and improvements I agree with. I also like the increased difficulty you did so far, and I hope the removal of the Item Fix will not affect the difficulty level too much.
So, would this be possible to detach that part of the code from the main mod? Can it be made modular and loaded separately, or is it integral to your overall design philosophy for this mod?
Last time I played around with your hack, I tweaked it a bit to my tastes. I hope you don't mind I include what I did down here so you can see what I'm looking for.
In any case, I very much appreciate and admire your efforts in making and updating this hack. Stay healthy and safe. Thank you for your time.
Compared to the other FFTA hacks I've seen here, Revisited is my favourite because you tried to keep your overhauls constrained to the basics and not change the original content or add too many new things into it. I'm okay with the stat rebalancing and skills reshuffling, but adding new skills or jobs is not what I'm looking for. I'm also intrigued with your races stat overhaul, it's now clearer to me what their strengths and weaknesses are and it provides a good base to start rebalancing stuff.
If you got time, can you explain a bit your design philosophies and objectives with this mod as per the latest version?
Now, on to my wishlist: I wonder if it's possible for you to create a version of this mod without the Mission Item Fix hardcoded into it? I loved the rest of the mod but I still want the quest item mechanics to be in the game, otherwise the mission system feels too lackluster and drains my interest in playing. I don't mind having to consult gamefaqs now and then to ensure I'm getting what I need, it gives me the oldschool vibes playing this way. I also like the item management aspect of it all and feeling a bit like walking on eggshells with it.
Specifically, I wish for a version without this part of the Item Fix:
QuoteFFTA : Mission Item Fix 1.0a
---Purpose---
-Removes most surplus quest items so as to allow 100% mission completion (300).
...
-Most every mission now gives two rewards (while you can't get 99, you do get a handful).
...
All the other fixes and improvements I agree with. I also like the increased difficulty you did so far, and I hope the removal of the Item Fix will not affect the difficulty level too much.
So, would this be possible to detach that part of the code from the main mod? Can it be made modular and loaded separately, or is it integral to your overall design philosophy for this mod?
Last time I played around with your hack, I tweaked it a bit to my tastes. I hope you don't mind I include what I did down here so you can see what I'm looking for.
QuoteFFTA Hacking to Suit My Own Tastes - A To-Do List (1st Jan 2020 update)
1. Patch Engine Hacks
2. Patch FFTA Revisited 1.0 onto FFTA (USA)
3. Patch Item Fix onto FFTA Revisited to reverse most of the included Item Fix changes
4. Go through the mission data using Nightmare modules to make sure the missions are back to original properly
5. Add back Goblin & Thundrake into certain random clans
6. Increase main missions AP rewards
7. Increase the power of potions (basic potion too weak right now)(still couldn't figure this out)
8. Include minor level and item unlock hacks from FFTA AIO app
9. Patch Stealable Shoes
10. Raise level cap
11. Patch Busy Loop Remover
12. Cheat Cinquedea in when starting a New Game (I'm going to grind them anyway so might as well use cheats and save time)
In any case, I very much appreciate and admire your efforts in making and updating this hack. Stay healthy and safe. Thank you for your time.