Final Fantasy Hacktics

Projects => Works in Progress => Topic started by: VincentCraven on July 12, 2008, 06:16:31 pm

Title: Event Skipper v0.75
Post by: VincentCraven on July 12, 2008, 06:16:31 pm
This is event skipper.  It doesn't skip most in-battle events, but it should cut out nearly every other event.

Hopefully I can now get it to actually SKIP events instead of cutting them out.

I'll post findings here too:

4301 - causes units in "Cadets" event to join silently.
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Post by: Bastard Poetry on July 12, 2008, 07:40:21 pm
I don't really have the time to test something like this now, but it sounds like a SSCC vet's DREAM!

You rock, Vincenzo!
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Post by: Austin on July 13, 2008, 05:15:22 pm
If you can manage to knock all the kinks out of this i'll love you forever.
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Post by: VincentCraven on July 13, 2008, 08:38:45 pm
We'll see.  So far the best I can do is make every event show a message box that instantly closes.  This means that you'll see something flash on the screen at the end of every event that precedes a world map change.  Removing EVERYTHING from an event causes the world map to pretend like no event occurred.  This results in an event loop >.>

Also, no need to test this patch.  Feel free to use it, but I can't really use feedback until I've "finished."
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Post by: Asmo X on July 14, 2008, 01:16:59 am
yeah this is pretty damn awesome
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Post by: VincentCraven on July 17, 2008, 08:40:38 am
=o Oh noes! Problem #1: the dark-blue background.

This occurs when someone uses a skill that makes the screen darken (like Fire, Potion, Wish, etc.)

Further editing causes this phenomenon to be always present.

Edit: this shows battle 1 b/c I went back to fix up the messes.  Seems to cause more messes, however -_-
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Post by: Asmo X on July 17, 2008, 09:28:44 am
spooky. I don't know how to fix it of course, but it would be a pretty interesting effect to be able to add or remove to the battle at will.
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Post by: Cheetah on July 17, 2008, 01:41:32 pm
Hehe that is cool. But a bummer at the same time.
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Post by: Cyberblade on July 17, 2008, 01:45:55 pm
That would be cool if you could set the back ground to be dark blue for the first battle it would be like they are invading at night time =D
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Post by: Zozma on July 17, 2008, 03:25:54 pm
man, i wish we knew how to change scripting in effects, id like to know how to make the recolored skills darken the screen the right color...
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Post by: LastingDawn on July 17, 2008, 03:49:30 pm
An odd question, is the Brave Story affected as far as you can tell, Vincent?
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Post by: VincentCraven on July 17, 2008, 07:09:50 pm
=o

I hadn't thought to check the Brave Story.  I had better.

And I do know how to make it dark blue during the whole of that battle (or, at least, I think I do) but I don't know why it happens. =/
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Post by: LastingDawn on July 22, 2008, 09:15:31 pm
Oh Vincent, have you ever removed the 7C from events? I was testing that and it seems to initialize the event I removed it and the event went right on by, I suggest you might want to use that for future reference? That is if you aren't already using it currently.
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Post by: Archael on July 22, 2008, 09:19:07 pm
just downloaded this now

keep up the great work vincent
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Post by: VincentCraven on July 23, 2008, 11:18:11 am
Quote from: "LastingDawn"Oh Vincent, have you ever removed the 7C from events? I was testing that and it seems to initialize the event I removed it and the event went right on by, I suggest you might want to use that for future reference? That is if you aren't already using it currently.

You HAVE to be kidding me. >.>

Okay, I'll do that from now on.  However, did you check the aftermath of such events? Sometimes there is a critical trigger that happens during an event, and if that trigger is skipped, the game won't continue.

And, as far as I can tell, the Brave Story uploads the same event that is used in the story, so that is skipped too.   :(
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Post by: VincentCraven on July 23, 2008, 12:59:56 pm
hmm? Which event did this work for?  I tried removing the 7C from some of my problem events, but nothing happened. Then again, I haven't tested an event that I haven't edited yet.

Edit: Didn't work for "Cadets" intro scene when all I did was remove 7C from beginning.
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Post by: LastingDawn on July 23, 2008, 03:54:22 pm
Hmm? How odd... that's where I tested it and it seemed to work fine?
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Post by: VincentCraven on July 23, 2008, 04:26:33 pm
Eh...? Cadets is the event where Ramza and Delita are first seen talking to each other, right? So all you did was cut the 7C out?  I move everything I cut out after "DB" which is the end of the event.  Did you replace 7C with 00 or something else?

Also, what happened in the battle after that? When I cut too much stuff out of that event, no other units joined the party.
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Post by: LastingDawn on July 23, 2008, 04:29:52 pm
Well in Mercenaries those units don't join, so I'm not really sure.
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Post by: VincentCraven on July 23, 2008, 08:50:51 pm
Upon further investigation, it would seem that 7C does not begin all events and many times it appears at the end of an event as well. I'm not really sure what it does, but perhaps you cut out something with 7C?  I don't know how it worked for you, but I'm coming along pretty well with most of the events anyway.

