Final Fantasy Hacktics

Modding => Spriting => Topic started by: Zozma on April 24, 2008, 08:34:17 pm

Title: Plans for new sprites, whats everyone working on?
Post by: Zozma on April 24, 2008, 08:34:17 pm
Right now im making a sprite for Karsten but i have several lined up... whats everyone else working on? maybe m just curious?

ive got this stuff lined up:

Barret Wallace (FF7)
Ignis
Misty (saga frontier 2)
Deis
Miang
Karsten
Beatrix (FF9)
Zodiac
Zozma
Berserker
Lust [color]
-----future plans-
Aeris (FF7 Version)
10yo Boy(partially completed)
10yo Girl
20yo Girl
Gustave (saga frontier 2)
Liza OR Faye (Saga frontier or Cowboy Bebop)

well those are my plans for now anyway....
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Post by: Sen on April 24, 2008, 08:46:25 pm
I havn't been able o work with my sprites but these are my linup.

BlueMage
Tonberry
Saber(Fate Stay Night)
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Post by: trickstardude7 on April 24, 2008, 08:51:02 pm
Well currently I am interested in the Snes/PSX game of Chrono Trigger, Its just so captivating but there is also a hacking community for it too but anyways XD I was thinking of makeing Magus, whom is a mage with very strong magic but he just looks sick he will kind of look like Elmdore but a little "Younger" looking with a purple cloak.

Also I Have always been thinking of makeing a tonberry sprite based off of Simon Sort of , well i had attempted it but it was really confusing >_<
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Post by: Zozma on April 24, 2008, 08:52:59 pm
for magus' hair i bet you could borrow the hair from alma's "St. Ajora" sprite thats probably the perfect length
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Post by: trickstardude7 on April 24, 2008, 08:55:57 pm
good idea , mostly though its probably going to be a simple sprite i just need to BRAINSTORM some ideas and then I'll get up and running
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Post by: Zozma on April 24, 2008, 09:11:06 pm
a toneberry would be great,
Saber? is that the girl with blonde hair? agria's sprite is probably the perfect template right?
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Post by: Vanya on April 24, 2008, 10:04:32 pm
Complete
     Warrior Female (Simple edit/recolor)

Current
     Warrior Male (built on squire, with Delita 2's shoulders and Monk's hair.)
     -With a little further modification he can be turned into Biggs from FF7 or Solid Snake even.

Future
     Lightening (FF XIII)
     Vanya (me)
     Zairee (my girl)
     Sniper M/F (new job)
     Red Mage (maybe)
     Blue Mage (maybe)
     Most Generic Jobs (minor edits)
     Ramza 1, Delita 1, & Algus (I'm putting them into warrior costumes)
     -I may use their old costumes for other things.
     Ramza 2/3 (new palettes, getting pony tail back, removing lick of hair.)

Those are my plans. I was also thinking of making special sprites for Ladd, Alicia, and Lavian.
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Post by: Kourama on April 25, 2008, 03:05:45 am
So far only a remake of Luso.
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Post by: Sen on April 25, 2008, 01:21:58 pm
QuoteSaber? is that the girl with blonde hair? agria's sprite is probably the perfect template right?

yeah and also I've wtached the PSP cutscenes and Agrias just sounds like Saber :D
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Post by: Kuraudo Sutoraifu on April 25, 2008, 02:32:21 pm
Here's my list:

-Completing Karsten's sprite
-Blue Mage
-Old Balbanes
-Young Balbanes
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Post by: Cheetah on April 25, 2008, 03:18:50 pm
Good to hear Kuraudo.

Working on:
Finalizing my Red Mage
Experimenting with an FFT Aeris
Getting Female Blue Mage working

Next Projects:
Female Red Mage
Male Blue Mage
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Post by: Zozma on April 25, 2008, 08:05:26 pm
Kuraudo
about karstens sprite, i hadnt seen you around in a while, take a look at the vk patch alpha release section. I actually started working on an alternate version of it as well.

no one planning on the elidibs sprite or whatever it was? in the eventchr.bin he has the 5 stopped directions..... one could probably paste his head over a black mage sprite?
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Post by: Kheldarn on April 26, 2008, 03:49:21 pm
I want to get a sprite of Serpentarius with the proper palette. Right now, this is what I have:

(http://eds.castledragmire.com/board/images/ranks/fft_x/serpentarius.png)

I don't recall ever having seen him in game before, so I have no idea what his proper palette color is...
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Post by: Lydyn on April 26, 2008, 03:56:52 pm
Serpentarius is the last boss in the Deep Dungeon and the 'secret' Zodiac Monster of the game basically. You get the 13th Zodiac Stone from him and can learn the last summoner spell 'Zodiac' from him. There's guides on the internet about the Deep Dungeon and beating Serpentarius.

On that note, his palette is usually blueish/greenish with.. I don't remember seeing barely any red on him at all.
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Post by: Cheetah on April 26, 2008, 04:07:55 pm
Use this link for all your sprite needs: http://istaken.org/fft/ (http://istaken.org/fft/)

It really should be a link off of the main page or something.
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Post by: Zozma on April 28, 2008, 12:06:24 am
serpentareus sprite, the skin is like a human with a decent tan,
his hair is white, his bandanna is green and the snake is blue.

okay... with the completion of karsten its on to beatrix....

also has anyone thought about making the shopkeepers daughter into a workable sprite? i mean as you see her in the chapter 4 image?
if only i could get the summoner dress without the cape in the backside, it would be ideal, but i don't have the patience to do that right now...
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Post by: Zozma on May 04, 2008, 06:14:01 pm
i know doublepost is kindof a no-no but i have to post some more ideas as well so i dont forget.

for some more new sprites
 
Lulu-FFX
Terra-FF6
Locke-FF6
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Post by: Cheetah on May 04, 2008, 06:37:22 pm
Sounds like you have some interesting plans.

The Beatrix sprite looks great. I would just suggest adding some more color to her dress or belt in the back because right now her rear and rear-side views are just way to gray.
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Post by: Zozma on May 04, 2008, 07:21:26 pm
thats because i have not added the belt that holds the sheath of her sword i have to figure out how im going to make that fit in without making her sprite have too much junk on it. plus do a slight color reduction.
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Post by: Cheetah on May 04, 2008, 07:32:59 pm
That should certainly do the trick. I can't remember much about the look of the character, but if you had the sword sheath go along the back of her waist it might look good (ninja sword style). But I don't think that would really match the look of the character.
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Post by: Zozma on May 04, 2008, 07:58:42 pm
it goes around her waist at an angle and then the sheath is in the back at an angle... of course it has to be able to hold the save the queen inside... lol
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Post by: Cheetah on May 04, 2008, 09:12:17 pm
Haha isn't Save the Queen one of the biggest sword in the game? I get what you mean though.
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Post by: Zozma on May 04, 2008, 09:25:32 pm
well, it is but ill probably make it look normal sheath sized because of the sprite, plus her version of STQ was more slender....
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Post by: Cheetah on May 04, 2008, 09:44:51 pm
Certainly sounds good.
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Post by: Zozma on May 04, 2008, 09:46:38 pm
im hoping that the new shishi comes out soon, her hair overlaps her arms in the back and i need to be able to see where some of the hair should be.

ohhh yeah i might try Miang from xenogears, if i dont do Liza or Feye
dont think making all 3 is such a good idea since purple is not natural hair lol....
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Post by: Kenshin72 on May 04, 2008, 09:59:57 pm
Miang would be tight.
I need to work on my spriting.
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Post by: Zozma on May 04, 2008, 10:19:13 pm
i thought so too , sweet well of the 3 im considering, that the most. ill make her job "The Element" since thats what she was called :P

someday i hope this site has a huge library of custom, and well-made sprites to choose from....

but u know i need to find a full picture of her, OR a full picture of her sprite... to base it off of, otherwise i might just make the outfit look like elly's....
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Post by: NeedsMoreNoise on May 05, 2008, 12:49:02 am
That Beatrix sprite will be perfect once it recieves a belt. Great job!
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Post by: McCracker1 on May 17, 2008, 12:09:35 am
Zozma where can i get my hands on your abandoned mini altima sprite I wanna turn her into larahl
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Post by: Zozma on May 18, 2008, 11:07:18 pm
well theres not much to the sprite, and the format would still only work pasted over altima but i only have the idle frames done so far...
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Post by: McCracker1 on May 18, 2008, 11:14:23 pm
thanks I really just want the hair it looks just like laharl's
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Post by: SentinalBlade on May 21, 2008, 09:32:41 am
This is my first sprite.... tell me what you all think!
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Post by: McCracker1 on May 21, 2008, 01:05:03 pm
It's good, it's a little too black though I'd put another color in and what are the skin colored pixels on the shoulders
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Post by: Cheetah on May 21, 2008, 09:58:26 pm
Yeah I'm having a hard time seeing much from those screen shots. If you want more feedback you might try showing off the sprite sheet.
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Post by: Zozma on June 12, 2008, 02:50:41 am
hey i know i've made several female sprites but... im a suikoden fan too

what about this one...

http://27runesgallery.iespana.es/4image ... mikain.gif (http://27runesgallery.iespana.es/4images/data/media/20/s2-sierra-mikain.gif)
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Post by: Sen on June 12, 2008, 05:37:50 am
Quotehey i know i've made several female sprites but... im a suikoden fan too

what about this one...

http://27runesgallery.iespana.es/4image ... mikain.gif (http://27runesgallery.iespana.es/4images/data/media/20/s2-sierra-mikain.gif)

 are you planning for a Vampire special character? ^^
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Post by: Shade on June 12, 2008, 01:29:39 pm
Whee I am doing the four elemental fiends from final fantasy 4(in america its FF2)

Its hard because its have to be done custom even thought I am use to do customs these are hard!
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Post by: Zozma on June 13, 2008, 07:13:53 pm
if i add as many new specials as i want to ill have to make her a boss. ive already got too many specials added to have them all join. But yes i would of course make her a Vampire, i might make a lesser (human) vampire job to use as her minions and some sort of nifty spell to go with the blue moon rune she has.
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Post by: woodenbandman on July 11, 2008, 10:40:26 pm
After I sprite woodenbandman I've just decided in the past 23 seconds that I will sprite Magnus from Ogre Battle 64, maybe Dio and Leia as well.
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Post by: Miroshi Beshima on July 12, 2008, 02:21:48 am
Ive been working on AC Tifa and Vincent. I also have Atoli from .Hack//GU in the works. Luso's head is great for her.
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Post by: woodenbandman on July 13, 2008, 01:29:27 pm
Preview of my Magnus. Comments on appearance needed.
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Post by: Kenshin72 on July 13, 2008, 07:06:18 pm
Very nice.
This is Magnus from OB64?
Weren't his pants tan though?
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Post by: Xifanie on July 13, 2008, 08:35:13 pm
Working on Elidibs human version. Not nearly done enough for a preview release.
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Post by: Vanya on July 13, 2008, 10:39:40 pm
Still working on Lightning from FFXIII, and about to start an edit for male chemist for my Medic job, and a mod for my new knights.
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Post by: woodenbandman on July 14, 2008, 12:14:17 pm
Quote from: "Kenshin72"Very nice.
This is Magnus from OB64?
Weren't his pants tan though?

Yeah, and he had boots. Here's a new preview.

EDIT: Gotta do it with different boots, there's no way that I will be able to freehand an entire set of knight boots. Those boots are originally from the knight, but he wears a cape, so they're out.

I'm thinking Ramza 1's boots. Any other suggestions?
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Post by: Zozma on July 15, 2008, 06:20:10 am
aight so i had decided to work on my berserker character again (finally after months) and im gonna take it a different direction altogether ill save berserker for later and come up with a new job for this... still in very early stages
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Post by: Nevarie on July 15, 2008, 06:58:43 am
Uber Monk? Looks like hed be a neat mini boss as is.
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Post by: Dormin Jake on July 15, 2008, 12:13:36 pm
Looks exactly like my best friend from elementary school would want to look like if ever he were sprited.  That's how I used to draw him in comic book form 15 years ago, anyway, minus the hat.

On topic: nice sprite.  Looks like he'd make an excellent monk/pirate/bobybuilder/Luke Cage-espe superhero type character.  I'd give him a 12-panel Wave Fist and invincibility regardless.
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Post by: Cheetah on July 15, 2008, 02:19:56 pm
Well while I find it very impressive that you were able to do that hat, I have to say it might be a bit of a poor design choice. It just makes him look a bit too modern, and basically you just created a sprite of MC Hammer.

I think going back to the calc hair or even bald would be cool. But it is up to you.
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Post by: Zozma on July 15, 2008, 06:57:06 pm
bald was my first choice, then a bandanna, however untill i can complete the look im going for im using the hat. besides doing this sprite will create a  good template
for other characters like berserkers. the head is the easiest thing to change, i can do that at any time, its the pants that im trying to get right. they wont be mc hammer pants when im done.
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Post by: Vanya on July 15, 2008, 07:30:50 pm
This amuses me to no end. I'm envisioning a hack with Vanilla Ice and Flava Flav in it as well.
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Post by: Zozma on July 15, 2008, 08:15:41 pm
haha well i guess flava flav could use his giant clock neclace to cast time magic spells.

at any rate its long overdue to add some more "color" to this game.

the baggy panats are only there because the male monk was used as a template to create this.
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Post by: Cheetah on July 15, 2008, 08:43:36 pm
I'm all for adding some racial/ethnic diversity to this game as well. I always try to make one of my palette swaps a darker skin tone for my sprites. I think it would be cool if someone went threw and made like the second palette of a job a similar dark skin tone.
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Post by: Cyberblade on July 15, 2008, 08:46:28 pm
Im working on Lulu from FFX right now =P Noe preivew yet though.
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Post by: Zozma on July 15, 2008, 09:04:09 pm
im planning on making a 6th palette for each job with darker skin tones. but any palette past 6, looks buggy when they turn into crystals and chests.

also on the lulu subject, that reminds me... there is some weird item in the sprite sheet for weapons.. it looks like a doll.... is there some dummied weapon type that i am unaware of? i've heard no one mention that doll image, but surely you guys have seen it by now.
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Post by: Cheetah on July 15, 2008, 09:12:26 pm
Yeah i have seen it, but no idea what it is for.

I'm sure that the chest/crystal thing is a minor issue because the color of the crystal is probably the same palette number as that of the sprite. So either there is a 6,7,8 palette for the crystals and chests that we can assign (probably taken up by something else) or we just need to figure out if there is a way to differentiate which palette is used. But easiest of all would be to just change it so the first palette for chests and crystals is always used. Not sure if any of this is possible though.
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Post by: Zozma on July 15, 2008, 09:38:35 pm
no... the problem with the crystal/ chest thing is just that!, the color palettes for them are all in one sprite.

there are 5 palettes for the crystals, then one more black space which is enough for a 6th crystal.. immediately after that starts the chest palettes..

so the crystal will have the palette of a chest if its past the 6th one, and the chest will look buggy past the 5th one
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Post by: Cheetah on July 15, 2008, 09:40:54 pm
Well that is at least one extra palette to work with. But really it is a pretty minor glitch.
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Post by: Zozma on July 15, 2008, 10:27:44 pm
it can be prevented from ever been seen by giving the character "immortal" status
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Post by: Cyberblade on July 15, 2008, 11:30:04 pm
WHOAMG i had never noticed the doll Im gonna be testing my ass off to get that for a custom weapon for lulu =D
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Post by: Zozma on July 16, 2008, 06:54:53 am
what about some more busty characters?
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Post by: Vanya on July 16, 2008, 10:46:24 am
Hooray for boobies!!! =D
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Post by: Cheetah on July 16, 2008, 01:19:50 pm
You are just rediculously good at hair Zozma, it blows my mind.
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Post by: Cyberblade on July 16, 2008, 01:54:47 pm
Lulu Is done  (it took me about 2 - 2 1/2 hours)

(http://i247.photobucket.com/albums/gg121/cyberfffan/Image3.png)
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Post by: Xifanie on July 16, 2008, 04:51:18 pm
real pwnage Zomza, real pwnage.
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Post by: Zozma on July 16, 2008, 05:25:19 pm
im sorta aiming for the "Deis" look for this character tho its not finished i think ill remove the gloved hands and use the dancer arms.. also i think ill add some green.. what u think?

hmm you know what, my Jenna sprite looks like she'd be great as a "Flame Seer". i think ill use this one as a Water Seer... then make one for wind and earth as well and use them all as one big boss fight mwahaha... then again i might just make them all good sorcerors
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Post by: Cyberblade on July 16, 2008, 05:39:17 pm
Thas based off female archer mirite? anyway i think some green would look awesome in that.
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Post by: Zozma on July 16, 2008, 05:55:25 pm
yep female archer, i always saw alot of potential in the female archer sprite, for new sprites. its gonna be sweet.

hmm i was gonna change the gloves out for dancer arms.. but i think i prefer the gloves... just maybe green...
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Post by: Cyberblade on July 16, 2008, 05:57:58 pm
Yeah I have too. Anyways I have to agree with Cheetah you are awesome
with hair XD. Also what do you think of Lulu guys? =P
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Post by: Zozma on July 16, 2008, 06:11:04 pm
she looks nice, but might i suggest 2 things?

the portrait colors are a bit rough, i suggest using an off black color like i did on my lust portrait. and also its best to use copy/ pasted parts of other characters hair and recolor them based on the different shades their hair is.. i say this because portraits are really hard completely from scratch.

the second thing just go back in and change the lightest color of her hair to something else and the sprite looks good :) ohh on the diagonal direction move her boob up like 1 pixel
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Post by: Cyberblade on July 16, 2008, 06:14:27 pm
Mmkay I felt that the portrait looked a little well suckish XD

And the lightest color of her hair in the sprite? or on the portrait bcause if its in the sprite i dont think i can without messing with the skin color if i do it the easy way that is.
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Post by: Zozma on July 16, 2008, 06:16:29 pm
use that lightest grey color off of her cape.
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Post by: Cyberblade on July 16, 2008, 06:27:49 pm
k Im gonna leave it as is for now because im happy with it XD mainly because it only my second sprite with any pixel editing all the other have just been pallete swaps. (i wish we could use 24 colors XD)
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Post by: Zozma on July 17, 2008, 05:34:24 am
omg i cant believe how much work it takes creating long hair.... but human version deis, is worth it..

i think im not going to change the gloves to green (for now) because it looks good as is even tho the real deis has green its only on her snake half anyway... plus when i do color reduction i lose only like one color (a skintone combines with one shade from the glove) that practically does no damage to my work at all! this sprites as good as done since the entire arm set is already complete! woohoo

oh also i threw in a sample of what green gloves and boots might look like...
(but it seems to me they would then overpower the color of her dress by just a little bit unless i make it quite a bit darker)
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Post by: Cyberblade on July 17, 2008, 11:46:35 am
Wow Zozma that looks really freaking good when its done that my new
female archer =P. After you finish that do the female red mage I posted.
(no clue where it came from) All the female red mage needs is a Portrait
and a few head poistions made =P
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Post by: Asmo X on July 17, 2008, 12:43:05 pm
looks way better with the brown gloves. The Green really clashes.
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Post by: Cheetah on July 17, 2008, 01:39:24 pm
Looks great. I'm not sure about the color of the cloves either way though. It would be cool if you could incorporate that green somewhere though.
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Post by: Vanya on July 17, 2008, 01:53:08 pm
I'd say keep the gloves/boots brown, and use the green as a trim either on the dress or the boots/gloves. I have to agree with eeryone about your skill with hair. Its awesome.
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Post by: Zozma on July 17, 2008, 03:11:23 pm
you know what, i think the original brown color that the archer's boots had is perfect for both the boots and the gloves... i noticed this last night while i was creating her walking frames.. anyway ill show ya how that looks when i get home.
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Post by: Zozma on July 18, 2008, 07:30:27 am
coming along quite nicely, i have my 16 colors without screwing up the sprite and now i have the option to change the boot/glove color at any time.
mmm black (like celia's dress) might be appropriate for the boot/gloves... but i think enough sprites use black as is....

i was afraid blue wouldn't work for hair but i think this is great (besides i think ill make her a sorceress in my patch).

ugh i know im rambling but this is so incredibly easy since the arms didn't have to be edited! thats like 60% of the work done already.
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Post by: Cyberblade on July 18, 2008, 07:48:46 am
The hair is cut off in some animations. XD  Anyway awesome job.
Messing with arms is not fun...... I tried.
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Post by: Zozma on July 18, 2008, 07:51:28 am
the hair is cut off for now because i havent yet made the swaying animations for it durning walking animations. that much hair and not moving when walking? id wonder what kind of hairspray she had in it if that were the case XD

yeah arms are the biggest pain in the butt ever! thats why i havent finished my "berserker". since i made his arms thicker theres A LOT of trial and error
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Post by: Cyberblade on July 18, 2008, 07:53:25 am
THE HAIRSPRY OF THE GODS

ULTRA HARD TRY PETRIFIED HAIRSPRAY TODAY!!!

Lol im seroiusly bored this morning.
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Post by: Zozma on July 18, 2008, 07:55:13 am
lol yeah make it an accessory item "Hairspray of God" ... oops guess im bored too but i need to go to sleep! lata!
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Post by: Cheetah on July 18, 2008, 02:57:36 pm
Getting the hair correct for this sprite will certainly be key. Good luck, it is looking good.
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Post by: Zozma on July 19, 2008, 06:13:30 am
whew! i ran into a snag that almost ruined my day. i knew i was one color over the limit... but then i realized i didnt count 0,0,0 black as one of the colors.. the loss of 2 colors couldve been a devistation if it werent for the brown gloves and boots... sigh green wouldve been nice but since the hair is a color hog and i refuse to lose a shade of it the gloves and boots have to stay brown because they are part of the skin now..

edit- omg! shes gorgeous in battle! i can't beleive i just started this sprite on a whim.
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Post by: Vanya on July 19, 2008, 08:40:26 am
Nice save! It's coming along great so far.
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Post by: Kuraudo Sutoraifu on July 19, 2008, 09:47:34 pm
Wow, a sprite with boobs!!!

I'll take it one step further, NAKED!!!  It's Terra from FFVI in her esper form.
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Post by: Vanya on July 19, 2008, 11:53:57 pm
Pretty cool. It would ba great if we could actually switch sprites mid-battle.
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Post by: gojoe on July 20, 2008, 12:45:02 am
Quote from: "Vanya"Pretty cool. It would ba great if we could actually switch sprites mid-battle.
possible via-zodiac monster flag?
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Post by: Zozma on July 20, 2008, 02:31:55 am
theres a spell that can turn a unit into a morbol... maybe you could find out how that one works and change what it turns into...
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Post by: Cheetah on July 20, 2008, 03:49:09 am
The hair is looking really good on this sprite, you have a good sway going. I'm looking forward to seeing this sprite in motion sometimes soon.

Terra is pretty cool and creative. I'm really impressed that you got the colors working so well. She does almost seem to glow.
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Post by: Xifanie on July 20, 2008, 06:44:33 am
Quote from: "Zozma"theres a spell that can turn a unit into a morbol... maybe you could find out how that one works and change what it turns into...
No, I already tried this... I made a 3 range malboro rod and there was Ramza + a team including a knight. when I successfully stroke one of them, he turned into a malboro... with knight sprite but as a monster, so it was using the monster SHP; looked horrible.

Morbol virus is used already with a family member of the malboros, so it already has the spritesheet loaded therefore no such problems are encountered. on the other hand, my malboro rod is a no-no. :(
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Post by: Zozma on July 20, 2008, 06:55:25 am
awww poo!... well anyway hows this for a portrait?
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Post by: Kuraudo Sutoraifu on July 20, 2008, 09:42:11 am
Quote from: "Cheetah"The hair is looking really good on this sprite, you have a good sway going. I'm looking forward to seeing this sprite in motion sometimes soon.

Terra is pretty cool and creative. I'm really impressed that you got the colors working so well. She does almost seem to glow.

I'm not sure if I am going to make a walking animation for her, I think I might just have her floating in the air kinda of like ghosts or Altima.  I'd like to get this done soon, but I'm working on so many sprites right now (including our collaborative sprite).

And about the colors, they do look pretty good, but I wonder what they look like in FFT setting.  They might clash a bit.
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Post by: Vanya on July 20, 2008, 10:19:03 am
@Zozma:

Your compositions is great as usual, but for once I think you made the shading too realistic for the style. It looks like it should be in Tactics Ogre rather than FFT. Maybe make the shading sharper. Otherwise its great.
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Post by: Cyberblade on July 20, 2008, 11:04:01 am
I love that portrait Zozma It look Awesome
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Post by: Vanya on July 20, 2008, 03:51:36 pm
I think I remember some one saying that Ramza's sprite is missing the cape from the art work. I was looking at the Onion knight sprite and it occurs to me that his cape would be perfect for a more accurate Ramza CH1 sprite.
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Post by: Zozma on July 20, 2008, 05:09:22 pm
Well thx for the input. i am, however, done with the portrait for now, the wonderful thing about customs now is that anyone can go back in later and make their own changes so ill leave any more picture tweaking to your imaginations.

i think i might make the blue hair of the sprite closer to the portraits color tho. as i actually took every single color in the portrait off of a real portrait (the one that you see if you put the phony saint version of alma in your menu)
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Post by: Zozma on July 21, 2008, 03:47:55 am
okay guys please help me out here, i think the blue i gave her clashes with the game so i put two other shades to compare the top one is the blue from her portrait (which is also the cape color off of the phony saint picture), and the one at the bottom is the blue from the bomb monster thats blue.

of the 3 which is best for my release?
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Post by: Cyberblade on July 21, 2008, 04:38:20 am
I like the Middle one best XD BRIGHT COLORS FTW
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Post by: Xifanie on July 21, 2008, 07:41:02 am
I'd say 3,
1: Doesn't look much like hair, unless it was badly damaged by sun.
2: Too light, I'm sure if will look out of the place compared to other characters.
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Post by: Zozma on July 21, 2008, 08:34:31 am
okay guys give her a try! (im thinking of taking choice number 3 as well zodiac) it actually does look the best in game
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Post by: Vanya on July 21, 2008, 10:06:00 am
Sweet! =)
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Post by: Cyberblade on July 21, 2008, 10:50:08 am
It possible can you make them alternate pallettes?
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Post by: Dormin Jake on July 21, 2008, 11:46:15 am
That's a whole lot o' hair an' a whole lot o' badass.
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Post by: LastingDawn on July 21, 2008, 11:52:46 am
Wow, that new hair is pretty incredible and seems to look very close to the picture altogether, very nice!

EDIT: What game is she from out of curiousity? The name Deis sounds relatively familiar, but I can't recall where.
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Post by: Vanya on July 21, 2008, 01:41:01 pm
Breath of Fire 2, I think.
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Post by: Zozma on July 21, 2008, 04:58:45 pm
sure ill make the two other palettes and include them as second and 3rd palettes in the sprite.

she is a Human version of Deis from the breath of fire series.
(she appears in breath of fire 1 thru 4, and was normally half human half serpant and a powerful sorceress)
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Post by: Cheetah on July 21, 2008, 05:03:02 pm
The hair does look particularly awesome during the attack animations, sweet.
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Post by: BeoulveBlack on July 21, 2008, 05:21:14 pm
nice sprite. i do have trouble remembering where deis is from though...
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Post by: Cyberblade on July 21, 2008, 06:47:16 pm
Getting somebody to finish this. (http://auritech.fantopolis.com/viewtopic.php?t=612)
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Post by: Zozma on July 22, 2008, 06:08:19 am
alright after adjusting the bewbs in the attack frames so you can see them better, deis is ready! yay its been submitted on the sprite subission section, i added the two alternative hair colors in palette 2 and 3 if anyone preferred them. enjoy
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Post by: orangejulius56 on July 22, 2008, 06:31:27 am
That Deis is awesome man. Glad to see other fans of my favorite series around here.
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Post by: Zozma on July 22, 2008, 06:44:04 am
glad you like it! i of course plan to make her a powerful sorceress :P

that series is great i thought about making kid teepo and ryu.. might still do it.
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Post by: orangejulius56 on July 22, 2008, 06:47:06 am
I would love to see the outcome. I am tempted to do it myself, even though I have little to no sprite creating experience.

I think using a zodiac boss palette to make Garr would be freakin badass too. He does have about the same build as Hashmalum.
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Post by: woodenbandman on July 22, 2008, 12:49:18 pm
It's official: Zozma is superior.
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Post by: Zozma on July 23, 2008, 11:03:06 pm
hmm okay so i think my next sprite project is miluda... see in my game shes going to be a whiteknight/dark knight hybrid that ill make reappear later. but i dont want her to look like a plain knight and i dont really want to give her agrias' body either.. im thinking maybe making the female knight without a cape and some other adjustments.
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Post by: Cheetah on July 24, 2008, 03:36:25 am
That is pretty dang sweet.
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Post by: Sen on July 24, 2008, 04:05:07 am
That Miluda Sprite is good
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Post by: Xeno3 on July 24, 2008, 04:28:40 am
Well this is my first time ever making a sprite, it's ichigo from the hit anime bleach, let me know what you think, and "constructive" critisism is welcome ^_^

(http://img29.picoodle.com/img/img29/4/7/24/f_ichigospritm_ee53775.png)
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Post by: Cheetah on July 24, 2008, 05:00:56 am
Looks like a good start. I would have to see more angles though, it is hard to judge from a front view only for a mostly isometric sprite.
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Post by: Xeno3 on July 24, 2008, 05:08:05 am
lol thats al i have done so far >_< lol that took me like 10 min. to make >_< it's so much more work then I thought, especially since he is a mixture of like 4 diffrent chars from fft and there is some actuall free style in there too >_< lol I'll try to up as soon as I'm finished though
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Post by: Xeno3 on July 24, 2008, 06:42:11 am
woot finally finished, okay let the constructive critisizm begin ^_^

(http://img29.picoodle.com/img/img29/4/7/24/f_allichigospm_7dc32fa.png)
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Post by: Cheetah on July 24, 2008, 07:17:36 am
Well...his head keeps changing shape. In the first frame it is shrunk, then the back of his head disappears, then his ears are moving around. This is an easy fix though, I'm just not sure how it came about. The general design and color scheme seem pretty good. Just maybe working on keeping it consistent through all angles.
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Post by: Xeno3 on July 24, 2008, 07:25:51 am
Thanks cheetah, lol to be honest, I couldn't get the face right each angle I think thats what ultimatly made me mess up so much >_<
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Post by: Zozma on July 24, 2008, 08:00:21 pm
thank you agrias for donating your arms after ramza cut them off of miluda. <3

btw why not copy the entire monk head so you have the size right?
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Post by: Xeno3 on July 24, 2008, 11:31:22 pm
idk, thats a good idea zozma but the head band really makes it difficult since it will look like a ton of hair.

But I'll give it a shot just to see how it turns out, other then the face, though, what do you think of my first sprite attempt?
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Post by: Zozma on July 25, 2008, 03:16:37 am
its nice, but just remember when making a sprite to plan ahead... see how i already have all the arms made for my miluda sprite because they are just recolors of agrias' arms? debugging the arms (at least for me) is by far the most time you spend on a sprite. on some projects i gave up because the arms were just too much lol...
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Post by: Xeno3 on July 25, 2008, 04:46:30 am
lol ya I see what you mean, just to make sure; debugging is a form of freestyling right? I have to say the hardest part for me is the head in total, as it is basically all made up, I take little bits of like three diffrent chars. and edit the hair color as I see fit, and well you can only do so much with paint XD

but I'm just about done with the rest of the sheet though
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Post by: Zozma on July 25, 2008, 09:09:24 am
its much easier to take the bandanna off of 5 directions of the head, than to have to manually draw it in and make sure the size is the same. use what already exists and tweek it to look how you want. just like making portraits.
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Post by: woodenbandman on July 25, 2008, 11:09:30 am
I gave up on magnus, the sash was just too hard. And his freakin' hair was hard too.
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Post by: Xeno3 on July 25, 2008, 07:06:47 pm
great idea zozma, I'll probebly do it just like that in the end,

Magnus, are we talking from VH,vandal hearts, or some other game magnus?
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Post by: Zozma on July 26, 2008, 01:34:39 am
it just occurred to me (for those of you who've played tactics ogre for the snes/psx) theres a female character Ozma this miluda sprite can be recolored to make her character too. only the game doesnt have whips for weapons.
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Post by: Zozma on July 26, 2008, 08:59:28 am
alright! just hammering out the bugs and i've got my Cross Knight, Miluda.

(yes her hair is very blond! i made it match her brother's)
shes gonna be a freak of a fighter in a third fight with her when i finally start working on my own patch. 2 swords/knight swords innate weaponguard [unless i can't stack a counter with a defense reaction ability then it will be hamedo], holysword+darksword skills plus a few customs..
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Post by: trickstardude7 on July 26, 2008, 09:25:34 am
Quote from: "Zozma"alright! just hammering out the bugs and i've got my Cross Knight, Miluda.

(yes her hair is very blond! i made it match her brother's)
shes gonna be a freak of a fighter in a third fight with her when i finally start working on my own patch. 2 swords/knight swords innate weaponguard [unless i can't stack a counter with a defense reaction ability then it will be hamedo], holysword+darksword skills plus a few customs..

whoa thats awesome!! i always wanted to have a jacked up milluda, Teta, and weigraf for a like "Back from the dead battle "  i dont know its an idea

and about stacking reactions i think it is possible i stacked support abillities like i had 2 Halve Mp's and it worked it made the mp 1/4 of what it used to be :D
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Post by: Zozma on July 26, 2008, 09:33:17 am
well i heard reaction abilities don't stack.. but i'm hoping that a reaction ability that counters (like hamedo), and then one that defends (like weapon guard) can stack because i want her job to have innate 2 swords + innate weapon guard (since she wont equip shields)

then i call the job Cross Knight, after the class the main character of bahamut lagoon had lol he used 2 swords as well but wasn't a ninja just like this. plus its also a 'cross' between holy knight and dark knight...

hmm so support can stack, so if i made teta's job's first two innate support abilities 1/2 mp or short charge then either of them would take a quarter of mp OR ct? thats wicked.
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Post by: Vanya on July 26, 2008, 12:15:52 pm
@Zozma: your new Miluda looks great. I think I want to use it myself. And, please let us know if that reaction ability experiment works! =)

@trickster: Great find about the support abilities! That has a lot of potential! =)
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Post by: Kuraudo Sutoraifu on July 26, 2008, 12:28:06 pm
Miluda sprite = awesomeness.

I always liked Miluda for no good reason.
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Post by: Cheetah on July 26, 2008, 02:35:08 pm
What Kuraudo said, every word.
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Post by: BeoulveBlack on July 26, 2008, 07:08:19 pm
that's a great miluda; i'd love to use it in place of that generic miluda in-game
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Post by: Xeno3 on July 27, 2008, 01:00:26 am
ahh I can't see the pic >_< it's not loading for some odd reason
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Post by: Zozma on July 27, 2008, 09:56:43 am
alright guys heres a demo of my version of Miluda...

http://i140.photobucket.com/player.swf? ... datest.flv (http://i140.photobucket.com/player.swf?file=http://vid140.photobucket.com/albums/r9/zozma1/miludatest.flv)

the sprite has been submitted on the site submission page.
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Post by: Cyberblade on July 27, 2008, 11:37:36 am
Milluda looks awesome . And did you edit the colors of a skill for venom blade?
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Post by: Zozma on July 27, 2008, 01:31:34 pm
yeah thats hellcry punch but the greyscale color palette was swapped for violet similar to dark holy. (its darkness elemental and has 100% unblockable  poison IF you survive)

here is my next project, and its going to be a quickie.. its simply the hatless theif...

do you want the effect file for "venom blade" ?
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Post by: Cyberblade on July 27, 2008, 02:51:20 pm
sure but i have no idea on how to re enter it in the game XD
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Post by: Cheetah on July 27, 2008, 03:36:10 pm
Hatless thief looks good.
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Post by: Vanya on July 27, 2008, 03:39:58 pm
Quote from: "Cheetah"Hatless thief looks good.

ditto. =)
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Post by: Zozma on July 27, 2008, 08:33:31 pm
we should all try to come  up with an official name for "hatless theif"

just like how purple mystery got the name "rofokare"
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Post by: Kenshin72 on July 27, 2008, 08:42:18 pm
Quote from: "Zozma"we should all try to come  up with an official name for "hatless theif"

Bandit, Rogue, Burglar...

Just off the top of my head.
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Post by: Zozma on July 27, 2008, 08:46:05 pm
for the job? hey i like Rogue.

but you know how in that fight he just has a random generic name?
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Post by: Kenshin72 on July 27, 2008, 08:57:25 pm
Oh, sorry, I thought you meant an offical job name.
Whoops! :lol:
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Post by: LastingDawn on July 27, 2008, 11:46:08 pm
Hmm, well Rofokare is in the game, just an undead female Time Mage (without any lines...) at Yuguo,  Well in the PSP version there's a Black Chocobo named Teioh in one of the  co-op missions, such an unfitting name for a Black Chocobo... but I feel a decently fitting name to the Dorter Hatless Thief.
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Post by: goldblade0 on July 27, 2008, 11:51:00 pm
Teioh, Teioh, now I remember where I remember that name from.  Its the black chocobo in FF7 that allways is faster than yours by a certant percent.  But yeah I wouldent name it that myself anyways
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Post by: Zozma on July 28, 2008, 01:34:45 am
alrighty! its done, thats his name for the site submission and filename ;)

its beens submitted, enjoy guys
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Post by: Zozma on July 28, 2008, 10:19:13 am
haha... check this out! i was just playing around trying to make a portrait for my berserker project and...

talk about FFT cuteness reduction!
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Post by: Xifanie on July 28, 2008, 10:34:13 am
sore wa kawaii de wa arimasen ~
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Post by: Cyberblade on July 28, 2008, 12:36:52 pm
Hes has a TINY head XD

P.S. Finish Beatrix fist =P
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Post by: Vanya on July 28, 2008, 03:01:59 pm
Wow! He is definitely NOT kawaii!
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Post by: Zozma on July 29, 2008, 02:52:56 am
-wow i just tried the chat for the first time and got reminded of how much more popular story/ and status changes are than spriting... ah well

anyways since you are taking interest in my sprites beatrix it is!
and then... Mello

also LastingDawn, pertaining to the exodus sprite... really because of two colors being wrong it looks a hot mess... theres a shade of brown that should probably be dark green, and a shade of gray that should be closer to black...
well the color palette should be reworked for sure it just doesn't look right somehow...
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Post by: Zozma on July 29, 2008, 06:46:51 am
finally, i figured out how to fit the belt on! geez
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Post by: Cyberblade on July 29, 2008, 09:57:44 am
That looks good Zozma

And why am i just noticing your portrait change. =P anyway your new. portrait (avatar) thing looks awesome. (Based off Zalbag) XD

Anyway I would just prefer the Beatrix sprite over the Berserker =P

Anyway heres her job for a boss In my Patch XD (if i add her =P)

Job: Paladin
Skillset: Light Sword

Stock Break: A hard hitting 1 panel Attack
Climhazzard: Requires MP no CT
Shock: MP no CT
Cure 1 - 2: regular old cure 1/2
Raise: Regular old raise
Silence: Just silences 100% with 10 mp cost
Blind: Just blinds 100% with 10 mp cost
Holy: Weaker Version of holy using Holy Bracelet Animation

Tell me what you think (even though it kinda off topic XD)
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Post by: Cyberblade on July 29, 2008, 10:29:44 am
I just threw this together in 15 minutes XD Tell me what you think of the start.
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Post by: Kenshin72 on July 29, 2008, 11:30:43 am
I want......
but she looks like shes trying to air her pits out with her arms like thst.
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Post by: Cyberblade on July 29, 2008, 12:02:30 pm
Haha yeah she does  =P well its not on purpose ill fill it back in somehow =P
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Post by: Kenshin72 on July 29, 2008, 12:17:45 pm
Other than that, good.
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Post by: Cheetah on July 29, 2008, 01:36:40 pm
Beatrix looks real good now Zozma. The belt looks great.
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Post by: BeoulveBlack on July 29, 2008, 02:03:57 pm
@Zozma
i saw the test for miluda; how do you get it to add an effect 100% w/o using one of those 'DMG_HP Y/100% add status 100%' formulas?
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Post by: Zozma on July 29, 2008, 03:26:23 pm
okay, its just like stop breath, shadow stitch or seal... you can have the same damage formula like i do which is 2D the holy swordskill damage formula and theres also a slot to put in a number for a status effect.
theres more than one for poison, and one version of poison is 100%
i think thats what i did.... ill look it up tonight

for rinoa... it looks good from scratch but her size doesn't fit in well with other fft characters, i suggest using the female archer as a template with perhaps the dancers arms.
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Post by: Cyberblade on July 29, 2008, 04:02:23 pm
XD i am using the female archer for a template

and im no where near done with that.

Plus copy pasting in Graphics gale doesnt seen to work too well.

Ill put up a new version sometime this week.

and wht do ou mean her size doesnt fit in (elaborate please)
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Post by: Zozma on July 29, 2008, 04:10:01 pm
in her middle area too much empty space i think.... im not sure how unless the arms were moved out further than they were originally...
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Post by: Cyberblade on July 29, 2008, 04:20:40 pm
I cleared out the glove area and deleted the black filler in that version its fixed in the new version
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Post by: Zozma on July 29, 2008, 04:25:00 pm
yep you just need that filler back and she looks good for sure. i didn't even think of rinoa, but its a fine start tho.
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Post by: Zozma on July 29, 2008, 04:28:01 pm
wait.. one more thing, put like 3 more pixels on the top of her head in the middle.

also i like your idea for beatrix job skills and name, im going to do her own version of Climhazzard, it will look like clouds limit for omnislash only it will be red like it was in ff9.

(also im still going to make the berserker, but after i finish mello, and the berserker will have axe skills (im hoping this trick will work, making axes have "materia blade" checked but still be axes that way i can make "materia blade only" skills specific to axes who in my patch have the random damage taken out)
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Post by: Cyberblade on July 29, 2008, 04:54:05 pm
Glad you like the idea for the job name and skillset =P

Right now im doing all of Rinoas arms =P (Its a reaaaaaaal pain XD)
Oh and if you have time could you do Rinoas portrait (i suck at them example: Lulu XD)
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Post by: Nagafen on July 29, 2008, 04:55:39 pm
Wow. Rinoa! Hey, that's awesome. I like the accuracy of the creation.
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Post by: Zozma on July 29, 2008, 04:56:14 pm
yea portraits take forever, im sure i could come up with something nice.
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Post by: Cyberblade on July 29, 2008, 04:57:18 pm
Hehe well thanks but she wont be done for a ehile Likely to be early - mid august XD
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Post by: Zozma on July 29, 2008, 04:58:29 pm
i could make you a new Lulu portrait if youd like, but 2 portraits wont happen overnight they can almost take as long as a simple sprite..
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Post by: Cyberblade on July 29, 2008, 05:04:15 pm
Either would be great XD If i just put a bit more effort it would be fine...
but having a summer job doesnt help too much with free time.
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Post by: Xeno3 on July 29, 2008, 06:43:20 pm
I don't know if I should be asking here exactly, but how do you make a custom job name and implement it to the ps1 version of fft?
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Post by: Zozma on July 29, 2008, 06:57:23 pm
well its simple.. kind of...

but theres a tutorial on the main page thats pretty good. just be sure to read the warnings about world.bin
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Post by: Xeno3 on July 29, 2008, 07:10:36 pm
main page... I can't find the tutorial XD
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Post by: Zozma on July 29, 2008, 07:14:17 pm
here ya are

http://www.ffhacktics.com/psx/tutorials.php?id=3 (http://www.ffhacktics.com/psx/tutorials.php?id=3)
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Post by: Xeno3 on July 29, 2008, 07:17:58 pm
Thanks Zozma, lol I say that tut but I had no idea what it was for >_< lol I think the tut needs a new name.

looks like I gotta edit quite a few files, but hey if t gets the job done; I will finally have the soul reaper job available ^_^
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Post by: Zozma on July 29, 2008, 07:27:56 pm
yeah... you can edit world.bin too.. but you have to be very careful.
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Post by: Cyberblade on July 29, 2008, 11:44:20 pm
Heres a new preview of Rinoa
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Post by: Kenshin72 on July 30, 2008, 12:07:04 am
100% better
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Post by: Xifanie on July 30, 2008, 12:56:28 am
seconded
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Post by: Cyberblade on July 30, 2008, 12:59:32 am
Well glad you guys like the updated version

by the way hows beatrix coming along Zozma?
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Post by: Zozma on July 30, 2008, 02:13:41 am
i was at work all night, gonna try to finish her off tonight but im really sleepy, well see
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Post by: Kenshin72 on July 30, 2008, 02:24:23 am
Someone else who works nights. Welcome the club.
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Post by: Zozma on July 30, 2008, 02:29:13 am
because of that shift ive ended up a day sleeper lol....
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Post by: Xeno3 on July 30, 2008, 03:14:19 am
Oh wow rinoa is coming along nicely, lol and no more air of the pits XD

oh wow night shift must be a real drag, I had something like that back when I was a CPO but it was more like an "early bird type job. Had to be at work at 3 in the morning >_<
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Post by: Zozma on July 30, 2008, 03:27:25 am
im able to do everything i need to except get a tan...
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Post by: Cheetah on July 30, 2008, 03:31:30 am
I work night shifts as well, that is odd that there are so many members here that do.
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Post by: Zozma on July 30, 2008, 06:15:24 am
whew, almost......

gotta make a portrait and fix rough edges...
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Post by: Vanya on July 30, 2008, 10:28:24 am
Sweet.
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Post by: SentinalBlade on July 30, 2008, 10:33:13 am
Yay! =D female palidan here i come :D
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Post by: Nagafen on July 30, 2008, 10:36:36 am
Heh. Every sprite you do, Zozma, is always awesome.
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Post by: Kenshin72 on July 30, 2008, 10:57:00 am
Dear god, its beautiful!
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Post by: Kuraudo Sutoraifu on July 30, 2008, 11:48:58 am
Zoz, I used to feel like the Sprite Master Supreme, but you keep shelling out awesome work.  I think I should acknowledge, you are friggin' awesome at spriting!
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Post by: Zozma on July 30, 2008, 03:23:07 pm
thanks you guys, it makes it all worth it to see people interested in it.
ah hell, who am i kidding id enjoy it even if no one wanted them, but im really happy that ppl do.
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Post by: Zozma on July 30, 2008, 08:06:08 pm
someone please help me out here. im having trouble finding either a good full picture of Miang from xenogears, or a few screenshots of her sprite facing different directions....
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Post by: Kenshin72 on July 30, 2008, 08:23:15 pm
Heck yes! I'll find some pictures Miang.
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Post by: Zozma on July 30, 2008, 08:32:24 pm
appreciate it, i guess you know what my next project is, but ive gotta find out how her uniform looks first.
at the least i just need screenshots of as many directions of her sprite as i can get....
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Post by: Vanya on July 30, 2008, 09:05:18 pm
Here's some stuff:

http://www.xgam.org/xenogears/img-archive/gifs.php?area=gifs/sprites_npc

That's all I could find.
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Post by: Cyberblade on July 31, 2008, 02:12:38 am
Meet Swordpig the pig with a Sword
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Post by: Tersius on July 31, 2008, 02:22:08 am
Quote from: "Cyberblade"Meet Swordpig the pig with a Sword

THAT IS SO...... AWESOME!  For some odd reason it reminds me of Chucky the doll, and a Tonberry mixed into one critter. *shudder*
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Post by: Cyberblade on July 31, 2008, 02:24:39 am
well glad ya like it!
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Post by: Zozma on July 31, 2008, 02:33:36 am
haha sweet
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Post by: Cyberblade on July 31, 2008, 02:34:30 am
Is beatrix done? If she is i want the spritesheet =P
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Post by: Zozma on July 31, 2008, 02:40:27 am
i have to do the portrait, ill release the sprite after that but bear in mind one thing. the arms had quite a bit done to them, and so the skin might not look perfect in a few places plus she has alot more hair than agrias so there is places ill need to go over and make it overlap. i havent hammered all of that out yet
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Post by: Cyberblade on July 31, 2008, 02:42:47 am
I dont mind I have to COMPLETELY redo the arms for Rinoa So thats going to take a long *** time to fix aswell
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Post by: Zozma on July 31, 2008, 06:50:13 am
its why i stopped working on her in the first place... because the perfect match for beatrix arms was agrias... but at the same time i had to remove the armor off  the top, change the hands and the gold at the bottom of the sleeve into white glove.... well i guess i could have used archer arms or something but it wouldnt be the same.... crap i think i could have been done way sooner if id just used archer arms... oh hell that can easily be changed. it would have been the easy way out anyway i guess... the most important thing is her body is done.

