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Messages - Jon

1
Spriting / Re: Kagebunji's sprites- Moving on...
January 05, 2013, 02:03:25 pm
Looks very good, keep it up! Beatrix is one of the most under-rated FF characters, or she just gets ignored too much? Either way this sprite looks already just like her :mrgreen:
2
New Project Ideas / Re: Patch Ideas Proposal Thread
January 01, 2013, 04:16:48 am
This was just an idea, I just wanted to see if it was a good one or not. I'm working right now on my other project, not anything else. No new events, only FFTPatcher and TacText. What do you guys think of that idea though?
3
New Project Ideas / Re: Patch Ideas Proposal Thread
December 31, 2012, 11:20:10 am
I thought of an idea as well, but I'm not sure if you can have infinite "castle battles" (battle, save, formation screen, battle, save, etc etc):

Its like described above, no world map but just battle after battle. It would be all on "castle" and "dungeon"-like maps, you would play as some evil monster king and your mission would be to destroy heroes trying to enter your castle/dungeon. Each battle you would get different monsters to deploy, and would play more like a tower defense game actually. Ideas or comments? Would this be interesting?
4
I was reading through the logs, very nice work with this, however one thing, try not to change every ability due to "balance", every time you change stuff it gets further and further from vanilla, which is fine but I thought that was the point. I really like the idea of this mod though! Keep up the good work! :mrgreen:
5
Completed Mods / Re: War of the Gods v5.1
December 26, 2012, 09:47:18 am
Sorry for necroing but I just checked today and got like 400+ downloads! This made my day :mrgreen:

Would you guys like to see an update to this? I could definitely do that if any of you found anything that was messed up...
6
New Project Ideas / Re: Red Wings Project
December 25, 2012, 08:02:08 am
Merry Christmas everyone! :mrgreen:

In this holiday time I've been working on my mod. Recently I didn't have any time to work on anything/play video games because I've been working and earning money to survive lol.
I haven't done any event editing, but I was working in FFTPatcher and FFTacText. I'm trying to get rid of the broken abilities and change in general spells and items. I've been going through posts mainly from Raven and Philsov and got a few good ideas as well for better balance. Actually right now I'm pretty much focused on the Patcher stuff, so any ideas are welcome!

General
What I hope to achieve:
Some balance now so later when I make a serious mod I don't have to think too much. Get all the grind work outta the way ;)
My only solution is to cut out the filth, erhm I mean to get rid of broken shit. I'm trying to balance the game slightly but that certainly isn't my main concern, I'm trying to make an evented mod here, so don't expect a 1.3 clone or something, its still very vanillary...

Abilities have been renamed. Descriptions are more like in FFTA.
Items have been renamed and descriptions are similar to FFTA. I've created new hats/helmets/clothes/armor/robes/accessories, but weapons remain more or less the same.
Some weapons now have elemental attributes and/or status effects.
Mantles are gone. I never understood how someone dodges an attack when facing the wrong way. Made no sense, they're just broken.
All units have Weapon Guard/Parry innate (and Knight lost this).
Job levels and unlocks reflect War of the Lions.
Abilities' cost reflect War of the Lions.
Some job will replace Calculator, ideas are welcome.
Monsters (huge Work in Progress) will be...better...uhhhmmm yeah gimme time with them...
ENTD will be reshaped to my events obviously. Right now everything will remain vanilla for testing purposes. Maybe I'll release the updated vanilla patch thingie here as a separate mod for testing.
Poach items may change, I'm lazy right now and not changing them atm (WiP)

Abilities and Skillsets
I've pretty much renamed all the abilities as I saw fit to the newer names, Fire 2 -> Fira.
Since all job levels now reflect the War of the Lions ones, abilities cost more JP.
White Magic (WiP) is going to outshine Item once I'm done with it. Mainly the White Magic healing spells will be much quicker, more powerful and have nice AoE.
Black Magic (WiP) is going to be slightly nerfed. Magic spells will see in general a decrease in power, due to element stacking (Fire Rod+Fire+Magic AttackUp).
Summon magic (WiP) is going to be nerfed greatly. Summons will have higher charge times, MP cost will remain the same, the AoE will be smaller for the bigger ones like Bahamut, strength of the spells will be reduced on the powerful ones, and I will make Cyclops wind elemental, Zodiac holy elemental and Lich dark elemental (and yes this will serve a purpose I hope). Odin will have instant KO with Zantetsuken but extremely low hit %, and Bahamut will serve as the most powerful, non-elemental. You can never go wrong with Bahamut!
Obviously all the broken abilities are gone. You know them already.
Other abilities are all a work in progress at the moment.

Items
Too lazy to list the changes now. Weapons mostly weakened/elementalized/statusified, and brand new head gear, armor and accessories. Mantles are gone. Large work in progress.

Jobs
Jobs now cost WotL costs to unlock and also levels.
Calculator is gone.
Special jobs will be rebalanced to how I see fit.
The slowest a job will be is 100/100 in Patcher.
The fastest a job will be is like the vanilla Ninja/Mime possibly.
I'm thinking of cutting out some "broken" jobs altogether that wouldn't serve a purpose in my mod: Ninja, Bard, Dancer, Samurai, Geomancer, Mime and add new ones, maybe from other FF games. Hmm, maybe not Geomancer, they're kinda unique.
Orlandu gets bitch slapped. Reis will be more human than monster.