I've "finished" chapter1.  I was going to do all events like I did with the intro battle, but its too much work for so little reward on most of them.  You'll see when you try out the new intro battle.

Above link has been updated.
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Post by: Austin on July 24, 2008, 09:11:27 pm
Well, I downloaded this and played up to the first time you visit Lionel Castle in chapter 2 and it rocks so far. I haven't noticed anything out of the ordinary yet, so should I keep going or wait for you to get done with fixing it up?
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Post by: VincentCraven on July 24, 2008, 09:52:47 pm
Feel free to keep going with that.  There should be no problems to gameplay at all.  The messiness just refers to stuff that should (and probably can) be cut out of the storyline.
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Post by: Austin on July 24, 2008, 10:06:27 pm
Gotcha, I'll keep going then.
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Post by: Asmo X on July 27, 2008, 10:47:23 am
How's this going Vincent? Still working on it?
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Post by: VincentCraven on July 28, 2008, 07:45:32 am
Geez, its hasn't even been a week yet since I last posted.

But yeah, ch2 is "complete".  I've run into a couple other problems, but I've also found a few things that I can remove completely without problems.
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Post by: Asmo X on July 28, 2008, 09:27:48 am
heh. just wanted to keep this near the top since it's one of the more interesting projects
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Post by: VincentCraven on August 09, 2008, 11:38:07 am
I've added ch3.  Ch4 will come soon as I have now opted to hax through the battles.
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Post by: Austin on August 09, 2008, 12:34:48 pm
Coolness.
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Post by: VincentCraven on August 12, 2008, 07:19:06 pm
Sorry I slacked off in the last chapter.  I know the in-battle events are annoying since you have to see them multiple times if you die; however, those events can take an hour or two a piece.  Maybe I'll work on it at the next holiday?

Leave feedback so I know what really needs to be cut, but more importantly issues that disrupt gameplay need to be brought to attention.  Just remember all the time I'm saving you and enjoy!  :P
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Post by: VincentCraven on November 11, 2008, 06:22:36 pm
Just out of curiosity...

Has anyone used this patch recently?
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Post by: Lydyn on November 11, 2008, 06:26:58 pm
Not me.
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Post by: Austin on November 11, 2008, 10:44:30 pm
I haven't played in a few months, but I'll be using this every time I play from now on. Unless I feel like sitting through the entire story again for some reason(highly unlikely).

And I didn't notice your last post about the feedback til now, but I didn't run into any problems when I played last and I played up to the end of chapter 4 (can't remember if I actually finished the last set of fights though).
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Post by: VincentCraven on February 24, 2009, 09:37:51 am
Sorry if you were getting excited about this being finished, but I merely have some questions.

1)  How do I disable in battle events?

Example:  (Ramza's turn arrives, Delita warns Ramza not to rush enemies, Ramza dislikes being patronized, and Bandit gets cocky).  How do I prevent that event from triggering without changing Ramza's Unit ID in ENTD?

2) World Map event triggers.

Okay, so I can disable the flashback in chapter 1 where Ramza watches his old man kick the bucket.  But it has to load the empty event before it goes back to the menu, which is pretty lame.  Do we have the ability to just remove that trigger upon trying to move on the world map for the first time?


I think that's it for now.  Answers are appreciated.  Extrapolation upon inquiries will be provided if necessary.
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Post by: Asmo X on February 24, 2009, 09:41:00 am
This will own
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Post by: Kokojo on February 24, 2009, 11:56:25 am
Vincent, to disable in battle event, you have to play with attack.out battle instructions.

http://www.ffhacktics.com/forum/viewtopic.php?t=1961 (http://www.ffhacktics.com/forum/viewtopic.php?t=1961)

You basicly have to change the unit ID here, if it can't find it here, the game will go away crying and skip it.
Magic City Gariland
ENTD: 184

Gariland Fight
0A 00 01 00 7F 00 00 00 01 00 80 00 00 00 04 00 04 00 0B 00 01 00 05 00 04 00 01 00 05 00 80 00 01 00 05 00 01 00 01 00 19 00

Gariland Fight (Ramza, Delita, Theif Chat)
0B 00 01 00 80 00 00 00 16 00 19 00

Gariland Fight (Ramza talking about honest lives)
0C 00 01 00 FD 01 01 00 19 00

Now 1900 should never ever be replaced nor move, and for any unit ID you replace, use an unused unit ID. (if ramza is 50, use 17 and be sure it's not used in the ENTD.
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Post by: Cheetah on February 24, 2009, 01:39:01 pm
Kokojo is very correct about this solution for skipping midbattle events. I believe simply deleting all the instructions for the midbattle event would likely do the trick as well, but I don't know for sure.

As for skipping the appearance of entire cut scenes, that would relate to the various BE and B0 instructions at the last event of a battle. I believe those has some control over the opening up of different location and events after winning a battle, I would recommend asking LD or Zodiac about this stuff though since they are the experts.
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Post by: LastingDawn on February 24, 2009, 02:37:44 pm
That is correct, those sections in Attack.out are what controls battle events, but you'll need a few to have the battle flow properly, for the Lucavi of course.
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Post by: VincentCraven on February 24, 2009, 05:24:02 pm
Thanks you three.  The info about ATTACK.OUT was dead on.