Edit: alright well the portrait is taking me FOREVER but ill be able to finish up late tonight after work
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Post by: Cyberblade on July 31, 2008, 12:17:57 pm
That looks awesome but i would reduce a bit or the hair so you can see the headband thing a bit more but thats just me
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Post by: Kenshin72 on July 31, 2008, 01:16:22 pm
Quote from: "Cyberblade"That looks awesome but i would reduce a bit or the hair so you can see the headband thing a bit more but thats just me
Agree, but if you can't yours works fine.
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Post by: Zozma on July 31, 2008, 04:43:23 pm
thanks for the feedback, that thought had occured to me as well, i tested putting the hair over most of the patch, to allow me to use one extra shade of red on the top of her outfit. ill need a shade of white/gray to go on the patch
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Post by: Cheetah on July 31, 2008, 08:02:37 pm
Yeah I have to agree with a little less hair. I'm not sure if you are or not but you can also use the tan background color in your portrait, specifically in the eye patch.
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Post by: trickstardude7 on July 31, 2008, 08:08:48 pm
im not gonna lie zozma the portrait is hot 8) lol
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Post by: Zozma on July 31, 2008, 08:12:01 pm
thanks ^^,
and, yeah im already using the tan background trick to save a color....

(yes im workin on beatrix right now, and then im playing around with this...)
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Post by: Zozma on August 01, 2008, 03:54:12 am
k guys, this?

omg! thank god i uploaded this when i did i accidentally saved over my only copy lol...
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Post by: Cheetah on August 01, 2008, 05:13:21 am
That portrait is a significant improvement. I would hope for maybe a little bit more patch, but it probably isn't neccesary.
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Post by: Zozma on August 01, 2008, 05:19:39 am
it might look odd if i pull back too much hair due to the lack of white shades i have available, but it looks pretty smooth in game.

Edit: Lady Agrias! Step aside! here comes Ultra Knight Beatrix!
(there are a few bugs left to fix, but i'll go ahead and start sharing hope you like, she was harder than i expected)
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Post by: Nagafen on August 01, 2008, 07:47:29 am
Awesome. Thanks Zoz.
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Post by: Cyberblade on August 01, 2008, 11:32:24 am
Work on Rinoa is going Smooth but I have to tell you... Right now her arms look like clubs XD Im working on reducing their size to make them look better.
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Post by: Cheetah on August 01, 2008, 02:42:30 pm
Arms are really hard to edit. Are you sure there isn't a way for you to do it without changing pixels and just using someone else's arms with a color change instead?
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Post by: Cyberblade on August 01, 2008, 03:37:56 pm
I might what arms might you recomend? The need to have wristband type things >_>
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Post by: Cheetah on August 01, 2008, 04:30:15 pm
I'm not sure which you would want to use considering what type of sprite it is. But the male monk looks about right, but perhaps too bulky. It might be easier to use the dancer's arms or more so Rafa's too, and just extend the area that their arm bracelets cover.

You might be doing that already, but those are some ideas.
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Post by: Zozma on August 01, 2008, 07:20:31 pm
Quote from: "Cyberblade"sure but i have no idea on how to re enter it in the game XD

oops i never responded to this when i offered you the violet hellcry punch effect. (entering it in the game is just like entering sprites, but you have to find an effect file big enough to hold it since its one of the larger effects.) i raplaced all of the oracle effects with the temple knights effects because the oracle versions are very large and can hold custom swordskill recolors) ill post it when i get home
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Post by: SentinalBlade on August 01, 2008, 11:36:52 pm
Demon Knight... With a sash :P.. im thinking of removing the cape... maybe add wings? xD... zozma... opinions on the colors... improvements maybe?
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Post by: Cheetah on August 02, 2008, 01:19:35 am
Interesting idea, mostly I really like how the helm is looking. It seems like there is something a little odd with your red shades.
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Post by: CidIII on August 02, 2008, 01:26:26 am
The baldric is sort of weird.
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Post by: Zozma on August 02, 2008, 05:06:41 am
here is the effect file for a 'dark holy colored' hellcry punch.
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Post by: Zozma on August 02, 2008, 05:52:44 am
okay beatrix finished get her finished version off of the main site or site submission page
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Post by: Zozma on August 02, 2008, 08:01:21 am
finally i think i got her outfit the way i want

whew.. i bet the arms'll be alot of fun eh...

crap 17 colors lol
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Post by: SentinalBlade on August 02, 2008, 12:19:55 pm
I got frustrated at my Demon Knights colors, so im working on my final "MA Based" class for my patch... heres what he looks like so far

Edit: i just realzed he has some major lighting issues when compared to the sprite next to it... ill fix those, dont worry
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Post by: Cheetah on August 02, 2008, 01:40:24 pm
What is the name of your new sprite again Zozma? The side view definitely looks a little off, no boobs and a weird back. The arms are also inconsistent between angles. But you just started so I'm sure you know, the design itself looks really good. She looks heavily armored though, are you going for that look or are you trying to give her a white jacket?
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Post by: Zozma on August 02, 2008, 03:44:46 pm
she has armor and some cloth over the armor, a small jacket if that at all.
(thats why i wanted to try to get a full picture of her so i wouldnt have to base it all off of the sprite but i never found one)

(yeah i haven't fine tuned her bewbs yet either, but her uniform always did make her look kind of like top heavy ish in game but being obviously her uniform and not her body...)

her name is Miang, and shes a villian in Xenogears

and for what im trying to do, the cloth is supposed to be more like a mantle, like olan's sprite for examle if that gives a better picture.
it would be very easy for me at this stage to take off that part and leave the underneath which is the female squire body (testing it, that doesn't look to bad either i just figured id put more effort into her uniform. thats also why theres some white hanging down behind her arm on the side view) but by all means, im trying to make her look attractive too, so any more feedback is appreciated
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Post by: Zozma on August 02, 2008, 05:15:40 pm
okay im really torn between what to do, because i already like the look of the sprite, but i want everyone else to enjoy it too soo... do you think i should remove the "mantle' look and just leave the bigger armor pads on the arms? or perhaps even remove that to leave the arms just like the female squire (which is not a bad sprite as it were) the rest of the outfit will remain as thats closer to her xeno sprite.

and @ sentinal, what kind of magician will he be used for ;)?
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Post by: Kenshin72 on August 02, 2008, 05:38:33 pm
I like the current sprite Zozma. It looks alot like her. I just recently played through Xenogears so I have seen her recently.
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Post by: Cheetah on August 02, 2008, 06:01:31 pm
I think she is looking good, it would be great to these different variations though. I'm still a little confused by your mantle idea, but if you show other versions that you are talking about I think it will become clearer to me.
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Post by: Zozma on August 02, 2008, 06:42:45 pm
here this is her, (Finally i found a full picture, ive never actually seen a full picture of her, just her sprite and face)

http://www.atelier-canticle.net/miang/gallery/06.jpg (http://www.atelier-canticle.net/miang/gallery/06.jpg)
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Post by: Vanya on August 02, 2008, 07:14:06 pm
I was going to suggest trying to find a PDF of the strategy guide, but that'll do i think.
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Post by: Zozma on August 02, 2008, 07:20:15 pm
hmmm well based on this id say i hit it right on the mark with the sprite except the back needs that V shape. or perhaps i could remove that jacket thing altogether, i found a picture showing what it looks like underneath.
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Post by: Cheetah on August 02, 2008, 11:06:05 pm
Just because she has such a limited color scheme (which is the design of the character not your sprite) it is hard to tell that it is a mantle and not just bulked up shoulders. It just ends up looking like bulky silver armor on her instead of layered clothing. The the character also just seems to be thinner than your sprite. So if you wanted her to look more like the original character I would recommend making her more streamline and trim, and find a way to make the showl more distinctive from the rest of her body. Though it might be that it will all look better once she is in motion, or if you like the look of the sprite as is that is fine because it is a cool looking sprite.
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Post by: Zozma on August 03, 2008, 05:24:03 am
there we are, i think im getting a better in-between here...
AND she got her side boob back!

Edit: allright i think i did it, managed to get her a nice figure without losing the concept of her outfit.
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Post by: Cheetah on August 03, 2008, 12:37:03 pm
Most excellent, the portrait looks good too. My only additional thought would be to maybe make the entire shawl a little bit longer in the back and front, but not really necessary.
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Post by: Zozma on August 03, 2008, 01:47:26 pm
hehe, shes done except for the arms (which is basically the whole shawl) god i really hope the arm work doesn't take as long as beatrix did (not that she wasn't worth it)
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Post by: Nagafen on August 03, 2008, 01:54:28 pm
Awesome Zozma. Oh, and I took your advice with Cecil. Thanks.
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Post by: gasm on August 03, 2008, 03:03:11 pm
I'm currently working on a Lucca sprite, since I wanna make a chrono trigger patch after being inspired by stewelement's crono sprite.

Although its not looking too good (as in I am too ashamed to post it). But then again, it is my first sprite ever. I'm thinking I should start with something easier, like Marle. Or even Robo.
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Post by: Nagafen on August 03, 2008, 03:28:54 pm
Don't worry, you can do it. What sprite have you based Lucca off?
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Post by: Zozma on August 03, 2008, 03:59:59 pm
if you cut off the cape and use a different set of arms, balmafula's sprite would probably be highly compatible with a lucca project. a second choice would be the female archer, lil miss yumi-w is highly compatible with female sprite projects.

what set of arms? im not sure

btw, i've managed to shape my sprites based off of feedback from people on this forum ( <3 u guys). it really helps having a second set of eyes. also theres a trick to being able to finish a sprite project quickly and that is being familiar with the sprites that exist and their body parts. using parts from different sprites.. and choose your arms wisely (try to find some that you don't have to make many changes to, i can't stress that enough because they are by far the biggest pain in the butt to edit)

and @ Nagafen, can't wait to see it you know when i think about it, gafgarion's sprite his helmet is basically the same type as cecil's only the front is up which pushes the horns back.
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Post by: gasm on August 03, 2008, 04:31:24 pm
Ahhh, I never thought of mixing and matching sprites to make it easier. I picked female ninja because the arms seemed good (although I am a total noob). But that just ended up in Lucca looking WAAAAY too fat. I'll try balmafula next time I have free time.

I also gave frog a shot basing him off the male knight, but the legs keep slaughtering me.

I'm thinking maybe I should just start with something basic to get the feel for  spriting.
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Post by: Zozma on August 03, 2008, 05:16:48 pm
could someone post a sheet with elidibs the human mage version, with his proper color palette? plzzzz i am considering that one too...
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Post by: Xifanie on August 03, 2008, 07:16:55 pm
I have too much work to do to continue it, so I'm giving it to you.

I can't open shishi, so here's the BMP
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Post by: Zozma on August 03, 2008, 07:49:13 pm
sweet! thanks alot, im definately going to finish this sprite
also just to take a short break from miang i am almost finished with the 20 yo woman lol..
i figured out something interesting... ramza's ch one arms are perfect for the commoner sprites, 20m/w 10yo boy
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Post by: CidIII on August 03, 2008, 10:48:20 pm
That would be sweet to have him in an Event, telling more of his story.
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Post by: Zozma on August 03, 2008, 11:11:14 pm
should be pretty easy to do, hes very similar to the black mage
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Post by: Cheetah on August 04, 2008, 02:52:04 am
It would be great if that Elibis sprite was finished. BP and I might have some plans for him in Chronicles of Kanbabrif. I was planning on just doing some quick fixes to make him functional, but a completed sheet would be much cooler. Though those colors on him right now don't look quite right.
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Post by: Zozma on August 04, 2008, 07:17:10 am
actually if i recall, he was this color, but if you could get me some sort of screenshot or something to show otherwise ill be able to change it easily.

Edit: so here is the result of yesterday's boredom
there are a few places where the arms cover the brades but shes done, here guys. im sure ill come back and do the touchups but it'll be a while... NEXT!

Edit: Sprite available on sprite section of this site
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Post by: Cheetah on August 04, 2008, 12:49:12 pm
You are a machine Zozma, you are just pumping out these good quality sprites.
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Post by: Vanya on August 04, 2008, 01:39:45 pm
Yeah, man! I wish I was that fast! But, Zozma, I'm guessing you have time on your hands, huh?
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Post by: Zozma on August 04, 2008, 04:48:12 pm
I'm a day sleeper, so because most everything is closed at night yea i do. plus this kind of thing is like a hobby.

i think ill give my 20yo w the nickname "Nina" just because...
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Post by: Vanya on August 04, 2008, 04:49:58 pm
Yeah, between work, school, my girl, trying to move, home improvements, gaming, and hosting parties from time to time doesn't leave me much spare time.
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Post by: Zozma on August 04, 2008, 05:01:31 pm
can you guys test her out sometime for me, i know she has parts of the arm that covers her brade and i think i forgot a singing animation, but other than that.. tell me about bugs IF you try it.

these arms i stole from ramza but they are PERFECT for several of the commoner sprites, and i think that includes the mourner that has a suit on and the two kids.

edit: oh its a type 1 btw
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Post by: Vanya on August 04, 2008, 05:11:27 pm
I'm looking t her in shishi and her angled facing the player walking frames have the arm overlapping the braid closest to the viewer.

Some frames in the confused status facing viewer anim has some overlap.

There should be some overlap, right? Her braids are sitting on her shoulders.
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Post by: Zozma on August 04, 2008, 05:18:49 pm
no, its the wrong part of the arm for overlap only her lower arm should overlap but this part ill fix later, i just want to make sure everything else looks normal but i am working on miang now (that dang shawl on the arms.... sigh but it looks gooood... well i think so anyway...).

 im adding so many female customs because im good at doing their hair... gotta do some guy sprites now after miang lol...

so many that i want to do, i plan to make my own sephiroth and not by ripping off of elmdor, thats for starters i guess.
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Post by: Zozma on August 04, 2008, 09:21:43 pm
okay so still taking a short break from miang,
this elidibs human... ugh working with the black mage sprite is killin me! im going to try an experiment using meliadoul's body (because of the black cloth under her green cloak)

plus, don't you guys think he looks taller than a normal black mage?
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Post by: LastingDawn on August 04, 2008, 10:31:05 pm
He does look a bit taller, indeed. Also Zozma that team in your picture is priceless! Algus, Simon, and 20 Year Old Women fighting Gafgarion! Was there anyone else on the ream that wasn't present?
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Post by: Zozma on August 04, 2008, 11:41:38 pm
Misty(Alicia) was there too. and delita
the 20yo woman is actually ramza lol... i test all my type1 sprites on ramza
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Post by: SentinalBlade on August 05, 2008, 09:09:50 am
its meh mist mage :D

http://blip.tv/file/1147486/ (http://blip.tv/file/1147486/)
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Post by: Zozma on August 06, 2008, 09:36:39 pm
aww i cant see the picture right now, ill have to wait till i get home

also, no one has mentioned gelwin from that same event that kanbahbrif appears... no one interested?

edit: hehe 14 downloads of the 20yo girl? sweet, well i didn't know there was that much interest in it but ill touch it up soon.
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Post by: LastingDawn on August 07, 2008, 12:03:22 am
I am VERY interested in Gelwan, he's one of my favorite characters simply because of his behind the scenes role.
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Post by: Zozma on August 07, 2008, 01:37:21 am
i just gotta find an extracted eventchr that has his color palette used.... (gelwan)

gelwan has walking animations for both diagnol up and down, making his sprite potentially easier to create than kanbahbrif
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Post by: Cheetah on August 07, 2008, 02:12:36 am
Which one is Gelwan?
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Post by: Zozma on August 07, 2008, 02:25:46 am
theres a guy in the scene with kanbahbrif , he looks the most asian compared to everyone else in the game and delita kills in right in front of goltana
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Post by: Cheetah on August 07, 2008, 02:27:24 am
Ah yes, he does have many animation frames. I posted those captures from the evtchr, but yeah definitely not the correct palette. If you could grap a screen shot of what he is supposed to look like I could probably find it though. Then again if you could do that you could probably just get the palette from that...
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Post by: Zozma on August 07, 2008, 04:20:47 am
whew okay well these miang arms are kickin my butt so im going to give out what i have for now in order to continue other projects. i am going to release a version of this miang sprite with normal female squire arms as well.

Edit: Sprite available on sprite section of this site
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Post by: Zozma on August 07, 2008, 05:57:50 am
mwahaha, soldiers... they just keep getting recruited younger and younger...
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Post by: Vanya on August 07, 2008, 08:43:07 am
LOL That's awesome! =)
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Post by: SentinalBlade on August 07, 2008, 10:00:47 am
Whats wrong with the miang sprite, zozma? shishi says it appears perfectly fine... i one see one frame in particule that looks like her lower body is ot far to the right.... the rest looks pretty flowing :)

Edit: Type 1 looks good at least, type to it looks like the arms are messed up... if you made it for type 2, type one works xD
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Post by: Zozma on August 07, 2008, 03:20:09 pm
theres nothing wrong with the sprite, (it is a type1 sprite btw)

its just as i always warn everyone, the arms are very time consuming and some of the frames aren't quite perfected.

but i would like to see what ppl think of it. im going to make a version with the normal squire arms.
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Post by: SentinalBlade on August 07, 2008, 03:54:49 pm
I, personally, prefer this look... there are so few heavily armored-looking sprites in the game.. this is a nice addition :)
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Post by: Zozma on August 07, 2008, 04:06:31 pm
she was one of the main antagonists of that game, but i always liked her even tho she ehem... murdered someones parents right in front of her... lol

Edit: okay this lil boy is going to take some time (how annoying) but it will be awesome to have some little kid on the battlefield plus once im done with him ill start on the 10yo girl.
(maybe ill make it so you rescue the set of four 20m and f, and 10 m and  f)
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Post by: Zozma on August 08, 2008, 04:52:27 pm
okay no more female characters for a while i gotta balance the scale a bit
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Post by: Zozma on August 10, 2008, 02:19:42 pm
arms arms arms! damn! *drinks another cup of coffee*

these are my current in progress projects...
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Post by: SentinalBlade on August 10, 2008, 02:27:20 pm
I really like that last one... i wish i had a place ot put it >.<

Zozma, if your really fed up, im to busy to work on my sprites, and i would really like to release my patch with a few more... You remember that True Necromancer you helped me with the hood on? maybe you could try and finish that up a bit... i havnt even attempted it since you sent me the 4 frames with the fixed hood.. ive just been to busy =(
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Post by: Zozma on August 10, 2008, 02:41:14 pm
well i wouldn't be able to work on it soon, im going to stick with it on the 3rd picture there, no one else is that "buff" in the game so all of his arms have to  be worked on lol...

but eventually id be able to work on that sprite too.. and its a special case too. because hell be floating, well need to remove the appearance of walking in air and make it more like a wind effect
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Post by: Wareya on August 11, 2008, 01:26:04 am
I'm working on an L sprite(Death Note fan...)

So far, I have the portrait. You don't want to know how long the hair took...

(http://img186.imageshack.us/img186/1494/ltactics2nt4.png)

It's based off of Malak, IIRC.
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Post by: Zozma on August 11, 2008, 02:36:44 am
sweet, (i have plans for a mello sprite :D and we can make a book weapon called death note lol)
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Post by: Soahd on August 11, 2008, 09:12:20 am
Quotesweet, (i have plans for a mello sprite Very Happy and we can make a book weapon called death note lol)
The death Note would do somethng like 100% death sentance or ko.

Also the(http://img37.picoodle.com/img/img37/3/8/11/f_lm_ff1ec9c.png) face is good


BTW,Your sprite are awsome zozma.
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Post by: Cyberblade on August 11, 2008, 02:48:49 pm
im working for LD, and SB currently working on a non helmeted Gaffgarion look in the FFT:Mercenaries topic to see a preview =o
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Post by: Zozma on August 11, 2008, 07:50:11 pm
oh my god, in the fight in my screenshot above, miluda is SO strong i had to re play it like 5 times, and on top of that delita, ramza and a copy of miluda from theives fort were with me all with holy and dark swordskills and it wasnt enough. training doesnt help becuase shes set to be 1 or 2 levels higher than the party mwahaha...

thanks for the compliment on the sprites

and gaffy is not too shabby either ;)

well on y token "black" knight fighter i think im gonna change the wrist thingies back to dark brown/black-ish it seems to look better than the blue.. what do u think?
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Post by: Zozma on August 12, 2008, 12:02:15 am
okay try this out, it's not finished. i think this is the version that will fit inside malak (the smallest human sprite)

if not, open the malak sprite in shishi
import the zerker palette and save it as a bmp
paste the zerker bmp inside the malak bmp(with the zerker palette)
then import that back into the malak sprite and import into the
game....

if that dont work... i dono i used CD prog to insert the file.
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Post by: Zozma on August 12, 2008, 12:40:20 am
so im playing thru with some of my sprites, and i just wanted to say that hatless theif looks awesome... i actually think a dull red looks good on him... but i might make his sprite, Rad.. unless i decide to make the hatless theif seperate..
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Post by: Archael on August 12, 2008, 12:48:50 am
(http://www.ffhacktics.com/forum/files/sample2_181.png)

this is epic

who is it?
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Post by: Cyberblade on August 12, 2008, 12:55:01 am
XD arch thats
Eldibs (human)
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Post by: Zozma on August 12, 2008, 01:09:46 am
i had to use another sprite as a base because the black mage is shorter...

ill be working on that and i plan on doing these sprites (only simple versions using costumes that already exist

Blansh, and Bolmna,

and when i get the color palette ill work on Gelwan in his own costume since he has all the walking animations.

cool, in the eventchr.bin i found the location of bolmna's color palette
using snespal. its location 1AC008

Edit: progress! i got bolmna standing
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Post by: LastingDawn on August 12, 2008, 02:34:31 pm
Bolmna!!!!!!!!! Excellent to see he hasn't been forgotten, Blansch and Bolmna would make a pretty comical team, if given the right circumstances, as always, excellent to see another character in the game being given a full sprite!
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Post by: Zozma on August 12, 2008, 03:52:48 pm
hehe, adding in the characters who manipulate from behind the scenes and putting them on the front lines.... interesting.

i wish i could add a place in the story where they are on a map scheming something and ramza runs into them, fights and then they escape, of course.
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Post by: gojoe on August 12, 2008, 04:09:10 pm
im curious as to what skillset they would use?
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Post by: Zozma on August 12, 2008, 05:31:45 pm
well they are diplomat/senator/clergy or whatever the first thing id jump to would be talk skills, but i don't like that skillset ... bolmna looks more like a mage, and blansch looks more like a fighter... i donno.
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Post by: LastingDawn on August 12, 2008, 05:41:18 pm
Hehe, my thoughts exactly Zozma, They're going to be variants of the aforementioned classes with one or two unique skills, still a little unsure of their role, I was thinking comic relief, more then likely.
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Post by: Zozma on August 12, 2008, 06:12:14 pm
haha, you should make them quarreling with eachother about some diplomatic issue, or even just argueing with eachother about being lost on their way to the castle when ramza's party stumbles upon them lol..
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Post by: LastingDawn on August 12, 2008, 08:26:17 pm
Hah, that's not a bad idea, I'll have to consider a scenario like that, especialy if it's comic relief.
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Post by: Zozma on August 12, 2008, 08:27:16 pm
lol yeah then you could make bolmna bickering at blansch and then he'll just yell "YOUR WORDS ARE HARSH!!"
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Post by: LastingDawn on August 12, 2008, 08:39:44 pm
Blansch always did seem a little... slow, it could just be his come back for anything. Which would be the reason that Goltana shot down Orlandu as rudely as he did.
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Post by: BeoulveBlack on August 13, 2008, 12:13:07 am
@zozma
yo, don't give up on the female characters before you finish 10yroldGirl! and also, i thought that Bolmna had a slightly darker complexion, but hey...

i really need to find a girl for the mage slot in my team; i may just redo my moogle, giving HER clothes like a tonneberry, and making her with black magic "dances" (they display names like 'water rondo' and 'earth blues' on the help and formation screens, but display things like 'el nino' and 'earth slide' resp. on the screen when you do them; they'll persist like dances with unique CT's and constants)

when i redo it, i'll leave the original in the game as a moogle enemy (or a blue-unit guest in certain battles) over the uribo, and put the recruitable one over the apanda (since they don't appear in my patch)

i dunno though....FINISH THAT 10 YR. OLD GIRL.....please?
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Post by: Zozma on August 13, 2008, 12:58:23 am
don't worry, im hoping to complete all the sprites that were in game (hope to)

but the 10 and 20 yo characters will be done for sure. afterall i can't do the 10yo boy and not do the girl, they're like a set... like palom and porom.. or something

(don't forget theres a theif version of Teta too thats almost flawless)

also, bolmna's complection is based off of his color palette that i found in the eventchr.bin i could darken his skin yes... but when i look at his portrait, he really isn't so "black" u want that u can use my berserker lol, but im gonna choose another job name for him, hell be using axes (random damage removed, holy sword formula used for damage)
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Post by: Kenshin72 on August 13, 2008, 01:14:26 am
I want the 10yr old girl. She will kick some major ass
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Post by: Zozma on August 13, 2008, 03:57:27 am
haha, don't worry ill make sure she does

im replacing rafa and malak in my game i think..
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Post by: Zozma on August 13, 2008, 05:24:39 am
OMFG!! NO! lol... i just lost hours of work because one color was out of place and i saved it that way :/ !

hmm despite that i managed to get most of it done!
the arms just need to be tweaked a little but after that accident lastnight im posting now just for extra backup

try it out :D
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Post by: LastingDawn on August 13, 2008, 11:28:55 am
He certainly looks good to me, wonderful work, Zozma!
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Post by: Zozma on August 13, 2008, 03:45:57 pm
the only thing that might be off just a bit is the removal of the white stripe down the sleeves (the tedeous arm work you know, thats the work i lost the first time btw)

anyway please report any bugs, on to the next project!

im getting alot of requests for 10 yo girl... so i hope you don't mind if blansch and gelwin wait a moment.
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Post by: LastingDawn on August 13, 2008, 03:47:06 pm
Not at all, the Palom and Porom's should be top priority, heh.
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Post by: Zozma on August 13, 2008, 03:50:11 pm
sometime after i have a working boy and girl, ill make a real palom and porm from ff4
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Post by: Cyberblade on August 13, 2008, 04:29:29 pm
I dunno now, I guess i might keep working on Rinoa or jusr play some more of 1.3
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Post by: BeoulveBlack on August 13, 2008, 04:56:01 pm
about Bolmna: he looks kinda....mexican to me...

keep up the work zoz, i won't, unfortunately, get to be doing too much spriting since i'm out of town for work and will be so for at least another month...
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Post by: Zozma on August 13, 2008, 04:56:29 pm
how's she coming along?
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Post by: Cyberblade on August 13, 2008, 06:34:16 pm
Decently still working on the arms, and Making a portrait for her =o
oh and look in the Mercenaries topic I used Miang for a Story Character
LD asked me to make for him. OH and COME ON CHAT NOW PLOX XD
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Post by: Cyberblade on August 13, 2008, 11:51:57 pm
http://www.ffhacktics.com/forum/viewtopic.php?t=808 (http://www.ffhacktics.com/forum/viewtopic.php?t=808)     >_> just look
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Post by: Zozma on August 14, 2008, 05:27:56 am
okay so heres my progress so far... malak? converted to a 10yo girl <3 who'd have thought...
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Post by: LastingDawn on August 14, 2008, 07:38:26 am
I had wondered... with small characters such as the children, isn't it more difficult to connect the arms? Since they are so much smaller. I would have thought that would be the one major hurdle when dealing with the children.
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Post by: Vanya on August 14, 2008, 07:40:08 am
You're a fucking machine! What cyberdyne model are you? =)
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Post by: Sen on August 14, 2008, 08:26:11 am
He made the arms shorter also.
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Post by: Zozma on August 14, 2008, 03:23:51 pm
no actually, these are the real size of malak's arms exception being the walking frames in front cut directly off the girl to make sure you see all the brades.


i realized they were small and so his arms were a perfect match.
(realizing this, i can now re do the 10 boy's arms and complete him in no time)

also all i had to do was lower every arm frame by 3 pixels, the 10yo girl and boy are exactly 3 pixels shorter than the average human.

after changing them to the right color it already looks good without doing too much. and HOPEFULLY she will fit inside malak's sprite since he and cloud are the smallest human files.
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Post by: Katagi on August 14, 2008, 11:12:53 pm
So far for three days I've been working with the big sprite pack from the japanese site and with the help from Miroshi Beshima and Kazekasano. I've came up with this to get firion and the red mage to work.

not so much the white mage...I dunno whats wrong with her ;/ she was two kilobytes over the normal sprite size.
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Post by: CidIII on August 14, 2008, 11:17:34 pm
It took you three days to do that?
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Post by: Katagi on August 14, 2008, 11:22:31 pm
I'm pretty new with the stuff, and getting the portrait to work out and the rest of the sprite sheet to be corrected took a while.
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Post by: BeoulveBlack on August 15, 2008, 01:09:41 am
@zozma

better make sure you change the "singing" frames so we don't end up with a GGXX-esque bridget scenario... ;)

but no, can't wait till you finish so that i can alter it some...
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Post by: SentinalBlade on August 15, 2008, 01:54:53 am
@katagi

Very nice work, im glad someone is finding uses for the japanese sprites and programs. i was worried i had posted them and no one noticed :3
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Post by: Sen on August 15, 2008, 07:21:14 am
I think many of us noticed it its just that it's in Japanese so I myself think that it is difficult or confusing to use so only few use it. Just waiting for a translation :wink:  

but there's a guide that you created and it's still usefull anyway.
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Post by: SentinalBlade on August 15, 2008, 02:10:53 pm
*feels accomplished* =D
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Post by: Archael on August 15, 2008, 03:55:12 pm
ok amazing work..  :shock:

zozma that portrait is ridic
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Post by: Zozma on August 15, 2008, 03:59:39 pm
portrait..?

also.. i guess now people can stubmit their edited portions of eventchr.bin
ill have to make one for miluda as she hobbles away after you beat her at theives fort.
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Post by: Vanya on August 15, 2008, 06:08:08 pm
I was thinking of using Balthier as a base for a Male Dancer. Wot is yous guys opinions?
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Post by: BeoulveBlack on August 15, 2008, 06:32:56 pm
using balthier as a male dancer base is genius...just make sure he looks like a spanish dancer (you know, black tights, waist scarf, opened shirt, etc.)
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Post by: Zozma on August 15, 2008, 06:37:31 pm
i agree 100% other than the little pack at his side its pretty much perfect for a male dancer.
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Post by: Vanya on August 15, 2008, 10:55:26 pm
Thanks! I had FF5's dancer in mind.

Here. Check this out. FF5 styled Female Chemist:

(http://i256.photobucket.com/albums/hh189/koala_knight/workingChemistF.png) (http://i256.photobucket.com/albums/hh189/koala_knight/workingChemistF-1.png)

The colors are based off the original sprite with lowered saturation.

Edit: which is better the one on the left or the one on the right?
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Post by: murak on August 16, 2008, 08:01:37 am
I think the second one looks good, the first one could have some trouble telling the hair apart from the head hat thing (to me anyway) and the second one looks more earthy with more of a balance between the orange and the green, but that's just my opinion.
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Post by: Zozma on August 16, 2008, 09:01:47 am
mwahaha... yes she's party to the plot
well... no she's just in a bad mood cause Algus is sitting on his ass at the castle while she had to go with Ramza while its her time of the month...

http://i140.photobucket.com/player.swf? ... eta1-1.flv (http://i140.photobucket.com/player.swf?file=http://vid140.photobucket.com/albums/r9/zozma1/algus2teta1-1.flv)

eherm... anyway almost done with 10yo girl
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Post by: Archael on August 16, 2008, 12:46:47 pm
damn seeing Teta cross her arms and look sideways like that gives me the chills

 :D
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Post by: LastingDawn on August 16, 2008, 02:49:44 pm
Excellent work! Haha, this looks to be a highly amusing project.
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Post by: murak on August 16, 2008, 04:11:24 pm
I am SOOOO looking forward to Dorter where teta will try to get a captured knight to talk! XD Teta to the max!

How long did it take to do that scene?
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Post by: Zozma on August 16, 2008, 04:25:16 pm
the drawing was nothing to me maybe about 20 minutes
but lining everything up in the scene took a few hours...

(well i thought about making the scene at dorter, it would be pretty sweet wouldnt it?, but i made it so algus follows you untill you return from rat cellar, then when ramza gets scolded by dycedarg and then tells them about theives fort, im going to make him order algus to stay behind so that teta follows you there) (another reason behind this is that she's not going to be the one to shoot algus, shes going to be the one to give the order to do so. i don't want her to get killed off at Zeakdon like the Real algus did)

(there will be the scene where delita punches her for not sending troops to save algus tho lol)

or what do you think? should i make her follow you as soon as you meet her and keep algus at the castle? vote now! should the cute lil sis of delita follow from the beginning in place of algus? yay? nay?

(Also, im saving all my scenes, Hatless theif replaces Rad's common squire sprite in the intro) following Zodiac's tutorial anyone can do it.

edit: also 10yo girl has all her frames now, but there are a few messes to clean up here and there.
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Post by: murak on August 16, 2008, 05:20:26 pm
make her follow from the start!! but change her place so that she simply orders the attack at FZ so she isn't killed.

it would be weird, lol

delita: ALGUS!!! TETA YOU BASTARD!! you killed Algus!!

Ramza: calm down. it's JUST algus.

Delita: ...after teta, I'll get you.

weird XD
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Post by: SentinalBlade on August 16, 2008, 05:29:06 pm
Zozma, bit of a sprite problem with dies... her casting animation, and i believe her attack, makes her arm fly off her body... am i just using na older version? i downloaded the one off the sites download page recently
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Post by: LastingDawn on August 16, 2008, 05:41:43 pm
Hmm... are you sure it's the right type?
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Post by: Zozma on August 16, 2008, 05:49:26 pm
what sprite did you insert her into? she is a type 1, please keep that in mind

if you want a quick fix and need her to be a type 2 you could probably swap her archer arms out for dancer arms.
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Post by: SentinalBlade on August 16, 2008, 07:09:05 pm
i replaced her over time mage, and gave her extra palletes... she is a generic unit, "Light Caster"
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Post by: Katagi on August 16, 2008, 08:06:52 pm
I was actually confused on how to edit sprites until I saw your video with the explanation on the japanese programs...then after finishing firion for a few, i actually found out how to use the shishieditor XD.

I'm still a bit confused on the whole animation editor thing, do I really need to delete some of the sprites within the event.bin thing?
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Post by: Zozma on August 17, 2008, 12:05:10 am
on the main page in the sprites section you can see what type it is

the female time mage im pretty sure is a type 2 (not compatible unless you swap the arms for type 2 arms like a dancers)

btw, i need to know the easiest way to change story text (obviously the girl in the purple dress isn't algus.... lol) can someone point me in the right direction?
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Post by: Vanya on August 17, 2008, 12:31:59 am
(http://i256.photobucket.com/albums/hh189/koala_knight/workingChemistF-2.jpg)

Adding white cuffs to make the pouches more visible. Also working on adding the green part to the hat. It'll be difficult to add the green to the portrait, but at least I managed to give her the right hair color. Is it just me or does the female chemist have one of the worst portraits in the game?
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Post by: SentinalBlade on August 17, 2008, 12:34:46 am
Sure

Mostly you will need a table file(provided by vanya in the hex editing thread in hacking/patching tools forums) and a hex editor, also provided in that thread

Useing the event decompiler, decompile the TEST.EVT file. thsi contains all dialog. The output file (labeled event.text) is simpleto read, do not worry about the list of instructions that are labeled. some, even to me are a list of garbeled hex. at the top right of each event, there is a line of text telling you where each section starts in the file. copy the "message" hex offset and paste it into the "go to" offset feature in the hex editor. insert the table menu at this point, and it will convert the list of symbols on the right to unicode text. then press tab(if your using windhex) and start typing like nuts...

THIS IS A GENERAL OVERVIEW... FOR THE LOVE OF GOD PLEASE MAKE NOT OF WHERE IT USES THE BYTES FE E3 08 this is the setup for the start of a new box.... its best ot just wait till i get a tutorial out before monday night...rofl, its a bit of a hassle to get down, and my explination is of no help most likely :)

EDIT: the file you would be eidting is TEST.EVT ;P
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Post by: Zozma on August 17, 2008, 01:12:16 am
crap what about eventface.bin, here it still has teta's portrait here because it doesn't read off of a sprite in the scene theres no character id for teta on this map and i had to use snespal to edit the color palette directly in eventchr...
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Post by: SentinalBlade on August 17, 2008, 01:24:37 am
That is cured in my wldface.bin tutorial, i believe LD knows more about assigning them in event than i do, i will ask him in teh chat room in the morning. he already went to bed.

Zozma, i am uploading the text event editing tutorial for you as we speak :)

Edit: i do mean that i will ask him exactly what must be done. as far as im concerned you can overwrite them to your hearts content. Changing what portrait is called may be a problem. i recomend just switching argath(algus) with teta and vice versa
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Post by: Zozma on August 17, 2008, 05:42:04 am
sigh, okay see the screenshot above? theres two pixel rows above the knight's head... i just can't seem to get rid of it... i always insert entire sections (the 8 row sets in groups of 5 according to the eventchr.bin)

but even if i do single rows i cant seem to get rid of it ... did i somehow get a few bits off or what? i don't get it

i had the same problem with rad in the intro but when i inserted it as a full set of 5 rows, instead of one single row it got rid of it.. but its not working here
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Post by: Vanya on August 17, 2008, 10:32:49 am
Any comments on this edit I'm working on? I know it's not very exciting, but I would like to know if it sucks or not.
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Post by: LastingDawn on August 17, 2008, 03:20:56 pm
Staying classic to FF5, it emulates it very well, though what do Galuf's or Bartz's Chemist outfits look like?
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Post by: Vanya on August 17, 2008, 03:54:20 pm
They look like this, but brighter:

(http://i256.photobucket.com/albums/hh189/koala_knight/FFV-Chemists.jpg)

Lenna was the only one with the orange, I'm going to use the others for the male version.
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Post by: Zozma on August 18, 2008, 04:12:36 pm
they do look pretty close to that dont they :P

you know, i had Lenna (reina?) mystic knight colors in mind when i  created the custom sprite for Alicia
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Post by: Vanya on August 18, 2008, 04:19:37 pm
Hmm.. Yeah, I can see that. Not much yellow or green in there though. Probably a good thing. I think she came out great, regardless.

Anywho. I'm almost done with the Medic chick. I'll be working on the dude next. He'll use the other character's colors. do you have any suggestions for alternate palettes on these guys?
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Post by: Zozma on August 18, 2008, 04:46:10 pm
well id say just make sure they match with what team they are

common -have some green in there
hokuten -blue
nanten -purple or magenta? or white
galabados green/red( did i get this right or mix up the last two)
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Post by: Dormin Jake on August 18, 2008, 05:25:35 pm
Nanten's the red/black/gold motif, Glabados dons the magenta/white.

If I remember correctly.
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Post by: Vanya on August 18, 2008, 06:09:53 pm
Damn. I was just at a site that listed the sprites by faction, but I don't remember which! =B

Edit: Found it! Check these out. I think they should be accurate.

http://www.videogamesprites.net/FinalFantasyTactics/Jobs/Chemist/
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Post by: Zozma on August 18, 2008, 08:27:28 pm
you know, i liked Lenna and Faris' beast tamer costumes

also, the 10yo girl, i know she has bugs some probably pretty bad, if someone sees some significant bugs (or test it out could you screenshot it for me? ive got alot of work so i haven't had a chance to test)
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Post by: Zozma on August 25, 2008, 07:17:16 am
wow, due to my patch i had to go back and look at teta's sprite and there were some horrible errors from before shishi had a previewer...

ill re-submit it soon...

edit: anyone want to test out what i did to event chr for chapter 1?

requirements: Replace all occurance of algus with teta (only AFTER rescuing him from mandalia plains, and do not remove him from the first two scenes at igros where algus asks for more troops and where you first meet teta.

hatless theif is in rad's place

custom miluda is in place of generic miluda

a common squire is in place of algus at zeakden, and algus in place of teta (with an auto dead job pasted over)

only 2 bugs im (aware of) havent swapped teta's picture with algus at the igros kidnapping, and thers a line of pixels above delitas head in 2 frames at zeakden.

well give it a try but back up your eventchr file
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Post by: Zozma on August 29, 2008, 07:18:30 am
@Zodiac: does your sprites hair look better in this sample?

@BP: alright, so im still trying to get blansch's hair right bear with me...
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Post by: LastingDawn on August 29, 2008, 09:45:20 am
Blansch's single frame looks quite good! I think Blansch and Bolmna will make a wonderful team to have around!
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Post by: Xifanie on August 29, 2008, 09:51:08 am
Yeah it does, but the most important thing to fix was the animation when walking. It was as if my sprite had a living octopus tentacle on its head.
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Post by: Cheetah on August 29, 2008, 11:13:03 am
Blansch is looking good.
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Post by: Zozma on August 30, 2008, 06:27:00 am
dont worry i got rid of the octopus tentacle, lol for now im no sure ill make it move at all. but it was a simple fix.

Edit: Okay Blansch is almost done all the arms are done, the hands do have black around them, i might go back if it doesnt look right in battle... but the sprite is at about 90% completion

compare the front frame with the one i posted previously, made a few changes to the cloth below the belt.
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Post by: Cheetah on August 30, 2008, 12:07:24 pm
I can definitely see the improvements on the side front view. Looking like a good design. Did you change Zozma's legs at all there?
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Post by: LastingDawn on August 30, 2008, 06:03:17 pm
Wow Cheetah... I must say, it seems as if you can't get Zozma off your mind lately... in addition to calling Blasnch (or Zodiac?) Zozma, you've also called Zalbag's voice actor Zozma.

QuoteI love the work you are doing here, keep up the good work. The voice acting itself is great, the sound quality of a couple actors isn't so hot though (Zozma specifically). But I'm loving how this is coming along. Any ideas on how this could become more popular?

Are you feeling alright lately, Cheetah?
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Post by: Cheetah on August 30, 2008, 06:07:04 pm
LOL I knew I was fucking something up there. That is hilarious. While I do respect Zozma's work I think I just have issues remembering Zalbag's name. Thanks for the heads up to prevent myself from embarrassing myself further haha. Though I think I will manage to continue to do so in some way or another.
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Post by: Zozma on August 30, 2008, 07:17:20 pm
by the way has anyone thought of creating characters like Chris Lightfellow (suikoden 3) the sprites already practically done for ya if you use Miluda's body change the cloth to orange and change her head :P
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Post by: Vanya on August 30, 2008, 07:18:47 pm
That's a damn good idea! The suikoden sprite sheets would contain similar poses too.
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Post by: Zozma on August 30, 2008, 07:23:08 pm
well.. she doesn't have one of those suikoden 3 pretty much ended that its 3d
funny thing is, she could practically use agrias' body too for most of the sprite.
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Post by: Zozma on September 01, 2008, 03:27:04 pm
double post, but..

i found that male oracle arms are quite compatable with funeral. some of his animations looked weird and then i realized that they didn't finish his squinty eyes/eyebrows in his attacking/singing frames. the project is nearly done.
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Post by: LastingDawn on September 01, 2008, 04:00:49 pm
Excellent! Good to know Funeral is finally getting some attention!
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Post by: BeoulveBlack on September 01, 2008, 09:55:57 pm
while i push myself to make real progress with my new character, i also had an idea to do a sprite for Arche Klaine from tales of phantasia.

i think it'd be hilarious to have an event with her and one of her "...i'll do something special for you..." skits!

the things is, it'd be quite an undertaking to take a human sprite and try to get it where she's on her broom... it'd probably work better to put her into a monster sprite sheet, since monsters and arche both have only a handful of unique animations. with this, it'll have innate float and possibly innate fly (...why not?)

or, i could do walking arche, go into item.bin, change one of the wand (or spear) graphics into a broom, and set one or two of the respective weapon to use that weapon graphic, and change any other so that you don't get a wizard rod or holy lance that looks like a broom!
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Post by: Kenshin72 on September 01, 2008, 10:05:58 pm
Arche on a broom would be sqeet but I would just have her on the ground. Its hard trying to animate something else in the frame. Getting Navi to fly right in Link's frames is hard but almost done.
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Post by: Cheetah on September 01, 2008, 10:15:47 pm
A finished Funeral would be sweet. Tales of Phantasia is sweet and Arche would certainly be cool.
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Post by: Zozma on September 02, 2008, 11:02:08 am
gelwan in progress...

so weird, as you can see gelwan uses only 14 colors the two dummied colors bright blue and green. also bolmna and blansch were like this too...
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Post by: Cheetah on September 02, 2008, 11:21:20 am
Looks like it should finish up nicely. Are you able to use the arms of another sprite?
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Post by: LastingDawn on September 02, 2008, 11:21:44 am
He looks so expressive, clean cut and adorable! Once again Zozma you are doing wonderful work for an already incredible game. Blansch, Bolmna, Gelwan, Elidibs, all those deserving fellows now finally can enjoy a spot in the sun!
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Post by: Cheetah on September 02, 2008, 11:42:20 am
Zozma: Is the most current version of the 10 year old boy the preview you have posted on page 15 of this topic?
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Post by: Zozma on September 02, 2008, 03:54:21 pm
yeah, i am using zalmo's arms they are a perfect match!
just as generic male orcale armes are a perect match for funeral.

yeah the little boy i havent updated since i started work on the 10yo girl...
upon discovering that malaks arms are the closest match for the children ill be re-doing the arms on the boy.
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Post by: Cheetah on September 02, 2008, 04:08:04 pm
Cool, I'm thinking of doing a palette swap or some minor changes to the 10 yr boy and wanted to make sure I was using the most updated version. But I doubt I will mess with the arms so i will just fiddle with what you already have posted. Just a little something for C.O.K. not a real project.
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Post by: Zozma on September 02, 2008, 04:48:05 pm
i noticed the portrait of a little boy with purple shirt. well you could recolor the 10girls arms and put them in place it should work better then the current arms that he has which are part squire.
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Post by: Cheetah on September 02, 2008, 05:05:23 pm
Hmm I will think on that.
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Post by: Zozma on September 03, 2008, 06:08:53 am
Gelwan: Damn you Delita! I't wasn't me!!!
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Post by: LastingDawn on September 03, 2008, 01:08:26 pm
I hate to say it... though as adorable as Gelwan might be, he's still the mastermind behind the plot to kidnap and kill Ovelia. Despite what the Brave Story says the Rumors at this point lends a lot of credence to Delita's accusations.
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Post by: Zozma on September 06, 2008, 09:18:30 am
well does this sorta look like Terra Bradford?
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Post by: Skip Sandwich on September 06, 2008, 10:34:48 am
Awesome, she looks very nice, though what happend to her sleeves/bracers? (I'm assuming her puple collar/scarf was cut because of color limits) Also, is that a belt or exposed midrift?
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Post by: Zozma on September 06, 2008, 11:13:13 am
its just a quick test to see how easily i could do it...

i am however planning this one as a project... the shopkeepers daughter lol
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Post by: Skip Sandwich on September 06, 2008, 11:31:40 am
that would be wicked awesome, I can just imagine her with some sort of Uber-chemist special job, all throwing grenades and poison bombs and whatnot.
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Post by: Cheetah on September 06, 2008, 01:01:03 pm
Reis would probably be a good base for the shop keeper's daughter.

Terra looks pretty good too, but I don't know the character that well.
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Post by: Vanya on September 06, 2008, 03:15:15 pm
I love the way you always tackle obscure characters like that, Zozma. If you do sprites for all the 'ordinary' people than someone could make an 'uprising of the commoners' patch! =)

Terra's face is perfect. But the costume? Were you working off the character illustration, Amano's artwork or the sprite? Yes all 3 are different.


(http://images2.wikia.nocookie.net/finalfantasy/images/thumb/e/ed/Terra_V.jpg/175px-Terra_V.jpg)
(http://images.wikia.com/finalfantasy/images/f/fa/VI-terra_sd.jpg)
(http://images.wikia.com/finalfantasy/images/f/fb/Terra_Branford_small.png)

Now what I'm working on is my new scholar sprite. This is the male:
Parts: Mediator M, Larg, Mustadio, & Beowulf.
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Post by: Zozma on September 07, 2008, 07:46:47 pm
ultimately if i actually do make terra, i will base her off the sprite not the artwork.

im thinking of making Locke out of the Hatless theif sprite too.

also i think Alma would be a better base for Shopkeepers daughter

i do plan to make her at least 2 pixels taller than alma (making the dress go all the way to the ground. this will also add another brunette to the world of FFT
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Post by: Devon_v on September 07, 2008, 08:41:58 pm
Quote from: "Zozma"well does this sorta look like Terra Bradford?

