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91
FFTA/FFTA2 Hacking / FFTA Sprite Edits - by RRSKAI
Last post by rrs_kai - June 18, 2025, 05:33:38 pm
Made some sprite edits. Might be able to insert them one day.

Sprite extracted by Leonarth here:
check the attachment in this comment





92
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by TuecerPrime - June 18, 2025, 02:35:16 pm
Wonderful, thank you so much for helping me figure it out. Have a great day and thank you again for this excellent mod.
93
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - June 18, 2025, 10:50:05 am
Both have the exact same gameplay (and title screen), just with different sprites given to Algus. So that's up to you.

The current beta version also seems fairly stable. I haven't gotten any new bug reports after releasing 1.2.39. 1.2.34 was also a very stable version. So those are options as well.
94
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by lethal13 - June 18, 2025, 05:36:45 am
Quote from: Nyzer on June 17, 2025, 03:58:11 pmYeah, I forgot to change the title screen back when I made that version. At the time, I had plans to keep releasing some smaller updates here and there for the next few months, so a version 1.1.12 was going to come out a couple weeks later.

Unfortunately, that assumption was based off the idea that April-September are typically the lighter months at my job. I was anticipating a lot of free time to work on the mod. What happened was the exact opposite - work ramped up at that point and didn't really stop. I had also just started diving into big ASM hacks like Improved Level Scaling and Doublecast that really ate up the limited free time I had to work on the game.

I think I was a month and a half out from 1.1.11.401 when I realized that I wouldn't be able to work on the mod like I had been back in 2023 and even early 2024 anymore. I took that version and quickly undid all the .401 extras I could think of, then released 1.1.11 to replace the Algus Fools mod instead of 1.1.12 as I'd intended.

No worries, so which version should I go with?
95
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - June 18, 2025, 01:15:58 am
Duckstation's Widescreen Hack. It doesn't work.
96
Completed Mods / Re: WotL - Ramza has Blade of ...
Last post by SirAdder - June 18, 2025, 01:04:45 am
If you want a mod that has the vanilla PSP FFT feel while adding difficulty and additional stuff, this is the one. Some of Multiplayer stuff can be gotten through single player though you still need to use multiplayer to get ALL of the stuff which is not hard if you have two devices linked together.

In terms of difficulty, I do love how every battle has a mini boss even the ones that usually don't in the vanilla FFT. Grinding isn't a chore anymore due to innate JP Boost.
Lots of new abilities and features to overcome this difficult mod, nothing too crazy about the difficulty compared to the other mods I played with.

The hardest of the mod fights are more of a puzzle than a brute force fiasco. No major bugs or glitches when I played this. I would say this is the best PSP FFT Mod for me.

Also a couple questions for the mod creator, why was there an edit recently as of the timing of this post, did you add a new download or just editing some texts? Secondly, is this called the Unreal Mod or the Ramza has Blade of Ruin Mod, I get confused with this.
97
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by TuecerPrime - June 17, 2025, 11:27:03 pm
I have something of a weird bug. Not sure what is driving it, or if its even the mod's fault.

Playing on Steam Deck with Duckstation. Have played this mod previously and had zero problems. This is the first time I've returned to it since moving to a new Steam Deck, and whenever I load a battle on the old version I was using (not sure what number) or the current version (1.1.11), the characters are placed in WEIRD spots and even clip through the map at times.

This affects both a save file and a new game. Here is an example. Sorry for the crappy quality, wasn't able to figure out how to export a screenshot from steam natively. Any ideas what is going on? 20250617_232255.jpg
98
News / Re: FFT The Ivalice Chronicles...
Last post by SirAdder - June 17, 2025, 11:23:25 pm
So the definitive version of FFT is basically the PS1 FFT Remixed Mod or the more 'vanilla' PS1 FFT Lion War Mod.

For the PSP version, I personally like the Unreal mod. Doesn't change too much of the core gameplay compared to the others.
99
News / Re: FFT The Ivalice Chronicles...
Last post by zend - June 17, 2025, 09:33:31 pm
I think I will play the modded versions too. The remaster is just a reskin.
100
Help! / More questions
Last post by zend - June 17, 2025, 09:25:20 pm
1. If I set the multiplayer items as non rare will the enemies use them?
2. If I give some job to equip something example i give thief to equip crossbow, will the enemies use them too?
3. If I repatch the game, the save file will still compatible with previous patch?
4. I set some of the assassin abilities to be learnable with jp, will the assassins still learn it when I fight them?
5 Same thing but it's about lucavi skills. Is lucavi count as monster? So they will learn all abilities they have even they have jp cost?
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