Monsters
Made ya look! Work in progress.
7
Spriting / Re: Jon's Sprites
December 21, 2012, 06:46:43 pm
Yeah, Smash's Dissidia version of Cecil is unbeatable. Maybe I should use that as a base...Sorry you guys didn't like it. I really like Smash's but what about the original from FF IV? Like this:
8
Spriting / Paladin Cecil?
December 17, 2012, 02:49:18 pm
Possible Paladin Cecil...maybe I should use Delita's hair...
9
You can also download GraphicsGale for free, good for spriting. Its not that hard, make sure the portrait only has 16 colors and you should be good from there. Do what Elric said, look for the tutorials on spriting.
10
You don't need to check "Target Enemies" if its healing and buffing, wtf that doesn't even make sense. Don't change abilities in this way unless you're making something new. It sounds to me like you just want to use preexisting abilities with better AoE and range, leave the abilities flagged as they are.

What you wanna do is if you want human enemies to have x skills in x skill set is to use the skill sets that have hard coded to have all the abilities unlocked. In FFTPatcher I'm pretty sure that if you use anything from 67 Fear and onwards it will be learned 100%. If you want you could just move those Zodiac beast moves from x skill set(since they have usually 2) to just one skill set and that will not only open up a skill set for 100% learnable abilities but also it should make it easier to rename and give a description to the skill set in FFTacText.
12
Help! / Re: Thoughts
December 16, 2012, 08:46:52 am
What are your thoughts on it? I mean its your mod, do whatever you want. I think it would unbalance the early game because it pretty much doubles attack strength, you could prolly ohko everything...
13
Its not been used too often, mainly for bosses and the like. In FF IX you can change an enemies weakness to a random one, and the same in FFTA. I like having weaknesses and resistances, especially if its a rock paper scissors system. A simple example (since I guess most of you played one at least) is Pokemon's system, especially early on. You get the choice of a fire elemental monster, water, and grass. If this could be incorporated somehow into FFT, it would make a pretty unique mod. For example, you could have weapons have x element but give the wielder x weakness and x resistance, so just like Pokemon or Fire Emblem in a sense, you could have Swords all be water elemental, weak to earth but resistant to fire. Spears could be earth, weak to fire, resistant to water, etc etc. Dunno if it'd work though since there are so many jobs and weapon differences, and I guess everyone would need forced Weapon and Magic Defense, otherwise the damages would soar way too high (or weaker weapons). I'll play around with this in Patcher and see...
14
New Project Ideas / Re: Red Wings Project
December 13, 2012, 02:17:50 pm
No problem, I like your idea but going back chapters prolly won't work with everyone since everyone's completed the game. That's kinda like what Mercenaries tried to do, show a different scenario at x point in the game. There's nothing wrong with that at all, but a sequel would probably suffer if you change whole chapters just to make a new after story. That's what I guess Lucas did with the prequels, let's make up stories to explain what happens next, went horribly, horribly wrong. I think it boils down to either:

Make a sequel where the game left off and work with what you got, like (the tricky part) what happens to Delita? Does Agrias try to go back to Ovelia? How and when does Olan write the Durai Papers and then get burned at the stake for it? What happens to the dozen x special characters? So on and so on, you know already, its a sequel. If this is the choice of the mod, then I think it wise to exclude Ramza and Alma since it clearly states in the ending video "they were never heard or seen of ever again".

OR

What you said
QuoteI think it would be a good idea to go back to the end of chapter 2 or 3.  Then you can make it so Agrias, Mustadio, etc, can't die and give them and Ramza more cut scenes together.  It would also give you the chance to develop the other Shrine Knights like Kletian and give some more dimensions than just another baddie.


Hey, maybe we can work together Deverca, I don't really have any ideas right now and wouldn't mind making either of these, plus I like that you wrote down some alternative story ideas. Could I maybe read some of that? I need to keep making events to get better anyways. Just PM me if you'd like that and maybe we can come up with a mod project. For now I'll just keep doing what I've been doing, figuring out what does what in EasyVent Editor...
15
I like Deverca's idea about a unit that can change elemental weaknesses, however it would probably be much easier to make it a single ability on any x unit (like Black Mage) to have some kind of skill called Elemental Shift like in other FF's, to add a slight bit of randomness. Is this even possible though? Sounds like some serious ASM work to make a elemental weakness shifting ability.
16
New Project Ideas / Re: hierophant's untitled project
November 18, 2012, 02:34:41 pm
If you're a novice programmer I'd suggest GameSalad personally, but Unity is good to learn the basics in. Good luck...
17
Archives / Re: Re: Final Fantasy The God's Tactics v1.2
November 04, 2012, 12:30:20 pm
I really like your idea with the Phoenix summon. Just one thing, why does it look like the Phoenix is standing and not flying? All summons appear above the battle field, maybe just change its legs? Also, how do you do that? Change summon monsters? I'd like to replace all the summons with more up to date graphics, I just haven't got a clue how to do that. Imagine using nice sprites like from here for summons :mrgreen:


Just imagine Shinryu doing Bahamut's Mega Flare or Rubicante doing Salamander's animations...
18
New Project Ideas / Re: Red Wings Project
November 04, 2012, 12:19:44 pm
Yep Deverca, I made all the events posted here except the ones that I just copy pasted from FFT itself. I've been thinking for a long time now about working on and creating a possible FFT sequel, but the main character most likely wouldn't be Ramza, maybe Cloud or Agrias or Beowulf, someone else for a change (haha although Cloud has his own game). That way I could stay in the familiar world of Ivalice. Right now eventing isn't the problem at all, just the story. I feel like that Ramza and Alma are gone forever at the end of FFT, but what happens further with Delita (he did survive Ovelia's knife stab I believe) and Olan and Balmafula, Ramza's former allies, etc. There is enough material there to make a dozen spin off sequels, but I don't know where to begin... :/
19
Looks very nice, I like it ^_^
20
Umm you forgot my Squall and Edge...(Squall sucks but at least add Edge please...you can delete this post then)