It needs the purple belt/sash and shoulders to break up the monotonous red, but yes, it does. :)

Terra's one of my favorite characters, so I'd love to see that finished some day.

Quote from: "Vanya"Now what I'm working on is my new scholar sprite. This is the male:
Parts: Mediator M, Larg, Mustadio, & Beowulf.

I really like that.
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Post by: Zozma on September 07, 2008, 08:47:08 pm
Quote from: "Skip Sandwich"that would be wicked awesome, I can just imagine her with some sort of Uber-chemist special job, all throwing grenades and poison bombs and whatnot.

It's funny that you say that. My plan for her is to replace that chemist in the second to last map in Murond where you fight balk. shell have access to all items and throw items.

adding her in anywhere before murond would'nt make sense unless i removed her picture from the chapter 4 .tim file which always puts her standing in the shop with her father.

tho i also am hoping to create a few extra throw items.. IF i can find a way to make a ball display the "Crush" effect for a grenade or any other spell for that matter. then shell be more unique.
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Post by: Skip Sandwich on September 07, 2008, 10:01:23 pm
good luck with that, all i've manged to get custom throw items to display are the thunder soul and shell effects, and i'm not even sure how that happened (all I wanted was for it to throw like normal). for the thunder soul effect, it would throw the item like normal, then it would do the thunder soul animation. then, I changed some things around, and it stopped using the throw animation all togethter, instead it cast the shell effect first on the thrower, then on the target.
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Post by: Zozma on September 08, 2008, 12:41:34 am
oh thats quite interesting...

Edit: *gives in*... okay reis might have the most compatible sprite.. i think the female summoner's dress is ideal, however it would be even more of a pain to remove than the knights cape from miluda
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Post by: Cheetah on September 08, 2008, 03:16:44 am
Vanya: I like the hair. Obviously those are just default mediator colors for the cloths (right?), but I would like to see what colors you are also thinking of for the class. I'm not sure the spectacles are working right now, maybe they never will, but can you try some different attempts at normal resolution to see if they are ways to get it working better.
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Post by: Zozma on September 08, 2008, 06:58:33 am
k, so way not finished but just showing what i started

need to make the sleeves and torso the right colors and add the goldish color to the bottom of the dress
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Post by: Vanya on September 08, 2008, 10:54:39 am
@Zozma: Neat! I like how it's coming out. =)

@Cheetah: For the base colors, I'm going to use either FF3's red/white  or FF3ds green/brown. Also, one of the enemy palette's will definitely be the blue/blonde palette used in FF4's npc scholars.

I'll see about posting my latest work in lower resolution. My first attempt at specs is almost totally unnoticeable at low res.

Here's a new preview with all the directions done. So far I've got all the forward facing walking frames done.
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Post by: Skip Sandwich on September 08, 2008, 02:36:43 pm
a pity about the specs, because glasses are sexy awesome. regarding the hair, I like the way he looks, but it does make him look rather old for a generic unit. the proposed green/brown pallet though, if only for including green, invokes mental images of Dr. Citan Uzuki, and that association makes it awesome.
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Post by: Cheetah on September 08, 2008, 02:38:12 pm
I'm digging the hair though Vanya. I remember a while back someone posted a pic of a palette change on the mediator where they made it green/gold and it was totally wicked.

Zozma: I have to say that I'm liking the project, but I feel like you are going to fun into some problems. First off it is my opinion that Alma and Ries are some of the ugliest sprites in the game. So making such a cute sprite out of them is going to be tough. I'm looking forward to your progress though and your solution to how to do the arms.
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Post by: Zozma on September 08, 2008, 03:32:02 pm
really? alma and reis ugly? first time ive heard that, does teta go in that same catagory too? I personally think rafa has the ugliest female sprite
of the specials.

anyway, first of all lengthening the dress already made her seem taller

next using deis's bust and coloring it brown like the picture.
the arms i might have to use alma's but changing their color down to the wrists wouldnt be hard.

as i said tho, the ideal dress for this project is the  female summoners dress, without the cape. and the only way i would start that is if someone made the backside for me cause i am not feeling like doing that lol
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Post by: Cheetah on September 08, 2008, 03:59:55 pm
Zozma: Why not Ries's arms? I think my opinions might be skewed by Alma's bad front view, and I loath Ries's potrait. I'm quite fond of Rafa haha.
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Post by: Zozma on September 08, 2008, 04:33:12 pm
yeah, reis arms are the first thing that comes to mind and more than likely ill be using them :P i think the combination will work well.

whats wrong with the front view of alma? i never really noticed any problems
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Post by: Vanya on September 08, 2008, 04:45:20 pm
I'm thinking that the next thing I should do to him is make the scarf and cuffs match the pants so I can do the hair independently. For the default palette I was thinking of using the NEW colors of red and white, but have the hair be more of a bleach or platinum blonde.

I think your plan for will work great, Zozma. I'll reserve judgement for when she's come further along.
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Post by: Zozma on September 08, 2008, 05:17:44 pm
i like what you did with his costume and how you removed that cut in the back of his outfit at the bottom, that opens a doorway for other sprites as well.

(your sprites always create more options for new sprites, while looking good at the same time)
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Post by: Cheetah on September 08, 2008, 05:31:30 pm
For the front view of Alma her arms/shoulders look huge and all scrunched up.
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Post by: Zozma on September 09, 2008, 05:55:07 pm
well her shoulders arent huge, its her dress, if they had more colors to work with her shoulders would have been closer to brown, but since they dont, they do the typical thing they do with almost all the characters in the game, which explains why most are blondes. The blondish brown hair doubles as things like boots and gloves etc...

Edit: Sigh... sorry guys, i really need a break from spriting for a while. im putting everything on hold so that i can start making my own patch.

u guys are welcome to work on anything ive left unfinished i might be a while. i do wan tto make a few more sprites for my patch like a generic dark knight (hopefully ill be able to get ahold of vanya's generic holy knight, but not such a massive undertaking. i will come back to the sprites but i really wan tto have some fun with the fft patcher and not just shishi alone.
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Post by: Vanya on September 09, 2008, 07:20:41 pm
After I finish the Scholar I'll be turning my attention to my new Knight. I'll work on the Generic Paladin at the same time.
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Post by: Zozma on September 10, 2008, 01:48:01 am
okay heres stuff thats not done but ill leave it out for anyone to play with..
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Post by: Cheetah on September 12, 2008, 02:41:01 am
Thanks for posting all these Zozma, I am already making use of them. Though I'm not sure I will get around to finishing any of them really.

I think it would be great if there was a sprite for a Blackbelt class. I love Monks, and Blackbelts are just the more badass version with more cloths. I'm not sure what skills to give them, but if they could equip some types of armor and do like dual hand attacks, and maybe equip a new claw weapon that would be a good start. Is it possible to have a character do two attacks with their fists?
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Post by: Dormin Jake on September 12, 2008, 09:44:14 am
bah ignore
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Post by: Dormin Jake on September 12, 2008, 09:45:15 am
Quote from: "Cheetah"I think it would be great if there was a sprite for a Blackbelt class. I love Monks, and Blackbelts are just the more badass version with more cloths. I'm not sure what skills to give them, but if they could equip some types of armor and do like dual hand attacks, and maybe equip a new claw weapon that would be a good start. Is it possible to have a character do two attacks with their fists?
No weapon equipped + Two Swords = two fist attacks
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Post by: Cheetah on September 12, 2008, 11:23:37 am
Well that is sweet, it would be easy to give the class innate Two Swords. I'm really curious about doing custom weapons too. Though claws seem like they would be pretty hard to do.
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Post by: gojoe on September 12, 2008, 02:20:37 pm
is there a way to make a weapon use the punching action? then just make claws from that
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Post by: Cheetah on September 12, 2008, 03:22:26 pm
Hmmm, I'm going to make a topic in the hacking section about this.
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Post by: BeoulveBlack on September 12, 2008, 09:12:43 pm
well actually, i noticed that when a dancer uses cloth as a weapon, she does her punching motion (i think; it's where she briefly raises her hand then open-palm punches).

if anyone wants, there is, of course, a .BIN that contains all of the in-game in-battle graphics for weapons (can't remember which one) which can be opened and viewed perfectly; this could be edited and the cloth can be removed to place a fist/claw over it.

the reason i'm sure no one ever really suggested this is because no one uses cloths (especially not on males)

EDIT: it's not a .BIN; it's found in the 'BATTLE' directory of the FFT.img as WEP.SPR
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Post by: Miroshi Beshima on September 15, 2008, 07:33:12 pm
Heres a preview of my new project...Yeah thats right its another tietra! In her official SE spritesheet she had an unused sprite so i wanted to create it. Tell me what you think of it
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Post by: Cheetah on September 15, 2008, 08:21:58 pm
Pretty cool looking.
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Post by: Miroshi Beshima on September 15, 2008, 08:31:20 pm
Thanks cheetah! There are a few things that still need be be fixed though....
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Post by: Wareya on September 15, 2008, 10:18:33 pm
I'm back from the dead, with a pretty much finished portrait!

Note: The mirroring makes that tuft of hair look wierd, will fix it up soon.

(http://img140.imageshack.us/img140/9930/ltactics3mah0.png)
(http://img389.imageshack.us/img389/2029/ltactics3dq4.png)
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Post by: Ichipoo on September 15, 2008, 11:29:48 pm
im thinking about doing a Lelouche sprite from Code Geass and maybe even have his own scenario when he gets transported to Ivalice......... if i have enough time :(
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Post by: DarthPaul on September 15, 2008, 11:37:59 pm
that would be cool
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Post by: Cheetah on September 22, 2008, 07:28:09 pm
Well I finally changed my avatar...by adding more pixels! If we are going to double size portraits as avatars we might as well double the number of pixels that are unique. This still uses the same number of colors and is just making the image higher resolution by hand. I'm sure their are some good filters that could do the same thing, but if you are looking for a good exercise in spriting and pixel placement I would recommend giving this a try on your own avatar. I think it looks pretty slick too.
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Post by: DarthPaul on September 22, 2008, 07:32:00 pm
nice but could you explain what you did to make it awesome
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Post by: Cheetah on September 22, 2008, 08:08:41 pm
Well these portraits are twice the size of the originally with no blurring or anything, so they look blocky because what was once one pixel is now four in a square. I went through by hand and just added more single pixels to make smoother edges. Just download the avatar and open it in a graphics program and start adding pixels and it will make sense.
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Post by: DarthPaul on September 22, 2008, 08:13:25 pm
cool i shall do this
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Post by: DarthPaul on September 22, 2008, 10:31:41 pm
i have done it it looks better and if neone wants it done for them i will be more than happy to do it
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Post by: LastingDawn on September 23, 2008, 12:49:51 pm
Highly impressive Cheetah! That does look a lot better! I can't help but think though it loses a slight bit of it's classic charm, but it does look better, so... eh well.
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Post by: Zozma on September 28, 2008, 07:42:05 am
hmm okay well at the very least a temporary generic dark knight?

whacha think? (aww look they're holding hands...)
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Post by: Cheetah on September 28, 2008, 01:42:23 pm
Looks good, I'm guessing it would be near impossible to remove his fluffy shawl though. I think it would look more unique without it, but more work than it is likely worth.
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Post by: gojoe on September 28, 2008, 06:07:04 pm
..... either im the only one on this site who knows about the psp dark knight or zozoma doesn't like it
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Post by: Xifanie on September 28, 2008, 06:20:47 pm
who likes the DK and OK PSP sprites seriously? They look like fucking trash.
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Post by: Vanya on September 28, 2008, 06:30:21 pm
I agree. They used FF3DS as a base but didn't adapt them to FFT style at all. They look really out of place and unpolished.
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Post by: DarthPaul on September 28, 2008, 06:33:20 pm
Quote from: "Zodiac"who likes the DK and OK PSP sprites seriously? They look like fucking trash.

i agree on the OK but the DK is fine but could have been better and zozma's Dk is very nice for the position
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Post by: Zozma on September 28, 2008, 06:33:42 pm
oh i know about that sprite, it sucks ass.. lol

removing the shawl was a big consideration for me, id rather remove it too as i consider it a trademark gaffy look. i thought about ramza's chapter two arms but somehow it doesn't look quite right, the shoulders on gaffy's arms make him look more armored which is the look id prefer..

you're right cheeta, i do think its more work than its worth to remove the fluff. on the flip side, it could be a FFT style dark knight, and using Miang2 as a base you could create a female version as well.
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Post by: George_guy on September 29, 2008, 11:28:19 am
I'm working on Piccolo.
It's my first sprite ever lol so don't be too harsh but I think it's not bad,
but just write back with what you think about it, like what I could fix and whatnot.
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Post by: Cheetah on September 29, 2008, 12:59:34 pm
The actual form of the head looks pretty good, but you need more shading all over him. And a tip for beginners, and one i still follow, is to always take your colors from other sprites. Right now the color of the boots is just way to bright, but that also might be because there is no shading.

Overall though it is a pretty good start and you should keep working on it.
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Post by: George_guy on September 29, 2008, 01:19:48 pm
Ok thank you. That was the kind of feedback I was looking for.
As for the boots, I wasn't sure if it was too bright. I was thinking of leaving it like that, but now I'll change it.
Something I was wondering is how to limit myself to 16 colors. I thought I was doing that and then I tried to convert it back to a sprite but it said that i used too many colors or something.
What am I doing wrong.

Sorry for being a little dull on this subject, but I'm trying lol.
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Post by: Cheetah on September 29, 2008, 01:37:15 pm
Well before you worry about limiting it specifically you need to know that how many colors you actually should use is even more limited. Usually you need 3-4 shades of a color for it to actually be useable, that means you only get about 3-4 different base colors and you usually have to find ways to share shades between colors. So currently you have way too many different colors, and you need to add in more shades for your main colors.
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Post by: DarthPaul on September 29, 2008, 02:46:40 pm
yes shading and i think you might try a version with his hat and cape cause i think that is the true essence of piccolo
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Post by: gojoe on September 29, 2008, 04:04:44 pm
you could also try using the legs of cloud, rafa or the male ninja to get the puffy pants and just recolor
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Post by: Cyberblade on September 30, 2008, 08:17:40 am
FLUFFY SHAWL GO BYE BYE Seriously im good a tedious work and i want to start helping out AGAIN so if you want i could try but it would probably take me forever. XD
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Post by: DarthPaul on September 30, 2008, 10:23:22 am
ive already started it and its one of the most tedious tasks of my life but otherwise it goin good
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Post by: Zozma on September 30, 2008, 03:19:51 pm
make it so mr cyberblade :D
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Post by: gojoe on September 30, 2008, 04:27:53 pm
so... what about a fem DK?
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Post by: Cheetah on September 30, 2008, 05:05:15 pm
Haha Zozma has been doing it at the same time. Check out the mercenaries thread for details in the project section.
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Post by: Cyberblade on September 30, 2008, 06:18:24 pm
K Wheres the Spritesheet XD
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Post by: Zozma on September 30, 2008, 07:00:04 pm
oh, right.. that lol ill post it when i get home
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Post by: DarthPaul on September 30, 2008, 09:55:13 pm
ah great and after all my work on gaffy.....lol
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Post by: Cyberblade on September 30, 2008, 10:02:00 pm
XD even though i might be doing it i wond hame much time and sometime when two people "compete" the results turn out better.
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Post by: DarthPaul on September 30, 2008, 10:05:13 pm
heh i didnt know this was a competition
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Post by: Cyberblade on September 30, 2008, 10:20:08 pm
XD its not but its just human nature to want to be better than the other guy XD
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Post by: Zozma on September 30, 2008, 10:43:43 pm
mwahaha! yessssss compete! and then battle them in an ai tourney, battle to the death (crystalized death)
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Post by: DarthPaul on September 30, 2008, 10:56:11 pm
eh ya make a point cause i do want mine to be the better version of the sprite so your on
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Post by: Zozma on October 01, 2008, 12:16:34 am
here, after a bit of consideration, you might want to lighten the armor color slightly...

crap, i lost the file with the portrait, but it can easily be recreated and would need to be anyway...
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Post by: Xifanie on October 01, 2008, 01:37:07 pm
I worked on my new avatar for about 90-100 minutes. It's pretty much complete and I'm happy with the result, though if you have any feedback, please say it.
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Post by: Vanya on October 01, 2008, 02:37:35 pm
I like it. =) Looks like it was tedious to do.
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Post by: Cheetah on October 01, 2008, 02:55:58 pm
Looks real good Zodiac, the eye might just need a bit of work.
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Post by: DarthPaul on October 01, 2008, 03:02:10 pm
yea the eyes a bit big but its even better than cheetahs
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Post by: Xifanie on October 01, 2008, 05:10:25 pm
OK eyes are much shorter, I'd have prefered to half a pixel more in height. but alas.
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Post by: DarthPaul on October 01, 2008, 05:27:09 pm
PERFECT!
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Post by: DarthPaul on October 06, 2008, 05:25:55 pm
heres my shot at the dark knight
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Post by: Zozma on October 06, 2008, 06:21:08 pm
great :D ill look forward to taking a peek when i get home.
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Post by: DarthPaul on October 06, 2008, 07:19:05 pm
hope ya like it
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Post by: BeoulveBlack on October 07, 2008, 12:24:26 am
yeah, so i'm back from my little hiatus, and i come to see zodiac and cheetah have these polished-up sprites... makes me wanna polish mine more to get like those...
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Post by: Zozma on October 08, 2008, 12:51:46 am
lol... my teta after finding the stone... shes a bit busty for a young lady but hey thats how final fantasy is... plus when girls turn evil their boobs swell...
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Post by: Vanya on October 08, 2008, 09:45:09 am
LOL I like! =)
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Post by: BeoulveBlack on October 08, 2008, 01:41:00 pm
dang, so teta's evil in your patch?
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Post by: DarthPaul on October 08, 2008, 03:06:47 pm
lol shes not that young of a lady she is 16
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Post by: Zozma on October 08, 2008, 03:54:34 pm
yea look closely at her neclace :D she found a "beautiful" stone while following Ramza and Delita to Dorter... which happens to be the aquarius stone... mwahaha....
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Post by: DarthPaul on October 08, 2008, 04:10:31 pm
NICE
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Post by: Zozma on October 08, 2008, 04:13:23 pm
yeah i mean, the game didn't put any females joined with lucavi its about time they have one ;) and her zodiac is the same thats why i chose aquarius (tried to draw the stone in the same shape as the treasure picture...)
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Post by: DarthPaul on October 08, 2008, 04:15:18 pm
yes and its so subtle that you don't notice it
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Post by: Zozma on October 08, 2008, 04:21:06 pm
of course by giving her aquarius ive just destroyed the quest for worker 8 right? oh well, he cant join anyway cause i have iron giant statues lol....
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Post by: DarthPaul on October 08, 2008, 04:24:47 pm
how does this tie in to the beowulf reis cloud quests then or did ya scratch that too
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Post by: Zozma on October 08, 2008, 04:30:15 pm
im going to make sure that you still get cloud, and when he saves aeris she will join too (with staff skills, once zodiac finishes that :D)

Beowulf will be "dead" and not in the story, and reis will be the enemy you face at the temple instead of worker 7 she will have mastered calculator skill AND every spell learned.
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Post by: DarthPaul on October 08, 2008, 04:35:08 pm
hmmm interesting are you going to play in aliste cause he was awesome
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Post by: Zozma on October 08, 2008, 04:49:00 pm
yep, actually aliste replaces beowulf, thats why reis wont join. however, his sword skills will be more similar to a custom holy, dark or divine knight than 'magic sword'
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Post by: DarthPaul on October 08, 2008, 04:52:07 pm
huh this will make things more interesting but what of bremondt then
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Post by: Zozma on October 08, 2008, 04:56:36 pm
dead :) i havent done the reis rescue, but im assuming that he is the cause of reis being a dragon? anyway whatever his purpose, he b dead! at the point you run into reis, she has already cured herself and is quite vengeful over beowulf's death. hmm perhaps ill make her have more motivation to use her dragon skills by surrounding her with dragons but shes gonna be tough.

Edit: hah, excellent! after talking about this i realize that as reis is already in human form, i have no need for her dragon form, thus freeing up a menu sprite for a new custom! yay. besides i can still have the holy dragon job combined into the normal dragon sprite... nice...
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Post by: DarthPaul on October 08, 2008, 06:25:45 pm
yes he is the back story is that he got jealous of beowulf and decided to brand him a heretic and turn him into a dragon well reis to the spell in his stead and aliste should be dead by the point bremondt is killed so you should have a scene or something dealing with his illness being cured
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Post by: Tea on October 08, 2008, 08:56:54 pm
I'm wanting to do some serious respriting for my patch, but im afraid its taking a looong while. Any ideas as to how they should look is appriciated:
Male alchemist
Female Monk
Female geomancer
Advanced Magic class Mystic
Vagabond class
Dragoon class (as in a heavily armed troop)
Scholar
Paladin

So yeah, im starting from scratch, which is the fun part.
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Post by: Zozma on October 08, 2008, 09:05:50 pm
at least for the male, vanya has a nice sample of a generic holy knight.
;)

for a male Dragoon i think the current sprite is good, maybe a version without the cape and make the boots the same color as the armor, also make the armor darker?

geomancer? i dunno that sprite does need help tho lol...
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Post by: Tea on October 08, 2008, 09:50:11 pm
alchemist, monk and geomancer got some concept art where I will base the sprites on now, ill try explaining.

Alchemist is like a merchant, except less fat, smaller bags, no cap and one bag less even. Looks skinnier too than chemist.
Monk wears a robe now, with a skirt underneath. One arm is naked, the other is covered by the robe. No boots, small shoes.
Female Geo wears a one piece still, but with a belt. Also naked arms, no boots. Currently naked feet, but maybe shoes. Long hair with a hairband. Also trying for the skinnier look.

Got a few ideas for the others.

update: got them all. weeeee.
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Post by: Zozma on October 09, 2008, 06:01:12 am
mwahaha... i guess?
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Post by: SentinalBlade on October 09, 2008, 09:04:45 am
zozma, did you know your screenshot of algus getting owned by galgoras at zeakden made it onto the japanese site? its in their uploader
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Post by: DarthPaul on October 09, 2008, 10:25:46 am
i havent seen that must look it up
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Post by: Tea on October 09, 2008, 11:46:27 am
Female Geomancer sideboob ready. 13 colours.

What sprites have naked arms? ;o
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Post by: Cheetah on October 09, 2008, 01:43:11 pm
Keep it up Tea, what you have is looking pretty good so far. Make a front angled pose and I might have more comments

That is hilarious about Zozma's screenshot making it to the Japanese site, can you give me a link. Predictable though because his project is hilarious.
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Post by: Tea on October 09, 2008, 03:32:01 pm
More poses.
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Post by: Vanya on October 09, 2008, 06:49:29 pm
That's an interesting sprite, Tea. I like it. =)
The only thing I'd suggest is using more colors to separate the hair and skin more.
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Post by: Tea on October 09, 2008, 06:55:41 pm
I got three colours left, so thats a nice option indeed :p I needed to redraw them anywas, as I couldnt figure out why Shishi wasnt exepting the bmp. Graphicgale works wonders, and has an awesome 2500% zoom <3
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Post by: Vanya on October 09, 2008, 07:00:00 pm
The problem is that the palette actually needs to be 256 colors with only the first 16 colors actually used in the bitmap.
Open shishi and then open an spr with similar colors like the dancer and export the sprite. The new bitmap will have the palette correctly arranged for use.
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Post by: Tea on October 09, 2008, 07:23:21 pm
Yeah, that's right. I screwed up somewhere else along the line tho. But with graphicsgale it doesnt, and it has a better zoom. For fun, I added the new geomanceer front, with redish hair.

edit: and the whole spritesheet, which looks funneh.
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Post by: Vanya on October 09, 2008, 09:41:35 pm
She looks cavewomanish. Very interesting. I like the reddish hair. I'd say take one of the extra blacks and give her a red for the hair highlights. =)
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Post by: ionustron on October 09, 2008, 11:08:04 pm
I've been lurking round here for a couple months, and I really love the work and love going into the FFT mod community.

I have 1.3 set up, but before I play, I'm going to put a couple of my characters into the game as custom sprites over the 3 starting generics (Rad, Alicia, and Lavian....er it is Lavian, is it? I forget..)

I've been wanting to get into Spriting for a long while now, so this seemed like a good excuse.

Very slowly working on the first one...

(http://www.tomlister.hammerstudios.net/upload/rotation_oct_8_08.jpg)

I am using Agrias and the Female knight as reference, mainly for proportions and positions, but I'm challenging myself not to do any cut'n'paste. It's been a very fulfilling, if very slow experience so far...
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Post by: Vanya on October 09, 2008, 11:11:29 pm
Very nice! I look forward to seeing the finished product. =)
Will you be submitting anything to the Halloween contest? [HINT,HINT]
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Post by: Cheetah on October 10, 2008, 12:23:00 am
Looking pretty good so far. I'm only worrying about the arms and hands right now, they are hard to tell apart from the rest of the body at times. Though it is hard to tell with the zoom you have going. Keep up the good work though. Oh and there is nothing wrong with copying and pasting, it is good to have a solid base especially when you are learning.
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Post by: Vanya on October 10, 2008, 12:34:46 am
Not to mention it saves time.
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Post by: Zozma on October 10, 2008, 02:08:41 am
Quote from: "SentinalBlade"zozma, did you know your screenshot of algus getting owned by galgoras at zeakden made it onto the japanese site? its in their uploader

really? thats awesome! haha...
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Post by: Archael on October 10, 2008, 10:48:57 am
looks great
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Post by: Zozma on October 11, 2008, 08:06:47 am
whew... well ill settle for this since it doesn't screw other events up

http://www.youtube.com/watch?v=gF1ygZuptw0 (http://www.youtube.com/watch?v=gF1ygZuptw0)
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Post by: DarthPaul on October 11, 2008, 09:02:31 am
nice but dont those monsters normally step forward before he says they're coming
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Post by: Vanya on October 11, 2008, 11:52:03 am
Yeah, if you have them step forward that would be perfect! =)
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Post by: Zozma on October 11, 2008, 08:08:22 pm
yeah have them step forward and the thing will loop lol, i had to give something to add something... i guess?
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Post by: DarthPaul on October 11, 2008, 08:13:00 pm
then maybe change the text for ramza line to another "lets go fight" type line
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Post by: Zozma on October 11, 2008, 08:13:45 pm
hmmm ill see
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Post by: DarthPaul on October 11, 2008, 08:17:11 pm
just a suggestion
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Post by: Zozma on October 12, 2008, 10:41:37 am
i got it, both working, thanks to LastingDawn
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Post by: DarthPaul on October 12, 2008, 10:57:42 am
sweet
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Post by: Zozma on October 14, 2008, 01:47:50 am
well hmmm im wondering what ill end up calling this "patch" of mine, it most certainly isnt going te totally revolve around Teta. but she played a much bigger role by taking algus' spot for sure.
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Post by: digitaldragoon on October 14, 2008, 12:44:31 pm
Until I can get the hang of spriting and patching, I'm going to work on an Assassin job class taking heavily from Assassin's Creed.  My first sprite is Altair.  If possible, I'd like to program the job with skills from Celia and Lede with innate abilities First Strike, Equip Change, and Ignore Height.

I think that Altair is a perfect fit for the times and situations within FFT and a backstory that he is sent to take down the church of Glabados makes more sense than most "cameo" characters.
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Post by: Cheetah on October 14, 2008, 01:04:41 pm
Looking good, keep up the good work. I might change the gold to a tan/brown color though. Or at least some of it.
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Post by: DarthPaul on October 14, 2008, 01:11:46 pm
thats why i like the way they included balthier he not just there as a cameo he's looking for the cache of glabados which makes sense for him but how did he make it to the future O.o
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Post by: KazeKasano on October 14, 2008, 05:25:27 pm
It has something to do with the Cache itself, as he mentions that it was the Auracite that got him there in the first place. Perhaps it takes place somewhere in the early days of Revenant Wings, before Balthier joins your party.
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Post by: DarthPaul on October 14, 2008, 08:14:47 pm
huh never noticed he said that but it makes sense
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Post by: digitaldragoon on October 14, 2008, 10:02:48 pm
I thought that Balthier had found the key to the Cache of Glabados by the tutorial battle in Rev. Wings and that he found that key in War of the Lions.  I'm just disappointed that Tactics Ivalice is the future so it is not possible for Balthier to hook up with Agrias and become his own grandfather.
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Post by: DarthPaul on October 14, 2008, 10:18:14 pm
that would be hilarious if it happened

"hey balthier this photo of your grandpa looks just like you"

"really?"

"yea look"

"oh yea thats me when i went to the past"

"O.O;"
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Post by: ionustron on October 15, 2008, 10:49:50 pm
rotation is juuuuust about done. Though I could use some feedback before I go on any further with the sheet.

question - should maximum used colors including transparency be 16 or 17 or 18? I know going past one of those will crash the game... It was fine aways back when I was on the first and second poses, but checking up in graphics gale reticently, looks like a color or two might have been added to the index... hmm

bitmap (http://www.tomlister.hammerstudios.net/upload/rotation_oct_16_08.bmp)

(forgot to mention, I am concerned her hair is abit too washed out, wasn't a big deal on the front poses, until the ponytail....may have to fix that too...)
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Post by: Zozma on October 15, 2008, 11:04:10 pm
16 colors
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Post by: ionustron on October 15, 2008, 11:41:04 pm
hmm, I may have to kick a color, I hope not... I could've sworn I was using 16 by the second pose. now I have 17... I'll have to refer to reference sprite palettes... I right now think it's 16 colors + 1 tone for transparency...
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Post by: Cheetah on October 16, 2008, 03:59:04 am
Yeah your shading/darker tone for the hair needs to be a bit darker at the very least so the hair doesn't look so washed out. Looking pretty good though. I personally use Photoshop to do my color limiting, i don't know if there are any other good programs for it.
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Post by: AuraDragon on October 16, 2008, 02:52:04 pm
Hey, I'mma try making a few sprites; Dark Knight, Holy Knight, and Novice. :) I'll post later once I make something.
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Post by: Wareya on October 18, 2008, 05:41:56 pm
Updated skin color on L's portrait, fixed some mirroring issues.
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Post by: AuraDragon on October 18, 2008, 05:50:02 pm
>>> http://www.ffhacktics.com/forum/viewtopic.php?t=1134

That is what I am working on.
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Post by: Wareya on October 18, 2008, 09:26:58 pm
About custom hair:
(http://img48.imageshack.us/img48/5899/hairsz8.png)

That's the basic essence of what I've learned.
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Post by: Zozma on October 23, 2008, 01:49:30 am
achael sprite
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Post by: Green Archer on October 23, 2008, 03:03:38 am
Green Archer Sprite
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Post by: Zozma on October 25, 2008, 05:13:32 am
well... it appears the ninja body would have totally been a better pick for my berserker than the monk... who woulda thought...? but the arms at least appear to be easier to convert into muscle...

i guess ill try a complete remake since i couldnt get past all the work i would have had to do on the arms before...
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Post by: LastingDawn on October 25, 2008, 10:31:38 am
Whoa, that does looks much cooler then the original. Those color's fit the design Perfectly!
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Post by: DarthPaul on October 25, 2008, 12:25:47 pm
WOW is the only word i can think of at first glance
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Post by: BeoulveBlack on October 25, 2008, 12:47:48 pm
niiiice Zoz! i'm liking that! i might integrate a warrior clan into my patch, and i'd love to use this as a start. think of those brawlers from FF6 throwing stones!

oh, and just in case anyone's wondering, i' gonna start working on a human type moogle from Zoz's 10yr old girl sprite
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Post by: Cheetah on October 25, 2008, 02:41:35 pm
I like the new berserker much more Zozma. Another moogle would be cool.
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Post by: Zozma on October 25, 2008, 05:29:21 pm
thanks guys, im now motivated to continue mr Zerker lol Brawler might sound better i think the berserk status might be too much. sweet got it down to 16 colors AS IS.

a human type moogle would be great :D especially ff6 style mog
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Post by: Setzer on October 25, 2008, 05:49:05 pm
Well...
First post here and first sprite.

My idea was to make a Lans Hamilton Sprite, from Tactics Ogre.
But I ended up with a shine armor Squire, or a kind of Paladin/Holy Knight.

What do you guys think? Any suggestion?

(I know the Portrait doesnt fit, I'm still learning how to make them)

PS: Sorry my poor english.
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Post by: Zozma on October 25, 2008, 06:33:03 pm
mmm well that is a nice idea for creating lans, only one bug i see right away and thats the fifth up-facing walking animation the head and a few rows of pixels below it are one pixel higher than the other walking frames.

a good way to start on the portrait would be to swap out the phony saint's eyes with a more masculine pair
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Post by: Setzer on October 25, 2008, 10:16:49 pm
Thanks for your help.

I edited the portrait and fixed the Sprite, but I still think it needs improvement.

And I cant choose which portrait is better. The One with armor or the one without it.

What do you think?
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Post by: Lydyn on October 25, 2008, 10:31:35 pm
I like the one with armor - the portrait.
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Post by: Zozma on October 30, 2008, 05:04:32 am
whew, okay backing up my work so far...
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Post by: Cheetah on October 30, 2008, 05:37:32 am
Pretty freaking sweet. Hopefully when he is in motion his shoulders and arms don't look...baggy.
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Post by: Zozma on October 30, 2008, 03:20:53 pm
well, they dont bag at all, the only issue with the arms is the split between the sleeve and the glove which conveniently can be mistaken for the lower part of the arm in many instances.
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Post by: BeoulveBlack on October 31, 2008, 09:01:19 am
i think i'll make a hoodlum class. or maybe a thug class. i gotta draw a tank-top on that sprite though...and it'll equip guns.

but no, really, i have a battle i could definitely use this for.
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Post by: Zozma on October 31, 2008, 07:44:08 pm
i just finished dead and attacked animations, its all going quite well. making all the arms look like lower amrs and not sleeves will be a minor annoyance but it shouldnt be near as hard as the older version of this sprite. and for whatever reason i dread making singing animations lol.... oh well its almost done tho. im going to release the sprite before ive finished all the sleeve 2 arm changes, just so i can have the work backed up. anyway im pretty happy with the way most of it looks in battle so far.

and for whatever reason i just cant seem to think up a good nickname for him (not job name)
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Post by: Cheetah on October 31, 2008, 08:21:38 pm
Barret?
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Post by: Zozma on October 31, 2008, 08:53:50 pm
hehe, that would be too easy, someone can easily make that one on their own once im finished with this.
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Post by: gojoe on November 01, 2008, 01:11:26 am
hmmm the singing could be blowing a battle horn
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Post by: Zozma on November 02, 2008, 07:59:48 pm
what would you guys thing about making "Afro Samurai"
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Post by: DarthPaul on November 02, 2008, 08:27:25 pm
rofl
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Post by: Zozma on November 02, 2008, 08:30:58 pm
you ever seen that anime before? its really good
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Post by: DarthPaul on November 02, 2008, 08:35:51 pm
yes hence the rofl

EDIT: and yes it is quite good
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Post by: Zozma on November 02, 2008, 08:38:33 pm
im gonna do it! cant make the headband so long of course but it should be a fun project..
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Post by: DarthPaul on November 02, 2008, 08:41:21 pm
i shall help if i can cause it would be an interesting one to see completed
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Post by: Zozma on November 02, 2008, 08:44:12 pm
lets see, im thinking of available parts, i need a good set of arms,
im thinking elmdor's pants (neo cloud has the backside i can work with)
he has bracelets and earrings too.... i doubt ill have too much trouble with the portrait, but i do want it to look good.
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Post by: DarthPaul on November 02, 2008, 08:50:37 pm
well of course noone wants to have a crappy portrait

except this guy
http://www.ffhacktics.com/forum/viewtopic.php?t=1188 (http://www.ffhacktics.com/forum/viewtopic.php?t=1188)
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Post by: Zozma on November 02, 2008, 08:54:33 pm
haha, to each their own i guess
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Post by: DarthPaul on November 02, 2008, 08:56:09 pm
possibly and i think i shall do a sprite of the ninja from my sig
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Post by: Xeno3 on November 03, 2008, 08:23:39 pm
this is what I got so far on my Ichigo, from the hit anime bleach, sprite done so far, I basically just need to copy and past the head from area to area, since I got everything else done.
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Post by: Lydyn on November 03, 2008, 08:25:26 pm
Neat, though he seems a bit ... 'robey.' Just a new look for him, it looks pretty good though!
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Post by: Xeno3 on November 03, 2008, 09:13:12 pm
lol whats robey exactly? if you mean kind of like a theif, well he is quite a mix of different sprite sheets
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Post by: DarthPaul on November 03, 2008, 09:30:20 pm
he could use quite a lot less white maybe toned down to an dark gray except for the obvious
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Post by: Lydyn on November 03, 2008, 09:47:44 pm
Too much robes for what he looks like in the show, but it's not bad. Never said it was. :)
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Post by: DarthPaul on November 03, 2008, 09:49:54 pm
to match the show his pants kinda have to be part of the robe
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Post by: Xeno3 on November 03, 2008, 10:50:05 pm
I see what yu mean about the pants' but I just wanted the legs to be a little more noticable, thats why I left them gray, but I can always chang them completly black
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Post by: Zozma on November 04, 2008, 06:09:07 am
alright, so thank you Green Archer, for bringing the Zack sprite to the surface...

I hate to brag but our spriters, Cheetah, Vanya, Kuraudo... myself, we could have done it better .... i found a great version of the portrait tho and im gonna put in, but theres many minor things wrong with the sprite as is...

i also see this guildus one, which if it does have a sprite, the arms are stubby... but the portrait is nice

i need a set of arms that already had the shoulder part on both sides yet shows the arm..... do any sprites have that naturally....
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Post by: Green Archer on November 04, 2008, 07:17:33 am
Quote from: "Zozma"alright, so thank you Green Archer, for bringing the Zack sprite to the surface...

I hate to brag but our spriters, Cheetah, Vanya, Kuraudo... myself, we could have done it better .... i found a great version of the portrait tho and im gonna put in, but theres many minor things wrong with the sprite as is...

i also see this guildus one, which if it does have a sprite, the arms are stubby... but the portrait is nice

i need a set of arms that already had the shoulder part on both sides yet shows the arm..... do any sprites have that naturally....

Hey there! Yup its okay, I'm cool with you guys improving on the sprite to make it better. :)
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Post by: Cheetah on November 04, 2008, 01:02:17 pm
Who is Guildus? Well female squire is the best bet for his arms. If you could get the male archer arms to work it might be good too. Or an adjustment to Gaffy's arms making his fluff look like shoulder pads might do the trick.
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Post by: DarthPaul on November 04, 2008, 01:47:44 pm
that portrait is much better zozma
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Post by: Lydyn on November 04, 2008, 02:01:04 pm
Guildus is a White Knight from Tactics Ogre.
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Post by: Clem on November 04, 2008, 04:34:24 pm
Yehh Guildus!
I'm a tactics ogre fan too;p
The portrait is very nice (and the sprite too)!
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Post by: DarthPaul on November 04, 2008, 05:09:10 pm
Tactics Ogre?! WTF am i missing here
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Post by: Vanya on November 04, 2008, 05:16:01 pm
FFT was designed & programmed by the same team, more or less, that worked on Tactics Ogre.
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Post by: DarthPaul on November 04, 2008, 05:17:01 pm
so what is it same game diff story
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Post by: Lydyn on November 04, 2008, 05:19:37 pm
BAM!! (Check this link out! (http://en.wikipedia.org/wiki/Tactics_Ogre))[/i]
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Post by: Vanya on November 04, 2008, 05:20:04 pm
Similar game different story. You know how Vagrant Story takes place in the country of Valendia? Valendia is actually also the setting for some of the Ogre Battle & Tactics Ogre stories.
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Post by: Cheetah on November 04, 2008, 05:21:25 pm
FFT is kind of a Final Fantasy sequal to Tactics Ogre. It was originally released on the SNES in Japan and was remade for the PSX (no real differences) and released in the US. Every FFT fan should play Tactics Ogre, though it isn't nearly as good as FFT.
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Post by: DarthPaul on November 04, 2008, 05:36:32 pm
hmmm i shall see about acquiring the iso wink wink

EDIT: checked the wiki seems like it might be worth the play-time
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Post by: Zozma on November 04, 2008, 06:21:04 pm
one thing i like about it is the simplicity with the skills...

one character can only have 3 or 4 at a time and they are equip. and special jobs cant change class (not that they would gain skills, changing class only affects permanent stats gains per level)

White Knights here didnt have any skills either, but they were very strong

it was also pretty neat that in the psx version it had a counter on each character showing how many kills they had made.

the gba "prequil" was much better, in comparison to FFTA but not near as good as the original TO
-----------------------------------

Btw the sprite looks good other than the arms for guildus, but that little picture is ALL i was able to find of him anyway...
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Post by: Skip Sandwich on November 04, 2008, 07:42:18 pm
I've played both Ogre Battle and Tactics Ogre: The Knight of Lodis, and on the whole, I liked Ogre Battle better, the animated battle sprites are right up there with Bahamut Lagoon in terms of impressiveness, and the gameplay is awesome. I'm currently doing an Tottally Evil playthrough, where I limit myself to only those units that are completely dispicable, Evil Ones, Liches, Undead, Witches, Tiamats, Zombie Dragons, Fire Giants, Ravenmen, Devils, Werewolves and Vampires. Speaking of werewolves, it would be awesome if one of our spriters did a remake of the goblins that changed them into werewolves. I imagine that a FFT werewolf would look similar to one of the werewolves from Secret of Mana. hmm...Mana Tactics...*goes off to ponder ideas*
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Post by: Vanya on November 04, 2008, 09:06:40 pm
I've been wanting to do Vandal Hearts Tactics.
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Post by: Cheetah on November 04, 2008, 09:34:03 pm
Here is a great Sephiroth sprite that seems to be missing anywhere else on the forums. I didn't do this and who ever did needs to take credit. I will be doing a portrait in the near future and submitting it.
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Post by: Vanya on November 04, 2008, 10:08:33 pm
Pretty good. It seems well put together. =)
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Post by: Xeno3 on November 05, 2008, 12:26:22 am
Quote from: "Vanya"I've been wanting to do Vandal Hearts Tactics.

Vandal Hearts Tactics? do you mean vandal hearts in general or did I miss one of the game releases for this great game? but if you want the ISO/image for vandal hearts Vanya I can upload it to a site and give it to you no problem ^_~
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Post by: Dominic NY18 on November 05, 2008, 01:03:16 am
Here's a minor sprite edit I did on the female knight. Basically, I was trying to to make it look more like the official artwork. Plus, it's one of my favorite sprites.

(http://i487.photobucket.com/albums/rr236/Dominic_NY18/FemaleKnightMod.jpg)
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Post by: Green Archer on November 05, 2008, 01:05:17 am
By the way, here is a Vincent Valentine sprite I got from Setzer. Feel free to edit it and make it better.
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Post by: Xeno3 on November 05, 2008, 01:14:51 am
Quote from: "Dominic NY18"Here's a minor sprite edit I did on the female knight. Basically, I was trying to to make it look more like the official artwork. Plus, it's one of my favorite sprites.

Umm... don't take this the wrong way but, what exactly is different? I just don't see it
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Post by: Zozma on November 05, 2008, 04:26:03 am
actually xeno, it matches the character art more closely because of the added white stripe across the skirt
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Post by: Zozma on November 05, 2008, 04:51:06 am
okay, so i decapitated the unsightly creature to take focus off of its ugly ass head and would like a second opinion... other than the arms, is anything else on this... this thing, useful?
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Post by: Xifanie on November 05, 2008, 07:22:11 am
honestly, I don't think so.

Black armor with golden edges? :/

And in walking animations the feet looks like blocks of ciment.
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Post by: Xeno3 on November 05, 2008, 09:07:40 am
WOW the colors really need to be redefined, but I like the shoulder parts, the spiky points make the armor look kind of "Evil"
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Post by: DarthPaul on November 05, 2008, 09:32:32 am
eh :( second opinion says fuck it but maybe if a new head and color scheme was thought up you could salvage the rest of the sprite with some changes
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Post by: murak on November 05, 2008, 12:08:23 pm
Would anyone (zozma mainly) object to me takng that headless Dark Knight sprite to work on my own sprite from it?

I think by doing something like making the armour darker, making the yellow red and the blue white, it would look awesome, and i did some messing around with chrono's head and so far it looks pretty good (in my opinion anyway)
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Post by: Zozma on November 05, 2008, 03:45:47 pm
sure but to get the rest of the sprite just download the whole thing
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Post by: Lydyn on November 05, 2008, 04:27:57 pm
This should be a new look that no one is expecting. Let me know what you think. ;)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AgraisSample.jpg)

Edit: I did cut off the shoulder a little by mistake here.
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Post by: Zozma on November 05, 2008, 04:30:27 pm
thats pretty nice, so many new sprites could be created simply by decapitating and recapitating heads
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Post by: Lydyn on November 05, 2008, 05:10:56 pm
Tweaked it some;

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AgraisSample2.jpg)

Edit: Tweaked some more.

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AgraisSample3.jpg)
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Post by: Archael on November 05, 2008, 05:49:16 pm
Quote from: "Lydyn"Tweaked it some;

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AgraisSample2.jpg)

Edit: Tweaked some more.

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AgraisSample3.jpg)

very nice

sexy to boot
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Post by: Itachi on November 05, 2008, 07:49:24 pm
Loving the Ichigo finish soon plz lol
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Post by: Lydyn on November 05, 2008, 07:52:45 pm
Here we go!

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AgraisSample4.jpg)
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Post by: Dormin Jake on November 05, 2008, 08:40:27 pm
I'm a hardcore vanilla Agrias fan.  I love that she's fairly sexless in her occupation as a knight-captain (standard breastplate rather than omg breasts! breastplate), and I especially love her massive English braid, so this new sprite makes me sad.  Lie to me, assure me it isn't my sweet Aggy, and I'll be content.

And if it isn't Agrias, then Agrias would surely beat her up.  Am I right?
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Post by: Lydyn on November 05, 2008, 08:43:42 pm
It is, sorry. It's the new look for Agrias in my patch that continues the story.
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Post by: Dormin Jake on November 05, 2008, 09:01:14 pm
Telling me the truth was not an option!

My extremely strong bias aside, it's a good sprite, definitely a change.  I applaud your work, but I do so while weeping bitter tears.
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Post by: DarthPaul on November 05, 2008, 09:41:45 pm
Quote from: "Zozma"thats pretty nice, so many new sprites could be created simply by decapitating and recapitating heads

lol recapitating is that even a word rofl

and @Lydyn you had to tell him the truth didnt ya
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Post by: Zozma on November 05, 2008, 11:28:44 pm
its looking really good, definately finish it.
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Post by: DarthPaul on November 05, 2008, 11:34:34 pm
O.O didnt notice the new profile up there me likey
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Post by: murak on November 05, 2008, 11:43:54 pm
Okay, nothing ground breaking or anything. but the 5 directions (so far) for the chrono/dark knight/ hellspawn

(i was just trying to get it in such a way it will allow me to import it before worrying about colours, NOW i'm going to purloin white from the bandanna for the pants and change the waist/shoes and re-add the bandanna and better merge the head on it)

any suggestions for what i could do? (and i know it needs a fair bit of work before being 'good')
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Post by: Green Archer on November 05, 2008, 11:47:21 pm
Hmm, try changing the color palette for the lower body. If you zoom out, it looks as though he doesn't have any pants on. hehe.. :)
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Post by: Zozma on November 06, 2008, 01:27:45 am
something doesnt seem right did you switch two shades of black around, the feet on the backside has a lighter black than on the inside
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Post by: murak on November 06, 2008, 02:45:58 am
what I did...

messed around with the palette to have the hair and skin not mess up (which incidentally made the pants flesh tone and the waist/inside of shoes brown) but i am messing around with getting all the heads in place before correcting the pants (which will be made white) and fixing the shoes (also white or red)

included is a image of the pants for the 5 directions closer to the final result (i missed a few pixels, but i'm trying to get the heads done for now)

sorry about the bad quality, i saved the original image as a jpg which messed the bigger ones up ><
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Post by: Green Archer on November 06, 2008, 04:43:01 am
Yup, thats more like it!  Keep it up...
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Post by: DarthPaul on November 06, 2008, 08:23:46 am
hmmmm and i was skeptical
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Post by: Xeno3 on November 06, 2008, 04:22:06 pm
Quote from: "Itachi"Loving the Ichigo finish soon plz lol

just about done, I wasn't sure if anyone was interested in it so I was just sort of keeping it too myself, glad to see someone is interested in it, I do need someone to test it in game though as I had  horrendous amount of trouble just trying to get Vincent, from ffvii, into fft and sure enough he was in good but every enemy as Vincent was all screwed up, so when I'm done someone please beta test him for me in battle ^_~
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Post by: murak on November 06, 2008, 10:01:17 pm
I would happily test your ichigo sprite if you need someone to, I'm testing a few other sprites and it wouldn't be too difficult to include your sprite in them.

