My only gripe which I had in the vanilla ffta2 is the loot system but i guess nothing can be done yet..
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: bcrobert on March 09, 2015, 01:22:21 am
5-6 disadvantage? Eternal. Eteeernal. ETERNAL. No.
I can appreciate the computer not being at a blatant disadvantage (vanilla's 6v5 clan battles etc) but that doesn't mean you can arbitrarily give the plot enemies mid-tier abilities and a numbers advantage BEFORE YOU CAN EVEN GRIND.
After Thesis Hunt it's like w/e I'll go grind on clan battles. But all of the missions up to Thesis Hunt need to take into account that you basically have no grinding options whatsoever. (In fact I'd even have a blatant difficulty spike right after Thesis Hunt to encourage players to hunt down rival clans to AP grind but...that's just my mean streak talking.)
Also don't agree with making Clan Dip arbitrarily OP for their placement in-game. Well...can't do that mission that's about to time out. Because Clan Dip is standing on it. I appreciate the "humbled early-game" concept but I'd rather see gradual introduction of difficulty spikes implemented throughout as the player unlocks more options.
Love that you've been fixing the descriptions though. That was my main pet peeve with the older versions, but I knew about the compressed text roadblock so there was really no use nagging.
Quote from: JoeCool on December 31, 2014, 10:31:23 pm
I just like to point out how selfish marche is,trying to return home and ruining the world for other people. I would kill him on sight if I was part of that world. Unbelievable >_>
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