But am I missing something on the World Map events?  I'll probably figure it out once I come to more World Map triggered events, but only 3 of the event instructions seem to do anything to the world map after the first battle.  Two of them are required to make the world map function, and neither seems to be related to the flashback.  Anyway, if you know anything please let me know, else I'll probably find it later.
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Post by: LastingDawn on February 24, 2009, 05:28:40 pm
Hmm... Well of course that's just the final scenario, the Victory scenario which all battles need.
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Post by: VincentCraven on February 24, 2009, 06:03:38 pm
Whoops, I guess I was really vague on that last post.

I was referring to the end of the "victory" event though, yes.
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Post by: VincentCraven on March 06, 2009, 04:18:08 pm
Ok, so which is better?

A) Go to Igros Castle, load "Nothing" and open up Sweegy and Dorter

B) Go to Igros Castle dot, view menu, close menu and open up Sweegy and Dorter


I might be able to make it trigger after Mandalia Plains event, but it's not working exactly right at the moment.

EDIT: Never mind, the World Map is a screwy cracker.  I'll just leave the World Map be for this version.  One of these days, I'll get rid of the pointless "Now Loading" black screens that are going to be all over the place, I tell you.
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Post by: philsov on March 06, 2009, 04:34:26 pm
A!  It'll flow better if carried through to all other events.
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Post by: LastingDawn on March 07, 2009, 01:17:40 pm
If you'd like Vincent, you could take the World Map out of the equation in it's entirety...

This unfortunately stops shopping though.
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Post by: VincentCraven on March 07, 2009, 07:10:14 pm
Hmmm.

That's an interesting thought, but the theme behind my Event Skipper is to cut out everything that has no effect on an SCC game play.

No world map would be very good if we could figure out how to add in the other "Rogue-like" elements along with it, namely the "no HP/MP healed after battle" aspect.
That, however, is a different project.
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Post by: VincentCraven on March 16, 2009, 08:58:42 pm
Added Event SKipper v0.75
-Cuts in-battle events for chapter1
-Other events cut from all chapters
-ATTACK.OUT skips over most in-battle conversations and excessive events
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Post by: FFMaster on March 16, 2009, 10:53:23 pm
Does it skip the Ramza/Aglus scene where Ramza loses brave in Fort Zeakden?
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Post by: VincentCraven on March 17, 2009, 06:42:44 am
I made sure to leave the in-battle events for Fort Zeakden, and I simply took out all text except for Gmph!  If the conversations in any of the other battles effect the events (ch1 only), I'll need to go back and re-enable them.
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Post by: Austin on March 17, 2009, 07:22:47 am
I think the mandalia plains is the only other one that effects brave in chp 1, there are at least two I can remember in ch 2 though, araguay woods and the one where you have to help Mustadio the first time (Zaland Fort City?)
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Post by: VincentCraven on March 17, 2009, 07:53:03 am
Right.  I also left the option to Save/Not Save Algus in Mandalia right before battle starts.  Any time there is an option, I leave the option available.  More subtle stuff might be lost if there is any.
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Post by: beawulfx on April 06, 2009, 11:19:24 pm
After using this for a bit on the SoR patch, I think it rivals the invention of sliced bread in ingenuity and usefulness. Chapter one is so much more playable with event skipper, thank you very much :)
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Post by: VincentCraven on April 07, 2009, 05:03:27 pm
No problem.

Maybe someday I'll feel like touching up the rest of it.  Doesn't take long, it's just that I haven't played FFT much lately.
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Post by: JadeMonkey on April 20, 2009, 05:09:07 pm
Unless I installed this incorrectly, I think it may be causing a bug that doesn't allow Mandalia Plains to finish.  So, after I beat it, the dot is still orange and I have to do it again.  It seems to be working properly for me up to that point though.

Hmm...
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Post by: VincentCraven on April 22, 2009, 08:58:24 am
Cripes, I thought I fixed that.

Give me a minute or 100.
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Post by: VincentCraven on April 22, 2009, 09:07:56 am
The file on the front page works for me...

I think the problem is that I wasn't clear on how to patch.  I removed the old link so that you avoid confusion with using the older version.  Just patch the TEST.EVT and ATTACK.OUT from the event skipper file.

Here it is again, just for redundancy sake:
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Post by: JadeMonkey on April 22, 2009, 10:31:06 am
Ok, it appears to be working correctly now.  Sorry about that!  Not sure what I did wrong the first couple of times.  Must have been using the wrong test.out?

Also, thanks for this hack!  Should save me so much time.
Title: Re: Event Skipper v0.75
Post by: Arganthonius7 on December 28, 2010, 07:46:46 am
The first time I tried to use Kokojo's tutorial for event editing I accidentally removed the first event. Perhaps you could check it out and see what happens.
Title: Re: Event Skipper v0.75
Post by: Eternal on December 28, 2010, 06:13:57 pm
Please don't bump a year-old topic. More than a year, actually. Locking topic.