When he's ready to be tested anyway. ^_^
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Post by: Xeno3 on November 06, 2008, 11:21:27 pm
well he's ready lol here you go, let me know if there is any bugs or stray pixels that need cleaning all I need is a fft face made but other then that I need a tester:
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Post by: murak on November 07, 2008, 08:16:03 am
Argh, I can't get it into shishi, could you do the raw bmp or the .spr of it?

Also, on a sprite i was messing with, i kept it in the 16 colours and everything , but for some reason, shishi won't let me import it, but when i do it by hand in paint it lets me, does anyone know why this is?
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Post by: Itachi on November 07, 2008, 03:36:35 pm
Yes plz upload in .spr and I will test Ichigo = B.A.
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Post by: Xeno3 on November 07, 2008, 04:30:50 pm
okay I'll upload the bmp file of it, btw how do you save files in .spr or what program do you use? This is my first sprite ever so I'm still learning the ropes of everything

here it is:
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Post by: Lydyn on November 07, 2008, 04:47:35 pm
Import it into Shishi and then File->Save: [Name].SPR
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Post by: Xeno3 on November 07, 2008, 06:17:06 pm
hmm... shishi I'm gonna have to re-download it oh btw unless someones wants to make a fft head sprite for him I added an anime style head sprite to the sheet, or I might get to it some time in the future, I just need to figure out what head figure to use. Either way if someone wants to do it go for it if not, I'll get it done some time this week or next.

hmm I tried using shishi with this and I keep gettting an error, not sure why or whats going on bu it's not working, anyone care to explain?
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Post by: Itachi on November 07, 2008, 09:03:24 pm
Xeno nice avatar, Diego from vandal hearts yes? been along time since ive played that game but i think thats him right?
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Post by: Lydyn on November 07, 2008, 09:06:54 pm
Did you make sure your sprite has 16 colors only?

Edit: I tried it myself. I don't know what you did, but it's something ... never seen that error occur before. It's something to do with the sprite.
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Post by: Lydyn on November 07, 2008, 10:21:01 pm
Ta-da! It's not entirely complete though. It somehow gained a 17-18th color ... and Zozma said he'd clear it for me. The old Agrias Heads are there because the new hair doesn't exist in the Jenna one. =/ Though it looks like it doesn't really matter.

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Agrais_Edit.jpg)
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Post by: Cheetah on November 07, 2008, 10:48:43 pm
Pretty good looking take on Agrias. Never post jpegs though, only pngs, jpegs are dirty and grainy and can't be used.

Yeah hopefully the new hair will cover the old agrias hair, I would recommend a test in ShiShi preview.
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Post by: Lydyn on November 07, 2008, 10:53:01 pm
Oh, thought it was a .BMP ... oh well.
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Post by: DarthPaul on November 08, 2008, 11:12:46 am
On that topic Cheetah has anyone ever accidentally saved their work as a .jpeg and ruined hours of hard work.  I know i have it sucks.
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Post by: Zozma on November 08, 2008, 07:39:19 pm
haha, not exactly but when i was making bolmna i accidentally saved over the finished one with one that had color loss and i had to redo the whole thing!
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Post by: Xeno3 on November 08, 2008, 08:32:05 pm
Quote from: "Itachi"Xeno nice avatar, Diego from vandal hearts yes? been along time since ive played that game but i think thats him right?

Ya it is, I'm actually thinking about opening up Vandal hearts and ripping the sprites out of it some time in the future, but if I rcall correctly the game has like a dual compression on it so I think it may be impossible >_<

Quote from: "Lydyn"Did you make sure your sprite has 16 colors only?

Edit: I tried it myself. I don't know what you did, but it's something ... never seen that error occur before. It's something to do with the sprite.

I have no idea either what went wrong, but as in 16 colors do you mean when I go to save the actual file, or as in I con only use 16 different colors?
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Post by: Lydyn on November 08, 2008, 08:50:55 pm
Yeah, you can only use 16 different colors. That's the limit for FFT sprites.
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Post by: Xeno3 on November 08, 2008, 08:53:21 pm
well idk hmm... how could you exactly tell how may colors you used??? >_< is there an easy way to tell?
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Post by: Lydyn on November 08, 2008, 08:55:24 pm
Not really, with it erroring when you import it into Shishi. Well, I'm sure there is, but not any I know of.
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Post by: Xeno3 on November 08, 2008, 09:25:09 pm
darn it, well that really sucks, now I feel all my work has been done in vein... too bad...
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Post by: DarthPaul on November 08, 2008, 10:51:00 pm
@Xeno if ya don't mind i after the bugs have been worked out of this sprite i would like to go in and remove all of the unnecessary white parts as this looks more like Ichigo is a bathrobe than his shinigami robes.  If you have a beef i will do it anyways but shall keep the finished result to myself.
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Post by: Xeno3 on November 08, 2008, 10:56:54 pm
well any modifications are welcome, please share when your done, but  by any chance do you ahve any idea on why this file can't be opened in shishi?
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Post by: DarthPaul on November 08, 2008, 11:00:41 pm
It's possible that the palette is off by a few color or you might have accidentally changed the size of the image.  Trust me the smallest change in size of the picture(and thats not file size)will make so shishi wont open it and also make sure its a 16 color bitmap cause you could have changed the type of bitmap it saved as.
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Post by: Xeno3 on November 08, 2008, 11:20:27 pm
hmm... could you test it real quick for me, it's in 16 color format. I just reformated my comp so I no longer have shi shi >_<
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Post by: Lydyn on November 08, 2008, 11:29:30 pm
Nope, still have the same error.
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Post by: Xeno3 on November 08, 2008, 11:42:25 pm
damn hmm... and I know it's not the size because I just downloaded another sprite sheet and it's the same size, which is width 256 and height 488 so I have no idea whats going on >_<
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Post by: DarthPaul on November 09, 2008, 11:19:02 am
I found the problem you saved it as a 24 color bitmap and when i attempted to change it to 16 all the orange turned green.  Also to make it fft style just remove the nose lol.
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Post by: Xeno3 on November 09, 2008, 03:22:26 pm
thats wierd, I have the original psd file and when I save it to 16 color, and try it on shi shi it gets the error, would you like the original file so you can attempt to save it in 16 color and upload it for us? or would you rather explain to me how you got it to save in 16 color, as in what program you used and what steps you took?

as for the nose lol thats going to look so odd but I'll give it a try just to see how it looks.
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Post by: DarthPaul on November 09, 2008, 06:27:02 pm
It's rather easy, i opened it in ms paint then hit the save as key when it poped up i opened the tab that said bitmap and it said it was a 24 color bitmap so i changed it to 16 colors and saved it then color loss happened big time but it did load up in shishi.
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Post by: Xeno3 on November 09, 2008, 06:48:18 pm
hmm... thats really odd I still couldn't get it to load in shishi, then again it was a huge loss of color, this is horrible >_<

quick questin, when we hand in our sprites the the sprite submition area, why do they want them in png format?
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Post by: Miroshi Beshima on November 09, 2008, 06:59:20 pm
I've been trying to work on a new Fran sprite. I think it's coming out pretty good, though I only have two views done! I used the Jenna sprite's ponytail so that credit goes to Zozma. What do you all think?
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Post by: Nagafen on November 09, 2008, 07:00:15 pm
Wow. That looks real good, Miroshi.
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Post by: Lydyn on November 09, 2008, 07:05:15 pm
Quote from: "Nagafen"Wow. That looks real good, Miroshi.

Agreed.
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Post by: Zozma on November 09, 2008, 07:42:12 pm
nice miroshi! i dont even like fran very much but it looks great :D
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Post by: DarthPaul on November 09, 2008, 07:47:41 pm
Maybe with this we can expound on the Balthier sub-plot.
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Post by: gojoe on November 09, 2008, 07:48:28 pm
Quote from: "darthpaul"Maybe with this we can expound on the Balthier sub-plot.

or we can take over the world
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Post by: DarthPaul on November 09, 2008, 07:51:14 pm
SHHHHHHHHHHHHHHHH don't expose our plans pinky.
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Post by: Miroshi Beshima on November 09, 2008, 07:57:21 pm
Lol thanks everyone. I just need to finish the rest of the sprite!...Thatll be awhile...
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Post by: Zozma on November 10, 2008, 07:25:54 am
how about this?
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Post by: Xeno3 on November 10, 2008, 09:30:01 am
Simply amazing Zozma
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Post by: Nagafen on November 10, 2008, 10:39:36 am
It's awesome Zozma!
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Post by: DarthPaul on November 10, 2008, 10:49:51 am
DAMN Zozma that is amazing.  Why must you continue to make the rest of us look bad.
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Post by: Cheetah on November 10, 2008, 12:48:11 pm
Looking good. Though doesn't she still have the long bangs in the sprite?
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Post by: BeoulveBlack on November 10, 2008, 01:19:08 pm
looks like Agrias in her teen years!
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Post by: Lydyn on November 10, 2008, 01:50:25 pm
Quote from: "Cheetah"Looking good. Though doesn't she still have the long bangs in the sprite?

(http://www.ffhacktics.com/forum/files/agrias2_175.png)

True, though it looks completely amazing none-the-less. If you want to keep working on it, that'd be cool, but if you'd rather move on this portrait fits just fine. :D
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Post by: Archael on November 10, 2008, 02:41:33 pm
looks amazing

I'd hit it
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Post by: Zozma on November 10, 2008, 04:36:44 pm
Quote from: "Cheetah"Looking good. Though doesn't she still have the long bangs in the sprite?

haha, look again at the sprite guys.. lol especially you lydyn... she has the short bangs and the rest of the hair is in the back. if you really think about it, the portrait really does reflect the way the hair looks on the sprite. compare it to the original agrias and you can see instead of the hair going down the sides of her face, the bangs are just on top....

anyway thanks for the compliments, enjoy
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Post by: Cheetah on November 10, 2008, 04:51:24 pm
I suppose you are right Zozma. Though what I would really like to see is the sprite hair redone with just the pony tail and no bangs, have it all pulled back.
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Post by: gojoe on November 10, 2008, 04:54:52 pm
you could make this a replacement for the "permanent" agrias so she looks different after she joins you
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Post by: Xeno3 on November 10, 2008, 05:59:06 pm
hey that's actually a pretty could idea gojoe, I think I'm actually gonna do that, just to give fft a little pump
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Post by: Lydyn on November 10, 2008, 06:03:11 pm
Quote from: "Zozma"
Quote from: "Cheetah"Looking good. Though doesn't she still have the long bangs in the sprite?

haha, look again at the sprite guys.. lol especially you lydyn... she has the short bangs and the rest of the hair is in the back. if you really think about it, the portrait really does reflect the way the hair looks on the sprite. compare it to the original agrias and you can see instead of the hair going down the sides of her face, the bangs are just on top....

anyway thanks for the compliments, enjoy

Ah, well... :P

I don't know how to import the portrait into the sprite though. =/
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Post by: DarthPaul on November 10, 2008, 06:31:11 pm
Quote from: "Xeno3"hey that's actually a pretty could idea gojoe, I think I'm actually gonna do that, just to give fft a little pump

That last part sounded like an extreme form of Archs comment.
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Post by: Xeno3 on November 10, 2008, 06:37:16 pm
>_< wth lol talk about epic fail on my part
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Post by: Zozma on November 10, 2008, 06:58:47 pm
k ill do it for u, pm the finished sprite to me dude
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Post by: DarthPaul on November 10, 2008, 09:34:16 pm
Quote from: "Xeno3">_< wth lol talk about epic fail on my part

Not an epic fail but why did you change the transparent color from black to white.
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Post by: Xeno3 on November 10, 2008, 10:38:44 pm
Quote from: "darthpaul"Not an epic fail but why did you change the transparent color from black to white.

ahh what exactly are you refering too?
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Post by: Zozma on November 10, 2008, 10:42:03 pm
the background color is white, while the true transparent color is the darkest black on ichigo's robe... you have to have 0,0,0 for the first color, because its used for transparent

plus, sprites should never use a black shade less than 5,5,5 (which btw is the shadow color) just look at elmdor if you want an example of what black should be on a sprite character's clothes

shades darker than that are very tacky... well its up to you but it wont match the scheme of the game
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Post by: DarthPaul on November 10, 2008, 11:05:23 pm
Thank you for explaining that for me Zozma, and that could possibly be the problem.
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Post by: Xeno3 on November 10, 2008, 11:17:52 pm
so lost >_< but idk I've seen sprites with an absurd color for a transparency before, such as a lime green or a bright purple so that way there isn't a mix up in there sprite sheet, then again these files aren't saved in GIF format so idk how that really works here.
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Post by: Zozma on November 11, 2008, 03:11:27 am
they might have changed the color for editing/display purpose, it night only be that that specific color slot is set transparent, but using true black is a bad idea either way.
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Post by: murak on November 11, 2008, 09:55:27 am
Okay, I was working on a sprite, but for some reason, the avatar is screwy, does anyone have any idea what I could do to try to fix it? so far, i was going through the palettes 1 at a time and trying to change it to the counterpart on the original, but for some reason, the colours look different when I changed it to the 'right' one and wanted to know if i was doing anything wrong.

(sprite Etheria was done by Miroshi Beshima and the body was done by someone, don't remember offhand)
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Post by: Zozma on November 11, 2008, 11:12:07 am
2 things, your colors were out of order so naturally the picture wont look right

and you had a dupe of one of the blue colors, meaning you were also missing another color.

here, is this how you wanted it?
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Post by: Xeno3 on November 11, 2008, 09:14:54 pm
Well, with much patiance and help from Zozma, it's Ichigo or at least him 75% done, I say 75% since I need to make a portrait and various pallets. let me know of anything that needs fixing other then what is already stated and I'll see what I can do to fix it.

couple of screen shots:

(http://img37.picoodle.com/img/img37/3/11/11/f_ichigoinactm_eea69fe.png)  (http://img26.picoodle.com/img/img26/3/11/11/f_ichigoenemim_0a4ddd5.png)
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Post by: Lydyn on November 11, 2008, 09:26:22 pm
That's pretty good for starting from scratch. :D
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Post by: Lydyn on November 11, 2008, 10:44:17 pm
Hm, I seem to be having a similar problem as Xeno3 with his sprite, only with a Japanese-made Red Mage. >.> I'll attach it, I'm not sure what I was doing wrong, but you need to put both parts together.
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Post by: Xeno3 on November 12, 2008, 12:20:29 am
well idk if where things are placed really affect the sprite but some sprite pieces are in really weird places if one is the top and one is the bottom of the two pictures
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Post by: Xeno3 on November 13, 2008, 04:11:33 pm
well I got an alternate pallet done for ichigo. lol idk how to install it just yet but at least one pallet down. it's suppose to be the hollow ichigo form.

(http://img37.picoodle.com/img/img37/3/11/13/f_ichigop1m_9f6ef12.png)

let me know what you think
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Post by: gojoe on November 13, 2008, 04:16:47 pm
Waaaaaaaayyyy too bright
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Post by: Xeno3 on November 13, 2008, 05:16:39 pm
well I mean hollow ichigo is all white baiscally other then his eyes and certai nother parts of his cloths that are clack, take this picture ofr example:

http://fc89.deviantart.com/fs19/f/2007/309/7/7/Hollow_Ichigo_by_saishuu_hinoiri.jpg
http://i10.photobucket.com/albums/a141/dgrmkrp/tensa_zangetsu_case/snapshot20070507232836.jpg
http://dl3.glitter-graphics.net/pub/448/448943ngbzxph0az.jpg
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Post by: Lydyn on November 13, 2008, 05:40:00 pm
Just tone down the values a bit. Use the White Mage values or Rafa's values for their whites.
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Post by: DarthPaul on November 13, 2008, 08:46:31 pm
Yes the white you used are way to much on the bright side and this sprite would stick out more than usual. Tensa Zangetsu rocks btw.
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Post by: Xeno3 on November 13, 2008, 10:41:06 pm
lol this sprite would rock for the deep dungeon, ll j/k, unless... we made him like a ghost or something of the sort
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Post by: AuraDragon on November 13, 2008, 11:14:02 pm
(http://i116.photobucket.com/albums/o15/AuraDragon/DEB.png)

Dycebag's Elder Brother  :shock:
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Post by: gojoe on November 13, 2008, 11:17:23 pm
Quote from: "AuraDragon"(http://i116.photobucket.com/albums/o15/AuraDragon/DEB.png)

Dycebag's Elder Brother  :o  :o  :o  :o  :o  :o  :o
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Post by: DarthPaul on November 13, 2008, 11:19:37 pm
Quote from: "gojoe"
Quote from: "AuraDragon"(http://i116.photobucket.com/albums/o15/AuraDragon/DEB.png)

Dycebag's Elder Brother  :o  :o  :o  :o  :o  :o  :o

OMMFG you rock i dont know what to say.
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Post by: AuraDragon on November 14, 2008, 12:20:17 am
It's just a Shrine Knight with Ramza 2's spiky arms and an old guy's head with Dyce's beard... :P  Did I just take the magic out of it?

By the by:
(http://i116.photobucket.com/albums/o15/AuraDragon/fHK.png)
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Post by: BloodyBlade on November 14, 2008, 12:31:36 am
nothing but great EPIC sprites on this thread. I wanna see more FEMALE SPRITES! Quit doing males. LOL!
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Post by: Xeno3 on November 14, 2008, 03:26:13 am
hmm female sprites... now who to base one off of...
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Post by: Nagafen on November 14, 2008, 04:29:10 am
All o' these sprites are awesome in my opinon.
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Post by: Zozma on November 14, 2008, 08:30:32 am
more female sprites... lol my specialty since im good with the hair.

hey i strongly encourage you to finish that DEB sprite, it looks nice.
You're playing down how good the sprite is based on the fact that you got parts from other characters, but it really is a nice idea.

(one idea i had for DEB was the shrine knight costume but with a normal knight cape over it.) but this looks great too
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Post by: AuraDragon on November 14, 2008, 01:17:25 pm
I'll try experimenting with capes, currently I have Zalbag's cape behind the Shrine Knight's armor, hard to see but if you compare you will notice it.
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Post by: DarthPaul on November 14, 2008, 03:57:29 pm
Quote from: "Zozma"my specialty since im good with the hair.

What are you a hair dresser in real life.
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Post by: Xeno3 on November 14, 2008, 04:42:42 pm
Hey everyone, I don't remember where I read it exactly but someone had requested a Faye Valentine, so I started one. All I have right now is the hair and skin tone done so far, but I should be able to get her done fairly soon. This is what I got so far:

(http://img26.picoodle.com/img/img26/3/11/14/f_fayehairandm_5843430.png)
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Post by: Zozma on November 14, 2008, 05:21:23 pm
well i had once thrown out the idea of making either faye valentine or Miang from xenogears, and ended my decision with miang. but it would be great to have both available. especially if u make her wearing yellow like she usually is since not many wear that color right?
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Post by: Xeno3 on November 14, 2008, 06:03:59 pm
so true, and I'll be sure to include that ^_~
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Post by: gojoe on November 14, 2008, 08:00:37 pm
(http://i299.photobucket.com/albums/mm294/gojoechris/Chaosknight.png)

color pallette is tight, should i go on?
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Post by: Xeno3 on November 14, 2008, 08:03:35 pm
wow dang thats pretty good, please do continue
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Post by: Zozma on November 15, 2008, 05:25:33 pm
minister gelwan complete.

hey for the fey sprite, you gotta free up another shade for the lightest purple, that skin tone wont do.
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Post by: AuraDragon on November 15, 2008, 05:48:27 pm
Maybe I should go around making everyone's avatars into sprites, just one direction but it would be kinda fun. :shock:  :D
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Post by: Zozma on November 15, 2008, 06:02:15 pm
i suppose you could give it a try
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Post by: Xeno3 on November 15, 2008, 06:05:25 pm
Ya I noticed that too zozma, >_< I actually have to free up two colors 1 for the eyes, fayes eyes are green, and for the fair shine like you stated
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Post by: AuraDragon on November 15, 2008, 07:33:56 pm
Or you could just do what I do, take a black 2x3 L and flip it upside down and fill the rest in with white, if you check my sprites you should notice that they ALL do that.  DEB, fHK, DK, which ever.  :shock:
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Post by: Zozma on November 15, 2008, 07:54:24 pm
dont waste a color on the eyes

make them black or the darkest shade of purple, you need that color elsewhere
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Post by: Zozma on November 15, 2008, 11:54:52 pm
yet another variation of DEB
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Post by: Lydyn on November 15, 2008, 11:57:13 pm
(http://www.ffhacktics.com/forum/files/sample_166.png)

Amazing, absolutely amazing. I'd love to use this sprite Zozma, if you get it finished.
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Post by: Cheetah on November 16, 2008, 03:04:17 am
haha does he have an evil long gotee? If so that is awesome. Maybe lighten up that black leather/metal if you can. Oh and the hair on the back side view needs a bit of hair, but I think you know that :).
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Post by: DarthPaul on November 16, 2008, 08:33:33 am
Lol yes he has to have an evil long goatee to even out the look.
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Post by: Zozma on November 16, 2008, 06:17:41 pm
lol well ill focus on finishing the body first, then other spriters will have it for a template. im also trying to open new doors for spriters ya see

but then ill make it longer mwahaha the longer the goatee on a beoulve the more corrupted they are...
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Post by: DarthPaul on November 16, 2008, 07:08:02 pm
He cracked the code RUN!
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Post by: Zozma on November 16, 2008, 07:34:13 pm
this sprite is easy as hell, i mean the parts are all there already...
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Post by: Zozma on November 16, 2008, 08:56:21 pm
lol, u know that Female time mage in DD that looks like a guy?
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Post by: Archael on November 16, 2008, 09:01:03 pm
omg

lol
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Post by: Xifanie on November 16, 2008, 09:11:11 pm
I saw the pic first so I thought: "OMG WTF IS THAT THING!?"

Now I understand D:
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Post by: Zozma on November 16, 2008, 09:21:50 pm
i gotta find out how to assign a portrait over this characters unit id in that battle.
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Post by: Vanya on November 17, 2008, 12:11:49 am
Priceless!!!
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Post by: Zozma on November 17, 2008, 12:45:43 am
then ill also make h/im/er have galaxy stop in addition to mastered non charged time magic mwahaha...

but its not yet even a mini boss
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Post by: Xeno3 on November 17, 2008, 01:58:41 am
OMG galaxy stop >_< that's like the most cheapest time magic there is, and to have an enemy have it, >_< you know there going to spam that spell like no other >_<
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Post by: Cheetah on November 17, 2008, 02:32:33 am
That is so freaking hilarious.
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Post by: Zozma on November 17, 2008, 05:51:25 am
its not the cheapest, there are ways to completely defend yourself from it if you know its coming that is. but yeah thats the risk you take going into DD anyway.

anyway.. Now i just have to create a portrait for this...
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Post by: gojoe on November 17, 2008, 08:09:14 pm
my ork so far

(http://i299.photobucket.com/albums/mm294/gojoechris/rs2.jpg)
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Post by: Zozma on November 17, 2008, 08:20:01 pm
nice, u know someone should make a jester sprite, with like the left arm and right leg one color and the right arm and left leg another
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Post by: DarthPaul on November 17, 2008, 08:25:36 pm
And give him a funny hat with bells on it
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Post by: Zozma on November 17, 2008, 08:30:36 pm
actually after making this male/female time mage portrait it started making me think of harle from chrono cross lol
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Post by: gojoe on November 17, 2008, 08:30:40 pm
just recolor this one and recolor the hair too, im done for the night.
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Post by: Zozma on November 17, 2008, 09:02:07 pm
(http://img.photobucket.com/albums/v672/Powerguy500/Image1.png)

so with the pieke sprite available, this helmet could easily be added for a new sprite, what say you?
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Post by: Vanya on November 17, 2008, 09:07:54 pm
Oh yeah, brother! Snap into a Slim Jim!

By which I mean that would be a great thing to do! ^_^
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Post by: Zozma on November 17, 2008, 09:11:03 pm
thought so too, now that would be a cecil version of a dark knight
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Post by: gojoe on November 17, 2008, 09:28:49 pm
wasn't there an attempt already?
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Post by: Zozma on November 17, 2008, 09:39:53 pm
not with this particular already made helmet.
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Post by: Xeno3 on November 17, 2008, 11:14:11 pm
Anyone know how to swap color pallets instantly in gimp? for instance, if a pallet looked like this:

(http://img32.picoodle.com/img/img32/3/11/17/f_palleteswapm_ba11aee.png)

and you wanted to change it to this

(http://img33.picoodle.com/img/img33/3/11/17/f_palleteswapm_0ff8750.png)

or do you have to do each color individually?

*Edit* NVM i figured it out
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Post by: Lydyn on November 18, 2008, 01:57:46 am
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Sample1.png)

First attempt at a sprite crossing his/her (her in this case) arms!
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Post by: Zozma on November 18, 2008, 09:48:42 am
XD im trying to get A portrait in for now at the very least... im just not quite sure which way to go with it.. he will be wearing the "Adamantine" armor which is a modified reflect mail without reflect and +250 hp lol..

anyway its up for grabs on the site submission section, enjoy
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Post by: DarthPaul on November 18, 2008, 12:07:50 pm
All i can say is sweet.
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Post by: Lydyn on November 18, 2008, 07:40:01 pm
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Sample2.png)
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Post by: Xeno3 on November 18, 2008, 07:45:38 pm
ahh Lydyn, the sprite image that's facing away kind of looks like it has a hunch back, or a huge bump or something
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Post by: Lydyn on November 18, 2008, 07:47:50 pm
It's the same as the original, only with folded arms;
(http://www.ffhacktics.com/sprites/S/PurpleMystery.png)
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Post by: Xeno3 on November 18, 2008, 07:54:00 pm
omg O_o that's odd >_< idk maybe a little less shading around what looks like a bump.
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Post by: Lydyn on November 19, 2008, 03:21:02 am
Generic Shrine Knight

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/ShrineSample1.png)
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Post by: Zozma on November 19, 2008, 07:11:03 am
i suggest making the hair color like the normal knight, (or use the archer head) i almost still thought it was wiegraf..
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Post by: gojoe on November 19, 2008, 12:18:48 pm
(http://i299.photobucket.com/albums/mm294/gojoechris/rs2-1.jpg)

update, almost done
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Post by: Lydyn on November 19, 2008, 12:45:55 pm
Quote from: "Zozma"i suggest making the hair color like the normal knight, (or use the archer head) i almost still thought it was wiegraf..

Yeah, I'll be changing the colors. I just did it real fast late at night. :P
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Post by: gojoe on November 19, 2008, 04:18:34 pm
(http://i299.photobucket.com/albums/mm294/gojoechris/rs2-2.jpg)

now i need a portrait
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Post by: Lydyn on November 19, 2008, 05:45:41 pm
Who is that gojoe?
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Post by: gojoe on November 19, 2008, 09:03:36 pm
one of my sprite requests, a mix of dark and holy knight or just another dumb @$$ who dressed himself in the dark, i'm debating whether or not to make the "dark" parts darker
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Post by: DarthPaul on November 19, 2008, 09:24:57 pm
Kinda like a chaos knight?
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Post by: gojoe on November 19, 2008, 09:28:05 pm
(http://i299.photobucket.com/albums/mm294/gojoechris/rs2c.jpg)

made it darker, looks much better now, and yeah kinda like a chaos knight
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Post by: Cheetah on November 20, 2008, 03:24:49 am
Yeah I do like the darker colors for the armored bits.
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Post by: Nagafen on November 20, 2008, 06:34:06 am
Heh... for a minute, I thought it was Isacc from Golden Sun. It looks awesome, gojoe.
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Post by: Zozma on November 20, 2008, 12:32:25 pm
Okay yes she WILL have arms, but i have yet to decide which ones i want to use. that will determine weather she is a type1 or 2

thats about as much detail i can fit in with the white lines on her outfit
(this is why ff sprites don't match their art 100%, theres not enough room)

hope you like it Bloodyblade. the most work is already done. I even managed to save a color for blue eyes

(not sure how doable these straps on the sides are, ill really try tho)
[Teta thief was used as the base]
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Post by: Cheetah on November 20, 2008, 02:28:14 pm
Pretty cool. Hopefully her boobs don't look to huge once she has arms. The rear view of the hair is definitely a little off. But for a preview it is looking good.
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Post by: Zozma on November 20, 2008, 02:31:40 pm
the arms in the back are just a placeholder,

her boobs should be fine, they arent any bigger than my other f sprites.
once the arms are there it wont look like the torso is just all boob

but u know me ill make it look good

as for the back of the hair, remember that she has some tied up but most of hit underneath hangs down, just like the back picture i have of the character. a bit of shading still couldnt hurt tho im sure.
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Post by: gojoe on November 20, 2008, 04:40:16 pm
eh just leave out the arms, with walking boobs who needs a defense?
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Post by: Zozma on November 20, 2008, 07:08:53 pm
walking boob machine? no she needs arms to protect them

oh hell! ill get the arms preview asap, looks like u guys need it to get the whole idea XD
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Post by: Skip Sandwich on November 20, 2008, 07:35:31 pm
Quote from: "Zozma"walking boob machine?
Walking boob machine http://www.newgrounds.com/portal/view/408342
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Post by: Zozma on November 20, 2008, 07:47:30 pm
lol i donno what that link goes to but im a at work ill wait till later to look haha.
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Post by: Vanya on November 20, 2008, 09:02:31 pm
LOL!! That was awesome... and not that far from my fiance, either.
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Post by: Lydyn on November 21, 2008, 03:59:09 pm
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/VincentSample6.png)
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Post by: Cheetah on November 21, 2008, 04:09:46 pm
I think the colors are working well. The problem is that now his outfit is all red. It needs some dark and/or light highlights from your other colors for better definition.
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Post by: Lydyn on November 21, 2008, 04:24:49 pm
Quote from: "Cheetah"I think the colors are working well. The problem is that now his outfit is all red. It needs some dark and/or light highlights from your other colors for better definition.

I'm not quite following you there.
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Post by: DarthPaul on November 21, 2008, 05:39:18 pm
Who is it your take on Vincent or something?
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Post by: Lydyn on November 21, 2008, 05:40:43 pm
A Vampire.
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Post by: DarthPaul on November 21, 2008, 05:44:41 pm
Ooooooooh the continue I would like to see the final version. A suggestion for the dead animation would be a coffin.
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Post by: Lydyn on November 21, 2008, 05:46:48 pm
Quote from: "darthpaul"Ooooooooh the continue I would like to see the final version. A suggestion for the dead animation would be a coffin.

Well, he's not a generic unit, so I may have a special animation for his death. ;)
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Post by: DarthPaul on November 21, 2008, 05:50:40 pm
Oh boss/face enemy still can't wait to see the finished version.
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Post by: Zozma on November 22, 2008, 12:03:33 pm
okay one arm sample..
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Post by: Cheetah on November 22, 2008, 01:23:46 pm
Still looking good Zozma. My feedback about the rear view of the hair related more to the shading for it, rather than the style. I'm sure you will work out all the kinks though.

Lydyn: What I meant was that you shouldn't just have red for his cloths. Some parts should maybe be black so that it isn't so monochrome.
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Post by: Lydyn on November 22, 2008, 06:12:08 pm
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/VincentSample7.png)
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Post by: DarthPaul on November 22, 2008, 06:24:24 pm
Looks better but how about giving him a belt or something.
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Post by: Cheetah on November 22, 2008, 07:11:33 pm
I agree with DarthPaul, a belt would probably complete the package.
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Post by: gojoe on November 22, 2008, 07:32:00 pm
or an iron crotchplate
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Post by: DarthPaul on November 22, 2008, 07:37:10 pm
Lol at the crotchplate idea.
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Post by: Lydyn on November 22, 2008, 09:51:36 pm
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/VincentSample8.png)

Any better?
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Post by: DarthPaul on November 22, 2008, 11:56:09 pm
Prefecto!
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Post by: Xeno3 on November 23, 2008, 12:49:41 am
pow you just need to work on the cloak ^_^
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Post by: Lydyn on November 23, 2008, 12:56:48 am
The cloak? What about it?
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Post by: Zozma on November 23, 2008, 01:55:59 am
haha what took me so long to watch that video. that was funny. dont want the sprite to look quite like that tho
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Post by: Xeno3 on November 23, 2008, 12:13:57 pm
idk it looks a little odd and it's covering part of his face
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Post by: Lydyn on November 23, 2008, 01:15:42 pm
Quote from: "Xeno3"idk it looks a little odd and it's covering part of his face

Dunno, it's supposed to be covering his face. I actually cleaned up a little. Maybe you're looking too close. :P
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Post by: Dormin Jake on November 23, 2008, 02:23:53 pm
Looks great, very cool sprite.  Nice visual reference to Vincent.
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Post by: AuraDragon on November 23, 2008, 02:27:22 pm
I suggest we rename this topic to S3, kinda like E3 for games, but for sprites!  Where everyone shows off their new sprites. ;P
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Post by: Zozma on November 23, 2008, 02:36:36 pm
this is really just for what people are planning, sure its a good place to show off spritework and to get feedback to make changes.
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Post by: Zozma on November 24, 2008, 07:28:44 pm
k a little progress
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Post by: Archael on November 24, 2008, 08:35:03 pm
Quote from: "Zozma"k a little progress


Zozma. High Five!

I am a breasts man as well.
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Post by: AuraDragon on November 24, 2008, 10:39:50 pm
Looks nice. ;)
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Post by: ionustron on November 24, 2008, 11:33:23 pm
hehe, after a month of distance from the sprite project, I can definitely see the issues brought up with the hair tone. After removing the extra color, I'm not sure how I want to tackle it yet (haven't finished on something I'm particularly happy with.)

Nice to see the sprites in the threads now on the frontpage and done! Zozma, that poor top-heavy lady looks pretty darn sweet! Supposed to be an assassin type, or a barbarian?

I'm also getting ready to make an illustration to make the head portrait from. Kinda want some authentic-fake feel for this project so doing an illustration in the style of the game concept art will be fun, but I'm kinda hazy on the color conversion for the portraits to sprite sheets... Is there a page on hex math or division? Hell I'm not even sure what the correct term for it is.
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Post by: BloodyBlade on November 25, 2008, 01:32:05 pm
ZOMG! Zozma is that Ignis? Holy shit! Man you got talented! I love it! Continue please!!! I wanna use her ASAP!
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Post by: DarthPaul on November 25, 2008, 01:48:41 pm
Quote from: "BloodyBlade"I wanna use her

Don't we all OH!
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Post by: BloodyBlade on November 25, 2008, 01:49:47 pm
Fuck off! She's mine only!!!! Arch go away with your perverted thoughts.
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Post by: DarthPaul on November 25, 2008, 07:53:22 pm
Quote from: "BloodyBlade"Arch go away with your perverted thoughts.

Arch? don't put me in the same boat as that freak man just wrong in the extreme.
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Post by: Cheetah on November 25, 2008, 09:11:28 pm
Yo Zozma. On the side view you need to move her arms to the left at least one pixel, they look completely detached from her body. Other than that she is looking pretty freaking awesome.
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Post by: gojoe on November 25, 2008, 11:55:39 pm
Quote from: "Cheetah"Yo Zozma. On the side view you need to move her arms to the left at least one pixel, they look completely detached from her body. Other than that she is looking pretty freaking awesome.

i just thought her boobs really were that big
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Post by: Zozma on November 26, 2008, 12:40:59 am
@ cheetah, due to her hair coming down over her shoulder it appears that way, however i think it is actually a good idea to move it one to the left anyway. good to have a second opinion on it, thanks.

@ bloodyblade, glad you like it thats all the motivation i need to get it finished quickly.

on a side note, im a bit delayed due to a pretty bad virus that slipped thru my antivirus the other day... i should have been almost done by now
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Post by: BloodyBlade on November 26, 2008, 08:44:00 am
Damn virus. Well lets pray it isnt a bad one and continue the progress. Damn Ignis looks good!
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Post by: Zozma on November 26, 2008, 03:46:25 pm
dont worry, theres no way i can completely lose the file, i backed up everything
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Post by: BloodyBlade on November 26, 2008, 06:38:48 pm
Yay!!!! Continue your glorious work sir Zozma! She looks Excellent!
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Post by: Zozma on November 26, 2008, 07:10:34 pm
lol, im at work now but my friend said my computer wont even stay on anymore. thank god for my removable hd or i would have lost everything.

well i guess ill find something else to keep me busy for a little while.
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Post by: BloodyBlade on November 26, 2008, 08:38:12 pm
Cant you just reinstall windows to wipe the virus?
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Post by: Zozma on November 26, 2008, 08:43:17 pm
yeah, my friend accidentally mailed his laptop with the windows disk in the drive so i have to wait about a week for it to get mailed back lol...
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Post by: BloodyBlade on November 26, 2008, 09:23:00 pm
Damn. Well I am sure while you are waiting, you "ARE" brainstorming ideas for SEXY Ignis right?
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Post by: Zozma on November 26, 2008, 09:51:51 pm
but of course! for my own patch she will equip either a single katana, or ninja knife. robes/clothes hats/hair adornments and any accessories, having the job Rogue
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Post by: BloodyBlade on November 27, 2008, 01:41:22 am
Meh , I think a Katana will suit her perfectly but its your patch though. Cant wait to play!!
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Post by: Zozma on November 27, 2008, 04:24:59 am
well its the option to equip either of course its a lot more likely one would equip a katana over a ninja knife, except some will randomly cast skills, like one casts hellcry punch.
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Post by: DarthPaul on November 27, 2008, 09:37:33 am
Quote from: "Zozma"well its the option to equip either of course its a lot more likely one would equip a katana over a ninja knife, except some will randomly cast skills, like one casts hellcry punch.


Ah yes I remember the chat about weapon skills.


If you can get your computer to stay on long enough dl malwarebytes, thats what I used when my comp got hit by virus-town.
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Post by: AuraDragon on November 27, 2008, 02:41:56 pm
If you just don't go to places that are already sick you won't get sick.  :shock:
Get well soon.
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Post by: Zozma on November 27, 2008, 03:14:16 pm
i have no idea where it came from, tho my friend downloads stuff thru torrents more often than i do.

anyway. I'd love to have weapon specific stuff so i could make special katana only skills (and bow only skills too)

hey aura, weren't u working on another version of DEB? it looks nice, where is it! RAWR allthough i guess i wont be stealing it for use in my patch since i created one thats closer in age to dycedarg...
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Post by: AuraDragon on November 27, 2008, 09:06:11 pm
(http://i116.photobucket.com/albums/o15/AuraDragon/fDK2.png)

Yay  :D   It's Mrs. Dark Knight (Female Dark Knight)
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Post by: Archael on November 27, 2008, 09:51:01 pm
kyooote

but give her boobs

even if they are armored
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Post by: Zozma on November 27, 2008, 09:56:32 pm
yes steel boobs
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Post by: Dormin Jake on November 27, 2008, 11:22:33 pm
/facepalm

Does every representation of the female form have to have prominent boobs?

Well, if she's a Dark Knight, maybe she's EVIL and necessarily hypersexual, but still!

I think it's freaking awesome the way it is.  That's a very unique cape.
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Post by: Vanya on November 27, 2008, 11:23:36 pm
steel boobs are good, and maybe drop the bow in the hair for a less cutesey dark knight chick. ^_^
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Post by: Asmo X on November 27, 2008, 11:54:58 pm
The bow makes the design quirky and original though. I think it should stay.
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Post by: BloodyBlade on November 28, 2008, 03:26:06 am
Every Female in this game gotta have some boobs.
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Post by: AuraDragon on November 28, 2008, 01:48:10 pm
We have enough boobs, Female HK has boobs, so stop asking for boobs, even your avatar has boobs, I am ending all my statements with boobs.  :D
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Post by: Zozma on November 28, 2008, 02:34:33 pm
even its only slight, you need a little bit of curve.;..
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Post by: AuraDragon on November 28, 2008, 06:28:30 pm
(http://i116.photobucket.com/albums/o15/AuraDragon/fDK3.png)

An update, some hair now, and recolored leggings. :shock:
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Post by: Zozma on November 28, 2008, 06:56:50 pm
yeah thats nice but the steel boobs?
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Post by: gojoe on November 28, 2008, 07:44:18 pm
screw the armor go for the classic strings only outfit, it may not look very dark knight like but we can come up with an explanation for that later IF anyone asks ( IE: homos)
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Post by: Archael on November 28, 2008, 08:12:16 pm
Quote from: "gojoe"screw the armor go for the classic strings only outfit, it may not look very dark knight like but we can come up with an explanation for that later IF anyone asks ( IE: homos)

agreed
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Post by: Zozma on November 28, 2008, 08:13:33 pm
at the very least the steel cones man... c'mon!
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Post by: Zalge on November 28, 2008, 08:29:09 pm
Well, I'm gunna take a break from playing the tougher FFT(v1.3) and... Well, I'm not sure what I'm gunan do. I'm probably gunna make a new sprite for Archers. Starting with the Female Archer. I'll post it in a little bit.
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Post by: Dormin Jake on November 28, 2008, 08:36:32 pm
I have nothing but respect for a woman who can use Night Sword, to the point that I'd consider her a worthy ally on the battlefield.  I would fully recognize her status as a friend, Roman, and countryman, and would not dock her pay simply because she had breasts under her armor.

Women are people too, you know.

Stop being racist, respect the ladies!

(http://i38.tinypic.com/nx3zfr.jpg)
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Post by: Zozma on November 28, 2008, 08:37:06 pm
sweet more sprites! show samples :D

yes respect the ladies by giving them space within their armor for their d cups!
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Post by: Zalge on November 28, 2008, 08:56:40 pm
I would, but I'm not sure what I'm gunna do with the Archer's boots. I'm thinking of deleting them, and turning the one-piece into a jumpsuit. What do you think?
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Post by: Zozma on November 28, 2008, 09:05:59 pm
interesting, you should use someone elses shoes/legs for a template in combo with whatever body you choose to use
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Post by: Zalge on November 28, 2008, 09:30:52 pm
(http://i6.photobucket.com/albums/y249/Goten3620/ARCHEREDITDISPLAY.png)

Here is my rough-copy.
Now that I think of it, its kinda hard to distinguish gender on this... maybe I should make the boobs more prominent? xD

Or I could have some hair hang out of the hood...

Also, I have no idea what I'm gunna do with the legs. It looks like crap right now.

But, yeah, this is like... a ranger. or a sniper. I dunno.
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Post by: Zozma on November 28, 2008, 09:39:42 pm
she almost looks like a female ninja if she were to try to dress up in a male costume XD
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Post by: Zalge on November 28, 2008, 09:42:23 pm
-.- then how do you suggest I fix that? I'll try hanging hair out the hood and maybe fixing the pathetic legs.
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Post by: Zalge on November 28, 2008, 10:09:05 pm
Screw it, I'm just gunna... make the boobs more noticable XD

(http://i6.photobucket.com/albums/y249/Goten3620/ARCHEREDITDISPLAY-1.png)
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Post by: Zalge on November 28, 2008, 10:55:43 pm
Here is a little Knight Edit. It looks like crap, and I'll probably re-edit the armor and helmet; but hey, I tried.

(http://i6.photobucket.com/albums/y249/Goten3620/KnightEditDisplay-1.png)
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Post by: Zalge on November 28, 2008, 11:24:55 pm
Here is the Knight again, updated. Goldie Locks

(http://i6.photobucket.com/albums/y249/Goten3620/KnightEditDisplay.png)
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Post by: AuraDragon on November 29, 2008, 02:18:42 am
You want boob?  You got boob!
(http://i116.photobucket.com/albums/o15/AuraDragon/fDK5.png)

And you got more too. ;)
Stop asking for boobs!
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Post by: Cheetah on November 29, 2008, 02:27:18 am
The transition between the armor and her face is a little wierd. The shadowing on her cape from her hair on the back angled view needs a bit of touch up too maybe. Interesting design.
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Post by: AuraDragon on November 29, 2008, 02:33:07 am
Damn you cheetah and your honest comments.
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Post by: Cheetah on November 29, 2008, 03:26:42 am
Constructive criticism is the best. I'm just showing I care and think that it can turn out good.
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Post by: Zozma on November 29, 2008, 05:59:03 am
finally after having to wait long enough just to be able to use shishi again, i have nearly finished the walking animations which are the most important part.

and as you can see ive already got my classic flowing hair finished. yes it covers the eyes in a few frames but trust, it looks great in game.

man, can you believe that you get THIS out of a plain ol female thief sprite and dancer arms? hehe

and @ Aura. certainly much better with the steel bewbs. you could really give her a helmet and not even any long hair and wed know for sure that its still a woman. :D looking good. I think you need to shy away from using white for that hat tho as it takes away from the look of a "dark" knight. id suggest some form of a helmet really, but just like me and my sprites, you should make it primarily how you want it to look most of all.
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Post by: Cheetah on November 29, 2008, 08:18:36 am
I have to say that this is just an amazing sprite Zozma. I really can't wait to see this sprite in motion. You need to keep doing more PNG previews of your progress and completion Zozma. I always get bummed out when all you post of a final product is an spr, because then I need to go and get to a computer with ShiShi before I can actually see it.
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Post by: Zalge on November 29, 2008, 10:39:37 am
@Aura; Yeah... its ok, but it probably should have a helmet. Its a DARK knight. like Gaff. so, yeah... some form of helmet xD

@Everyone; I'm gunna do some more work on my craptacular Archer Remake, be prepared for the worst
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Post by: Archael on November 29, 2008, 12:29:54 pm
I agree on the helmet

keep feminine stuff

but let it have helmet
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Post by: Vanya on November 29, 2008, 04:15:48 pm
I also agree. The boobs & long hair are enough of a clue that it's a chick. However, I still think the bow is a little too girly for a Dark Knight.
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Post by: DarthPaul on November 29, 2008, 05:15:40 pm
Yea if you keep the bow make it an evil bow, btw very nice, boob lol.
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Post by: Vanya on November 29, 2008, 05:51:11 pm
Second the Evil bow idea! ^_^
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Post by: dwib on November 29, 2008, 08:53:01 pm
Here is my first attempt at Santa. This is also my first sprite ever. It's based off of Goltana, and the brown thing is supposed to be his bag of toys, but it still looks like a cape :D

(http://i23.photobucket.com/albums/b382/Chicken009/Santa1.jpg)

(i'm trying to be serious, i want a good santa sprite, give criticism)

UPDATE : Re-did that weird shading on his stomach, and gave him a belt and pants.

(http://i23.photobucket.com/albums/b382/Chicken009/Santa1-1.jpg)
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Post by: AuraDragon on November 29, 2008, 09:31:14 pm
Looks great! xD (serious)
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Post by: gojoe on November 30, 2008, 12:28:03 am
Hey AD how about a steel headband in a DK style for the female?
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Post by: Archael on November 30, 2008, 12:37:59 am
santa sprite lookin good
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Post by: Cheetah on November 30, 2008, 01:06:40 am
That is actually a very good start on Santa, nice work keep it up.
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Post by: AuraDragon on November 30, 2008, 02:48:40 am
Keeping the helmet, don't ask for any changes.
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Post by: dwib on November 30, 2008, 06:51:09 pm
EDIT : Santa now saved for winter sprite contest
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Post by: Miroshi Beshima on December 01, 2008, 02:51:35 am
Heres a little side project ive been working on. Its Ritz from FFTA. I only have one view done, though. but at least i have a decent portrait! Wat do u all think?
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Post by: AuraDragon on December 01, 2008, 02:58:59 am
Voldemort: ASL!??!?!

Lolz, nice sprite. :shock:
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Post by: Zozma on December 01, 2008, 03:11:52 am
great job, finish it

btw more teasers
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Post by: Zalge on December 01, 2008, 07:45:26 am
@Miroshi; That is awesome. Finish it, please.
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Post by: Archael on December 01, 2008, 08:42:36 am
Quote from: "Miroshi Beshima"Heres a little side project ive been working on. Its Ritz from FFTA. I only have one view done, though. but at least i have a decent portrait! Wat do u all think?

amazing portrait

nice sprite

MUCH better than FFTA version
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Post by: DarthPaul on December 01, 2008, 12:49:22 pm
@Zoz the third on looks less like charge and more like the "taking a dump" position lol. *runs before BB can kill him*
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Post by: Cheetah on December 01, 2008, 01:23:30 pm
Miroshi: The sprite is looking pretty good so far, the shoulder pads are a big large though. Did you do the portrait yourself, it looks great?

Zozma: still looking great.
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Post by: Zozma on December 01, 2008, 03:48:07 pm
lol DP, you can give her a breast reduction if you want to fix it, i think thats all youd be able to do to make that different. but ouch, that was a cheap shot, all the characters look like they are taking a dump in that animation, if you think of it that way that is.
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Post by: DarthPaul on December 01, 2008, 11:03:41 pm
Yea your right i just never looked at the other charge sprites to long but that one made laugh.....good job sorry if it seemed like a low blow.
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Post by: Zozma on December 02, 2008, 12:08:19 am
her eyes would have to be squinty and her face turning red if she was dumping :o
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Post by: DarthPaul on December 02, 2008, 11:07:16 am
.........Either your serious (which I hope your not) or I'm drunker than I thought.
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Post by: Zozma on December 03, 2008, 03:25:16 am
aight, backing up my work....
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Post by: Miroshi Beshima on December 03, 2008, 09:06:32 am
Yeah, I made the portrait by myself. I like it lol. But Im gonna put her off for now. Ive got to finish Aeris and Tifa!

Zozma, that sprite looks awesome!
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Post by: 6divide9 on December 03, 2008, 02:53:02 pm
Here is a little something I whipped together last night. First time I have done a sprite, so some comments/critiques would be appreciated.
(http://i485.photobucket.com/albums/rr212/6divide9/Spritesample.jpg)

Its a little small, but you can kind of get the picture.. how do i increase the size?[[/img]
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Post by: AuraDragon on December 03, 2008, 02:58:09 pm
Reminds me of Tron,  I think you need to brighten the black armor and darken the yellow armor.  Maybe give him a cape?

Overall, I like it.
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Post by: Zozma on December 03, 2008, 04:05:19 pm
Quote from: "Miroshi Beshima"Zozma, that sprite looks awesome!

It looks less complete than it is. remember that if the walking animations are done, that automatically  makes the walking in water animations finished.

i bet i can finish it the next time i sit down and work on it, but then of course i need the portrait too. but that wont be hard at all.
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Post by: Zozma on December 08, 2008, 06:47:13 am
geez... hopefully im getting on the right track here. tho i have to make the white collar to match...

whew... ill do the rest tomorrow... that took longer than i thought..
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Post by: SentinalBlade on December 08, 2008, 10:54:50 am
Excellent Work Zozma... looking forward to using it for my BloodMancer <3
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Post by: DarthPaul on December 08, 2008, 11:09:32 am
Wow <_< >_> nothing from BB huh.  He's lurking here somewhere I know it.....
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Post by: AuraDragon on December 08, 2008, 01:08:06 pm
Hey, next up is my fHK, so hold your horses DP.
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Post by: Cheetah on December 08, 2008, 03:45:50 pm
I would recommend female monk for the neck down, should be easy to add the choker from there.
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Post by: Zozma on December 08, 2008, 05:24:51 pm
thanks for the idea cheetah, i was wondering what to do about that. beware that like beatrix i only have the background color and one shade of white to work with :P

Edit: Okay well ive backed up my work because my pc is being stupid again.

in an earlier post i have added Ignis.SPR the only think yet to finish is the backside attacking animations while in water.

the eyes might look better brown even tho shes not supposed to have brown eyes... damn fft characters and their natural brown eyes.

other than that i think ill take a break for a while.
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Post by: Cheetah on December 10, 2008, 01:01:32 am
Just Zozma and I trying different things with her eyes.
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Post by: Zozma on December 10, 2008, 04:17:05 am
omg im finished! finally! yay... next..............

Barret original FF7 style..

his defending animation will show that his arm doubles as a gun as well.
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Post by: Skip Sandwich on December 10, 2008, 07:11:30 am
that looks awesome!
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Post by: Vanya on December 10, 2008, 07:43:25 am
Sweeeet! He totally reminds me of the low-polygon map characters, but with waaay more detail! Great jbo dude! ^_^
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Post by: LastingDawn on December 10, 2008, 08:04:36 am
Very nice Zozma! He looks excellent!
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Post by: Dormin Jake on December 10, 2008, 12:39:10 pm
That makes me very happy.  I'd much rather use Barret than silly-haired omg-migraine sulky Cloud.
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Post by: Cheetah on December 10, 2008, 01:53:32 pm
Wow that Barret is just amazing looking. Like really really good, you are still improving your skills each sprite Zozma. My only suggestion is to maybe try a darker shade of green for his pants, I'm not sure about that though.
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Post by: SentinalBlade on December 10, 2008, 01:57:38 pm
2 shades darker? they are to bright, if you look at the art from the instruction manual, they are a bit darker...just a bit though

Excellent work zozma ^-^
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Post by: Cheetah on December 10, 2008, 02:37:04 pm
I also wonder what he would like on his side view if you took one pixel off his front, he looks a bit chubby as is. But it is the side view and it hardly matters, all my comments are super minor.
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Post by: Dormin Jake on December 10, 2008, 03:21:17 pm
Barret's a big guy.  Granted, a good bit of it is muscle, but he does have his share of % body fat going for him, too.  I don't really think he should be thinned any, is what I mean.  He already looks a bit slimmed down just as a result of FFT's sprite dimensions.
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Post by: Zozma on December 11, 2008, 01:45:52 am
sweet everyone likes it, thats all the encouragement i need. this one shouldnt take as long provided i dont have alot of interruptions.
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Post by: Dormin Jake on December 11, 2008, 02:22:18 am
There ain't no gettin' off of this train we're on.

:P
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Post by: Zozma on December 11, 2008, 03:06:41 am
limits are being taken out of my game in order to use them as high level spells, however, barret will have some nice long range skills (without needing a weapon)

hopefully i can get the animation right. so as long as you equip the skillset he can aways use his gun arm.

Edit: There, darkened the green by 2

also keep in mind that, just like cloud with the single shoulder plate, the gun arm will do the same, always being the back hand. not a big deal really (sprite work would take twice as long if they had made full left and right side animations seperate)

Check it out. now ive got the defending animation looking like hes holding out his gun arm.

Anyway... with all the arms already made, not counting the portrait, i am about.. hmmm 80% done i guess.
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Post by: LastingDawn on December 11, 2008, 10:39:38 am
Very nice! I can't wait to see him in action!
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Post by: DarthPaul on December 11, 2008, 12:55:40 pm
Maybe LD could work him into Mercs as Barret was kinda like a mercenary anyways.
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Post by: LastingDawn on December 11, 2008, 01:36:17 pm
Thats true... and Barret is at least ten times cooler then Cloud.
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Post by: gojoe on December 11, 2008, 04:02:49 pm
Fact: Barret actually saved the world, Cloud just cried alot and cut himself (alot).
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Post by: Zozma on December 11, 2008, 05:02:49 pm
well if it hadn't been for him you'd be missing quite a bit of the game story thats for sure.

everyone was always so "woooo sephiroth" but Barret was always my favorite. Still... I'm glad i did not try to make the sprite untill now. I've definately improved since the first time i thought about making him a playable character.
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Post by: Suih on December 11, 2008, 05:06:08 pm
I've always liked Yuffie and Vincent myself. xD
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Post by: Vanya on December 11, 2008, 05:08:31 pm
Vincent's a bad-ass. ^_^

Great job on Barret so far, dude!
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Post by: Zozma on December 11, 2008, 05:28:51 pm
in my ff7 i always liked to throw in my favorite male and female character

so i always had barret and aeris

vincent's cool but i never really warmed up to him, cait sith, red 13 and yuffie very much.. plus once you get vincent you cant use the spephy codes anymore.
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Post by: Cheetah on December 11, 2008, 08:17:09 pm
Looking freaking sweet Zozma. I would recommend a little bit more work on the gun arm for the defend state though. I'm thinking it could be a bit bigger and still look good.
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Post by: Zozma on December 11, 2008, 08:38:22 pm
yeah thats true, anyway after i finish the rest of the sprite ill see if i can get more of a gun look
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Post by: DarthPaul on December 12, 2008, 10:46:13 am
Not to be predictable but Vincent was my favorite too.
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Post by: Zozma on December 12, 2008, 07:58:22 pm
damn it DP that IS predicatable... friggin vincent
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Post by: DarthPaul on December 12, 2008, 08:44:16 pm
I just thought he looked sweet, I can feel for his back story, and the whole coming out of a coffin is fuggin sweet.  I guess it is really predictable but I do have a better reason than "I like his outfit".
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Post by: trickstardude7 on December 12, 2008, 11:06:32 pm
my favorites were yuffie (Shes a ninja!) and red XIII (idk his limits were sick)
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Post by: Zozma on December 13, 2008, 05:44:39 am
sigh... if only i could switch aeris with yuffie in the forgotten city alter....
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Post by: Vanya on December 13, 2008, 09:42:57 am
You could! ... But not easily. ^_^
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Post by: trickstardude7 on December 13, 2008, 10:50:04 am
meheh the uso code works great x]
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Post by: Zozma on December 15, 2008, 06:48:47 am
man.. portraits take so much time...

edit: sweet heres a screeny
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Post by: Vanya on December 15, 2008, 07:40:10 am
Nice! ^_^
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Post by: Zozma on December 16, 2008, 01:51:35 am
allright! well thats enough for me for a while.
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Post by: DarthPaul on December 16, 2008, 10:01:32 am
Good job Zozma take your break and enjoy it.
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Post by: Nagafen on December 16, 2008, 11:52:53 am
Awesome, Zoz! Good luck with your break.
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Post by: CidIII on December 18, 2008, 10:55:40 pm
Frickin sick, man, frickin sick. What program do you make portraits with?
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Post by: Zozma on December 19, 2008, 11:17:58 am
ms paint... lol
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Post by: DarthPaul on December 19, 2008, 12:38:36 pm
Same here woot.......but all my sprites blow.............still go Zozma.
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Post by: Zozma on December 20, 2008, 05:46:33 pm
lol those arrogant little bastards, i bet the person who found my barret sprite (and then added a badly done advent children portrait) claims he made it himself.

http://74.125.93.104/translate_c?hl=en& ... 0YLc4jOgsg (http://74.125.93.104/translate_c?hl=en&sl=ja&tl=en&u=http://fft.nm.land.to/cgi-bin/upload.html&usg=ALkJrhh0kdHpdmI_jZjyQUXN0YLc4jOgsg)
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Post by: DarthPaul on December 20, 2008, 05:52:26 pm
That's lame on so many levels!!!!!!!
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Post by: Zozma on December 20, 2008, 05:53:33 pm
their portrait looks like crap tho.

they are sure hellbent on making them look AC style. if they were so good howcome they never once attempted to create his character when they had made everyone else (even tho they were crappy)
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Post by: DarthPaul on December 20, 2008, 05:57:30 pm
Yea I DLed it and other than the pic same sprite.............man I hate that the language barrier allows people to get away with this.
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Post by: Zozma on December 20, 2008, 06:02:53 pm
oh well, theyll never be able to match me. and itll show when they do one on their own. in  a way its good. there will always be a backup somewhere.
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Post by: DarthPaul on December 20, 2008, 06:22:59 pm
True enough.
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Post by: Suih on December 20, 2008, 06:43:42 pm
How the heck did they find their way to here to get a Barret Sprite? O_o;
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Post by: DarthPaul on December 20, 2008, 06:47:14 pm
All japanese that go to school know english so it wouldn't be too hard.
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Post by: Zozma on December 20, 2008, 07:07:08 pm
and apparently they dont want any part of us or they'd join the site too wouldnt u think?
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Post by: Suih on December 20, 2008, 07:33:26 pm
darthpaul: Yeah but they're not THAT proficient in English.

Zozma: I don't think they'd have a reason that'd benefit them to come here and join. :/
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Post by: Zozma on December 20, 2008, 07:36:23 pm
how about, nice work guys, lets share ideas bla bla bla.

but as you said "benefit them" im sure that's all they're after
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Post by: CidIII on December 20, 2008, 07:44:49 pm
Lol, what a biatch, but I suppose it's just like us taking their sprites.
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Post by: Suih on December 20, 2008, 07:44:55 pm
In all honestly, that's what anyone is after.
And again, they're not that proficient in English, like how we have Spanish here, it's not like everyone who takes Spanish class talks like a true-born Spanish person. I don't really think they could work with us that well anyway, as there's somewhat a language barrier sadly.
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Post by: CidIII on December 20, 2008, 07:47:56 pm
They must be regularly checking this site then.
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Post by: Suih on December 20, 2008, 07:49:23 pm
Well, we ARE kinda famous within the FFT community.
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Post by: DarthPaul on December 20, 2008, 07:52:52 pm
Um Suih the problem is they are that proficient in English, the proof is I talked to my friends Japeanese roommate who was going to OSU on an exchange thing and he only took the high school English classes.  He wasn't perfect but most English speakers aren't either IE: President Bush.
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Post by: Suih on December 20, 2008, 07:54:21 pm
Well, lets look at all of the various Engrish in various Media?
I guess I might as well take your word for it nonetheless.
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Post by: DarthPaul on December 20, 2008, 07:55:23 pm
Okay let's draw the line and say they get pretty proficient in American Engrish.
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Post by: Suih on December 20, 2008, 07:56:56 pm
Theeerrreee we go. >.>
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Post by: CidIII on December 20, 2008, 07:58:34 pm
Nevertheless the Japanese portrait of Barret is disgusting.
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Post by: Suih on December 20, 2008, 07:59:27 pm
:| I haven't seen it yet. Could someone upload the picture and post the link here?
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Post by: Zozma on December 20, 2008, 08:00:48 pm
i dont mind them using the sprites, its just annoying that they only come in to take and dont even leave any form of feedback.
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Post by: DarthPaul on December 20, 2008, 08:01:47 pm
I refuse to take that request it's just that bad.
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Post by: CidIII on December 20, 2008, 08:02:38 pm
Again, it's similar to what we do.

Here's the portrait
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Post by: Suih on December 20, 2008, 08:02:51 pm
The world would be crushed by All-Ultima if they had complimented you Zozma, duh.
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Post by: Suih on December 20, 2008, 08:03:22 pm
Quote from: "CidIII"Again, it's similar to what we do.

Here's the portrait
...

Just wow.
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Post by: CidIII on December 20, 2008, 08:05:19 pm
It looks like Eddie Murphy dressed as a Chinaman.
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Post by: DarthPaul on December 20, 2008, 08:07:53 pm
When we take their sprites we give them all the credit or at least not take credit for it ourselves.
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Post by: Zozma on December 20, 2008, 09:20:41 pm
you know what tho. we aren't for certain that they are taking credit... i am assuming they'd do such a thing tho.

their portrait is just bad tho
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Post by: DarthPaul on December 20, 2008, 09:27:35 pm
Did you translate the site? Cause if I'm not mistaken he took credit for himself even said "what base he used".
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Post by: Zozma on December 20, 2008, 09:30:00 pm
oh well. just as they don't have anything to do with us its not like anyone here would care about them and their sorry versions. myself included. anyone whose seen their other sprites knows the same person didn't make them.
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Post by: CidIII on December 20, 2008, 09:31:18 pm
Lol, what a bunch of losers.
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Post by: DarthPaul on December 20, 2008, 09:42:48 pm
Indeed.
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Post by: Cheetah on December 21, 2008, 12:48:28 am
God that portrait is ugly.

In reality, I believe that Zozma has a secret following over at the Japanese site. They refer to him as Spriter-san and make daily offerings in his honor in the hopes that he will produce them another FFVII sprite. Though like any good belief system there is duality, so they also have their local deity Portraiter-san. But of course Portraiter-san is jealous of Spriter-san and spites him by replacing all the portraits with FFVII Advent Children portraits.

So don't feel bad about the Japanese potentially ripping off your sprites and at the very least not giving you credit or giving you input, because you are the god of Spriting Zozma.
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Post by: Zozma on December 21, 2008, 12:55:26 am
haha, thank you for that cheetah
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Post by: gojoe on December 21, 2008, 02:02:14 am
hmm, haven't read this for a while (normally just skim for screen shots or pics as the colors please me so) and yes i am japanese and yes i am stealing your sprites, the portraits i replace are what i make in ms paint with my eyes closed (not like you could tell though) so anyway yeah, desu.
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Post by: Zozma on December 21, 2008, 02:23:11 am
lol whatever gojoe... guess things like that are how you end up with a locked money dragon slaughter signature
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Post by: kenj_083 on December 21, 2008, 03:56:16 am
http://fft.nm.land.to/cgi-bin/src/up0112.png (http://fft.nm.land.to/cgi-bin/src/up0112.png)

This looks like your hack, Zozma. haha
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Post by: Zozma on December 21, 2008, 08:48:09 am
lol yeah it is. see they are here, silently digging thru everything for their own benefit..
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Post by: DarthPaul on December 21, 2008, 10:54:30 am
@Zozma you had to say that to gojoe that was just means lol\

...........and they took your patch too at least join the forum so you can give feedback

........jerks

............die
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Post by: trickstardude7 on December 21, 2008, 11:19:58 am
the forum should only be able to be viewed if youre a member people WILL take things and claim it as their own


But it just shows how awesome you are at spriting that ninjas steal your work :D
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Post by: gojoe on December 21, 2008, 12:20:50 pm
hey now we're not ninjas, we're pirates....... with locked sigs............... but pirates none the less
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Post by: DarthPaul on December 21, 2008, 01:07:51 pm
I'm a pirate and my sigs not locked........
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Post by: LastingDawn on December 21, 2008, 03:56:30 pm
Hmm... dangerous assumptions there, who is to say that they Are proficient in English? Perhaps they aren't confident in their English speaking skills. Also it's the same fellow who's been following us for a long time. (or oddly enough... has been following Zozma, specifically... hehe) We don't know that they are purposely stealing credit, but it does look like they are obsessed with Advent Children oddly enough...  Also there doesn't appear to be any "community" more so it looks like a single fellow.
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Post by: DarthPaul on December 21, 2008, 04:22:22 pm
Meh LD might just be right.
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Post by: Suih on December 21, 2008, 08:44:31 pm
I totally agree with you LastingDawn.
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Post by: BeoulveBlack on December 26, 2008, 07:11:08 am
i know it's been a while everyone, but i've been busy with life and all, but i got some things a little ways down the road for eveyone.

Zoz, i'm diggin the barrete sprite! i hereby pronounce you no longer be know as Zozma, but as Teh Masta Sprita!

Quote from: "Zozma"their portrait looks like crap tho.

they are sure hellbent on making them look AC style. if they were so good howcome they never once attempted to create his character when they had made everyone else (even tho they were crappy)

those thievin' ass japs...jk, but no, i was really wonderin that too why they didn't have a barrete sprite while they had everyone else, even multiple versions of some people.

oh well, it's a shame that things have to come to this; we would all be so much more productive if we just worked together, but hey...
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Post by: Zozma on December 26, 2008, 07:15:42 am
u guys, in case you dont already know. an impressive spriter has joined our board

Curu

you gotta see this stuff, its amazing. hehe makes me feel not so much the "masta sprita"

http://www.ffhacktics.com/forum/viewtop ... sc&start=0 (http://www.ffhacktics.com/forum/viewtopic.php?t=1695&postdays=0&postorder=asc&start=0)
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Post by: DarthPaul on December 26, 2008, 11:31:57 am
Yea sadly we might have gotten a spriter better than Zoz and it's intimidating on an astronomical level.
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Post by: Zozma on December 26, 2008, 03:24:47 pm
but thats great tho, ive been waiting for this for a long time :D
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Post by: DarthPaul on December 26, 2008, 04:30:53 pm
I never said it was bad just intimidating.
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Post by: Zozma on December 26, 2008, 05:00:58 pm
haha, yeah it kind of is.
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Post by: CidIII on December 26, 2008, 05:06:44 pm
Curu is amazing, so is Zozma.
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Post by: Zozma on December 27, 2008, 03:39:03 am
okay so what do u think of this..
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Post by: Archael on December 27, 2008, 03:42:48 am
pretty cool

armor could use color variations to make it stand out

chestpiece looks good

boots might be a little too large, they are taking up most of his area from front view

but what do I know!
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Post by: Zozma on December 27, 2008, 03:45:55 am
yeah the boots are still from the lancer but i have a better set in mind. the colors i plan to change up a bit more but i havent decided to what exactly yet

the armor is intended to be as if its all of a matching set tho
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Post by: Zozma on December 27, 2008, 07:33:33 am
there we go! my avatar, plus this

i always liked earthy colors...
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Post by: Archael on December 27, 2008, 10:28:13 am
Quote from: "Zozma"there we go! my avatar, plus this

i always liked earthy colors...

this is an improvement

although he's looking a little like solid snake with the colors

perhaps they are too closely matched / earthly?
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Post by: Archael on December 27, 2008, 10:44:38 am
him
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Post by: DarthPaul on December 27, 2008, 11:35:47 am
Finally a Zozma sprite.  I am still wroking on my darthpaul sprite, but I don't have any screens that don't show embarrassing ineptitude.
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Post by: DarthPaul on December 27, 2008, 11:55:04 am
My sprite is in the editing process and I'm trying to perfect a few animations before posting it cause right now it don't look so good.
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Post by: DarthPaul on December 27, 2008, 12:04:38 pm
My spriting skills aren't refined so it will be a while before I have something my pride will let me post.
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Post by: DarthPaul on December 27, 2008, 01:01:30 pm
I will.
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Post by: Cheetah on December 27, 2008, 02:27:37 pm
Zozma: You have a pretty sweet design going there, but a few pointers. The face on the forward-side view looks like he is looking down for some reason. Also Voldemort is right about the colors. The colors themselves are good, but you need to add some highlights like straps or bits of clothing showing through to make such dark armor look good. I was never a huge fan of the Dragoon's cape, so if you change it up a bit that would make your sprite much more individualized. Keep up the good work.
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Post by: Zozma on December 27, 2008, 03:13:20 pm
yeah the cape is definately something i plan to change up. but it always comes together after i finish the main thing.

(i never finished jenna's cape either it still looks like balmafula's lol....)

as far as the color scheme, im gonna stay roughly the same, its always been the plan to work the green/black combo in. solid snakeish? well its allright, hes not in my patch haha...
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Post by: Dormin Jake on December 27, 2008, 10:55:11 pm
Green/black is my personal favorite color combo, so I very greatly approve.  Very decent looking sprite, and I'm so glad you're finally making a sprite to go with your portrait.
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Post by: DarthPaul on December 27, 2008, 10:57:09 pm
Same here Dormin.
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Post by: Zozma on December 28, 2008, 06:35:28 am
thanks :D it took me forever to come up with decent shades of brown,black, and green ... well the whole sprite i just couldn't materialize anything before.
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Post by: trickstardude7 on December 28, 2008, 11:47:22 am
:O nice work zozma I always liked your avatar!
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Post by: DarthPaul on December 28, 2008, 11:48:52 am
His avatar is definitely unique.
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Post by: Zozma on December 28, 2008, 10:12:03 pm
hah! cid you know what, your avatar would make a better "DEB" portrait than the one im using XD
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Post by: CidIII on December 28, 2008, 10:23:44 pm
My Sprite Jack!?
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Post by: Zozma on December 28, 2008, 10:25:38 pm
are u gonna do a sprite to match your avatar ?
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Post by: CidIII on December 28, 2008, 10:30:41 pm
I was thinking about it but if you want it go ahead.
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Post by: Zozma on December 28, 2008, 10:33:11 pm
well i was thinking of replacing the younger looking DEB face on my deb sprite, with this. it would look perfect...

but would you mind that?
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Post by: CidIII on December 28, 2008, 10:33:49 pm
Nah, go ahead. As long as I can use this as my avatar for awhile =P
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Post by: DarthPaul on December 28, 2008, 10:35:07 pm
I dunno I kinda liked the one you already used.

It has a kinda of flair that says "I didn't exist outside of a typo" that I found appealing.
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Post by: Zozma on December 28, 2008, 10:47:33 pm
hehe, well it is YOUR avatar XD and it looks good so thats why i asked
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Post by: CidIII on December 28, 2008, 10:48:30 pm
Go ahead and use it, I'll just sprite jack a new one.
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Post by: Zozma on December 28, 2008, 10:48:30 pm
yeah but everyone seems to have an impression of him looking different.

i do like the portrait i made but this one looks so much more official

EDIT: okay well i was playing around and decided to scrap this so i could continue my sprite. didnt bother finishing cause it looks a hot mess but whatever... im near the ff7 style, but the texture just sucks and im too lazy to waste any more time on it lol
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Post by: Zozma on December 29, 2008, 07:53:37 am
my sprite is lookin good now, i did make some color changes which greatly helped as well...
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Post by: LastingDawn on December 29, 2008, 07:58:41 am
Hmm, looks like he's ready for action! I don't know why but he reminds me of a lone ranger for some reason, hehe.
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Post by: DarthPaul on December 29, 2008, 08:09:44 am
I had a similar thought on the lone ranger, but Zozma the sprite looks some badass in a big way. Good job.
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Post by: Zozma on December 29, 2008, 08:10:51 am
thx!

u know i gotta represent! after all the sprites ive done, my own cant be shitty lol...
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Post by: DarthPaul on December 29, 2008, 08:11:52 am
That would show a bit of modesty if it did though.
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Post by: Vanya on December 29, 2008, 10:44:56 am
Looks like he carries hole cases of whoop-ass! Almost has the air of a Judge (in the FF12 sense). I'd even go as far as saying that your sprite is what I would imagine a renegade Judge Magister would look like. ^_^
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Post by: Xifanie on December 29, 2008, 01:48:25 pm
:O

I'll add you to my next event/video then. It's 2 minutes long right now and the battle has yet to start.
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Post by: Archael on December 29, 2008, 01:59:49 pm
lookin good
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Post by: Zozma on December 30, 2008, 06:12:52 am
sweet, glad u guys like :P

edit: ohh yeah, i made the hair flowing too, im sure zod will have something to say about that like it looks alive lol... but i think i did better than last time...

Fixed the way the head was connected to the body in the front frame (looked a bit odd somehow)
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Post by: Xifanie on December 30, 2008, 09:37:48 am
:O You got a tentacle stuck on your face too!?
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Post by: DarthPaul on December 30, 2008, 01:27:57 pm
This is what I got after a simple palette change and the edits will be coming up soon. I also put the portrait in wrong so when it comes up in shishi the background behind the portrait is off colored.
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Post by: Zalge on December 30, 2008, 01:42:42 pm
o.o Darth, that looks amazing. I may have to use you and your character in my Patch... I'm not sure where you will show up, but... that sprite is just too cool =D
... he looks kinda like he could be an engineer. You could definitely be a Mustadio replacement xD
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Post by: CidIII on December 30, 2008, 01:45:31 pm
Looks like Balthier recolored.
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Post by: Zalge on December 30, 2008, 01:58:44 pm
true... but I still think its cool =D
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Post by: DarthPaul on December 30, 2008, 02:40:48 pm
Quote from: "CidIII"Looks like Balthier recolored.

I though I said that already yes it is Balthier with a palette change and the edits are being worked on right now.
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Post by: Zozma on December 30, 2008, 03:10:37 pm
well you know i had wanted to use the balthier sprite so it works out allright. the blue actually looks good on that..
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Post by: DarthPaul on December 30, 2008, 03:21:00 pm
Cool the only thing I am changing on this is the boots at the moment.

EDIT: Updated preview the boots have been changed.
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Post by: Zalge on January 01, 2009, 06:32:39 pm
I got an awesome idea! I'm going to make sprites for Shinra Infantrymen. and then probably do SOLDIER 3rd, 2nd, and 1st class, and then the Turks =D. It will be so cool!
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Post by: DarthPaul on January 01, 2009, 06:38:01 pm
A Reno sprite would be nice.
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Post by: CidIII on January 01, 2009, 07:48:52 pm
A little editing to this and you have a Reno.

http://www.ffhacktics.com/forum/viewtopic.php?t=1421 (http://www.ffhacktics.com/forum/viewtopic.php?t=1421)
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Post by: Zalge on January 01, 2009, 08:58:13 pm
True, I may just do that. Just gotta turn the suit black and make his hair... red. I'll do it later though.
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Post by: DarthPaul on January 01, 2009, 09:19:59 pm
The turks actually have dark blue suits if I remember correctly.
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Post by: Zalge on January 01, 2009, 09:31:35 pm
I'm not so sure. I've been playing crisis core recently. The last Turk I saw was that brunette girl, Cessnei or something. Her suit didn't really look dark blue...
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Post by: Zalge on January 01, 2009, 10:03:38 pm
oooo I'm gunna do the Shinra Infantry and give them a Cameo in my patch. You guys will see them really early, and maybe even later.
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Post by: DarthPaul on January 01, 2009, 10:28:20 pm
I was thinking about the suits Reno and Rude wore in AC. I haven't gotten CC yet.


On a side note this character sprite is pissing me off I have the edits done but shishi keeps making the sprite go all whaha!!! when I try to put in the portrait palette and is causing my brain to hurt.  I have been working on this problem for hours ugh.  If anyone can find the solution please do so as I am tired and slightly angry.
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Post by: Zalge on January 01, 2009, 11:13:26 pm
I dunno what to tell you.

Strange... I'm on a Final Fantasy Wiki, and it looks like their suits change colors often. In one picture, its Dark Blue, in others its black. Its almost like how Cloud's SOLDIER uniform somehow changes from Purple in FFVII to Black in Crisis Core... Square needs to get their colors more consistent =P
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Post by: CidIII on January 01, 2009, 11:23:39 pm
I think it's your palette.

And, I think it's arranged wrong.
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Post by: Zalge on January 01, 2009, 11:29:45 pm
Come to think of it, I think I'm going to give Reno, Rude, Cessnei, and Tseng their own Cameos too =D
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Post by: CidIII on January 01, 2009, 11:31:25 pm
Your Portrait doesn't have it's own palette in the .bmp file, and the portrait is in the wrong spot on the sprite sheet.

Unless the new Shishi exports the sheets differently...

**EDIT** the new shishi's does export differently, definitely your portrait's palette.
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Post by: CidIII on January 02, 2009, 12:20:26 am
Tell me if this works...
**EDIT** It should be fine, it looks good on my computer. Make sure the 'Use corresponding palette for portrait' box is check.

Also, files for Zalge...

Look at it closely, I'm sick right now  :cry:
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Post by: DarthPaul on January 02, 2009, 10:19:39 am
Thanks Cid I'll check it, also my headache is gone wooooo.


Works now just to put it in game and see how the animation of the feet go.

Thanks again Cid. :)
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Post by: CidIII on January 02, 2009, 05:17:39 pm
So, it works?

Excellent if it does.  :D
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Post by: DarthPaul on January 02, 2009, 07:02:09 pm
Yes it runs perfectly in game. the new boots had no animation problems.
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Post by: Zozma on January 02, 2009, 08:17:29 pm
k so wouldnt this look smoother?

they grey trim might have been deliberate? but i dont think it goes too well..

top one is most recent, made the side view thicker because lets face it, the new psp spriter didn't do very well.
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Post by: DarthPaul on January 02, 2009, 09:28:43 pm
The grey trim was deliberate but if you like it without the trim go for it.

Thanks for lightening up the hair too I didn't know how to do it without making his skin too pasty. Also I agree the side views were very skinny but I thought that was just me.
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Post by: Zozma on January 02, 2009, 09:36:35 pm
i don't think the grey worked well with the blue.. it just didnt look right somehow. i suppose i could finish the rest
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Post by: DarthPaul on January 02, 2009, 09:39:18 pm
Thanks I'm going to take the time to rest my eyes or turn down my screen brightness........probably the second one time to try to become a better spriter and finish another special project.
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Post by: Zalge on January 23, 2009, 04:39:25 pm
I think this topic deserves a rez. I'm gunna be working on more sprites soon, such as finishing my Shinra Infantry sprite, making two Sprites for Serenia(FFT:The Knights of Order) for my patch, and I'm gunna need to get to work on Zalge Dunra Sprites. He is gunna have a whole different outfit for every chapter.
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Post by: Angel on January 23, 2009, 09:26:13 pm
Still trying my hand at pixel art in lieu of resizing full images.

Pleinair:
(http://jupinet.com/avatarsother/pleinairfftav.png) (http://jupinet.com/avatarsother/pleinairwip.png)

Eh, she turned out a little better than Etna, I guess.
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Post by: Kenshin72 on January 24, 2009, 11:38:30 am
I don't really like how the Bunny Ears thing is cut off. It just looks weird.
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Post by: Archael on January 24, 2009, 12:24:13 pm
perhaps you could add some brown to the grey hair

make it work with the blue a little more??
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Post by: Zozma on January 28, 2009, 05:15:29 pm
Quote from: "AuraDragon"(http://i116.photobucket.com/albums/o15/AuraDragon/DEB.png)

heyyy when do you plan to finish this?!

and also, on the blue green hair id say make difference from one color to the next a little greater as well be seeing these seperately and smoothed slightly in game
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Post by: Zozma on January 29, 2009, 08:11:18 pm
you know... i think ill use that look for Voldemort's sprite, the golden ramza arms look pretty sweet
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Post by: Cheetah on January 30, 2009, 07:50:48 pm
I like that idea Zozma.
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Post by: Zozma on January 31, 2009, 02:42:19 am
and that way, he wont look like a copy of kletian with a recolored robe
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Post by: Cheetah on January 31, 2009, 03:30:28 am
Well I can confidently say that if you wanted to add those arms to him that it would definitely make it into the Chronicles.
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Post by: Zozma on January 31, 2009, 04:42:06 am
to do this should be almost too easy for me
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Post by: Zozma on January 31, 2009, 06:24:39 am
check it out, the new Voldemort Delux! available at your nearest FFH store
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Post by: AuraDragon on February 03, 2009, 11:01:40 pm
Quote from: "Zozma"(http://i116.photobucket.com/albums/o15/AuraDragon/DEB.png)

heyyy when do you plan to finish this?!

Er, I don't, haven't been to this site in weeks, simple to make sprite though.
This may very well be my last post.
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Post by: Zozma on February 04, 2009, 12:53:38 am
nooo u cannot leave! well i guess u can but whyee
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Post by: DarthPaul on February 04, 2009, 08:26:58 am
*Hugs AD* You can't leave us man.  :cry:
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Post by: Zalge on February 04, 2009, 10:41:28 pm
Quote from: "Miroshi Beshima"Heres a little side project ive been working on. Its Ritz from FFTA. I only have one view done, though. but at least i have a decent portrait! Wat do u all think?
Miroshi, you have to finish this, man. I want it so badly, and I don't want to have to finish it =D or someone else finish it/
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Post by: spoonman on February 05, 2009, 02:00:30 pm
Sprite editing is ridiculous.

Are there any general tips/procedures on doing this, or is this just a trial and error sort of thing?
And how would changing generic job sprites affect the palettes for their enemy counterparts?

I'm so lost (as usual).

If you use the same palette for the generic when editing it, then all the alternate palettes should look fine too.

a tip? ill give one.... use arms that already exist from another sprite!
i cant even begin to tell you how much of a pain in the ass it is to go from one part to another drawing extra stuff on and THEN test with trial and error making sure they connect properly...
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Post by: ShadowX on February 05, 2009, 06:38:16 pm
Since my first sprite attempt failed epicly I'm going to try something else to develop my newb skills. I'm gonna start with the Organization 13, of couse using Meliadoul. Doing a "with hood" sprite just requires some recoloring but the real task would be the individual character without their hoods, especially Roxas who is shorter. Hopefully someone can point me in the right direction and I'll post what I have when I get to it.
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Post by: SentinalBlade on February 05, 2009, 06:45:02 pm
I figured id post what ive been working on...

The banshee isnt 100% original, ill admit. though, the spritesheet i found of it was the only one appearntly in existance, and it was horribly mangeled. often with half a body missing. it took alot of work to even get half of this symytrical..

The others are from a full spritesheet, but teh game was not listed for the wraith. if anyone knows please tell me.

The tree thing is from Disgeae. ill repost them when i am finished...
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Post by: ShadowX on February 05, 2009, 11:14:12 pm
Here's my simple recolor just to show that I'm actually working on it.

(http://i100.photobucket.com/albums/m32/BlackFlame55/Sprites/org13.jpg)

Now I just need to figure out how to take a part from one sprite and replace it on another. Yes this is officially my first sprite so any help on this would be nice.
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Post by: Luiakyn on February 06, 2009, 01:12:51 am
Wow, nice :O

Take a part from one sprite?
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Post by: Zozma on February 06, 2009, 01:14:31 am
just change the color palette of the other sprite's part to match so that you dont have any color palette issues
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Post by: ShadowX on February 06, 2009, 01:20:58 am
Lets say I want to use another sprites head to start making Axel (probably won't start with him though.) and maybe I'll use... Clouds head, having gotten the mental part down how would I actually replace the head?
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Post by: Luiakyn on February 06, 2009, 02:21:48 am
It's a lot more work than it sounds, as not all sprites stand the same (or maybe I'm thinking of another game). I would cut cloud's head out from his sprite sheet and guess-workingly place it on the new sprite. Biggest problem is the Palette, which you'll have to stay with 18 colors, and if you are using colors not on the sheet you're replacing, you'll have to change the color palette, as Zozma said :P
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Post by: SentinalBlade on February 06, 2009, 06:43:34 am
Its simpleest in my opinon to use photoshop

Id take the color pallete from your current sprite and paste it ove cloud, and then import his head

Problem with this is that if you paste the pallete over cloud, the color placement in the pallete will be weird...like if you had a red color where his yellow color is, his hair will be red...

I came up with some methods to fix it with just two clicks (thank god for photoshop script plugins)
If your using CS3, or photoshop at all, i will more than gladly post what i can to help ya.
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Post by: Asmo X on February 06, 2009, 11:15:16 am
Nice projects sentinel. The sprite from Disgaea actually suits the game pretty well
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Post by: ShadowX on February 06, 2009, 06:44:42 pm
Okay this turned out to be way harder than I thought, even after changing the palette. Even after magnifying both pics by 300% there are still so many flaws...

@Sent: I think I'm going to download the CS3 trial just so you can help me.

I tried making Axel out of Cloud and I ended up with partially red hair and red pixels all over the face.
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Post by: Cheetah on February 06, 2009, 09:19:21 pm
The skin tones often have browns mixed in that are shared with the hair in Cloud's case.
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Post by: ShadowX on February 06, 2009, 09:42:10 pm
So then would I need to use someone else, or use a paintbrush or... I don't know
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Post by: ShadowX on February 07, 2009, 01:48:06 am
Well I moved on to trying to make the portrait and I still fail epically. All I get is a big gray and black mess...

**Edit**

Here's what I have...

(http://i100.photobucket.com/albums/m32/BlackFlame55/Sprites/org13porttest.jpg)
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Post by: Vanya on February 07, 2009, 07:30:47 am
Must edit the palette. The full palette for a sprite is made of 16 16-color palettes.  The first 8 for sprite, & last 8 for portraits. ^_^
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Post by: ShadowX on February 07, 2009, 07:02:03 pm
I edited the palette, but that doesn't help me make the shadow over the face.
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Post by: Kuraudo Sutoraifu on February 09, 2009, 05:11:26 pm
Hey, Cheetah!  You remember working on this with me about six months ago?  Well, I started up on him again!  I liek Ashley Riot. eh riskbreaks and doesn't fraid of anything.

Questions, comments, and opinions are welcome from all.
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Post by: Cheetah on February 09, 2009, 05:22:10 pm
I never have forgot this project. Unfortunately I just do like no spriting now adays, it is sad. So it is great to see you picking this project back up.

Yeah looks great, stick with it Kuraudo. I like what you are doing with the shorts. The front side angle needs some work though, they look oddly bulgy right now. Back view and side back view look good though. I still do hope we can figure out something out with his hair. Actually Zozma is the hair expert, maybe he will have some ideas on how to better represent Ashley's flowing whisps.

On Sydney I would recommend using the arms off of Meliadoul. They are less bulky and will make Sydney look much thinner like he is in Vagrant Story. I also thought the lower halve of the male Oracle would be a good fit for him as well. The chest would be hard, except for the fact that you can just use Ashley's when you are done and just turn the white to skin tone. Obviously I gave this all a lot of thought, but never took the time to take action.
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Post by: Zozma on February 09, 2009, 05:27:25 pm
okay, i can figure out something, but make the sprite complete as if he doesnt have the crazy whisps first and then ill help you add it in.
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Post by: CidIII on February 09, 2009, 05:31:11 pm
Shadow what are you trying to do make that a .SPR or add a head onto it?

If your trying to make it a .SPR I could probably do the palette for you, I did it for darthpaul.
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Post by: Kuraudo Sutoraifu on February 09, 2009, 06:08:39 pm
Quote from: "Zozma"okay, i can figure out something, but make the sprite complete as if he doesnt have the crazy whisps first and then ill help you add it in.

Rock on, Zoz!  I got a few more animations done already.

And Cheetor, thanks for the hurrahs and huzzahs.  I've altered the front side angle.  My main goal is the walking animations, but I fear doing them, so I'm doing all the other stuff first.
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Post by: Cheetah on February 09, 2009, 10:50:40 pm
OH my gosh I can't believe I forgot this. You are missing the most integral aspect of the character design of Ashley. BUTTPANTS! For the rear views you should totally be using chapter 4 Ramza's tush. If you don't believe me take a look at a view screen shots.
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Post by: Zozma on February 09, 2009, 10:55:42 pm
lol keep the legs the way they are but copy/paste the butt from ramza chapter 4
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Post by: DarthPaul on February 09, 2009, 10:57:44 pm
Yo Zozma I am remaking my avatar with a jacket based on Rutgers from FE6 Fuin no Tsurugi.

If I post what I get can you do any touch ups that may be needed?
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Post by: Zozma on February 09, 2009, 11:00:02 pm
if it doesn't need extensive touch ups as if i were totally redoing a sprite anyway, then perhaps.
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Post by: DarthPaul on February 09, 2009, 11:01:52 pm
It won't be too extensive I just doing a version of his jacket in a blue color' and as It is going from FE to FFT I want to make sure it looks right.
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Post by: Zozma on February 09, 2009, 11:05:32 pm
did u need the version i did taking off that trim?
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Post by: DarthPaul on February 09, 2009, 11:09:31 pm
I'm not changing the sprite's portrait yet, but having that version would be nice.
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Post by: Zozma on February 10, 2009, 12:22:26 am
here
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Post by: DarthPaul on February 10, 2009, 12:01:54 pm
I'll submit it later I accidentally saved it as a jpg before going to bed..........I am kicking myself right now.
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Post by: ShadowX on February 10, 2009, 01:23:18 pm
Quote from: "CidIII"Shadow what are you trying to do make that a .SPR or add a head onto it?

If your trying to make it a .SPR I could probably do the palette for you, I did it for ph33rb0t.

I'm trying to fix the head first. Once I get that done then I'll come to you for help.
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Post by: ShadowX on February 11, 2009, 05:00:33 pm
I've fixed the portrait and I think it looks much better than the first.

(http://i100.photobucket.com/albums/m32/BlackFlame55/Sprites/orgportpreview.jpg)

Now I need help with putting the head in and manking the .spr
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Post by: CidIII on February 11, 2009, 05:23:48 pm
It's kind of tight without a head.
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Post by: ShadowX on February 11, 2009, 05:33:58 pm
Yeah, I know. ^_^

Oh and btw I still phail at taking parts from other sprites and replacing them.
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Post by: Cheetah on February 11, 2009, 07:56:25 pm
Just a helpful hint, never save anything as a JPEG. Always use PNG or BMP. JPEGS do terrible compression to your stuff and it is hard to admire.
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Post by: DarthPaul on February 11, 2009, 07:58:06 pm
Jpegs ruined my new avatar dammit!!!!
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Post by: ShadowX on February 11, 2009, 08:04:24 pm
I only use .bmp thanks though.
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Post by: Zozma on February 11, 2009, 08:04:30 pm
huh? i still have the bmp version of your avatar?
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Post by: DarthPaul on February 11, 2009, 08:20:32 pm
No Zozma the new one I was working on.
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Post by: Zozma on February 11, 2009, 08:31:43 pm
ohh... sorry buddy guess your SOL :(
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Post by: DarthPaul on February 11, 2009, 08:32:55 pm
Yup it completely ruined all the detail I put into the new jacket.
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Post by: Zozma on February 11, 2009, 08:35:05 pm
what colors are u using for ur sprite anyways
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Post by: DarthPaul on February 11, 2009, 09:48:57 pm
Huh me?

Just changing the look of the portraits jacket.

The sprite will still look the same as it's a similar jacket.
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Post by: Cheetah on February 18, 2009, 10:22:38 pm
We've been idiots Kuraudo. Malak is a great base for the shorts and sandals of Ashley. The sandals are especially perfect, and the pants would just need a bit of adjustments to work really well.

http://istaken.org/fft/MARA.SPR.palette00.png (http://istaken.org/fft/MARA.SPR.palette00.png)
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Post by: Cheetah on February 19, 2009, 03:19:11 pm
Well I haven't done any real spriting in a really long time, but Zozma got me a bit inspired so these are two projects I'm putting some time into.

The first design is for a character I'm working on for a personal project. I need to change colors the colors around as the current ones are just place holders. But how do the gauntlets look? Do people think he should have a belt of somekind?

The second is the Male Blue Mage. I have been working on a set of Blue and Red Mages ever since I came to FFH. I posted this the FFT: Remix section already with more of a description. The idea is that the Blue Mage class wears a blindfold as a distinguishing character design trait. This guy still needs a lot of work, but I wanted some input.
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Post by: Zalge on February 19, 2009, 04:00:00 pm
I think the first character could use a belt, yes.
And I like the Blue mage, man... but is seems to take after Ramza xD I notice that belt and pants... lol
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Post by: Cheetah on February 19, 2009, 04:32:43 pm
haha yeah he does. I'm only really liking the Ramza3 arms and chest, the legs really aren't to my liking for the Blue Mage.
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Post by: LastingDawn on February 19, 2009, 04:38:36 pm
Hmm... is that first sprite a young Balbanes? I can't think of why it would be though... thought at the same time... hmm...

Also the Blue Mage looks excellent! I'll certainly use it for Mercenaries.
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Post by: Cheetah on February 19, 2009, 04:45:36 pm
Oh LD that was such a good guess it is scary. So you are close in many ways, but ultimately completely off. Though I can't blame you since the palette for this character will be completely different then what is shown here.

I'm glad you are liking the blue mage. I am liking the direction both these characters are coming from, but they still need much work.
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Post by: Miroshi Beshima on February 25, 2009, 03:56:10 pm
Ok, well everytime i get slightly fustrated with Minwu I usually work or start on another sprite then continue with the minwu sprite. Well this time i created a view of namine since ive been playing KH Re:CoM and hair for aother sprite. tell me what you think ^-^
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Post by: LastingDawn on February 25, 2009, 04:02:13 pm
Hmm, looks pretty nice, never really got that far in Kingdom Hearts, so I can't comment on accuracy, glad to hear you're still working on Minwu, how goes that?
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Post by: Miroshi Beshima on February 25, 2009, 04:07:56 pm
very slowly unfortunately because ive got to work on a research paper, but as soon as that is finished i should start to finish the sprite a little quicker.
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Post by: Zozma on February 25, 2009, 04:16:16 pm
it looks nice tho.
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Post by: Cheetah on February 26, 2009, 08:47:26 pm
Darn good start, I'm not sure she is proportioned like a normal FFT sprite. But hey, if it works it works.
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Post by: Tea on February 27, 2009, 11:15:53 am
Looks very alike. Somehow feels a little bit weird, but I'm looking forward to seeing more of it, now that I got into this again :>
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Post by: jimmyjw88 on February 28, 2009, 07:48:32 am
hihi ^^
this is my first sprite ^^
so im sure its not nice and looks funny and weird =p
anyway....just wanna get some opinions, comments, criticism on it ^^

i used redmage sprite as a based ^^
hope Cheetah, the redmage sprite author won't mind ^^

thanks ya ^^
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Post by: Cheetah on February 28, 2009, 02:12:21 pm
Oh what a clever idea, the hair matches so well. Is that Cless from Tales of Phantasia, I'm amazed by how well it looks. Is it under 16 colors? Way to take things into your own hands.
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Post by: SentinalBlade on February 28, 2009, 03:56:10 pm
haha thats excellent

BTW cheetah. i wsa looking through my japanese sprites i posted a LONG time ago...their red mage looks more authentic to the ff1 and 2 and ff3j...not saying its better, but yours doesnt look like much of a red mage in comparison D:
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Post by: Cheetah on February 28, 2009, 04:32:49 pm
Yeah you are right Sentinal Blade. But it is just way to red and is just a recolored Elmedor, so I don't care for it much. Though mine is just a recolored Beuwolf...
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Post by: SentinalBlade on February 28, 2009, 04:37:27 pm
tomato tamoto
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Post by: Archael on February 28, 2009, 05:03:11 pm
Quote from: "Asmo X"Nice projects sentinel. The sprite from Disgaea actually suits the game pretty well

agreed

those 3 sprites look amazing

as far from regular FFT we are used to

those can end up amazing
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Post by: SentinalBlade on February 28, 2009, 08:27:36 pm
Quote from: "Miroshi Beshima"Ok, well everytime i get slightly fustrated with Minwu I usually work or start on another sprite then continue with the minwu sprite. Well this time i created a view of namine since ive been playing KH Re:CoM and hair for aother sprite. tell me what you think ^-^

Miroshi - there is already a minwu sprite, check the japanese sprite package i posted a long time ago... Spritage.rar

Its not complete, the white mage is still there in a few frames(like singing) but its done for the most part :D

sorry it took me a bit ot catch your post there
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Post by: BeoulveBlack on February 28, 2009, 10:10:38 pm
cool cless sprite
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Post by: jimmyjw88 on March 01, 2009, 12:46:25 am
Yup. ^^
Thanks alot guys ^^
I was thinking of getting maybe comments like "the hair is not really match or the colours need some adjustments" something like that.....but im glad to hear that it looks alright ^^
And, yup...its 16 colours. I just used red mage palettes only.
Well...actually its because i don't know how to change palettes of the sprite.....like make the hair bit more brown or make its cape's red bit lighter.....ahaha ^^
I researched throughout the sprites and redmage is the best choice for cless based. So, i took it ^^
Again, thanks alot for your comments guys ^^
And thanks Cheetah for letting me used redmage sprite ^^
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Post by: LastingDawn on March 01, 2009, 02:37:40 am
That's what we're using currently, SentinalBlade, we're using it highly based off of.
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Post by: Bloodthirster0 on March 07, 2009, 05:26:58 pm
Im Currently working on a re-color named Graaf(got his name from physics class),using Chap.1 Wiegraf,the sprite is almost complete,missing only a few things and the portrait,the history of Graaf is very weird
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Post by: Madmartigan on March 09, 2009, 02:32:58 pm
What do you all think, should I go for it with this?
What does this guy need?

(http://zoneeater.com/fft/strago1.0.png)
(http://www.videogamesprites.net/FinalFantasy6/Party/Strago/Strago%20-%20Battle.gif)


Maybe some yellow trim around the cape.. Note that he is 2pixels shorter than an average FFT sprite.
I've been staring at it too long, please be mean and tell me if its bad.
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Post by: Kuraudo Sutoraifu on March 09, 2009, 02:40:31 pm
It's good.  His right foot (our left) is out little far though.
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Post by: Madmartigan on March 09, 2009, 02:44:07 pm
I'm surprised that I haven't seen many FF6 sprites. Maybe its cos I am stuck in the past and havent played a new video game since before playstation 2 came out.

Strago with "Lore" skillset, all monster skills?....
yes
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Post by: LastingDawn on March 09, 2009, 02:47:26 pm
Strago Magus!! Great to see someone who appreciates the awesome old men of Final Fantasy, after you make Strago is Tellah on the list?
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Post by: Kuraudo Sutoraifu on March 09, 2009, 02:48:09 pm
I worked on a Esper Terra sprite, and someone else was working on human Terra sprite.  I think we also have portraits done for Sabin and Locke.
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Post by: Madmartigan on March 09, 2009, 02:55:07 pm
I saw someone did a pretty good moogle, but it was a monster (uribo) sprite. And I saw a Tonberry in the works somewhere.
(yeah i know they arent exclusive to ff6)
But how rad would it be to have a full set of FF6 characters?

A: Very
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Post by: Kenshin72 on March 09, 2009, 03:23:09 pm
My Sabin sprite is about 50% done.
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Post by: CidIII on March 09, 2009, 05:04:00 pm
That would indeed be sweet. I never have enough time to do anything these days, grrr! :x

*EDIT*

And, I have all the walking frames done on Tellah, it's the damn arms I don't have enough time to figure out, I'm hoping Sain's arms are comparable so I could just use those with a little editing. Then all that would be left would be the death and critical animations which could be done rather quickly (I hope). And the casting, I want to try something there, maybe have his hands glow like in FF4.

Then Kefka is also done except for the arms, his shoulder pauldrons are wide some I have to figure out how to make it work, I actually could just use Wiegraf's arms but his shoulders would be small.
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Post by: Madmartigan on March 12, 2009, 11:58:24 pm
What do you all think of this Strago sprite?
I think maybe the front view hair looks off and the colors could be smoothed out a bit.
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Post by: LastingDawn on March 13, 2009, 08:41:22 am
Hmm, a sprite based off of Goltana's sprite... interesting, but shouldn't it be slimmed down a bit? Aside from that the head is perfect.
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Post by: Madmartigan on March 13, 2009, 09:11:27 am
Yeah I agree about the slimmage, especially back view. I'll work on that, thanks for the input - I don't have any experience doing this and I need it. The porky Strago looks very cute in-battle though (:
Here's a rough draft of a Celes sprite I'm working on. The hair definitely needs work, and once again - the colors (green especially) don't feel quite right.
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Post by: Kaijyuu on March 13, 2009, 01:40:39 pm
Her posture could use work. Also, especially in the front view, it looks like she has a pot belly. Give her some more shape in front, especially in the chest area (don't need huge boobs, but make sure you can notice the sprite's of a female). The hair's actually not too bad for a shart; just darken it up, maybe including another color.

I'm loving that Strago.
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Post by: Zozma on March 13, 2009, 03:47:49 pm
not bad, i think you need to fix the eyes tho. that shade of grey isnt going to do. in situations like that its better to just use the black. the stile of the hair looks neat but the shading is off tho. and i second the thing about the belly.

my only concern is do you have pre made arms for this? thats half the sprite right there..
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Post by: Madmartigan on March 13, 2009, 04:06:24 pm
@boobs:

Figure 1:  :)
Figure 3:  :shock:

@Zozma: I'm using ur wonderful Jenna sprite as base, so I'll have to recolor and trim the arms a bit. I had the dark purple for eyes at first, maybe I should go back.
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Post by: Zozma on March 13, 2009, 04:17:59 pm
k, the boobs are exaggerated way to much in figure 3, figure 1 looks better but could be more defined.. also.. didn't the bottom show more leg  kinda like a bathing suit? just a tad more revealing there.

also, something that might make life easier is having a pre made cape like beowulf/wiegraf's (or pieke's slolid white one) but you could probably just lengthen the jenna cape too...

is looking better tho, (heh i guess id have high expectations for Celes)
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Post by: Madmartigan on March 13, 2009, 04:27:07 pm
Figure 3 was just for a laugh, I'll wait until I actually do any work to post more, but I REALLY appreciate the input! When I started making sprites last week it seemed like such a nightmare but things are getting easier and the sprite sheets are feeling less huge.
I agree figure 1 looks pretty decent in the torso area, and just needs a little more definition. I was planning on just beefing up Jenna's cape, because I'm having issues with bmp format, and can't copy/paste anything unless it has the same palette, which is fine except I'm not getting the transparency of the pasted object. Also having trouble getting the bathing suit look without camel-toe effect.
_______________________________________

Ghetto Setzer?
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Post by: Yuri Otani on March 21, 2009, 11:06:32 pm
that kefka sprite sounds like something I'd love to see. one of my favorite villains ever. excited to see it.

I'm considering doing something as nerd-tastick as some star trek characters once I've got a bit more practice. mostly cuz they'd be pretty easy to make different ones once I get one main one finished, and it's a very simple uniform with very few colors. and once I finish one diferent characters would mostly only require a head swap.

I'd really like to see the character my screen name was lifted from, but she's super obscure and very anime.

that's only if I get the time to dedicate to those however. I'm up to my eyeballs in other stuff right now.
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Post by: Celdia on March 21, 2009, 11:39:09 pm
I'd love to see a side view of Celes 3 ^.^
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Post by: Tea on March 22, 2009, 09:19:36 am
I accidentily her pixel boobies.
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Post by: Cheetah on March 22, 2009, 12:30:55 pm
Looking much better Tea.
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Post by: Tea on March 22, 2009, 02:53:18 pm
and another idea.

It's supposed to be a gentleman thief or w/e that is.
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Post by: LastingDawn on March 22, 2009, 02:56:35 pm
Zerro! The gentleman phantom thief! If anyone makes a Zerro sprite, I would be very grateful! I plan for him to play a small part in Mercenaries.

EDIT: That front view of Lyndis looks great! the other sides might need a bit of work, I like the shoulderpads on all of them though.
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Post by: Akai on March 23, 2009, 12:51:15 am
Whelp, I'll be trying to make "human moogles," but I feel a little out of my league. Any pointers people can help me out? I'm more used to FF6's style of spriting, which is faaar different (and less confusing) than FFT's. I feel like I'm relying on FFTA's too much and their style and whatnot don't match enough to pull it off.
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Post by: Tea on March 23, 2009, 04:12:54 am
Quote from: "LastingDawn"Zerro! The gentleman phantom thief! If anyone makes a Zerro sprite, I would be very grateful! I plan for him to play a small part in Mercenaries.

EDIT: That front view of Lyndis looks great! the other sides might need a bit of work, I like the shoulderpads on all of them though.

She doesn't have shoulderpads. I think the front view needs some work :<

Also, Zerro. Note I have not done arms yet.
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Post by: Cheetah on March 23, 2009, 03:53:12 pm
He is looking more and more like a hunch back for some reason, but the vest looks quite good.
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Post by: Tea on March 23, 2009, 07:47:58 pm
more shadow and more hair might prevent that, as shown. I just dislike how most fft chars have a little bit of the hunchback effect tho. Their arms are high and a little bit too much backwards for my complete liking. To prevent myself from diting this too much, I did not change the hatlessthief's face at all at first, but apparently it's neccessary.
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Post by: Kaijyuu on March 31, 2009, 02:49:27 am
EDIT: Updated. Shrunk him a bit.

(http://img5.imageshack.us/img5/2966/mogportraitex.png)

References:
http://www.ffcompendium.com/chara/6-mog-f.jpg (http://www.ffcompendium.com/chara/6-mog-f.jpg)
http://www.rpgamer.com/games/ff/ff6/gra ... ch/mog.jpg (http://www.rpgamer.com/games/ff/ff6/graphics/sketch/mog.jpg)


Drawing a character who's nose is a dominant part of their face without a nose is a difficult endeavor.

I think he might need some more defined shading. I initially tried to make him look kinda fuzzy, but I couldn't without making him look like a cat...
And I drew whiskers like that because that's how the summon in FFT looks like. May change it later.

Also: Draclau avatar to show that there's at least some precedent of huge headed portraits in FFT  :O
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Post by: Cheetah on March 31, 2009, 03:06:50 am
Keep up the good work Tea. You definitely need to lighten up those browns and use better tones in general. Hopefully he wont look too hunchbacked in the walking animations.
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Post by: Asmo X on March 31, 2009, 03:50:00 am
The blue on that clothing is too saturated and the sprite has little depth overall
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Post by: McCracker1 on April 07, 2009, 12:58:21 am
wow its been awhile since ive been on here mainly because the computer i used to make sprites on no longer gets on the internet anyways I have a couple of sprites I've been working on that i will try to get samples of up some time soon. a couple ff8 characters and ive almost finished Locke from ff6
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Post by: Cheetah on April 07, 2009, 01:36:50 am
Good to hear you are still alive and spriting McCracker. I look forward to whatever you have to show us.
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Post by: Skip Sandwich on April 07, 2009, 09:46:02 am
@Kaijyuu
FFXII style moogles are more rabbitlike, with less pronounced noses, maybe that'd be an easier style to translate to FFT style?
example http://xprincesssakurax.deviantart.com/art/FFXII-Moogle-42740705

or, changing the portrait angle to a side view instead of a full frontal shot could help, as displayed in this picture
http://a-ray.deviantart.com/art/moogle-5988010
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Post by: Vanya on April 07, 2009, 11:39:01 am
The funny thing is the battle graphics in FFTA still look like classic moogles.
They modified them to look more like the new style moogles in FFTA2. =P
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Post by: Zozma on April 27, 2009, 08:29:47 pm
Quote from: "Kaijyuu"Drawing a character who's nose is a dominant part of their face without a nose is a difficult endeavor.

it muuuuust have a nose,
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Post by: BeoulveBlack on May 03, 2009, 09:05:38 am
ok everyone, i have the SD3 angela sprite done! well, i should say that i had it done...it was supposed to be up last night, but i fell asleep and someone went to use my pc while i slumbered. they saved it alright, but that wasn't the issue...see, i usually have two copies of the same sprite up at any given time so i can use the other to copy/paste and as a reference. well, the cpu closed out the reference (with the UNDONE arms!) last, so that's what got saved...sheesh...

all that was left was to run it through the old version of shishi to see how all of its animations looked...i am quite upset, but i'll try to get it done this morning, if not, i'll have it up when i get back around 3p (with a preview of SD3 kevin
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Post by: Zozma on May 03, 2009, 06:17:52 pm
i feel your pain, arms are SOOO annoying to edit
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Post by: BeoulveBlack on May 03, 2009, 08:27:02 pm
here we go. i wanna put one of kevin's poses up tonight as well. i could have used the original balmafula, but as you can see, it will be easier to do the portrait with a jenna sprite as base (when i get around to it)

i'll give a cookie to whom ever gets it first: what are the class names for both of angela's alternate colors?
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Post by: dwib on May 03, 2009, 08:36:58 pm
technically she has 6 other classes...
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Post by: BeoulveBlack on May 03, 2009, 08:46:53 pm
Quote from: "dwib"technically she has 6 other classes...

duh...i just chose her "good" colors...
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Post by: dwib on May 03, 2009, 09:14:18 pm
Quote from: "BeoulveBlack"i'll give a cookie to whom ever gets it first: what are the class names for both of angela's alternate colors?

so we get a cookie for guessing which colors you think are "good"?

ok then i'll go with archmage and grand divina for "good" alternate pallets for this sprite
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Post by: BeoulveBlack on May 03, 2009, 11:47:13 pm
dwib, i already chose two of my fave colors (grand diviner is great in-game, but is waaaay too bright for FFT)

you have to look at the sprite to find out which two classes' colors i chose to add to the sprite first (meaning the other may come later)
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Post by: murak on May 12, 2009, 08:44:33 am
Nothing too fancy, just a quick edit to give ramza the onion knight design.

(I realized I missed one sprite when i applied the proper pallet. ><)

Probably fix up some of the stuff later since i did it in about 13 mins, so the arms probably aren't perfect in some places.
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Post by: LastingDawn on May 12, 2009, 08:52:15 am
Good work. it's very interesting to see what Ramza would look like in other job's sprites. Keep it up!
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Post by: murak on May 12, 2009, 09:03:08 am
Although for some reason, Shishi doesn't like me to import it.

Been a little while since i tried to import anything using it, so is there something i forgot to do when i was doing it?

It has 16 colours, kept the transparency,  was there anything else that needed to be done?
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Post by: Miroshi Beshima on May 12, 2009, 01:16:29 pm
it seems to be a kb short...normal spritesheets are 123 kb but this one is 122 kb...im pretty sure shishi wont import anything thats not 123 kb big.
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Post by: Xeno3 on July 22, 2009, 05:31:28 pm
quick question,

did anyone know if my Ichigo sprite had any problems?, oh btw I'm back ^_^
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Post by: Xeno3 on July 23, 2009, 07:52:42 pm
U already finished all those naruto sprites O_O thats amazing, where are the spr files? I wouldn't mind useing a few of em as replacement ninja sprite jobs ^_~
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Post by: Zozma on July 23, 2009, 08:57:50 pm
u guys, if you have completed sprites, you should submit them on the site submission section! the more the merrier
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Post by: jimmyjw88 on July 23, 2009, 10:47:10 pm
Wow....naruto sprites....nice ^^
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Post by: Xeno3 on July 24, 2009, 08:56:17 am
Quote from: "Zozma"u guys, if you have completed sprites, you should submit them on the site submission section! the more the merrier

I second that
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Post by: Kuraudo Sutoraifu on August 04, 2009, 05:37:36 pm
Kagebunji asked me for a Gadbranth sprite, and I got this for the first frame.
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Post by: SilvasRuin on August 04, 2009, 06:40:58 pm
Seems a bit bland.  I know the judge armor was all black, but there's hardly any detail there.
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Post by: Kuraudo Sutoraifu on August 04, 2009, 10:45:59 pm
I could add some flair to it.  There is some red on his cape, so I could use that to juice it up some.
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Post by: Cheetah on August 05, 2009, 01:27:44 am
Yeah he is just too monochrome, though it is the original design. I would recommend having a few more shades and more contrast, not sure if that will do the trick or not. The helmet design needs some work as well.
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Post by: Zozma on October 04, 2009, 07:36:57 am
Quote from: "Miroshi Beshima"Heres a little side project ive been working on. Its Ritz from FFTA. I only have one view done, though. but at least i have a decent portrait! Wat do u all think?

what a shame this didnt continue either.
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Post by: MiKeMiTchi on October 04, 2009, 07:40:41 am
I like the mature look, Sir Zozma. :)
It can be improved further.
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Post by: Seushiro on October 04, 2009, 07:51:55 am
Too bad for the female sprites that are not finished. . .

should have used this as reference for my Chun-Li. ..  looking at this I think it is better if I get rid of the Golden outlines on he boobs. .. except we both need shading lessons ^__^
(http://www.ffhacktics.com/forum/files/lyndis_example_213.bmp)


and looking at the endless cycle of Judges, Dark Knight Cecil, and Gabranth. . . this needs to be done. . .
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Post by: jimmyjw88 on October 04, 2009, 08:15:23 am
Wow...That Ritz looks great!!
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Post by: SilvasRuin on October 04, 2009, 05:54:43 pm
Hm... it's been put off far too long.  I really need to work on Ike.
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Post by: Zozma on October 04, 2009, 11:29:21 pm
the ritz thing is abandoned, there arent any plans for it by now
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Post by: jimmyjw88 on October 04, 2009, 11:31:04 pm
Aww...Too bad. It looks great though.
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Post by: Zozma on October 04, 2009, 11:31:35 pm
yep, like many projects, abandoned before they even are remembered
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Post by: jimmyjw88 on October 04, 2009, 11:36:20 pm
I think it'll look great in the game, well if any project plan to use this sprite ^^
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Post by: Zozma on October 04, 2009, 11:38:07 pm
her portrait was pretty nice at least that could probably be used for something
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Post by: jimmyjw88 on October 04, 2009, 11:45:16 pm
Yeah, that portrait is great ^^
With change of palettes, she probably can be use as other female sprite portrait, that looks similar.
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Post by: Cheetah on October 04, 2009, 11:54:57 pm
Well I'm sure the Naruto thread would be interested in using the portrait for Sakura.
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Post by: jimmyjw88 on October 05, 2009, 12:22:17 am
Ah yes, Sakura. Yeah, I think it fits ^^
Totally forgotten about that.
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Post by: Xeno3 on October 28, 2009, 10:41:05 pm
I remember this being requested so I have just been tinkering around with it it's suppose to be the Lionheart Gunblade, let me know what you think of it so far.
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Post by: Miroshi Beshima on October 29, 2009, 08:12:49 am
Sorry about not finishing sprites. I will continue working on them when i get a new computer in December. Right now i have no computer and no means of working on any of my projects until then. I plan to finish Ritz.
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Post by: Xeno3 on October 31, 2009, 12:39:07 am
Do oyu have your own thread on sprites Miroshi Beshima? Because I do recall u starting a few sprites but can't really remember which ones
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Post by: Twinees on October 31, 2009, 02:10:02 am
Miroshi Beshima, do u mind posting your lulu sprite again (if you still have it) but as a png or bmp?
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Post by: Miroshi Beshima on November 01, 2009, 04:43:21 pm
Currently, I do not have the sprite. My old computer Is actually being fixed and i should have it back sometime this week with all my data saved. As soon as it returns ill post the sprite.
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Post by: Xeno3 on November 03, 2009, 03:04:16 pm
Well I finished the lionheart gunblade, but here's the thing, I don't mind it looking some what big some other might find it kind of over bearing, and would probebly perfer it smaller, and I don't mind a bit of handle showing during the animation, other might find it should be like the other swords and not show any handle; so, during my tests I created a large version with a no handle and a small version with a handle, and they both looked alright to me, so I'll upload both of them and the original sword if others want to edit it to there liking, so what do you pps think?
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Post by: murak on November 04, 2009, 02:31:56 am
Not too great, but this is a remix of 2 sprites.

(aliste and the cape ramza off the sprite page)

I was looking at the sprite and wondered how it would look with different colours and a new head, i like it if nothing else. :P
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Post by: mav on November 04, 2009, 08:06:53 am
I think it looks pretty decent. Good job, Murak. Aliste's head should be used more often; it's pretty cool looking.
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Post by: jimmyjw88 on November 04, 2009, 11:47:00 am
Yeah, looking good ^^
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Post by: RolyTunedIn on November 05, 2009, 12:15:08 am
Quote from: "Cheetah"Well I'm sure the Naruto thread would be interested in using the portrait for Sakura.

yeah i was actually thinking the same thing...
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Post by: Seushiro on November 05, 2009, 10:25:34 pm
do you guys know if Xeno3's Hollow Ichigo is in this thread? I want to see it. . .
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Post by: jimmyjw88 on November 06, 2009, 05:49:05 am
I think I saw it when lurking around in sprite section...
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Post by: MiKeMiTchi on November 06, 2009, 11:01:10 am
The latest sprite definitely looks great, esp. the body. lol.
I suggest you change the colors. :(
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Post by: Aquablack on November 06, 2009, 11:03:50 am
Everyone loves your Ch4 Ramza sprite, MiKe.  :)
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Post by: Xeno3 on November 06, 2009, 01:01:50 pm
@ Seushiro
 

I believe it's on page 35, if not it's on 33
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Post by: Seushiro on November 06, 2009, 07:40:45 pm
found it Xeno3. . . it was a pallette change. ..  I thought u made the hollowed mask too. . . your Normal one is better u just need the head fixed. . .
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Post by: Jumza on November 06, 2009, 10:04:31 pm
I'm working on this sprite... its just a Male monk with a cape from the male knight Comments on it? Im going to use it as a guy named Leo in my patch.
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Post by: Kenshin72 on November 06, 2009, 11:55:30 pm
Sexy
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Post by: MiKeMiTchi on November 07, 2009, 12:03:59 am
Nice and simple sprite there Jumza. :)
Continue workin' on it.
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Post by: Xeno3 on November 07, 2009, 12:56:14 am
how no I haven't made a hollow fied version, not a bad idea though, oh and could you pont out exactly what was wrong with the head so I can fix it, or by head you mean that it needs an fft style portrait?
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Post by: mav on November 07, 2009, 11:34:49 am
Interesting sprite, Jumza. I wouldn't mind seeing a different head, but that may not fit with what you're doing. Maybe you could change the color of his hair/pants, and skin? I dunno. It looks nice--keep working on it.
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Post by: Jumza on November 07, 2009, 11:38:52 am
Well i did change the color of the pants to brown instead of red so it didnt mix with his cape.
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Post by: mav on November 07, 2009, 12:04:25 pm
Yeah, which is I why I lumped hair and pants together: they're the same color--I think. I suggest either changing them or the skin tone to make the sprite look a little more unique. Your call though.
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Post by: Jumza on November 07, 2009, 01:44:08 pm
Well if i did what would be a good coulor? (anyone just shout out ideas) And i am brightening the skin a tad (not too much) makes him look a little more normal.
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Post by: Aquablack on November 07, 2009, 01:59:39 pm
Maybe you could make the headband the same red as the cape? Then maybe the vest, wristbands and pants some sort of black, like the black on Elmdor's pants?
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Post by: Jumza on November 07, 2009, 04:14:46 pm
I tried doing it aqua but it didnt turn out as good as the original but i did find something i think was good while replacing blues with elmdors blacks. what do you guy's think?( i added some extra poses in this pic) although the vest kinda looks like dark shades between his arms and legs as if it where a shadow...
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Post by: Seushiro on November 07, 2009, 08:05:49 pm
@ Xeno. ..  nope nothing portrait related. The hair itself is not proportioned in his views. . . in some angles it was like it was shaved off or had a copy paste error and a chunk disappeared. . . just be consistent with the proportions in each angle. . .
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Post by: jimmyjw88 on November 08, 2009, 02:09:32 am
Jumza, please post them bigger. Easier for us to help you ^^
Well, so far, so good. Isn't his pants too high up to his hips?
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Post by: Xeno3 on November 08, 2009, 02:27:01 am
@Seushiro

oh okay I'm seeing what you mean now, well too lazy to fix it now XD but if you want you can do the hair bit fix, I had a really hard time as it was with the hair to start with.

I appreciate the constructive criticism though ^_~
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Post by: Seushiro on November 08, 2009, 03:19:07 am
I will try to make a custom head if given the time. . . there is no way we can get the pants ryt thou with small sprites huh Xeno?
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Post by: murak on November 08, 2009, 06:37:23 am
I was working on a new sprite for a personal mod.

This is 3 frames from Cam's WIP.

(http://fc04.deviantart.net/fs50/f/2009/312/1/7/FFT_Cam_indexed_sprite_by_video_boy_mal.png)
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Post by: Jumza on November 08, 2009, 07:28:23 am
The pants on the normal monk are that high i just modified the colors...
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Post by: mav on November 08, 2009, 10:11:35 am
I think the sprite is on the right track. Do you have any colors left on the palette?
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Post by: Xeno3 on November 08, 2009, 10:42:01 pm
no, lol sadly the pants are like so weird in the anime, but I thought that the pants on the oracle looked most like the anime pants he wears as a soul reaper
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Post by: Kagebunji on November 09, 2009, 01:17:26 pm
Murak, where did you get those legs for this sprite? They are very nice.
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Post by: murak on November 09, 2009, 03:32:01 pm
That sprite literally is just Bal's head with the ninja body, those are the default female ninja legs.

although does anyone has any advice on how to try to 'get rid' of the female ninja's ponytail?

I was trying to work on it, and i just can't seem to get the back views 'right' in terms of actual content.
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Post by: Kagebunji on November 09, 2009, 03:39:23 pm
Ah so it's female ninja, thanks, this will help me to create next sprite.

About that ponytail, post what you have so far, we will be able to help then.
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Post by: murak on November 09, 2009, 04:00:32 pm
okay, here's the wip on Cam's back, i have a basic idea of how it should look, but i'm just not that great at actually adding the details on the sprite.

(and yes, i did just quickly put the back view heads on quickly, i was making the different heads have the indexed colours before properly joining the head and body.)

...more would have been done if i could get the back sorted, based on how 'feasible' the sprite is from the main 5 frames, i then focus on the other aspects of the sprite, so that is a slight reason for procrastinating. :P


edit: i was doing another wip sprite, this has more than 16 colours easily, but i'm trying to find a decent way to cut down on them.

(pic looks slightly off as i just copied and pasted the frames over another sprite i did before)

(http://www.deviantart.com/download/143589294/FFT_mod_Mal_chapter_1_wip_by_video_boy_mal.png)
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Post by: Daniel on November 19, 2009, 09:29:27 pm
nice
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Miroshi Beshima on January 10, 2010, 07:59:55 pm
Ok, i just got my laptop today AND my old computer back with the lost data back on it. Here's a sprite I've been working on before the computer crashed during summer. The body hasn't been started as you can see its just bathier's. but i based the head off of Smash's Ike Preview and Cloud. I think it turned out pretty well.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: SilvasRuin on January 10, 2010, 08:05:59 pm
...speaking of which...  I still need to finish that.  Mind if I steal the back views from you for the head?  That would save me some trouble.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Miroshi Beshima on January 10, 2010, 08:11:59 pm
yeah go ahead
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on January 10, 2010, 08:20:22 pm
That's pretty nice ^^
Ah yes, Silvas Ike. Very nice sprite. So is Vanya's Dark Knight.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on January 10, 2010, 10:16:08 pm
Nice sprite, Miroshi, my only complaints are that the hair and body could use some more contrast.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Vanya on January 10, 2010, 11:35:33 pm
As part of my new year's resolution I shall endeavor to have a new flan sprite done by the end of the week.
It has been a thorn in my side for a while. Now I shall have victory!! =P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on January 10, 2010, 11:53:11 pm
Don't forget Dark Knight Rad xD
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Vanya on January 10, 2010, 11:59:10 pm
I won't. Fortunately I didn't loose him in my last HD crash! ^_^
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on January 11, 2010, 12:21:53 am
Ooo..Lucky ^^
Well, I have two frames of them xD. Defitinitely looking forward to them. They look amazing ^^
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on January 11, 2010, 12:56:20 pm
Good luck, Vanya. I can't wait--let's resolve to make this the year of sprite completion.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Tonb3rry on February 03, 2010, 03:04:46 am
Currently working on:
Multiple characters for a D&D game

Nazkahdarian (The massive dragon thing)
Mala Rao (Undead Hunter - possessed (ie the little girl)
X (clockwork construct with a REALLY crappy from-scratch head)
Artemis (werewolf tribe leader)

Werewolf
Moogle (basically done with this one, just can't figure out how to get the little bastard actually into the game >.<)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on February 03, 2010, 03:30:33 am
Wow....These are really good.
Good job.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on February 03, 2010, 04:54:25 am
Yeah, not bad. I don't like X (Megaman right?) and also the moogle could use a little more work, but the rest is pretty good. The moogle has wings and their nose is tiny and black, not red, but the werewolf and the giant dragon with a huge cleaver/butchers knife is nice. Since this game only has attack animations that go diagonally, you might want to make a diagonal version of that thing. Keep it up ;)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Tonb3rry on February 03, 2010, 05:10:40 am
I keep X as a reminder of why not to sprite drunk.
The Dragon guy started out as a placeholder for a character in a D&D game, but I'm thinking I may take it further (dragon + Hashmalum + Velius)

Moogle, yeah. I guess you're right... huh don't know why I had red nose in my mind.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on February 03, 2010, 08:21:39 am
The dragon is epic, my only gripes are at the white shades you used for the face--consider replacing that very light blue shade. I like the werewolf too, but the face shape is a little weird. The wolf on all fours (on the Malak/Gafgarion sheet), however, looks phenomenal. I'd love to see a full sheet for that sprite. MegaMan needs some fixing, but it's an okay concept. The rest of the sprites look good, they just aren't nearly as awesome as some of the others. Great work, Ton.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: SilvasRuin on February 03, 2010, 11:46:00 am
I would replace the Panthers/Coerls with that wolf at the drop of a hat.

The moogle definitely needs work.  The red nose is actually rather canon depending on which point in the series you're looking at though.  They're working on a moogle sprite over in Mercenaries and have a fantastic portrait so far.  Check it out, it might help you.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Tonb3rry on February 03, 2010, 12:07:28 pm
I knew I wasn't crazy; Yeah, after about FF3/6, moogles just kinda stopped existing for me - not a fan of what they've become, but meh.

Nazkaderian (the big dragon guy) was originaly a much more calm, tan color, but the player didn't like it, so I got that garish, painful white >.<

The wolf, sadly, is little more than a recolor. I'm debating on whether or not to go through all the effort to port it, but I believe it comes from "Tales of the World" and so doesn't quite fit regarding animations.

Once the werewolf frames are all colored and the lines repaired the head looks better, promise - atm its really there more as a placeholder; the final one seems to work pretty well.

And really? You like Artemis? I feel like I could do a little more with him - and yeah, Gafgarion + Malak + the Archer's (left?) arm
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on February 06, 2010, 06:35:24 am
Well I'm working on moogles, I have male one done (but must rework him a bit), then I will try to move to the female moogle. As for rest of sprites, concepts are nice, but there are problems for example that blue dragon's arm is too bright and looks misplaced, megaman's face looks... bad. I definitly like Malak in Gaffy armor, I dunno why I get the feel that head should be moved one pixel to the right though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on February 06, 2010, 11:31:52 am
My biggest gripe with the Malak/Gafgarion hybrid, is that there's just too much brown: brown face, brown hair, brown armor, etc. It's just not all that inventive--though I assume the palette isn't completely finalized anyways...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Tonb3rry on February 06, 2010, 11:37:59 am
Megaman was done while quite intoxicated (Yeah... I sprite when I'm drunk. Bet you were this manly) >.<

The head looks a little off to me as well, but if you move it he looks way worse. (and yeah, the palatte is a bit dull, but in my defense, whe I made him I never intended to use him as anything more than a character's placeholder, lol)

And this was the original coloring of Singularity (Which I far prefer, but the character has platinum scales, soooo)

Also, I've started work on a Tank Zombie for a mod I'm doing for a friend. What do you think? (def still needs work, still in the planning and color blending stages)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on February 06, 2010, 12:10:22 pm
The head on the zombie looks a tad bit too small and the shading on the arms and chest could use a little work. I love the concept though. I like the alternate palette for Sungularity too...but wait, is that the dragon's name? I've also noticed that his head looks like it's facing downwards a bit. Still, very good stuff--I like your works a lot, Ton.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on February 06, 2010, 12:37:15 pm
Yeah, what mav said. Good job.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Tonb3rry on February 07, 2010, 02:41:44 am
If anything, I sorta wonder that the Tank's head might be too big O.o http://robotpanic.com/rpimages/dji/L4D2tank.png (http://robotpanic.com/rpimages/dji/L4D2tank.png)
but yeah, the shading isn't complete yet - like I say, just body sketchin right now (and removing Velius's lower arms is a pain, but clearing out that damn massive ram's head? Ugh.)

Thanks though, guys (and/girls); I'm just glad to (as my wife puts it) "finally have an outlet for all of that pointless sh*t." lol
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on February 07, 2010, 05:15:25 am
Nice one. Since its big, I think Lucavi size would be better.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on February 07, 2010, 08:28:33 am
Change the shading to green on the tank zombie and it sorta looks like the Hulk haha. Nice work btw :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on February 07, 2010, 11:48:59 am
Quote from: "Tonb3rry"If anything, I sorta wonder that the Tank's head might be too big O.o http://robotpanic.com/rpimages/dji/L4D2tank.png (http://robotpanic.com/rpimages/dji/L4D2tank.png)
Ah, I was under the impression that you were planning on keeping things in proportion (i.e. big legs, big body, and big arms, thus requiring a big head), but in regards to the picture I think it looks fine.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Tonb3rry on February 12, 2010, 04:44:01 am
So, I've always liked the Turks from FF7, and I've been playing around with the mods - patching little things here and there to get the hang of it. I came across the Japanese SOLDIER sprite, and I got the idea to combine some FF7 elements (look at me being original! D:) but I thought it might be interesting to replace the Temple Knights with Turks. Whatever. Either way, I know we've got Reno on the site, but if you'd like a more generic Turk, consider these:
Male and Female Turk

(female's shoulders are much too wide in many poses, but I really don't feel like going through and fixing that right now, as it's almost 5am.)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on April 21, 2010, 11:33:39 pm
(http://img38.imageshack.us/img38/1582/gblhlm1.png) (http://img38.imageshack.us/i/gblhlm1.png/)Don't know if I'll actually make this but could be neat to replace more monsters with human types. Though it would be neat to see imps rather than goblins in FFT.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on April 21, 2010, 11:36:34 pm
Gnomesain?(http://img88.imageshack.us/img88/2372/giflilimp.ico) (http://img88.imageshack.us/i/giflilimp.ico/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Wolfran on April 22, 2010, 11:45:33 am
That is a really strange job and the helmet looks like Master Yoda :D
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on April 22, 2010, 02:53:39 pm
It's actually the Yoda from the Italian version. Now get outta here!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on April 22, 2010, 03:12:55 pm
Meh, Goblinkin would be pointless, you better do chocokin instead :) For details visit "Mercenaries" sub-forum, in "New projects" section
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on April 23, 2010, 06:38:18 pm
Alt. Black Mage:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on April 24, 2010, 09:35:49 am
Hah, that's an adorable character, Lijj; I wouldn't mind seeing some iteration of it in sprite form. The Goblin guy is pretty cool too, though as Kage said, I'm sure most people would love to see a Chocokin sprite. Anyways, good stuff all around. Keep it up.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Timbo on April 24, 2010, 10:31:55 am
Lijj, this may be one of the most original generic spites I've ever seen.  Are you going to do male and female versions?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on April 25, 2010, 02:13:08 pm
Yes!~ I want to make both mages and chocokin in Male and Female form. Probably do mages 1st. I think they'd be easier.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 26, 2010, 03:52:32 am
well, figured i'd start posting some of my stuff and start giving back to the community... since i've been roaming through forums asking sooo many newb questions.  :roll:
I've started to work on 2 sprites based on Disgaea classes.  I wished i could just copy and paste the sprites, but they're about %125 the size of FFT sprites, so i gotta redraw the entire thing.
[attachment=1:lhn9hu91]Disgaea - ronin + kunoichi.png[/attachment:lhn9hu91]
[attachment=0:lhn9hu91]Samurai + Ninja - by Atma - WIP.png[/attachment:lhn9hu91]
-the Ronin sprite, i'm using Samurai as a base (obviously) as well as using Reis' arms and upper body. (unfortunately, Reis is type 2, so i might move the arms later to fit type 1)
-the Kunoichi sprite, i'm using the Cloud sprite mainly for the pants and adding in the head and torso of a custom sprite i frankensprited together.  i'm sure this sprite will change quite a bit more from how it looks now.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on April 26, 2010, 05:20:11 am
I really like your ideas for the ronin! It's certainly gonna replace my samurai in my 1.3/vanilla games, once it's done!
The Kunoichi looks nice too, reminds me of a ninja dancer!

Looking forward to both of these, but mostly the Ronin. =P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on April 26, 2010, 07:07:53 am
These are looking promising. Great work. Looking forward to this.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: formerdeathcorps on April 26, 2010, 07:20:59 am
The female ninja doesn't look right, especially around the mouth.  But otherwise, this looks good.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 26, 2010, 07:42:18 am
[attachment=0:3vpc5tz8]Samurai F - Atma - WIP.png[/attachment:3vpc5tz8]
I changed the hair to look more like the disgaea version.  i was gonna add the red around the cuff of the sleeve, but with such little detail (and a lot of hands to do) i decided against adding it.  i also took out one of the pleats from her hakama, was looking too messy.  

@formerdeathcorps - i see what u mean about the ninja's face.  not a lot of pixels to work with, but i'll try and make it work.  i'm kind of thinking of making her look like Ibuki from Street Fighter 3.  for the time being, i'm probably not gonna work on that sprite till i get the samurai finished.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on April 26, 2010, 11:59:18 am
Marvelous job on this new Ronin, I always loved Disgaea design. Ninja isn't bad, but there is poor shading near breasts area, post smaller sizes too, cause it is easier to identify if the shading is correct. Also I think Cloud's armguard isn't working here, she had both arms non armored IIRC, only some clothes.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on April 26, 2010, 12:54:05 pm
The new Ronin hair is much much better, animation looks real good to. The rear side and straight rear views for the hair look a bit odd though. Also she looks a bit flat in the chest, especially the side view, but double check me on that compared to other sprites and don't give her super boobs. The bared stomach concerned me at first but I think it is working for now.

The hips on the ninja, especially the front frame, need to be cut down a bit and given different shading. Right now they just look like skin colored pants on the front frame. The mask needs more work as others mentioned. Both are great concepts.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on April 26, 2010, 01:44:30 pm
Quote from: "Cheetah"The new Ronin hair is much much better, animation looks real good to. The rear side and straight rear views for the hair look a bit odd though. Also she looks a bit flat in the chest, especially the side view, but double check me on that compared to other sprites and don't give her super boobs. The bared stomach concerned me at first but I think it is working for now.

The hips on the ninja, especially the front frame, need to be cut down a bit and given different shading. Right now they just look like skin colored pants on the front frame. The mask needs more work as others mentioned. Both are great concepts.
He's basing them off of a game where men have bigger breasts than the girls.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on April 26, 2010, 01:49:53 pm
Don't forget to do 100% previews along with the bigger ones, it really helps in giving feedback.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on April 26, 2010, 02:16:21 pm
Quote from: "Kagebunji"post smaller sizes too
Quote from: "Cheetah"Don't forget to do 100% previews along with the bigger ones

Yes, that is what I said, Mr.Cheetah :P

Do what Mr.Cheetah said and you will have good sprite in no time.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 26, 2010, 03:00:20 pm
wow, tons of replies.  i'll post %100 zoom if u'd like.  i was just thinking a lil larger so u can all see the detail.  usually when i finish a sheet, i go in to shishi and go frame by frame with a magnifier and check misplaced pixels.  one question... i've been using the arms from reis and they're type 2, but there's an option in shishi to change the type... does that work well, or should i change the arms manually if i want it back to type 1?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on April 26, 2010, 03:03:16 pm
I'm not too experienced with the types, for sprites..
But the best way to go for posting the sprites is to have both the larger ones like you have, but with the normal sized like they said.
You can notice some things better when it's bigger and some better when it's smaller!

I'm really loving where this ronin is going!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on April 26, 2010, 03:27:46 pm
I believe that changing the type is ShiShi doesn't actually change the placement, just how the game animates everything. So if Reis is a type 2 then your Ronin sprite will also be type 2. I find checking the animatiosn to be even more helpful when checking for errors. Posting animation previews is always a great idea as well.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 26, 2010, 04:02:18 pm
so... does that mean you could only replace a type 2 sprite with another type 2, or u could overwrite any sprite so long as u change the type in shishi?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on April 26, 2010, 04:26:46 pm
ShiShi can change the type, so you can replace anything.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 27, 2010, 04:25:11 pm
[attachment=0:3c6fjbhx]Samurai - Ronin 01 - by Atma.png[/attachment:3c6fjbhx]
got a lot of the basic stuff done.  the arms are gonna be the worst for this sprite since a lot don't fit right, so i'll probably have to manually adjust almost every arm to match it up.  
i plugged it into shishi... some frames looked hilarious.  the mouth for casting was off by her eye.  i never realized how much different type 1 and 2 are!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on April 27, 2010, 04:38:38 pm
What do you use to magnify in Shishi's Atma. Please tell me I was using an actual magnifying glass and it hurt my eyes.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: MasterGrand on April 27, 2010, 04:42:09 pm
wow that is amazing spirte !! , are you who is draw this spirte ?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on April 27, 2010, 07:01:42 pm
Yeah this sprite is looking amazing and you are making very good progress. I still stand by my earlier statements about the hair looking a bit odd in the rear and side rear view, but it is all looking great in the walking frames. Make sure you are doing your testing in the correct type, there should be any major editing required.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on April 27, 2010, 11:46:51 pm
I agree fully with Cheetah.
The poses he's mentioning look like a slightly different hairstyle to me.

Let's use this one as an example:
(http://www.ffhacktics.com/forum/download/file.php?id=5747)

Take a look at pose #4 & #5 with pose #6. I think I can see the biggest contrast here.
On post 6, her hair hangs down. Fairly loose at the end of the ponytail.
But in #4 and #5..  It's been curled! There's no curl in any of the other poses, except rear and rear diagonal!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on April 28, 2010, 12:31:53 am
Mari and Cheetah make good points. And like everyone else has said, this is a really solid looking sprite. I think the hair color looks a little dull; you may wanna consider adding some more contrast, but I think you're making great progress on a phenomenal sprite.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 28, 2010, 01:37:14 am
in regards to the hair...it's meant to look like it's swaying, since it's the walking animation.  i haven't looked closely at it in shishi, yet to see how it looks.  it does seem like it sways much more to one side than the other.  I'm glad you are all catching these little details, but remember this is just 'sketch work'.  i'm gonna finish the rough draft of the sheet before i do all the little tweaks.  i actually like the tweaking stage, it's where it starts to really look polished.
@ Mav - i agree about the colour.  as it is, it's exactly the colours from the disgaea sprite which is a little different style, but i'll probably change it.
@ Lijj - i'm using the windows magnifier.  go to: Start > All Programs > Accessories > Accessibility > Magnifier
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on April 28, 2010, 01:51:11 am
The swaying is not the problem. The swaying look fine~
It's the curls that are the problem, they are only in a couple of the poses of standing still, but not the others. (That you can even see the ponytail in.)
Like, when you look at poses #1 and #2 of the same picture, there is no evidence of curls at the end of the tail, even though she is still standing still.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on April 28, 2010, 03:01:02 am
Neat, thanks for sharing Atma.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 28, 2010, 05:27:46 am
np, Lijj  :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on April 28, 2010, 06:31:18 am
Good work Atma, this looks better and better. Small advice for future, if you are picking a base, look for one in wich arms are looking the way you want, or similiar, it is easier to recolor and make edits instead of copy/pasting them and fixing.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 28, 2010, 07:25:33 am
just finished off these few frames... man, u've really gotta do a lot of repainting (and squinting to make pixels look like shadows  :roll:
@ Kagebunji sounds like good advice to me.  i did 2 edits prior to this one which were mostly just that.  i copied over the hair for one of them and arms and hat for the other.  luckily they overlapped without any problem.  this edit is a bit of a pain, but it's my own damn fault for combining 2 types.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on April 28, 2010, 08:59:56 am
I will love you if you finish this sprite, not only I loved Disgaea's Ronins, now I love their FFT versions too :). Great job man.(or woman, you never know, heh)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: SilvasRuin on April 28, 2010, 10:41:45 am
I have to second that sentiment.  It really is awesome, and I would be ecstatic if there's more to come after that.  It really does look like its Disgaea counterpart.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 28, 2010, 04:09:52 pm
i'm glad you like it.  it was always one of my favourite looking sprites from Disgaea, so i had to do it :roll:.  I'll probably do the ninja sprite i showed earlier and i'd love to do the Beastmaster as well... but i don't know how well it would translate to FFT.  i'll probably take a lil break after this one is complete, before i start on my next one.
@ Kage - i'm a dude  :lol:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on April 28, 2010, 04:25:21 pm
Next frames and it is still awesome. Continue.

No worries, I sprite during sleeptime as well sometimes ;)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on April 29, 2010, 02:17:34 am
Looking good. Keep it up. ^^
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Tonb3rry on April 29, 2010, 02:36:30 am
So, I'm working on a few projects at the moment - VampDragon has gotten me on a horror kick :P

[attachment=0:2qhz2ohx]Zombie.bmp[/attachment:2qhz2ohx]
These Zombies are ideas I'm tossing around for helping with the Zombie Tactics patch - I'm thinking green; the blue one looks a little more Death Knight to me; stance speaks dangerous, not shambling.

[attachment=1:2qhz2ohx]Pyramid Head.bmp[/attachment:2qhz2ohx]
I love Pyramid Head, and while there may not be much place for him in a game like tactics, I also think he would be an utterly horrifying boss.

[attachment=2:2qhz2ohx]Ash.bmp[/attachment:2qhz2ohx]
A little much? Maybe; but why the hell not? I do not like the body, I'm thinking I'm going to use Balthier as a base, but I rather like the wee chainsaw - think it turned out well.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: DeadManWalking on April 29, 2010, 02:46:27 am
Groovy.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on April 29, 2010, 03:03:42 am
That green zombie looks promising. Teal isn't bad for zombie too. Anyway, good job.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on April 29, 2010, 04:33:26 am
so random, it's awesome.  i'd actually like zombies to be in FFT... would suit fights against lucavi bosses, or just random battles with ghouls and skeletons.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kyousukeee on April 30, 2010, 09:01:28 am
Somehow the third image reminds me of Vice from Tactics Ogre .

@Atma
Great female sprites , I hope you get both finished ^^
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on April 30, 2010, 09:41:56 am
Where is the update on Ronin, Atma?!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: murak on May 01, 2010, 01:44:26 am
I recently got a PSP with custom firmware on it, so I decided that I would try to see about making some more FFT sprites.

This one was done quickly to see how the colours would look before I even tried to colour index it. (the hair is going to have the same colours as the boots)

What do you guys think about it?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: DeadManWalking on May 01, 2010, 02:35:17 am
That's...alot like my Marshal sprite, first tough sprite I made.  Good job, though.
(http://www.ffhacktics.com/forum/download/file.php?id=5584)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: murak on May 01, 2010, 02:43:36 am
Hope you don't mind I used your sprite as a base for the body,  I was in the middle of making one myself using Cloud as a base, and I saw your sprite and decided to see how it would look as a test.

And I figured it was obvious enough what I used for the body that I didn't need to say it because it has your spriting style and was only recently added to the sprite page.

Although in retrospect, i probably should have checked to see if you were okay with me using it first.

On that note, would you mind if I used it?

It would be for a private mod I'm not going to be giving to anyone.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: DeadManWalking on May 01, 2010, 02:48:19 am
Fine as long as you give me a little credit as a spriter if you decide to not keep it private.  I tried Cloud's pants myself when I first made the sprite.  Cloud's pants are... wonky, at best.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on May 01, 2010, 03:12:01 am
Is at least the head custom? Not bad color selection though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: DeadManWalking on May 01, 2010, 03:15:21 am
It's a headswap with Algus if I'm not mistaken.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: murak on May 01, 2010, 03:40:14 am
The head was from Teioh, although I believe it was based on Algus IIRC.

I myself was going for a look similar to a design I made for another game, and the edited Algus head fits the character's personality, but I do make custom parts when needed.

(such as when I made a completely custom trenchcoat for a character before)

and for the one i showed before, I'm probably going to change his arms to something with short sleeves and make a fair few misc changes to it here and there.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 02, 2010, 01:55:56 am
don't worry, kagebunji.  it's just my weekend, so i haven't been working on it.  it's also my lil nephew's 1st b-day.  i'll get back to it in another day or two.  don't worry it's not forgotten already. :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 02, 2010, 06:25:32 am
Thank god, I worried you abandoned it. It is too good sprite to just abandon it :D

Will you do palettes for her too?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on May 02, 2010, 05:08:34 pm
Yeah Atma  both those sprites are turning out supreme and would be good replacement generics for samurai especially. Not familiar with the game their from though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: SilvasRuin on May 02, 2010, 05:41:11 pm
Disgaea 1 shouldn't be too hard to pick up.  PS2, DS, PSP, maybe on the PSN too.  The DS wins in my opinion because it's the only version with the Prinny Commentary.  Tactical RPG series for the most part.  The three games have an inverse relationship between story quality and gameplay quality, but don't think that means the gameplay is crappy for the first one.  They just got better at balancing the characters and diversifying your options later on.  I'm thrilled to see a Disgaea sprite so close to completion.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on May 03, 2010, 12:05:16 am
Is there a psp emu in existence?

Somebody must make the ultimately intimidating
 Chihuahua Knight! Way tougher than a dragoon or a Wolf Knight! :mrgreen:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 03, 2010, 04:10:55 pm
i just recently found a PSP emulator... not sure how well it works since i haven't tried it, yet.  but it sounds promising.  Disgaea is the only SRPG besides FFT that i've actually liked playing, so if u get a chance to play it, you should.  i'm back from my weekend distractions, so i'm gonna get back to the sprite  :P  gotta head to work, but i'll try and get all the attack animations done when i get back.  when that's done, i've just gotta do ALL the arms... operation 'turn FFT female samurai to Disgaea ronin' continues!  stay tuned.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 03, 2010, 04:12:32 pm
Lookin forward to that, Atma.

Chihuahua Knight looks good, but the name and helm are.......off.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on May 03, 2010, 04:15:50 pm
hehehe! He's just here for kicks. Kinda looks like a bat.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Wolfran on May 03, 2010, 10:04:01 pm
Jajaja. Lijj, why  you use a Chiguagua it's the shame of all Canine, In my opinion the chiguaga isn't a dog is just a Rat with Bath ears...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 04, 2010, 05:39:36 am
k, here's some more work done on the Ronin sprite.
[attachment=0:149fr9as]Samurai - Ronin 04 - by Atma WIP.png[/attachment:149fr9as]
all the body is done!  what's changed since last time i posted a pic was the attack frames.  they seem to look pretty good.  i'm pretty sure a lot still needs to be tweaked.  the arms don't line too well.  i thought the body might be off a bit since it's a different type, but i overlapped it on a type 2 and it seemed to line up pretty well... then i tried with type 1 arms... still looked pretty bad, maybe even a lil worse.  i don't wanna move the hands in case it looks weird with weapons, so i may just redraw the part of the arm that attaches to the body and keep the hands where they are.
ugh, my eyes hurt... that's enough for now.  sleep time :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on May 04, 2010, 07:18:37 am
Looking good.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 04, 2010, 08:54:25 am
So far it looks awesome. Don't mess with Type 1 or 2, if it is type 2, leave it. I just dunno what original samurai's arm was type...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on May 04, 2010, 10:46:14 am
Samurais are type 1.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 04, 2010, 10:57:31 am
Yeah, that is what I feared. If someone would want to replace Samurai with it, he couldn't, since it is sprite type 2. There is also this option in ShiShi, but I don't trust it :/
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 05, 2010, 12:07:43 pm
yeah, samurai is originally type 1.  i don't really trust the option in shishi, either.  my issue is that i used parts of sprites from 2 different types.  the arms are from Reis (human) and she's type 2, however seeing as how the samurai was type 1 it's not lining up very nicely.  so, i've gotta do a lot of tweaking to line it all up, BUT since i have to do all that manual stuff anyways, i'm gonna line it up using type 1 so it's gonna be ready to go if u just wanna swap it as is with samurai.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 05, 2010, 02:09:33 pm
Why don't ya just choose other arms? Find something suitable, less troubles.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: R999 on May 05, 2010, 03:15:53 pm
@Atma,

1. Work on the sprite with Shishi on the side when working with arms.  Fix every frame, every pixel. Done.  (You'll get better at it the more you do this).

2. Changing the Sprite slot's TYPE from 1 to 2 or 2 to 1 in ShiShi is 100% issue-free.

3. Check out my TYPE1 <-> TYPE2 Head Alignment Conversion chart if you are interested in conversion.
link: http://www.ffhacktics.com/forum/viewtopic.php?f=13&t=5026
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on May 05, 2010, 06:51:29 pm
Quote from: "R999"2. Changing the Sprite slot's TYPE from 1 to 2 or 2 to 1 in ShiShi is 100% issue-free.
Is it? Because I tried changing the type when I was testing my Scholar sprite but it didn't work. Did I done something wrong?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: R999 on May 05, 2010, 09:20:20 pm
^What issues were you experiencing? Cam you be more specific?

(http://img188.imageshack.us/img188/1378/screenshot20100505at617.png)

And you are sure that you changed the type correctly as per above? ^
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 06, 2010, 02:39:54 am
@ R999
QuoteWork on the sprite with Shishi on the side when working with arms. Fix every frame, every pixel. Done. (You'll get better at it the more you do this).
this is what i'm already doing.  i keep photoshop opened, and shishi opened.  check a frame with the windows magnifer, go to photoshop and tweak if needed, re-import  to shishi and check the changes.  i've got 2 other sprites that are pretty much finished, this one just happens to be the most labour intensive so far.  don't worry, it's not that tough, just tedious.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: R999 on May 06, 2010, 03:12:09 am
@Atma,

Yeah those damn arms are a bitch to work through. Even when I am most productive, it takes me at least 60 seconds to do one arm correctly (there's godamn how many of them?!).  When it is harder, it could take anywhere from 5- 10 minutes each. Especially when you have big clothing and capes. But I have gotten much better at this process now. It's just too bad that I couldn't make things any faster. I really wish melonhead could add an "Instant reimport last sprite" feature into ShiShi, that and or not having ShiShi reset the animator to frame 1 every single time when a new BMP is imported. I have gotten so used to this process that I am editing / fixing up the arms immediately once I have gotten the complete design down. Working frame by frame according to ShiShi's animator order. It actually saves me more time in the end this way, as opposed to fixing the arms last.

And you work in Windows? On the Mac there's a system wide Zoom that works with and without anti-aliasing (Ctrl+Mouse Scroll). Can't imagine myself living without it, especially on mega resolution screens. It's nice to know there's a zooming utility in windows.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on May 06, 2010, 09:01:27 am
Well, I replace Ramza with a type 2 sprite and I change just as the above you posted but, it doesn't seem to work somehow. Hmm...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: R999 on May 06, 2010, 09:10:22 pm
@jimmyjw88, that's weird, maybe there's something wrong with Ramza's sprite slot... or a bug with ShiShi itself. Are you able to duplicate this bug?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on May 07, 2010, 02:08:07 am
Hmm....Not sure. I only tried once. Let me try again and get back to you. Ramza's slot!! Here I come!!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 09, 2010, 10:14:05 pm
I've been avoiding this cause it's a lil boring (and a little annoying) doing all these lil tweaks, but... here's an update!
[attachment=0:2cknhp22]Samurai - Ronin 05 - by Atma WIP.png[/attachment:2cknhp22]
All the arms for the walking and casting is done!  It's all fitted to Type 1 now,  however as mentioned before the hair looks kinda weird as she's walking, so i'll have to fix that.
The section marked in yellow is for all the attack stuff, which might be a bit more annoying.  Aligning the arms to the body is no different, but i don't wanna have the weapons in battle hovering a few pixels away from where i move the arms, so i've gotta be more careful.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on May 09, 2010, 11:45:20 pm
I'm still super stoked for this sprite. Keep up the great work.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on May 10, 2010, 06:53:43 am
Me too, can't wait!
Any plans for extra palettes? o=
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 10, 2010, 10:43:33 am
Good job, man. I'm itching to put it in FFT, hehe.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 10, 2010, 02:39:14 pm
i've already tried a few palette ideas.
[attachment=0:2234ltoc]Samurai - Ronin palettes - by Atma.png[/attachment:2234ltoc]
i'm not set %100 on them... just trying out a few ideas.  I'm trying to keep the colours in line with the default colours of FFT.  it's easy to change palettes so if u don't like em, it's an easy edit.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 10, 2010, 03:16:18 pm
These resemble the Disgaea ones a bit IMO. If you wanna be 100% accurate, then listen:
1.Your party palette-usually blue.
2.Hokuten palette-light blue
3.Nanten palette-dark black (sometimes gold)
4.Death Corps palettes- Green
5.Lionel- Red
All in order.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on May 10, 2010, 04:32:02 pm
gotcha, i'll do those changes.  
oh, on a side not... i realized how F'ed up the type 2 arms look on a type 1 during the attack frames, so i looked at the type 1 sprites and noticed that the female ninja has pretty similar looking arms!  what this means is A LOT less work.  did a quick colour swap to make it match and the arms line up pretty well.  in other words... i'm back on track and getting stuff done. :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on May 10, 2010, 05:47:33 pm
Sweet! After looking at those arms last night I was daunted too. :arrow:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: formerdeathcorps on May 14, 2010, 11:50:51 am
I already added this variant of Draclau into my latest version of my patch, but he doesn't look right.  He has 4 arms in some of his animation poses.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on May 14, 2010, 12:01:24 pm
Well you would need to edit out his arms from when he is walking to get rid of the four arm problem.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 14, 2010, 12:08:41 pm
Hehe, yes, what Cheetah said.  I would love to see this though, must be funny, heh. And those colors on his hood(or wjatever that is) are saturated on portrait. Is this direct copy of Draclau's portrait?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: formerdeathcorps on May 14, 2010, 12:09:34 pm
No, it's not a direct copy.  His original hood was brown even though his battle sprite displayed a purple hood so I modified it.  Is it too purple now?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on May 14, 2010, 12:17:07 pm
Yup, it is. It is saturated now. Borrow some purple from other portrait
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on May 14, 2010, 02:02:54 pm
Former, did you try to set the sprite and the portrait to the same palette? Because they should be different and on different rows.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: R999 on May 14, 2010, 03:39:35 pm
@fdc: I went over this with you already. You do not need to place the arms in for him if you only used certain animations for him. Like Singing, Weapon striking, etc. Those Walking, Dancing, Confusion, Casting arms are not necessary for your needs. Just remove those added arms and he should be fine. He already has the arms attached while he is walking. Use the ShiShi's animator to see how the sprite is broken up (the yellow rectangles show you that).
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on May 18, 2010, 09:26:12 pm
R999 is that avatar sposed to be a dark version of Agrais, cause i was thinking of making one for dd random lol
Title: Re: Plans for new sprites, whats everyone working on?
Post by: blade8531 on May 18, 2010, 09:38:13 pm
I would like to see this Dark Agrias idea.  Although the artist didn't intend for her to be.  She's normally colored in the original picture.  I would attach it if I knew how and if it was allowed (comes from a adult manga cover)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on May 18, 2010, 09:42:20 pm
would be easy, a simple palette change making her hair silver, and her skin pale, and a custom portrait to allow her a different eyecolor
Title: Re: Plans for new sprites, whats everyone working on?
Post by: blade8531 on May 18, 2010, 09:45:50 pm
sure but where's the fun in recolors?  maybe undo the english braid and give her some spikey armor.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on May 18, 2010, 09:48:12 pm
now u see, other than recolors i am retired from spriting :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: SilvasRuin on May 18, 2010, 11:57:04 pm
I would much sooner assume that is the Dark Arthuria or however her named is spelled from that Fate/ series.  That character's appearance (and personality, probably) is a very obvious ripoff of Agrias though, so it's not like it makes much difference.

And before anyone tries to debate that point, FFT came first by a longshot, and if you don't believe she's a ripoff, just do a google image search of the two of them.  They're twins, and the outfits aren't drastically different either.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on May 19, 2010, 01:43:00 am
at any rate, a simple palette change making her have silver hair and eyes like that would be easy, plus it would make DD have one more special to randomly encounter for me anyway.

Agrias isn't playable in my patch, so its more like evil clones wandering around in DD
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Luiakyn on May 19, 2010, 03:19:55 am
Retired? >:O
Title: Re: Plans for new sprites, whats everyone working on?
Post by: R999 on May 19, 2010, 12:09:20 pm
@Zozma:  That's close. I am working on something like it. Although, it will probably be a while before I get back on her. Inspired by Alter Saber as per Type-Moon, and I will definitely work on it. Agrias and her are some of my favorite characters.

If you wanted to do a simple recolor, you might find this useful,

(http://img139.imageshack.us/img139/3219/screenshot20100430at137.png)

(Obviously needs a lot of touchup here, it was only a rough sketch.  Personally, I like these colors although she looks more like Ajora possessed than anything else).


@SilvasRuin:
(http://img413.imageshack.us/img413/8171/587401saberagrias.jpg)
(Not quite the same, in my opinion).
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Knox on May 19, 2010, 12:39:45 pm
For some reason im oddly attracted to the recolor as is.
But maybe you're right, put some color in the skin and it'd be a winner.

And as for the topic title, still working on my custom sprite and whatnot.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on May 19, 2010, 12:41:16 pm
I've only done one sprite so far..but im too afraid to touch anything else as im afraid ill suck and lose what little self confidence i have...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on May 19, 2010, 02:27:27 pm
Very nice recolor, R999. You've got a good eye for this.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on May 19, 2010, 05:44:04 pm
R999 the recolor looks great actually, there are a small amount of pixel fixes but its perfect for what i intend
i think an altered portrait would be nice as well, one even less friendly looking then the agrias one lol
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on May 20, 2010, 01:34:09 am
Yes, very nice colour.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Devon_v on June 08, 2010, 09:23:27 am
This is my current experiment. I love trying to push the envelope within a limited system, so I am attempting a sprite with translucency effects.

(http://i291.photobucket.com/albums/ll281/devon_v/FFT/mage_preview.png)

Thus far I've dubbed her the "Egyptish Mage", and she's see a lot of revision and alteration to color choices. She used to have lighter skin and darker hair, but I had to give up on a "true" black (1,1,1), and was forced to include a white (255,255,255), so I had to make some changes.

She is very character-specific, as made apparent by the mana shields used in her defend frames, and the fact that palette selection is just flat out not going to work on her due to the amount of overlap and reuse of colors.

Her base is Arc Witch/Dancer/Mediator/Ninja/Monk and a hell of a lot of custom pixel slinging and Type1/2 re-alignment.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 08, 2010, 08:55:43 pm
Interesting concept. Though few notes; her side view head is a pixel over to the left. Move it a pixel back to the right, her head looks slanting forward. Is she wearing any shoes? Because I don't really know what's going on with her leg on the critical frame. Also, damaged frame need some fixes. Her hips looks bit too thin and same issue with her leg. That black line around her ankle indicates she's wearing shoes, unless she is.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Devon_v on June 08, 2010, 10:37:24 pm
Not all of the frames are finished, I just picked a random assortment to show. Her side view head is actually exactly where it is on all of the other sprites. Perhaps it's her larger breasts that're throwing it off? I'll try moving it.

She isn't wearing shoes, though I haven't dealt with all of the remaining shading from the Ninja legs, which were. There're also still some shading issues with the Dancer arms, notably in the Talk Skill frame.

The critical frame has barely been touched. That one definitely needs more attention. The damage frame is suffering from my attempt to combine so many sprites. It shares parts with the Charge frames, and I need to do some serious realignment on both to make them work. I've been saving that work for later, as at the moment the sprite exists as over a dozen layers in Photoshop, so moving large parts around is not simple. I think I'm satisfied with the 15 colors I have now, so I can collapse all of the adjustment layers, and try to get back to working with raw pixels. That's the only problem with Photoshop. I find it too tempting to make every little thing it's own layer so that I can always remove or move it around without effecting anything else. :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on June 09, 2010, 01:07:17 am
You may wanna consider lightening the skin tone a tad bit. I know you want her to be dark skinned, but this is too much. Perhaps you could consider making the shades blend a little better? Lighten the lightest shade, darken the darkest, etc.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 09, 2010, 02:43:40 am
True. She does look over-darkened now.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 09, 2010, 10:25:35 am
Jimmy mentioned most things. Mav is right as well, the hair is looking strange, colors I mean, skin is soo dark and hair soo light, I cannot feel the contrast between those two.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 09, 2010, 05:00:58 pm
Quote from: "R999"@Zozma:  That's close. I am working on something like it. Although, it will probably be a while before I get back on her. Inspired by Alter Saber as per Type-Moon, and I will definitely work on it. Agrias and her are some of my favorite characters.

If you wanted to do a simple recolor, you might find this useful,

(http://img139.imageshack.us/img139/3219/screenshot20100430at137.png)

(Obviously needs a lot of touchup here, it was only a rough sketch.  Personally, I like these colors although she looks more like Ajora possessed than anything else).


@SilvasRuin:
(http://img413.imageshack.us/img413/8171/587401saberagrias.jpg)
(Not quite the same, in my opinion).

do you have this agrias palette in bmp form...? i like it.. gotta get a "dark agrias" portrait too lol
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on June 09, 2010, 05:30:28 pm
A new palette for the portrait shouldn't be too tough either. Getting some decent saturation values might be a little hard though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 09, 2010, 05:31:36 pm
id probably want her touched up to be a little more gothic as well
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on June 09, 2010, 10:04:52 pm
The gothic Agrias is even sexier.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 09, 2010, 10:13:02 pm
yeah i dont want the portrait to be a simple recolor... maybe some black eyeshadow lol...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 10, 2010, 01:23:00 am
nevermind how is this? i separated the skintone from the hair more so that she doesnt necessarily have to be so pale
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 10, 2010, 01:32:16 am
Looks good, though, dark agrias...I kinda prefer paler version. What are her characteristics, by the way? Dark side of Agrias? Or...?
(Sorry if you already mention before)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 10, 2010, 01:41:15 am
i am considering different uses for her
A) either Lady Agrias gets turned this way against her will, perhaps as a lucavi or something else
B) its an evil clone made of her cast off chaotic side (seen roaming DD)
hmmm
C) perhaps just an imposter
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 10, 2010, 01:47:05 am
Hmm...I feel paler version suits all the aboves, though for C, a normal human skin colour would suit well as well.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 10, 2010, 01:59:32 am
I think the imposter idea might even fit the best anyway actually. shes not exactly an undead, more of a dark knight anyway
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 10, 2010, 02:15:30 am
Imposter sounds good.
Agrias vs Agrias (imposter)...
Wooo

EDIT: Lucavi is interesting too, if she turn into some lucavi when lose her battle, like the others.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 10, 2010, 02:30:13 am
imposter works the best because original agrias is key to the end of the story..
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 10, 2010, 05:23:49 am
okay at least a start on the portrait lol...

normally i dont make my portraits smile, ive only done it with one other sprite, "lust" but i felt it appropriate to show a bit of difference between good agrias and evil impostor lol...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 10, 2010, 09:05:18 am
Looks good. Has the evil look.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on June 10, 2010, 11:08:07 am
Quote from: "Zozma"okay at least a start on the portrait lol...

normally i dont make my portraits smile, ive only done it with one other sprite, "lust" but i felt it appropriate to show a bit of difference between good agrias and evil impostor lol...

lol! i like the evil grin. nice one
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Knox on June 10, 2010, 12:27:11 pm
I also like the evil-grinned one, That's pretty awesome.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on June 10, 2010, 01:15:04 pm
I'm not of a fan of evil grins, but that's fine. Great job with the eyes. Have you considered lightening the skin a tad bit?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 10, 2010, 11:05:27 pm
k here u go, anyone who wants it
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Devon_v on June 11, 2010, 04:38:46 pm
Quote from: "mav"You may wanna consider lightening the skin tone a tad bit. I know you want her to be dark skinned, but this is too much. Perhaps you could consider making the shades blend a little better? Lighten the lightest shade, darken the darkest, etc.

That would probably help. She originally had a much lighter skin tone, and actually had blue-green hair, but I lost a shade when I had to introduce a true white to keep her eyes looking proper, so I used it to highlight the hair, and then that looked so shiny that I gave her the white-blonde hair to match up with it, and then I felt there wasn't enough contrast to the sprite since light blue and flesh tone just blend to make more pale white-ish colors, so her skirt wasn't helping any, and I darkened her skin. I probably overdid it. As for too much, she's still lighter than Wesley Snipes. ;)

Quote from: "Zozma"okay at least a start on the portrait lol...

normally i dont make my portraits smile, ive only done it with one other sprite, "lust" but i felt it appropriate to show a bit of difference between good agrias and evil impostor lol...

The grin must stay! So much character in that portrait.



Edit:
(http://i291.photobucket.com/albums/ll281/devon_v/FFT/mage_preview2.png)
Is this any better? (No, I haven't moved her head yet) The stronger contrast doesn't look right to me, but I do realize that this sprite will be very flat without something to "pop" some depth on it.

Edit Edit: Oops, ignore the vast improvement to the skirt. It's 24bbp, I forgot to reduce for the preview this time. Everything else is obeying the 15 color limit.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 11, 2010, 05:31:00 pm
Damn, my english fails me, haha.

I meant to lighten the skin tone, and darken hair a LITTLE bit.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Devon_v on June 11, 2010, 08:57:50 pm
Quote from: "Kagebunji"Damn, my english fails me, haha.

I meant to lighten the skin tone, and darken hair a LITTLE bit.

I prefer to think of it as English failing its speakers. It's on odd language.

I thought you might have meant that, but I wasn't sure if you were trying to say something else.

Here's a preview where I actually reduced it to 15 colors, and I think I failed to lighten the top skin tone last one, too. I'm seeing an improvement now, definitely more depth, and it's also showing me where I need to do better shading. I do believe you are correct that darkening the hair will improve it. The lightest hair tone and the white used as the highlight are too similar.
(http://i291.photobucket.com/albums/ll281/devon_v/FFT/mage_preview3.png)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: LastingDawn on June 13, 2010, 02:28:21 pm
Hmm, I appear to be in the minority on this one. I think Shadow Agrias with an empathetic look shows a lot more character in my opinion.

Though if you want the villain to be cruel and the antithesis of Agrias (who herself is rather hot-headed at times) then that evil grin works great.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 13, 2010, 02:52:19 pm
I think Dark Agias port shouldn't have smile too, LD. I just didn't wanted to write it since everyone would point at me, heh.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zaen on June 13, 2010, 06:41:46 pm
This might just be me, but the Egyptian Mage on the side view looks very awkward, like the head is too far forward. The breasts also look kinda unnatural.

On the Dark Agrias, either way looks fine, but the smile looks a little more sinister.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 13, 2010, 07:34:46 pm
Quote from: "LastingDawn"Hmm, I appear to be in the minority on this one. I think Shadow Agrias with an empathetic look shows a lot more character in my opinion.

Though if you want the villain to be cruel and the antithesis of Agrias (who herself is rather hot-headed at times) then that evil grin works great.

Just be aware, she is supposed to represet everything that the true Agrias is not, her job is even "Dark Knight"
Title: Re: Plans for new sprites, whats everyone working on?
Post by: LastingDawn on June 13, 2010, 08:36:06 pm
Quote from: "Zozma"
Quote from: "LastingDawn"Hmm, I appear to be in the minority on this one. I think Shadow Agrias with an empathetic look shows a lot more character in my opinion.

Though if you want the villain to be cruel and the antithesis of Agrias (who herself is rather hot-headed at times) then that evil grin works great.

Just be aware, she is supposed to represet everything that the true Agrias is not, her job is even "Dark Knight"

Ah, but keep in mind... Agrias is a Holy Knight, not a Light Knight, the opposite of Holy is Profane. So to break away from the "Knight" (Honestly there's already too many of those in FFT... Instead of Dark Knight, perhaps Profane Paragon?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 14, 2010, 08:37:07 am
Ahh LD that does make it sound more interesting, plus, i could give her a unique combination of skills that way
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 14, 2010, 09:02:29 am
I do agree that "Knight" is overused. What about Templar? Not sure if it fits.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 14, 2010, 02:32:59 pm
I always thought that Templar should be Beowulf/Aliste exclusive, tbh.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 14, 2010, 05:33:17 pm
It is, Templar is out of the question as well
Title: Re: Plans for new sprites, whats everyone working on?
Post by: LastingDawn on June 14, 2010, 05:36:46 pm
A Templar is someone who upholds Holy Law, very akin to a Holy Knight. What is "Holy" about the Holy Knight is that it is an earned title from the Royal Family, just as Arc Knight and Heavenly Knight is, then to back that claim up is Orlandu's title of Holy Swordsman. We know he cares very little for the church from the start, so the church wouldn't give him the title. What personally surprises me is that Beowulf as a "Hunter" was allowed to keep his title of Templar.Well we know his skills are canon, as Zalmo the Holy Priest was Meant to be able to cast some of the Templar's spellblade skills.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 14, 2010, 05:45:28 pm
perhaps something neither good nor evil as a title, like "Blademaster" altho i am likely to just give that title to Lady Frimelda anyway
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 14, 2010, 08:46:37 pm
I see. Well, that certainly doesn't fit Sir Zozma's description for Agrias. Haha.
Thanks for the elaboration though, Sir LD.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Oberon on June 15, 2010, 01:30:49 pm
Beowulf was framed though, because bredmont(the asshole) declared him a heretic out out of jealousy over reis. besides isnt a templar basically jus a knight version of a mystic?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 16, 2010, 12:35:23 pm
(http://i426.photobucket.com/albums/pp347/Asmoad/thfemlance15.png?t=1276705911)

Back and back diag not finished. This sprite is a fucking nuisance but I'd like to get the skull and spine from as many views as possible just so it's done and out of the way.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 16, 2010, 01:36:16 pm
I wouldn't mind seeing this finished, you know :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on June 16, 2010, 02:50:00 pm
Finish it asmo, and let the heavens shine upon you a golden fountain full of beer
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Knox on June 16, 2010, 07:28:18 pm
Looks decent in those frames for the most part Asmo, though It could just be me but that red seems a bit bright ( maybe its the white background ) And the head seems a little bit tiny in the front side view frame. And now that i look closer the shoulder looks a little awkward in the back side view.
Hope that helps, I'm not great at crits but there ya go lol.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Devon_v on June 16, 2010, 08:39:21 pm
Quote from: "Zaen"This might just be me, but the Egyptian Mage on the side view looks very awkward, like the head is too far forward. The breasts also look kinda unnatural.

I agree. They're on the to-do list. I just haven't had a lot of spriting time the last few days.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 16, 2010, 11:56:47 pm
Knox, the red is a straight rip from another sprite and I've asked people about the small head and we can't see it. I might do something about the shoulder later though. Here is an alternate helmet design. Raven said the Orange fins looked confusing because they were the same as the hair colour. I didn't see the problem myself but I pushed ahead with this design anyway:

(http://i426.photobucket.com/albums/pp347/Asmoad/thfemlance17.png?t=1276746589)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 17, 2010, 12:56:53 am
Ooo...I'm liking this. Very nice, as usual, Asmo. Previous one, looks great too, and I don't see any problems with it, actually.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 03:25:14 am
Edit's to the back view.

(http://i426.photobucket.com/albums/pp347/Asmoad/thfemlance20.png?t=1276757709)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 17, 2010, 04:17:05 am
Looks great. One thing, shouldn't her right fin of the helmet higher than her left,as it is diagonal view?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 04:45:42 am
Yes it should be. This is going to take a long time to fix. Fuck you Jimmy
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 06:35:07 am
Here's where I am at the moment with this

(http://i426.photobucket.com/albums/pp347/Asmoad/thfemlance21.png?t=1276770705)

Things to do: Make sure the palette is appropriate, do something about the feet, Adjust the bottom of the robe for the back view, gloves for the back view, fin on top of the helmet for the back view (I've tried this every which way. It's impossible to make it look good). Still shitloads to do. If anyone wants to have a crack at any of those things, be my guest.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 17, 2010, 09:20:05 am
Yeah, this sprite is going to be long before its done. I'm looking forward to this. The rear view helmet actually looks good now.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 09:23:17 am
thanks. I have a better version of that. Now it's the front that's giving me trouble
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 17, 2010, 09:33:05 am
So, which helmet will you be continuing, if I may? Both orange fin and your latest alternate helmet looks great. Hmm...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 09:42:45 am
I'm working with the latest one.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 17, 2010, 09:59:26 am
I like both versions too, but fin looks cooler IMO, more dragon-ish. And colors look perfect, I see no needs to change 'em...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 10:21:56 am
(http://i426.photobucket.com/albums/pp347/Asmoad/thfemlance23.png?t=1276784422)

Ok I need crits on this forward helmet before I go any further. Made some changes to the other angles as well
Title: Re: Plans for new sprites, whats everyone working on?
Post by: LastingDawn on June 17, 2010, 10:31:09 am
I personally really like that face forwarding helmet. It looks very menacing, which fits from a dragon skull being worn on the head.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 17, 2010, 10:43:45 am
That forward view helmet looks great. Hmm...Something about the fins of the helmet. It doesn't look quite right, compared to the front diagonal view. Hmm...

EDIT: Something like this? (Sorry, don't know how to crit in comment. Hope you don't mind.)
[attachment=0:19snln6s]Dragoon Skull Test.png[/attachment:19snln6s]
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 17, 2010, 10:47:40 am
I agree with LD here, though you might consider making the fin more visible. Why is this blue though? You should change it to red...(joke, you should lol now)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 11:53:27 am
(http://i426.photobucket.com/albums/pp347/Asmoad/thfemlance25.png?t=1276789848)

More or less final on these 4 views. Good job on that edit Jimmy. Might try that as a replacement for what I have

Edit: Dammit that fucking head looks flat. Guess I'm not done with it yet
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 17, 2010, 08:51:00 pm
Sorry about the head. I guess this head is going to take awhile.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 17, 2010, 11:43:53 pm
No I meant the face looks flat.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 18, 2010, 08:37:33 am
Helm looks great, about face though, this is hard not to make flat face, when you shade too much it looks either pillowy or simply bad. IMO leave the face as it is.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on June 21, 2010, 06:47:01 am
looking pretty sweet, Asmo!
one thing i see that looks a lil odd (i know, u don't want to hear more things to fix :P) is the braids in the front view.  they look very curved.  if it's a woman with breasts, than likely the hair would fall to the sides of her chest, or if it' lying flat, then maybe bring the upper part of the hair closer to the face.  of course the colour is pretty close to the skin colour, so i'd probably go with widening the gap at the ends.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on June 26, 2010, 08:43:24 pm
Quote from: "Atma"k, here's some more work done on the Ronin sprite.
[attachment=0:1g323c2x]Samurai - Ronin 04 - by Atma WIP.png[/attachment:1g323c2x]
all the body is done!  what's changed since last time i posted a pic was the attack frames.  they seem to look pretty good.  i'm pretty sure a lot still needs to be tweaked.  the arms don't line too well.  i thought the body might be off a bit since it's a different type, but i overlapped it on a type 2 and it seemed to line up pretty well... then i tried with type 1 arms... still looked pretty bad, maybe even a lil worse.  i don't wanna move the hands in case it looks weird with weapons, so i may just redraw the part of the arm that attaches to the body and keep the hands where they are.
ugh, my eyes hurt... that's enough for now.  sleep time :P


YO ATMA, whats up w the disgaea ronin? where is she?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on June 30, 2010, 05:47:47 am
i know, i know.  been playing a lot of new games and been away for a while.  just kinda took a break from a lot of my projects.  (working on mods for lots of things, not just FFT)
i have done about half of the attack frames since last update.  after i finish the last of the attack frames, i've just gotta redraw the hair in the walk animation so it sways properly, then just tweak the portrait.
i'll try to stop screwing around and just finish this.  next project, i ain't touching the arms!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Xeno3 on June 30, 2010, 06:27:41 pm
I'm currently working on a Mexican bandit, this is the really really rough beta... not sure if I should go through with it though let me know what you think of the concept:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on June 30, 2010, 06:54:32 pm
Just tell me Xeno, what the f*ck is this thing? That thing won't look good, not unless you use Summoner's Male cape and HARDLY modify it.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on June 30, 2010, 08:42:07 pm
Oh no no no...That won't look good. It looks like steel plate.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on June 30, 2010, 11:34:13 pm
hahahah what the fuck
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Smash on July 01, 2010, 12:07:50 am
Lol u got it wrong, use ref

(http://www.lanzon.org/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=665&g2_serialNumber=2)

Orale chavo gringo que onda ijole la racha wena onda la neta reque bien el sprite buey!!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on July 01, 2010, 12:16:40 am
My guess is that Smash is the guy at the bottom left with the black eyes and Mario mustache.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on July 01, 2010, 12:53:38 am
Bottom middle.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on July 01, 2010, 03:48:14 am
mini update, don't get ur hopes too high, just redid the hair for the rear walking animation.  (gotta clean up the frames for the front)
[attachment=0:1vlr580b]Ronin - hair back test - by Atma.gif[/attachment:1vlr580b]
i think the original Samurai had the hair swaying left to right, but the Ronin from Disgaea seemed to sway front to back.  also, the pony tail was a bit thicker b4.  i did a direct resize of the original Disgaea sprite. (Disgaea generics seem to be 1.5x the size of FFT generics)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on July 01, 2010, 03:53:13 am
Looks good so far.
One thing, her left arm seems to be overlapping, if you notice her shoulder's white cloth/strap is gone in a frame; making it looks like a mechanical robot arm.
Also, her hair band seems to dissappear in few frames (two, if I'm not mistaken).
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Smash on July 01, 2010, 02:54:19 pm
Quote from: "Cheetah"My guess is that Smash is the guy at the bottom left with the black eyes and Mario mustache.
Hell no lol, I have a life


Random google search.  :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Xeno3 on July 04, 2010, 05:57:00 pm
lol so I'm guessing it's a no to the overall concept, like I said it was a major beta to see if anyone liked the idea in general
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on July 04, 2010, 07:38:23 pm
Atma that hair animation is looking great. The front to back sway is very unique and looks good. Though I was a fan of the previous style too. Keep up the good work.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on July 05, 2010, 06:24:34 pm
Yes, I agree, the motion of the ponytail is really nice. But I see two pixels of the white hair-tie holding it up flashing out of place in 2 frames.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on July 07, 2010, 02:29:10 pm
thanks for pointing out those rogue pixels  :P
for some reason looking at animations in shishi is REALLY slow.  the whole programs slows down and it goes like 1 frame every 3 seconds.  just started happening.  anyone know what i could do to fix it?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: RandMuadDib on July 08, 2010, 01:28:52 am
Wow! that disgaea ronin looks sweet! any more disgaea sprites up your sleeve? i've been looking for some and i really like this one. i'll have to keep an eye out for when its finished so that i can replace the female samurai. Great job Atma.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on July 12, 2010, 01:47:59 am
glad ur liking it.
just got back from more fun weekend stuff (aka, ignoring spriting) and did a quick check if shishi works normally on my laptop, which it does.  so, it's either my computer is messed up (even tho i just reinstalled everything nice and clean about a month ago) or my original 'clean' ISO is messed up.  tho, i doubt the latter since i had multiple copies that all used to work, so kinda unlikely.
i wanna get this sprite done, just not very motivated since it's just boring arms and little things keep coming up that make me rather do something else.  i'll TRY to get it done this week, at least a release that you can test out and check for little bugs.
@ RandMuadDib - a few pages back (pg 63) when i first started this sprite i was also looking at the possibility of doing the Kunoichi from Disgaea, so i may do that one next... so long as i don't have to do too much editing of the arms  :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on July 15, 2010, 04:11:04 am
UPDATE!!!
Did some work on the portrait.  It's a pain in the ass with all the different colours of the sprite.  i had to lose 2 shades from the skin tone just to fit in what i got. did only minor tweaks to the ponytail and keikogi.  the hair i had to redraw since it isn't all being pulled back now and just falls downwards, bangs and all.
[attachment=0:1d1mqym3]Samurai - Ronin Portrait 01 - by Atma.png[/attachment:1d1mqym3]
crits + comments are welcome
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on July 15, 2010, 11:28:35 am
Good start so far, Atma. I can't give a detailed crit at the moment, but the biggest issue with the portrait is the shading on her hair. I feel like the light source wouldn't cause such a gradient effect. Her eyes also seem little bit low, but they don't look bad at all.

Anyways, hopefully you'll get some more feedback, then we can get this thing looking great. Good luck.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on July 16, 2010, 01:56:30 am
Agreed with mav on the hair shading. Touch ups with the hair is needed as well. Face seems bit smaller, her right eye is smaller by a pixel, some shading touch ups.
Good luck.

EDIT: Something like this perhaps:
Sketch[attachment=0:3kltphwy]Samurai - Ronin Portrait 01 - by Atma1.PNG[/attachment:3kltphwy]
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on July 18, 2010, 07:23:35 pm
um.. smash help this one... the closest eye seems a pixel lower than it should be or something
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on July 19, 2010, 01:35:06 am
i thought i lowered both eyes :P guess i undid it and didn't notice.  as for the hair, it took me about 10 seconds to paint the shading, so it's just a quick idea to let u know where i'm heading with it.  if u wanna take a stab at it go for it, even if i finish it to my liking, it may not be what u want, so anyone is welcome to do with it as they please.  
i still can't figure out why shishi lags almost to the point of crashing if u go to the animation tab, so i give up trying to fix it.  i'm just gonna usb transfer my files to my laptop and try and finish this sprite off on that.  i don't like my laptop, but at least it works without lagging like a mother fu@#er.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on July 19, 2010, 08:47:32 pm
Here, fixed the eyes.
[attachment=0:25vnno76]Samurai - Ronin Portrait 01 - by Atma1.PNG[/attachment:25vnno76]I'm not sure what her characteristics are, so change the eyes if its wrong, Atma.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on July 20, 2010, 01:50:09 am
Good. Now she doesn't look so upset.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on July 20, 2010, 04:11:39 am
I think I should change her eyebrows too. Hmm...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on July 20, 2010, 09:24:48 am
no shading on the hair...coul HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG(http://i176.photobucket.com/albums/w197/secheredtortilla/hnnnnggg.jpg)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on July 20, 2010, 08:29:47 pm
Yeah JimmyJw... She still looks a little upset.. less pessimistic or defeated though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on July 20, 2010, 08:51:06 pm
Quote from: "GeneralStrife"no shading on the hair...
I'm aware of that. I'm fixing her face first.
Quote from: "Lijj"Yeah JimmyJw... She still looks a little upset.. less pessimistic or defeated though.
Alright, I'll change it, make her happy!! xD
Lol.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on July 21, 2010, 04:59:36 am
i actually like how she looked all pissed off, but it doesn't really suit.  most portrait seem fairly content or optimistic.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on July 21, 2010, 05:32:37 am
Well I don't think your serious JimmyJW. I hate smiles on FF portraits.. all of them! :cry:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: jimmyjw88 on July 21, 2010, 08:20:14 am
Haha. Yeah, I was joking. Well, smiles are good, not all bad actually.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on July 24, 2010, 12:15:16 pm
Fix the shading on the ear, where her ponytail is. Right now she's got some elvishness going on. Looks pretty good otherwise.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: RandMuadDib on July 25, 2010, 05:31:04 pm
Its a demon. Has pointy ears.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on August 06, 2010, 11:50:43 pm
Generic Female Knight:(http://img251.imageshack.us/img251/9900/mkfr1.gif) (http://img251.imageshack.us/i/mkfr1.gif/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on August 07, 2010, 08:51:49 am
So you did continue her, I am happy with that :P. Lastly, her hair has this strange line in the middle, it doesn't look bad, but it makes her look weird, maybe it is just me. I am looking forward to this!(Remeber Mercenaries, remeber).
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Smash on August 07, 2010, 09:50:39 am
------------------------------------------------------------------------------------------------------------------------------------------------------------------
KAGEBUNJI SAID:
When her right leg(our left) is closest to us, you can see white color on outline of skirt, I think you want it to be yellow :P.
------------------------------------------------------------------------------------------------------------------------------------------------------------------

I think it's part of the boot. (Homebrew quote boxes ftl..)


This sprite looks great.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on August 07, 2010, 10:00:56 am
Liji, your generic replacers make me smile, this needs to be finished.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on August 07, 2010, 10:01:20 am
Yeah, quotes fails, dunno why. Hmm, I still think it is boots but you may be right, Lijj send the BMP or tell us what it is please.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Wolfran on August 07, 2010, 01:22:07 pm
The sprite looks so damn good.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on August 07, 2010, 04:28:56 pm
i agree it looks great. finish!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on August 07, 2010, 07:37:32 pm
I see what you mean about the Light shade on the boots. That yellow trim in the middle is obfuscated by the white piece.. I'll see what I can do.
I'm going to the Scorpions concert!! well I don't have a ticket but it's outside so I'll hear it loud and clear for free haha.
If there's one great hair metal band they are it.
Thanks all for the positive feedback!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on August 07, 2010, 07:51:15 pm
You are welcome Lijj. I like Scorpions too, but Metallica, Megadeth and Frontside are still the best for me. Ofcourse nothing beats Queen, or U2, but that is a different story.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: ffta707 on August 07, 2010, 07:55:35 pm
Oh shit Lijj that sprite awesome! Is that scorpions concert the one near Cincinnati, I heard my mom say something about it last night. Did you get there new album?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on August 08, 2010, 03:25:34 pm
It was in South Washington. We got tickets for cheap, I was surprised. There were hundreds of people without tickets asking around... we were lucky.. ended up getting in with 30 minutes.
Damn some drunk guy gave me the new album last night but I left it in my friend's car. Haven't heard it yet.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: ffta707 on August 08, 2010, 03:40:36 pm
Haha. It's a pretty good album, you'll have to see for yourself though... It's not as good as the old ones at all.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on August 12, 2010, 12:28:00 pm
Any updates, Lijj?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 08, 2010, 12:39:24 am
Finally back to work on this Generic Female Knight.
(http://img409.imageshack.us/img409/8996/gnrcknghtfa.gif) (http://img409.imageshack.us/i/gnrcknghtfa.gif/)(http://img442.imageshack.us/img442/4250/gnrcknghtf.gif) (http://img442.imageshack.us/i/gnrcknghtf.gif/)
(http://img163.imageshack.us/img163/4070/kpost1.png) (http://img163.imageshack.us/i/kpost1.png/)
Hope to get through the rest much faster, I have about half of the critical (etc.) frames and the fighting ones left. I also need a portrait; if any one feels up to it, hesitate not!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Twinees on September 08, 2010, 01:25:05 am
Keep working Lijj, its looking good so far.

Constructive crits: Backwalking frames need improvement, the hair animation looks quite odd atm. In the backwalking frames the skirt moves with the legs, which it should, but the skirt on the forward walking frames looks completely still (also the characters right leg on the front walking frames seems to be popping out at the knee because the skirt isnt following). Hopefully you are still improving the cape on the backwalking frames, they need quite a lot of work in animation and shading (also the cape has a different animation to the front walking frames). The critical forward frame looks odd imo, unless you purposely made both feet could be seen instead of a knee?

Aside from that, it looks very promising, just be careful of the shading on the boots, it seems to jump from dark to light instantly. :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 08, 2010, 06:45:27 am
(http://img685.imageshack.us/img685/8996/gnrcknghtfa.gif) (http://img685.imageshack.us/i/gnrcknghtfa.gif/)______________________________(http://img823.imageshack.us/img823/4250/gnrcknghtf.gif) (http://img823.imageshack.us/i/gnrcknghtf.gif/)
Damn cape's still not right but IDK thought I'd post anyway just to show some progress. I also wonder if I should lighten the
 boots all by the next shade up. I think I will do that next time I work on it but it's late now..
I think the hair's at least going the right direction now as to not look so odd.. I just need to lessen the movement on the back view(I think :roll: )

So the contrast problem is fixed on the boots but should I lighten them?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on September 08, 2010, 02:57:04 pm
The front of her hair looks garbled and messy., the rest of the animation is looking decent.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 08, 2010, 04:04:46 pm
something about the back pigtails doesnt look right, as if one is shorter than the other, i realize its angled but...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on September 08, 2010, 04:27:04 pm
I see what you are saying Zozma. The further away pigtail is larger than the close one. If you look closely that isn't the case, but on first glance it looks that way.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 08, 2010, 05:37:10 pm
Ah! I see.. It's that they're actually the same when  the further away one should be slightly smaller.
thx guys. Sadly I really am leaving tonight to go work out in the country; I was actually supposed to leave 3 days ago but due to the agricultural nature ( harvesting of pedicularis) it was prorogued(nature is in charge).. can't wait to get back to my favorite on-line community. Farewell for now friends.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 08, 2010, 05:51:40 pm
Bye! Have fun in nature!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on September 09, 2010, 12:12:23 am
There seems to be too much motion on the rear frames. I'm not a huge fan of pigtails, to be perfectly honest, but this is a damn nice sprite. Come back soon.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 09, 2010, 06:57:18 am
This femknight is really good. Have fun and come back soon.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 15, 2010, 06:26:19 pm
I did come back soon eh? I only made about 400 bucks. I could vanish at any time for more work.. For now I'll work on her and fix that motion that's overdone.

Thanks for the crits/comments and regards fellows
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 21, 2010, 04:31:59 pm
(http://img155.imageshack.us/img155/5732/mkhllo.gif) (http://img155.imageshack.us/i/mkhllo.gif/)

I finally can work again on this today. I realize the back view cape still needs work.. will post update soon. I did manage working the hair in both views for the better:
(http://img13.imageshack.us/img13/5998/mkfrnt.gif) (http://img13.imageshack.us/i/mkfrnt.gif/)(http://img444.imageshack.us/img444/6196/mkback.gif) (http://img444.imageshack.us/i/mkback.gif/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 21, 2010, 04:56:38 pm

Update
(http://img251.imageshack.us/img251/5998/mkfrnt.gif)(http://img409.imageshack.us/img409/6196/mkback.gif) (http://img251.imageshack.us/i/mkfrnt.gif/)
_______________________________(http://img710.imageshack.us/img710/5732/mkhllo.gif) (http://img710.imageshack.us/i/mkhllo.gif/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 21, 2010, 05:06:01 pm
Or:(http://img201.imageshack.us/img201/1426/mkfrnt2.gif) (http://img201.imageshack.us/i/mkfrnt2.gif/)
See how the cape flips out a bit in the front view above? Should I just change it to match the back view? By making it more static.
Or should I go with this (directly above)
I like the way the cape moves in the front view as is but can't get it to look quite right from the back. Any suggestions?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 21, 2010, 05:30:02 pm
Finally a new female knight...this is awesome. my only complaint is the wierd bulge of dark pixels on the right side of the cape when it moves left, they look odd to me. Maybe its standard though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 21, 2010, 09:20:47 pm
That's the arm swinging out. I see something is not quite right with the grey part ; the shoulder. might be easy to fix.
Well here's what I got so far.. Now I need to take a break and cook some dinner.(http://img231.imageshack.us/img231/2505/lightknightex1.png) (http://img231.imageshack.us/i/lightknightex1.png/)
Might not be able to work again til tonight; Some crits would be good I want to finish this very soon!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Asmo X on September 22, 2010, 01:34:59 am
The way the cape moves when she's walking is fucking stupid man. The left side of the cape tucks in when she moves her left arm forward and the bottom right corner of cape curls up. It looks really unnatural. The sprite is otherwise pretty good.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 22, 2010, 04:43:48 am
i think part of it is that it doesnt appear to move as much to the right side as it does to the left (closer POV)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Ran Master on September 22, 2010, 05:08:59 am
(http://i47.photobucket.com/albums/f175/ranmaster27/FFHacktics%20Stuff/FFT_F_Thief.gif)

Working on an edit of the female generic thief class.
I think the regular ones are fugly.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 22, 2010, 05:12:33 am
Quote from: "Asmo X"The way the cape moves when she's walking is fucking stupid man. The left side of the cape tucks in when she moves her left arm forward and the bottom right corner of cape curls up. It looks really unnatural. The sprite is otherwise pretty good.
"The left side of the cape tucks in when she moves her left arm forward and the bottom right corner of cape curls up. It looks really unnatural."
It does seem unnatural...Perhaps it's mainly the bottom; the curling that looks odd. Hopefully with a clear mind I can have a better conception of how this should move tomorrow.. hopefully with more advice too. Maybe the cape should just move the other way sans curling all together...IDK but will update tomorrow early.
Crits are very helpful.. we've already fixed the hair pretty much due to them(and as I said I want to finish very soon so help)

Quote from: "Ran Master"(http://i47.photobucket.com/albums/f175/ranmaster27/FFHacktics%20Stuff/FFT_F_Thief.gif)

Working on an edit of the female generic thief class.
I think the regular ones are fugly.
Edit(I've always hated that damned bandanna; so unflattering)tight. I'm glad someone else has started this generic upgrading. Be sure to give them a major make-over!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on September 22, 2010, 01:43:14 pm
Haha, Lijj: Slowly changing the game as we know it, without actually changing the game!

I'm still having trouble getting into pixel work, but I think I'm going to focus on portraits rather than sprites once I am able.
Who knows, maybe one day I'll be able to work on sprites as well.

Then I can help out here, assuming you haven't done them all by then!
Heh, you'll probably be re-redoing them all by the time I manage spriting.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 22, 2010, 03:05:39 pm
Quote from: "Mari"Haha, Lijj: Slowly changing the game as we know it, without actually changing the game!

I can't do anything but this and spell effects I could never learn hex or ASM so ya Changing the game without really changing any program is as good as I can do.
Hackers are the Yang and us pixlers are the Yin.
I'm glad you take an interest in it.. You could start by using layers of other ports and collage them together until you're imbued with the FFT style.
Anyone interested in doing a port for this while I finish?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 22, 2010, 03:28:18 pm
Haha, I'm sorta a Yin Yang then. Mari, I think spriting is easier than portraits, but don't wait too long, start practicing now. It is time consuming, and very difficult, but making sprites is rewarding somehow, especially when you are 100% done with one of them. It stays on here forever :cry: (<- those are joy tears)

@Ran Master: Thats a damn fine portrait you made there! Nice!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on September 22, 2010, 04:58:30 pm
I can't start right now, I'm going to be starting my new job in less than 2 weeks, so I'd like to get settled into that before I worry about other hobbies.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 22, 2010, 05:50:04 pm
I think jon should try his hand at lijis port tbh
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 22, 2010, 08:07:22 pm
Update:
(http://img829.imageshack.us/img829/1426/mkfrnt2.gif) (http://img829.imageshack.us/i/mkfrnt2.gif/)
I just got rid of the legs so I could focus more on the cape; then I re-added them. Now it makes more sense I think
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 23, 2010, 05:52:08 am
@GeneralStrife: Which portrait, Lijj's avatar or of the female Knight??

Lijj, is that her neck right above where the cape ends? I think the cape is looking better. But something is weird when the hair moves what is inbetween the two strands is what looks funky. The pixels keep changing colors...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 23, 2010, 06:21:30 am
The Knight's portrait...  But stick with that Castlevania Chapter.
Yes I know what you mean. What's in between the hair is her right shoulder pad.. I've already worked the arms a bit (why do I always end up spending so much time on those arms?):/
But need to just redo all of the far arm's shoulders tomorrow... I've finished all the frames save the fighting ones and the water ones so shouldn't be long.
(Does that mean I'll have to spend a lot of time on the fighting arms which I haven't even started? YES)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 23, 2010, 07:06:31 am
Lol at I'll kill you in your port, Lijj. I should make my port a moving gif as well, like blinking animation or something... As for Castlevania, I might have to radically change my ways here because I can't figure out for the world how to change things that happen in events. I can change the map, music, dialogue, and the characters, but I don't know how to control them from moving around. I think I should start slower with a patch that more or less imitates the original FFT. What I mean is that there for now must be a Orbonne opening because otherwise the characters will move around funny on other maps. Maybe I should just do a Legend of Zelda patch...in the SNES game it begins almost in a church, once you escort Zelda there...plus I did just make Link and the game has no whips but does have swords...I'll think about this long and hard, either Castlevania or Legend of Zelda, hmmm. I think either way people will like it.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 23, 2010, 10:35:34 am
You're talking about EVENTCHR. You can change the event sprites so they dont add a pallete to the normal sprite and screw it up.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 23, 2010, 01:59:24 pm
I have the EVENTCHR viewer I believe, the one that requires 2 Battle.BIN and EVTCHR.BIN to function, but I don't know which ?????? does what. I didn't want to screw around with it because I figured it might mess up the ISO.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 23, 2010, 04:28:14 pm
viewtopic.php?f=8&t=109 (http://www.ffhacktics.com/forum/viewtopic.php?f=8&t=109) This is the viewer, not sure if its the editor too though
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 23, 2010, 05:08:17 pm
Can I ask you something GeneralStrife? Why did you make Lede and not Celia to begin with? You like Lede better? Also, who did what? You did the portrait or Mike and who did the sprite (vice versa)? I am just amazed how this came out so well (considering after all in reality its just a head swap and new portrait, right)? Great work (to you both) keep it up!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 23, 2010, 05:24:06 pm
It was made for the remix, as the plot is much different and very interesting in it so far. The sprite is very good, and so is the portrait. mike made the portrait AFAIK. I changed it up some with the chest and such, and thought I'd submit it since i havent seen mike in ages.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 23, 2010, 07:03:55 pm
I had no further use for Celia in my patch, which is why i never asked for one for her. she was merely going to transform into a stronger version of an ultima demon to make up for lede teleporting away instead of transforming. (and yes, i like lede better than Celia, obviously, even tho i like the name celia lol)

Im going to make an edited version matching general strife's current portrait (EVENTUALLY if noone else does) as thats the way i wanted lede to look after she becomes part of the plot near the end...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 23, 2010, 07:30:23 pm
It is a nice sprite. But, as I said, there are mistakes. I guess I'll fix them later today.
Oh Jon's avi is moving also! lol
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 23, 2010, 11:34:54 pm
Sprite is almost done... Just half of the fighting frames left
(http://img27.imageshack.us/img27/1773/mkback3.gif) (http://img27.imageshack.us/i/mkback3.gif/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 24, 2010, 05:34:02 am
I can make anyone's portrait move, just tell me what you want it to do. For some reason Photoshop can make unbelievably small Gif (animation) files. As for your sprite, the arm is looking much better, perfect now how it is Lijj. Also the neck, nice! Can't wait to see how it looks!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 24, 2010, 06:38:17 am
I'm too tired to go over the frames again.. twinees is gonna quality check for me...
 And I'll do the portrait tomorrow!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Twinees on September 24, 2010, 07:15:44 am
There ya go lijj, should be corrected now.
The cape still looks odd to me, but i think it was intended in the design so dw bout it.

Gl with port mate.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 24, 2010, 01:42:47 pm
You need a portrait for this Lijj? Oh wait, you did the Dark Knight's portrait which was just amazing. I think you probably could make a better one than me...still I need as much portrait practice as possible, so just tell me if you want me to attempt one :mrgreen:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 24, 2010, 05:00:38 pm
Come on jon, at least a rough concept!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 24, 2010, 05:28:06 pm
No need to ask Jon. But I realize our Schedules are different.. So by the time you're up I'll have something.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 24, 2010, 06:10:46 pm
I was busy GS making my own portraits! I wanted a Stormtrooper and a Rebel Soldier portrait and now I have them. I made the Stormie relatively quick but the retarded helmets the Rebels where took ages. It came out alright. I posted 'em both on my thread.
Yeah, if you guys are in the US, y'all are 6 (7 if in time zone for West Coast) hours behind me. Good for y'all, bad for me, because by the time I ever see feedback is always the next day...not that that is bad, just that makes me really curious sometimes and impatient...I should not take making sprites so serious I guess...it is just a hobby after all...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 25, 2010, 03:28:46 am
Here are two takes.. The only difference is the eyes. I like the one on the left but just wanted to see what the community felt:
__________________________________(http://img710.imageshack.us/img710/2626/lightknight.png) (http://img710.imageshack.us/i/lightknight.png/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 25, 2010, 05:41:32 am
I don't see any difference in the eye that we see clearly. But yeah the one on the left looks better with that 1 pixel of added blue. Nice one! This is really good. Hmm, her neck might be a tad long though...maybe raise the armor up by 2 pixels or so? Just an idea, it looks okay like this too.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on September 25, 2010, 06:16:31 am
Neck IS too long, but rising it armor up two pixels or three will be enough. Other than the neck I think ear looks strange, where you got it from? It looks sorta like some shell.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 25, 2010, 06:58:48 am
Notorious lies! hahaha
(http://img832.imageshack.us/img832/1563/necks.png) (http://img832.imageshack.us/i/necks.png/)I'll work on the ear; I just made the ear.
@Jon: Cool I'm glad you like the left as well.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on September 25, 2010, 07:27:51 am
Yeah, but in some strange way it looks longer on yours. Raising it two pixels won't hurt :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 25, 2010, 08:23:53 am
Ha! Lijj's skills aren't nearly even close to mine. My skills are banging against the ceiling they are that good, whereas Lijj's skills are still on the ground. My portrait is so overwhelmingly awesome, I needed to put it in a spoiler because its radiance is like staring into the sun. This is definitely without a doubt the best portrait on FFH, it should without question be used for Lijj's knight. Period. Its that good.

[attachment=0:19rzvp56]newlightknight.png[/attachment:19rzvp56]
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on September 25, 2010, 03:00:13 pm
It's cause the head looks larger on those two portraits. Lijj, if the neck looks too big to us, chances are that something's not right somewhere. I like this portrait though, good work so far. Just fix something.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 25, 2010, 03:07:12 pm
Yeah i see the monk and archer have bigger heads...increase her head size or raising the armor will fix it. Great work liji.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 25, 2010, 04:21:23 pm
Oh my! Jon that made my day! Ok I'll play with it today it was about four in the morning when I posted that so I was kinda grouchy. I'll make a few alts. and we'll see which on works (:.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on September 25, 2010, 04:29:00 pm
I told ya the neck was too long. We just needed Mav to put it in right words :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 25, 2010, 04:33:46 pm
The neck may not be too long if I raise the  top of the head. But i'll make a few varieties to chose from. One will be with a shorter neck. One with raised head and one with raised armor.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 25, 2010, 08:30:17 pm
(http://img841.imageshack.us/img841/5633/lkportlayout.png) (http://img841.imageshack.us/i/lkportlayout.png/)

Here are some new choices. I think three is where it's at with the palette adj. below..
But it's up to you.. and just realized I forgot the ear. Well this should move us forward a bit at least.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Wolfran on September 25, 2010, 08:58:09 pm
I like 3, but why don't you put a smile in that pretty face?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Twinees on September 25, 2010, 09:08:08 pm
The neck does look a lot better in no.3.
There is quite a lot of banding from the chin to the ear, see if u can smooth that out.
I like the new palette, i just think that the brightest blonde colour is too bright. Very nice Lijj.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 25, 2010, 09:31:22 pm
3 Is so awesome omg
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on September 25, 2010, 10:12:28 pm
3 is perfect. Great work, Lijj. I freaking love the original palette, though I kinda feel like the blues on the portraits should be a little more purple. Whatever though, it looks good. The new palette is a little too bright for my tastes. Mostly the hair, but the boots and shirt also. I really like her glove color though. Wicked work.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 25, 2010, 10:31:37 pm
Thanks for the feedback.
Yeah the example alt. palette needs work; I just did it quickly to show that the whites were separated from the background colors, unlike in the last palette. the eyes look better in the 1st palette but it's worth the sacrifice for the palette varieties' sake.. So I'll go with it.
I'll keep the rose color (for the red palette) but change the rest so the final palette wont be too saturated; so right, that yellow's bright. I didn't even use palette editor for that. I'll also make the purples a bit more so in the port in palette #1..
I'll mess with the ear and update soon:
No smiles! as I've mentioned before I hate smiles!
In FFT battle portraits anyway
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on September 26, 2010, 01:50:32 pm
Yeah, her expression looks fine as is. Smiles tend look wacky in FFT. Honestly Lijj, this is probably your best portrait and sprite so far. I'm really glad how this is turning out. Keep up the good work.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 26, 2010, 06:11:09 pm
Thank you very much Mav.. I edited the ear and now for paletting  it up. With the great Palette Editor!
(http://img571.imageshack.us/img571/5826/lkfportx.png) (http://img571.imageshack.us/i/lkfportx.png/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 26, 2010, 06:19:39 pm
hmm im liking this only the hair seems a little rough. i love the outfit and the palette, the eyes on the port need to blend a little more use that gray color as part of her blue eyes....
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 26, 2010, 06:23:41 pm
Smiles on battle portraits sorta make FFT characters look like they enjoy killing random people they don't know, after all this is a war game. I know you despise smiles, but once in a while they come in use to make characters look either blood thirsty or "more powerful" (like Zack). Think about it, Zack is always happy and smiling even though he kills tons of SOLDIERs almost for fun or something. However, I totally agree, don't let this Knight smile. She looks just right how she is.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 26, 2010, 06:41:27 pm
the two shades of purple on the portrait, make them softer and also a little further apart in shade from eachother, more pastale,and make them  fadetothe gray slightly so you can make the eyes smoother too
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 26, 2010, 06:51:32 pm
(http://img228.imageshack.us/img228/8140/palsr.png) (http://img228.imageshack.us/i/palsr.png/)

Fixed error on hair and messed with adding grey to the eye but it looked odd.
How's the palette?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 26, 2010, 06:57:26 pm
ohh i like that forward facing view, maybe the pigtaiils on the diagonalscan come out just a little more to match, i like that.... hmmm

edit: no it looks fine, i really like the primary palette for this girl, id love to use her as a white knight



i played with the hair a little, tho i couldnt do much because im at work, i was trying to make it look a little smoother... but im really just playing around
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on September 26, 2010, 10:51:37 pm
Heh, the portrait for the one with the red clothes almost looks like a vampire. The palettes are pretty good--they're not aesthetically perfect, but they're basically the best you can do with the constraints the game forces upon ya. My only real suggestions are to use different shades of white for the third palette. It's a little too bright right now. You may also want to make the first one's portrait a little purpler. It's all up to you though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 27, 2010, 12:33:24 am
Zozma: great please do use her and edit how you'd like for your patch (: ; funny I have been calling her Light Knight in my own files, or Moon knight in the original concept.. I'm spending time with friends and family on this fine Sunday so I can't really do anything now- but keep that file there so I can get a close look at it. I kinda want to just move onto doing the male's counterpart... Let's see what happens tomorrow. i must prorogue this obsession for the day haha.

Mav:
I'll definitely change that 3rd palette's blueish tone; I trust your eye... and i forgot to bring up the purple on the first palette a bit.. I'm thinking only by one red and one blue On the two shades.


Thanks for helping refine this all and special thanks to Twinees for checking all the frames and editing a few.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 27, 2010, 10:47:11 am
Hmm, I like the fourth one the best. Very nice work Lijj and everyone who contributed! I think you could consider her as a female "Paladin" actually. There are so many units with the word Knight in them its almost ridiculous, thats why you should think of something without Knight. Actually, why they called Agrias a "Holy Knight" has always baffled me, she is a Paladin. Same goes for Wiegraf, he is a Dark Paladin. Funny...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Archael on September 27, 2010, 01:28:59 pm
lijj you are a very good spriter
this is imo your best so far
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on September 27, 2010, 01:40:35 pm
Haha, remeber how R declined this hair concept, Lijj? Man I would love to show this to him, hehe.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 27, 2010, 02:40:08 pm
This is a great sprite, but I find the female generic Samurai still the best. I always look forward to seeing new sprites, especially ones with high quality :D
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 27, 2010, 04:10:09 pm
Quote from: "Kagebunji"Haha, remeber how R declined this hair concept, Lijj? Man I would love to show this to him, hehe.
(: He'd find something to complain about.. This never would have been completed unless he butchered it first.. He even changed my Chun li hair to my disdain for one of his 1 framers. I'll use the un butchered version of her hair probably sometime soon. That pissed me off how in the last two weeks or so he just declined every prototype any of us made. I loved your Samurai: Garamonde with the pleated bottom half.. I was offended he rejected that while he made nothing but 1 framers for a month and chatted.

Jon: I'm glad you enjoy the female Samurai.. It was the hardest set of arms I've ever done. Cut down peices of Male Samurai's added to an edited version of dark knight's. Then aligning those pieces frame by frame... Took 2-3 days just to get the arms right.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 27, 2010, 04:49:22 pm
R999 you mean? Were you guys working all together on a patch or something? Its mainly that one reason why I try to stay as far as possible from the Patches section, once in a while I check out what people are working on, but I don't want to get involved there because many people plain and simple don't appreciate sprites because they never made a whole sprite sheet themselves and they believe that they are above you and command you to make crap for them. Sorry to anyone who is a Patch Maker and doesn't actually do this, like Z for example, he made his own sprites as far as I know...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 27, 2010, 05:19:16 pm
Yeah R999 it was. He was Banhammered for wasting all our time basically. All Smash's great portraits etc. are now just Resting In Peace in the Archives section.
He was supposed to take a 10 day break and he never returned leaving us and all our work in the dust. I think Zodiac gave him 15 days time then dropped the hammah!
Here is the updated palette:(http://img10.imageshack.us/img10/3262/palsf.png) (http://img10.imageshack.us/i/palsf.png/)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 27, 2010, 05:39:24 pm
I think with our luck he died in a car crash or something.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 27, 2010, 06:04:41 pm
I plan to make use of smash's young elmdor, unless someone beats me to it, (i wish they would) actually its not supposed to be elmdor at all but, the elmdor head combined with dycedargs body is perfect...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 28, 2010, 01:16:13 am
Now available:http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=240 (http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=240)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Twinees on September 28, 2010, 01:20:55 am
very nice lijj :), but you dont have to credit me, you did all of the work.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 28, 2010, 03:38:59 pm
yesss, congrats on completing it Lijj
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 28, 2010, 04:24:37 pm
Your generic replacers make the heavens shine liji
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 28, 2010, 05:28:53 pm
♪♫Laaahh~♪♫
(http://img192.imageshack.us/img192/395/hsprites.png) (http://img192.imageshack.us/i/hsprites.png/)
Thanks gang.
Now for the Male version. I may do a simple Onion Knight with a new head; since the capes match.. I'll have to take a look at it again
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 28, 2010, 07:07:39 pm
Hey, great job! You make fine sprites Lijj! I wish you good luck with the male [insert name here] Knight. I like the Onion Knight's helmet, but not the plume. Maybe an Onion Knight with hair or something? I am sure it'll be cool! Lookin' forward :mrgreen:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 28, 2010, 09:19:40 pm
This sprite should be easier than the last
(http://img64.imageshack.us/img64/8308/lkprotom.png) (http://img64.imageshack.us/i/lkprotom.png/)
It is an Onion Knight with Snake's Legs. An edited chest and a new custom head.
I think these two could become Choco Knights by adding new feet and helmets and changing the palettes completely since I'll have free color range I'll only need two for the chin- maybe three and White wont be needed, since the helmet will hide the eye; so white would become yellow. I would want to change the boots into choco-talons like Wolfran did as well, based on the concept I posted long ago.
I might post a 1 framer of what I mean later if I can.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on September 28, 2010, 11:27:49 pm
Looking good. Though I think I would actually prefer it without the cape. The hair looks decent on most views. The rear view needs a lot of work on the hair, and the two angle views could use improvement.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 29, 2010, 05:32:22 am
What game do Chocobo Knights appear in? They sound interesting, but I've never heard of them before here. I like your progress here, just one question, what is that line across the armor? It looks good, but I just don't know what it is. Maybe you can make him stand out from the Onion Knight a bit more by making a custom detail on the cape, but thats up to you. I think the hair is pretty good, but what Cheetah said is true. Keep it up! :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 29, 2010, 05:53:28 am
I didn't get home in time to do the ChocoKnight frame I wanted.. but thanks to Cheetah I see the back view looks bad(Needs darker shades on the right side; our right)I'll also try to clean up the two angled views.
Removing the cape would make the sprite harder but could be done and probably would look better. I picked Onion Knight for the cape but now I like the idea of it without a cape.    What do I do? I kind of like it but could let it go if it's removal request is seconded; only because it matches with the female counterpart's well.
Chocobo Knights were a moogle's class in FFTA2 I guess. I only just realized that though.. I thought they were the brainchild of this community.. Ours will be a human class and who knows what they will be featured in. 8)
Oh that line is a leather strap- Based on the strap the onion knights already sport.. does it look odd?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 29, 2010, 06:12:04 am
You know Kage's Moogle sprite? I just had a funny idea, I could try to chop him to pieces (well his arms) and make it into a type 1 or 2 sprite, and then there could be a job called Moogle, and the generics will literally turn into a moogle. This would be beyond weird though. But then again, Reis is a dragon who turns into a woman, which is beyond weird as well. Nah, that would take too much time. I gotta keep working on Jessie, and also I want to make a custom portrait for "myself", me.

I vote to keep the cape, anyone seconding this? Just add some lines on it to make it more custom.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Wolfran on September 29, 2010, 11:50:35 am
@Lijj: use my chocokin if you want, the sprite will be better in your hands.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 29, 2010, 09:09:29 pm
someone should take a crack at Zorine and Katelyn too since they have parts

Zorine would be easy, just the female monk body with cloud's arms

and katelyn? well theres plenty of easy ideas that can be used for her, but even a generic female knight base would work out pretty well...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 30, 2010, 07:07:56 am
You know, I was thinking R999 sorta screwed everyone on this site. Sorry for posting this here, but he / she / whatever kinda pisses me off. I don't know R personally, I don't even know if it is a he or she or a monster. I thought man, if I wanted to make a patch seriously (which I don't, so don't freak out or anything) I know who I would ask for help, because there are some awesome people on here. But since it seems that R wasted all of your time, I doubt anyone would be willing. If I said "hey Mav, Kage, Zozma, Twinees, Lijj, Jim, Smash, Asmo (good critic) ect ect, (and whoever else wants to help) you wanna help me sprite some stuff for a patch?", I bet half would sorta grumble and maybe help. The other half would probably be like screw it, R wasted my time. I am sorta happy that R was banned. But that doesn't change the situation of decent people on here. I doubt if some serious noob came along with a dream, nobody would help anymore. Maybe/Hopefully I am wrong though.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on September 30, 2010, 07:33:59 am
Katelyn port it total win, almost makes me want to create some sprite for her. If anyone in interested, check a topic in Archives about "IA 1st month progress", practicly all sprites are there, ofcourse all one frame.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 30, 2010, 05:01:10 pm
Yeah, i don't care what the were originally intended for, but those portraits are so good, and i like that zorine concept, Its just a waste not to make use of this stuff for other things
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 30, 2010, 05:08:36 pm
These characters (Zorine and Katelyn) are not from another Final Fantasy game, are they? They don't appear in like FF 14 or something? I have never heard of them. These are good concepts.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on September 30, 2010, 05:16:00 pm
I skimmed through all the stuff in the IA archive, goddamn, what a waste, all that work.....
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on September 30, 2010, 05:27:16 pm
Congrats on completing your sprite, Lijj. I was gonna make some suggestions on the the fifth palette, but it's all good. As for the new male sprite (the Onion Knight one). I really don't like the legs. It looks like he's wearing saggy pants. Consider using almost any other set of legs. And be careful with that cape. It's...a hassle, from what I recall. I like the hair, but clean it up a bit, like Cheetah said.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on September 30, 2010, 05:35:11 pm
Oh my G0d! I can't believe all of y'all didn't see it right away! Before I just looked at the sprites, now I have actually read what was posted! Hey, can't you guys tell right away about one of those people who just want the feeling of power? R999 seems to me to be the kind of person who does absolutely nothing, no sprites or work at all, and waits for all of you guys to sprite for him/her. Unbelievable. WTF People?!! Actually working with R! Hey if I write something like:

Kage, you are an excellent spriter. I need your help specifically.
I am making a patch and you have been selected from the many spriters on here, simply because you are the BEST!
You and only a few hand selected have been chosen!

Would you just jump in and do whatever I told you? (Now this isn't meant to be aimed at Kage, its just an example.) I can't believe how many of you were pulled in by this guy's bull shit. Try to develop an attitude a little more similar to Asmo's when people ask you to do anything. Just don't become unfriendly. Think twice. R999 is an internet creep.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on September 30, 2010, 06:44:59 pm
Hey Mav. If you want to edit that palette go ahead.  Just resubmit it- I have homework to do well (I work from home most the time,)so I can't sprite for a couple days :(
I'm not super into the last palette so do whatever you'd like to it. I'm sure it'll be impressive.


Jon I like that Dark knight portrait more! It's a dark samurai



 "R999 is an internet creep."
That last two weeks was hellish for me. I just stopped working after he declined every design I came up with.. I just watched the project crumble while I learned how to make spell effects and other interesting artistic techniques. I got a well paying job right at the final collapse, so that made me care even less- even amused me.
I was duped into supporting that project. After such an investment of time I wanted to see it's end. But it never even got close.. Internet creep indeed fooled me because of my lack of modding knowledge completely. I'm not a gamer or anything.. all this, even chat etc. is still all new to me;He had to show me how to dl a chat program.
 I loved this game when it was new and, still pretty recently, found this page when I was bored. The first week I lurked, I was lost haha (I did play some CoP).
Now I know what goes into making a patch. He made it sound like by the time I finished the sprites the patch would be ready in a total of 1 and 1/2 months. Now I can laugh at that whole situation..
A lolpatch it was
But I'm not mad at R999 even- he's alright.. my lack of knowledge and maybe lack of ego even actually got the best of me. He could have really thought it would all magically workout; maybe his intentions were'nt that bad.  I learned from it so no time is ever wasted
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on September 30, 2010, 07:36:11 pm
I didn't take anything negative away from the R999 ordeal, in fact, because of that "project" we have a better method of editing effect files don't we? also, smash made some great portraits and there are sprite concepts that can be used for plenty of other projects!
I also got a boost on working on lady frimelda sprite from him. so I have nothing bad to say personally.

I hope someone will draw more attention to effect files tho, as it still seems to be lacking attention...
Also i am hoping smash completes that gorgeous lucavi sprite as i need one more for my patch. but anyway, I plan to work on some of those abandoned sprites especially zorine and the one that looks like a young version of elmdor
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 01, 2010, 07:23:32 am
Wait, both of you guys are talking about "effect files". What are those? Spell effects? You guys made a program that can change spell effects?? Is this for real??? :mrgreen: I would love to change effects in game. I saw the spells on the main page, but I thought those were ripped! I think just changing the colors of spells already would be progress, I would love to see what has already been done. I thought I once read actually something posted by you Z on how you wanted a tidal wave, but I thought that was just a dream or something. Then I forgot about it and haven't thought about spell effects ever since. I guess I missed out on something big here....

@Lijj: Thanks! It was supposed to be an Assassin (my personal favorite unit), but yeah I guess it looks like a Samurai! I think it would have been cool to live in Japan during those times of Samurai and Ninjas...or the medieval ages in Europe...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on October 01, 2010, 03:52:35 pm
http://www.youtube.com/watch?v=9xhKS0Nh ... r_embedded (http://www.youtube.com/watch?v=9xhKS0NhpFw&feature=player_embedded) (blood gigasFFXII)
viewtopic.php?f=13&t=5497(Zoddy's (http://ffhacktics.com/forum/viewtopic.php?f=13&t=5497(Zoddy's) Tomb[E170] and Spartan Imapaler[E171])
Here are a couple spell effects- I like the Spartan one best.. No one else seems to have liked it but a Ghost Spartan comes out of the ground impaling the target. It looks good in game yet it moves faster than I'd like. If I knew hex a little it could be slowed down I think.
(actually don't DL The tombstone one.. I think I messed up on the transparency of it- remember in Timutul to check the transparency box)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 01, 2010, 04:12:15 pm
Whoa, that blood Gigas summon is cool! It has the same sound effects as Cyclops but the air that gets frozen normally is blue. Wow, this is sweet but seems really hard to do. Is it? I am copying Zodiac's tutorial and will play around with this stuff in some free time. Thanks for the link Lijj! :D

Edit: I wanted to download the TIM utility, but my computer warned me it might be harmful. Is it? If I can't get it, I still think I can change colors of already existing spell effects files, and changing them graphically to something new as well, but someone else would need to insert them...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on October 01, 2010, 04:14:33 pm
No but the fire texture took just as long(it repeats on the edges perfectly). It's easier than spriting or less work indeed.
Edit:I think I remember that warning.. It's fine I'm sure.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 01, 2010, 04:16:48 pm
Can I make an example and you insert it and show me somehow? Like in my edit, can't it harm my computer?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Ran Master on October 01, 2010, 04:24:16 pm
(http://i47.photobucket.com/albums/f175/ranmaster27/FFHacktics%20Stuff/F_Thief_24_bit.gif)

I finished her, took a while to animate everything correctly, but she looks nice over all.
Female Generic Thief Version 1 complete.

IMO, it makes F-Thiefs more... Charming.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Archael on October 01, 2010, 04:33:12 pm
looks like marche
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on October 01, 2010, 04:37:03 pm
Oooooh, Ramza in Female thief costume, very cute indeed. Is thiis your first sprite, quality is good whatever this sprite is supposed to be. Good job on finishing this nonetheless
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on October 01, 2010, 04:40:56 pm
Ran, do you have a sprite to match your avatar?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Ran Master on October 01, 2010, 05:04:26 pm
Not yet, only the head down, I've used ramza's ch4 as a body temporarily place holder.

Here's a little gif just to show, still haven't got a grasp on the FFT spriting style quite yet.
(http://i47.photobucket.com/albums/f175/ranmaster27/FFHacktics%20Stuff/Ran_za.gif)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 01, 2010, 05:06:06 pm
I like it, but the portrait still looks a bit too much like Ramza and masculine. Change the eyes and eyebrows to make her look more like a lady, who steals :mrgreen: Are those the the same blond colors on Ramza, btw? You might want to just do a quick swap to generic characters hair color like the female knight or if blond more like the female Monk.

Also, lol as posting it as a gif!

Edit: The hair on both your portrait and on the ch. 4 Ramza edit look very nice! Very Final Fantasy! Is this based on yourself or a made up character or an existing character, Ran?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on October 01, 2010, 05:09:25 pm
yeah looks too much like marche/ramza...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Ran Master on October 01, 2010, 05:12:02 pm
Yeah, I put up a submission as a reg .spr file on the site already, also the portrait is just a hybrid f-thief combined with rough edits of ramza's hair. It should work in game 100%. (Tested, but not refined.)

The expression on her face is basically unedited from the original f-thief portrait. Just added a little eyelash to the eyes and hue change for the hair color/skin.

Didn't plan to do a complete overhaul of the f-thief sprite.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on October 01, 2010, 05:18:39 pm
I really like what you have as a sprite to match your avatar Ran, looks like it'll be good quality
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 01, 2010, 05:19:30 pm
Its not bad, but man your portrait is way better for example, along with the sprite of it. I like the hair :wow:
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Ran Master on October 01, 2010, 05:22:08 pm
Trying to get the hair perfect just like smashes portraits.
His stuff is crazy good.

And thanks, for the crits, it give us spriters inspiration and motivation.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 01, 2010, 05:49:52 pm
Yeah, Smash, Zozma and Twinees (and now Lijj because of the f. Samurai) are my inspirations! Just all so good :mrgreen: Quality before quantity is the right way to go!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: GeneralStrife on October 01, 2010, 08:00:46 pm
Quote from: "Jon"Quality before quantity
Heh thats why i really dont sprite much, im not too good at it
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on October 01, 2010, 09:18:21 pm
viewtopic.php?f=16&t=406&p=110320#p110320 (http://ffhacktics.com/forum/viewtopic.php?f=16&t=406&p=110320#p110320)
I updated my GIF making tutorial. The old one was for a version of Photoshop that was not compatable with Shi-shi's and should never be used for BMP editing (PS-7) Most newer versions of PS are good for BMP editing and have an animation window.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on October 02, 2010, 07:08:29 am
@Ran: Hair on that sprite looks great, though from what I can barely see(it is rotating all the time geez) there is an outline on his hair, much like FFTA's hairs. You might want to erase it. I am eager to see what you have in mind for body.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 02, 2010, 07:20:23 am
QuoteHeh thats why i really dont sprite much, im not too good at it

Thats exactly why I sprite so much, just to get better ;)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on October 03, 2010, 06:29:06 am
________________________________________________________________________________________________________________________________________________
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(http://img412.imageshack.us/img412/8896/lkmalefr1.gif) (http://img412.imageshack.us/i/lkmalefr1.gif/)
This is a little big isn't it?... I'll post a smaller one next time.
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Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on October 03, 2010, 06:49:41 am
It looks great, but I highly recommend changing the chest. Try using Smash's Cavalier's armor, it will look splendid for sure. If not that, then give him something you see fit, all up to you. Though, is this skirt above his legs(the thing with gold outline)?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 03, 2010, 07:27:09 am
I think it looks alright, maybe 1 more shade of lightest blue/purple. Not bad at all!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: mav on October 03, 2010, 02:37:47 pm
Ran, your generic female thief looks like she's wearing a helmet. Fix the sprite's hair and make it look more dynamic.

Lijj, this sprite looks fantastic. Your blue/purple shades are too dark though. It's creating the illusion that it has no depth.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Wolfran on October 03, 2010, 03:08:36 pm
Please, don't change anything except the shading.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on October 03, 2010, 04:33:11 pm
Kage:  I'll check out Smash's FE Sprites' chest armor and may use it. It's a tunic.. acceptable attire for a knight of medieval  Ivalice

Mav & Jon: Gotcha, I was going for a deep royal color lol.. But you're right too dark.

Wolfran: That's what I was thinking.. I like the strap on his chest myself

So I'll play around a bit with that armor piece and definitely lighten the darker violet-blues.

I agree with Mav on that thief, though I must say the hair on that Ramza Sprite looks great... Keep it up Ran Master
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 03, 2010, 05:26:25 pm
I can't tell exactly because he is moving to fast, but you have the "generic" black color that comes on all FFT sprites, a dark blue/indigo and a lighter blue (which is pretty dark). All you would need is one more step in the direction of lighter blue and shade it on him correctly, and this will be fine. I don't think you have to change the whole palette or anything...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on October 04, 2010, 11:02:36 am
Mess around with chestplate, yes. This strap is a good idea, but it is too small too look like it. Look at my old Steiner sprite, he had a belt across it armor, it looked shitty, but you will get the idea.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 04, 2010, 12:19:01 pm
How far did you get with Steiner, Kage? You ever going to finish your FF9 compilation project? I know Garnet is done and looks nice, but what about the others? Hmm, would be cool to see some more of  them...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on October 04, 2010, 01:53:47 pm
I did 5 frames, Jimmy did 5 frames too. I still have my sig around somewhere, but dunno where. I even thought of continuing the project, Black Waltz2 would be first to get completed, then Zidane. Who knows, maybe i none of these days...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 04, 2010, 02:29:53 pm
Lol "maybe none of these days". I know you meant "one". Hey, that would be really cool Kage! Zidane and a Black Waltz! If only there was an ice cave map in FFT...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Azul on October 04, 2010, 04:44:34 pm
What would be convenient is if there were more generic sprites for both sexes...there are a lot of good sprites up, but they would be ones for custom jobs. Like if the wolf knight could be made into a female job, and made with more colours so it could be generic.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kill_Bones on October 04, 2010, 04:50:05 pm
@Azul: Wolfran would be the one to ask about that.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Nivek on October 28, 2010, 01:33:55 pm
Sorry for the bump, but has any progress been made on those female samurai and ninja sprites? They looked very nice.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on October 28, 2010, 03:44:07 pm
The female Samurai from Lijj? Thats done just to let you know.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on October 28, 2010, 03:52:02 pm
No, he meant Ronin from Atma. Sadly, no, Atma left it unfinished, tough luck finishing it!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on October 28, 2010, 04:18:58 pm
I was totally looking forward to that Samurai, too!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 09, 2010, 11:27:50 am
I KNOW, I KNOW,  i'm horrible and haven't finished it.  i've lost interest in tactics modding recently.  been playing guild wars and starcraft 2, and i'm doing full time graveyard shifts at work... but worst of all, i still can't get Shishi to play animations without crashing!  just clicking on the animation tab bogs down the program instantly then within just a few seconds it stops responding and i gotta reopen it.  i've reinstalled it, tried clean isos... nothing seems to fix it.  my only option is using my laptop to check it out, but i hate laptops... crappy keyboards and all.  i WILL finish it, just not sure when.  i'm a man of MANY interests, hobbies and projects so when i get bored of 1 i go onto something else... and it usually takes a while till i get back to previous projects, but since i know u guys want this finished i'll try and force myself to get 'interested' in it, again.  >.<
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 09, 2010, 11:34:29 am
just took a quick look at the Ronin sprite... there really isn't much left to do.  i just gotta add that little red stripe on her arms in the attack frames and just check to see if it lines up.  i'll probably draw on the stripe for all the frames and fit the arms to the body (still because of my dumbass mistake of mixing sprite types), then i'll just do some final tests in shishi on my laptop to see if anything looks out of place.  that's really all that's left.   :)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on November 09, 2010, 12:03:54 pm
That'd be awesome. But just like you said, don't rush it or anything if you're not interested in doing it.
You're not obligated to anything, and you said you are gonna finish it sometime or another. As long as it wasn't years away I don't think people would mind, ha.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Nivek on November 09, 2010, 02:35:34 pm
:)
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 09, 2010, 11:38:15 pm
well, i've actually done some work on it (yay me!) and i remember how it's actually pretty fun.  i finished all i wanna do in Guild Wars, today, so that's 1 less distraction :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mari on November 10, 2010, 04:28:49 am
Woooo, yay!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 10, 2010, 10:01:07 am
What about the portrait though. As far as I know, Jimmy left the hair unfinished.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 10, 2010, 10:17:05 am
The Portrait just needed a bit of work on the shading.  all i did was rough it out and place a general idea of where the light was hitting, but never blended it.  should go pretty smoothly, definitely a lot less stressful than my stupid arms.  the worst part about the whole thing... i actually like the female ninja arms better than Reis' arms and they're type 1.  [facepalm]

EDIT:
[attachment=1:i4nz39bd]Samurai - Ronin Portrait old - by Atma.png[/attachment:i4nz39bd]^old
[attachment=0:i4nz39bd]Samurai - Ronin Portrait 02 - by Atma.png[/attachment:i4nz39bd]^new

just did a quick shading job on it.  think it's alright?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 10, 2010, 10:32:18 am
not sure if anyone would actually care to see this, but it's one of my first edits.
[attachment=1:3erli08m]Wizard F - Palette by Atma.png[/attachment:3erli08m]
[attachment=0:3erli08m]Wizard F - type 2 by Atma.bmp[/attachment:3erli08m]
it's mostly just a recoloring of the dancer sprite.  i added the arms from balmafula and the hat from the male wizard.
should work fairly well, but the palette really doesn't match the fft style very well :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 10, 2010, 11:06:17 am
About the port, skin shading could be improved, especially above the eyes. Also the hair seems kinda weird, Mav will be more precse on it I am sure. As to that sprite, I would ask Eternal if he wants this in Newtype for something. If that sprite doesn't share all colors with skin or hair, I can work on the paletes myself.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on November 10, 2010, 08:07:47 pm
why not use the smaller elidibs hat
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Mimi on November 10, 2010, 09:56:05 pm
I thought the older portrait looked better.

BTW Zozma, did you ever finish your young Elmdor sprite. I thought it was a cool idea.
        I liked your Frimelda sprite, too.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 10, 2010, 11:39:46 pm
[attachment=0:1jxvo5gl]Ronin WIP - Punch front - by Atma.gif[/attachment:1jxvo5gl]
just a quick GIF of her forward facing punch.  even height and lower.  i have the back facing done as well, just don't have time to make a GIF for it.  gotta leave for work in 5 mins ^.^  it's getting close to a test release!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Zozma on November 11, 2010, 01:00:31 am
No Mimi I haven't. I'm sure i wil get to them eventually..
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 11, 2010, 11:41:57 pm
[attachment=0:jb9rtps7]Samurai - Ronin 06 - by Atma WIP.png[/attachment:jb9rtps7]
k, so most is done.  i know the hair is off when walking in water... i think i mixed up the order :D  (oh, i'll probably do a lil change to the palette, too)
well, i owe, i owe, so it's off to work i go...
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 12, 2010, 08:39:45 am
Nice, this is getting closer and closer to completition! The water walking animations are in the same order as normal walking frames, so there shouldn't be problems now, hehe. Portrait isn't inserted yet, yes?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 12, 2010, 10:17:49 am
i haven't imported the portrait in case i wanna do a few more changes, but i think i'll add it now.  i actually have the water animation done correctly... i just imported an older save into shishi when i was checking it and didn't realize it. HAHAHA :D
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 13, 2010, 09:03:08 am
Nice, too bad you put this in edit, I wouldnt notice it, really. IMO it's nice to use Disgaea's Ronin palettes. Ofcourse don't straight c/p them, just look awhat color it is and make it FFT style. Looking forward to this.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on November 13, 2010, 02:47:02 pm
I think these colors work fine. My concern is the shading of the hair on the portrait.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 13, 2010, 03:29:10 pm
Quote from: "Lijj"I think these colors work fine. My concern is the shading of the hair on the portrait.
Yup, like I said. I hoped Mav could give some detailed crit, since I muself am not that good at ports.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Nivek on November 15, 2010, 09:59:38 am
Nice progress Atma. Much appreciation (I was sorta holding up work on my FFtactics version just for these sprites lol, sorta :lol: )
Title: Re: Plans for new sprites, whats everyone working on?
Post by: BeoulveBlack on November 15, 2010, 10:47:42 am
i like what you're doing there Atma...good replacement for the blonde samurai.

i have to pretty much start all over for all of my projects, but here's a list of what i have planned:

-revision of KURO, aka Corban Black (why isn't the sprite in the custom sprite section anymore?)
-Duran from SD3
-Choco-dragon (chocobo turned dragon - ride-able!)
-Mana-style machine golem (KILROY!)
-werewolf (monster)
-other stuff i can't think of

btw Zoz, i heard there was a Lenneth sprite available...know where i can find it?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 15, 2010, 11:36:18 am
Corban Black sprite was bad quality, that's why it was removed I am sure. Portrait is pretty flat too.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 16, 2010, 11:13:06 am
IT'S DONE!!!
[attachment=0:ili6w2ww]Samurai - Ronin - complete - by Atma.png[/attachment:ili6w2ww]
edited the palette so it should match the colour scheme of the game.  I'm soooo glad it's finally finished.  now i'm gonna start some more sprite edits... just this time i'm definitely NOT mixing sprite types :P

the .spr has been submitted in the sprites thread ^.^
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 16, 2010, 11:16:56 am
I already downloaded it from submission, gonna test it in-game now. Btw, you really must do something about those hair bangs on portrait, they are too square ATM. I suggest you got o: Control User Panel>Profile>Edit Avatar>Display gallery. There are every FFT ports done, this will prove usefull if you want to fix bangs.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 16, 2010, 09:54:22 pm
i like the shape.  it's very anime style.  tho, i guess that makes it not as fitted for FFT.  i doubt i'll change the portrait, but if someone wants to and a few people agree it's the best choice, then i may re-submit it.  as for my own use, it's just fine.  i've got a lot more sprites i wanna get done so unless there is a problem with how this sprite works in game, i'm pretty much done with it.  
as for the palette changes... i like how it turned out for the most part... but i kind of wished i had separated the white of the eye and the light tone from her shirt.  i wanted to play with the colours a bit more, but i couldn't go very dark or else it would look messed up.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on November 17, 2010, 01:21:07 am
This sprite is very nice so why let the portrait be so crappy? The hair kills it for me; the shading looks bad. It'd be nice if this had five palettes as well.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 17, 2010, 09:55:39 am
huh...? it's supposed to have 5 palettes.  dunno if the .png does, but the .spr should.
if someone wants to do the portrait, go for it.  i just wanted the portrait to look more Disgaea-esque.
[attachment=0:z5k1o1qn]Disgaea 3-FemaleSamurai.jpg[/attachment:z5k1o1qn]
it's very straight lined.  just that style.  i know the portrait isn't perfect (ok, it's a lil on the ugly side cause of the shading :P), but it's good enough for me... for now at least.
i'm making these sprites for my own patch and i've still got a lot i wanna do, so i'm moving on to the other stuff on my list.  i'm planning on making a few new classes, editing more than half of them, changing some special characters (some more dramatic than others), gonna try making some monster sprites, too.  it's gonna take a while so i wanna put this one to rest.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Nivek on November 17, 2010, 10:01:58 am
Just downloaded and inserted your sprite into my fft. Can't wait to try it out. On another note, is there any hope in the kunoichi sprite you were working on?
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 17, 2010, 10:54:43 am
@Nivek - actually, yes.  the Kunoichi is being worked on.  just started piecing it together as well as an edit to agrias.  i don't know if i'll do any more Disgaea sprites after this one, since i feel they're a bit too different than tactics.  i'll post some pix soon.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Nivek on November 17, 2010, 01:52:45 pm
Awesome man. Thanks a bunch. The regular female ninja sprite is lame so I was gonna use yours lol. After I finish changing all the dialogue and changing some battle enemies, I'll be sure to send you a link to try it out, if you want to.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Izirudo on November 17, 2010, 02:16:43 pm
Wow that Kunoichi sprite may replace the old F ninja sprite in my FFT... kinda bored of all the old sprites :D
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 17, 2010, 11:07:46 pm
well, i did a fair amount of work on the Kunoichi last night.  (doesn't look like it :P  
so, i'm probably gonna either use the legs from the onion night, or monk instead of cloud so i can fit in a shin guard.  i for some reason thought the kunoichi had different arms, but now i see she has the same on both arms.  i'm gonna give her a scarf, as well.  i'll probably just use a cape and cut it into 2 pieces. i probably wouldn't have changed anything, but it was looking rather boring and thought i should take another look at it that's when i realized i was totally off :P
on her back she's either carrying a pouch or scroll... not sure if i'll add it.  if i do i can probably just use the one on the chemist.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Lijj on November 18, 2010, 12:08:47 am
Oh you made 5 palettes :oops:  Well I like the shape of the bangs etc. just the shading inside. Like Mimi said; it looked better in the first version posted. It looks rough.. bah I'd never get away with such shading! Where's JimmyJW88? He'd be riding your ass on for shading bangs like that.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Nivek on November 18, 2010, 01:31:13 pm
I like it's massive boobies.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Kagebunji on November 18, 2010, 01:45:03 pm
You aren't following the reference too much aren't you? Where is the strap between her legs? shoes doesn't look like ref either. As to boobs, well it does look flat, I would rather use Beatrix's, Deis's or other Zozma's sprites boobies. Hair isn't working either, it's too small, here is how it should look like(The one on the right, or at least similiar):
(http://img571.imageshack.us/img571/3443/screenshot20100710at420.png)

Also, what about the arm? She isn't wearing armguards in original. Same goes for her back on back side view, she should have clothes on there, not bra.

I dunno if you made it on purpose(not following ref, or whatever, but this doesn't like Disgaea kunoichi at all.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 18, 2010, 11:08:15 pm
LOL, i know.  the first 'attempt' totally sucks.  like i said, i wasn't looking at the refs.  in any case it's been scrapped.  i'm pretty much gonna redo everything so it should definitely look a lot better than those ones i posted.  i'll probably give a pic after i get the concept hammered out.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Jon on November 20, 2010, 06:43:44 am
One thing I don't get is why didn't you make your own thread by now Atma? Atma's Sprites has a nice ring to it. Sorry I couldn't say anything before, but your sprite is awesome. Also, if you do do the ninja, good luck! Good base choice btw!
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on November 22, 2010, 09:41:51 am
well, if i were to make my own thread, i'd probably have to be more active.  i'm too lazy to be active :P
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on December 02, 2010, 01:43:51 pm
here's an update on the Kunoichi sprite:
[attachment=0:13gbtl6a]Kunoichi - WIP 03 by Atma.png[/attachment:13gbtl6a]
i'm not too happy with the shin guards... i'll have to change that.  wrist band thingy is a lil big.  i'm using the male geomancer arms atm... may go with dancer arms, but i'm not too keen on them.
i would have posted something a lil sooner, but i'm also working on the generic knights as well as a lil change to agrias.  i'm giving her meliadoul's cloak, but keeping as many of the elements of agrias intact.  i'll probably post some of that stuff in a bit, still a bit early.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Cheetah on December 02, 2010, 02:22:00 pm
Her pants go way to low, that doesn't look like a belly button. The hair looks a little flat, but it seems to be coming together.
Title: Re: Plans for new sprites, whats everyone working on?
Post by: Atma on December 03, 2010, 09:53:36 am
i need at least 2 pixels to show a lil gap for the stomach.  i may take out the bottom part of her top and raise the waist .  hair is a lil flat cause i dropped the highlight colour to fit the palette.  i'll keep at it, but i'm in no rush so don't hold ur breath if ur waiting for updates.  >.<