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Messages - leohoshi

1
Ty very much Jumza! I did not think there were a whole thread about status infliction!


Below is the thread link to help others that could have the same problem; ^_^

All my question were answered when i found these threads:
Status Effects: http://ffhacktics.com/smf/index.php?topic=4898.msg107978#msg107978
[Formulas] Status proc % for Dmg and Heal formulas: http://ffhacktics.com/smf/index.php?topic=4725.msg107575#msg107575
2
I need more help!

Trying to create new skills in place of others i used the skill 00CCBio to make a "Oil" spell. I set everything accordly, and uset the formula of Poison initially 0A Hit_F(MA+X)% ME. But no matter the number i place on "X" the chance of Oiling an enemy in game is 0% to a max of 25%.

then i though "Oil is not that big deal i'll set it to a 100% Formula" so i set it to formula 38 Hit_(100%) Status NE but yet in game the chance of Oiling was of only 25% !!

Now i was trying to create new spells for new monsters i added to game based on FFTA2 skills, so i made a kiss spell for Lamia on Beak monster skill, i made Acid in Squeal monster skill to Flans and Still had the same problem of chance to hit only 25%!

Anyone has any clue what is happening?
only used the FFTpatcher
3
War of the Lions Hacking / Re: My WOTL patch
July 23, 2015, 02:58:27 pm
Yes Vincent sprite has graphic glitch :( ! I updated the game and the new monster (Flan) has a small graphic glitch also. I'm trying to fix this. For Vincent i need to find a way to reduce sprite sheet size and make the Shishi recognize it as well..

for M. Pallete if u choose a monster Job you will notice that the number of Dragon is 0, Blue Dragon is 1 and Red Dragon is 2. I havent changed it confirm, but looks like it changes the in game battle sprite colour. it's the same for all monster jobs.
4
War of the Lions Hacking / Re: My WOTL patch
July 22, 2015, 04:37:19 pm
Yes there is a chance to appear a blue mage in ramdom battles wherever was there a chance to appear a Arithmetician. But good question. I don't know how AI will give these blue mage skills or if they will all come with no skills (which is not fun). I need to test it out.
5
My monster sprites sheet is messed up ! :( :( :( !!

I first tried to set monster sprite sheet using Shishi 0,482. But it says the size it's highter than max size permited, so i used the version 0.352 which let me place it but half of the sprite sheet becomes messed up when i re-open the iso.

can someone help me? is there something i can do ?

Edit: I noticed that the problem was that i was trying to place a Monster sheet of bigger size than the Max SPR size.
6
Hey, My request is can someone put a Bag on female and a bag or backpack in male on these gambler sprites i intend to use them as chemist replaces.

And the Red mage sprite i'm using currently for Red mage generic job but it doenst have palletes :( ! I tried doing myself.. but i'm not good at it. can someone create the pellets for this aswell?

Ty in advance!
7
War of the Lions Hacking / My WOTL patch
July 17, 2015, 07:58:31 pm
i would like to share my WOTL patched game so everyone could enjoy!
http://www.mediafire.com/download/1bl23r86awgave9/FFT+-+wotl+speed+fixed.rar
updated 03-08-15

Give me suggestions  :D

Overall changes
-> Red Mage, Green Mage and Blue mage added to game. Orator, Mystic, Arithmetician Taken from game.
-> All history battles matchs party level now. increased Lucavi boss HP to double the value.
-> All monsters have their HP increased by 20% or more and they were given new reaction, movement and support abilities.
-> All monsters have VERY increased MP pool and now most skills costs MP. MP stealing and MP damage is now usable.
-> New monsters, Lamia, Flan, Werewolf, Ogre and Esperella.
-> Holy Sword Techniques have been slightly nerfed in power and range.
-> Marach replaced with Yuffie and Rapha replaced with Vincent from FFVII
-> Mustadio got a new skill "Power Shot"
-> New Character Tifa from FF7 joins at the fight of Magic City
-> No history change for while, I'm noob event editing. PSP version seens harder.
-> Poaching can be VERY rewardly. Wifi itens added to it.

Generic Jobs

Squire
Requirement- None
Equips- None added
Status-
  increased PA multiplier from 90 to 100.
  increased MA multiplier from 80 to 100.
  increased MP multiplier from 75 to 100.
  increased PA growth from 60 to 50.
 
Skillset- Tactics
+Praise
+Preach
+Save* increased range to 3
+Chant* increased range to 3

Chemist* Sprite Modified
Not changed class.

Knight
Requirement- Squire Lv2
Equips- None added
Status-
  Increased HP multiplier from 120 to 130.
Innate: Nothing.
Skillset - Arts of War
+Intimidade
+Enlighten
+Provoke

Archer
Requirement- Squire Lv2
Equips- None added
Status-
   Increased Speed Growth from 100 to 95.
Skill set- Aim
(All skills have very reduced CT)

Monk* Sprite changed
Requirement - Knight Lv3
Equips- Poles and Hat Added.
Status
   HP multiplier decreased from 135 to 115.
Skillset
   Shockwave reduced range from 8 to 5

White Mage* Sprite changed
Requirement- Chemist Lv2
Equips- Book Added
Innate- Arcane Defense
Status-
   Increased MA growth from 50 to 48.
Skill set- White Magicks
*Curaja increased area from 1 to 2 and increased MP cost to 30
+Faith
-Protect
-Protega
-Shell
-Shellga

Black Mage
Requirement - Chemist Lv2
Equips- Added Book
Status-
   Increased MA growth from 50 to 45.
Innate- Manafont
Skill set- Black Magicks
   Slightly reduced cast speed for all spells.
+Bio
+Meteor* Reduced cast time but reduced damage as well.
-Death
-Poison

Time Mage
Requirement - Black Mage Lv3
Equips- Added Book
Innate- Teleport
Status-
   Increased PA growth from 65 to 60
   Increased MA growth from 50 to 48
Innate- Critical: Quick
Skill set- Time Magicks
*Hasteja increased area to 2 and reduced chance to hit
*Slowja increased area to 2 and reduced chance to hit
+Gravija
-Meteor

Summoner* Changed female sprite.
Requirement - Time Mage lv3
Status -
  Increased MA growth from 50 to 48
Skill set - Not changed.

Thief* changed female sprite
Requirement- Archer lv 3
Equips- Added crossbow
Innate - Poach, Treasure Hunt
Skill set- Not changed.

Orator- (Red Mage)* Sprite changed
Requirement- White mage lv4 Black Mage lv4 Time Mage lvl 4 Green Mage lv4
Equips- + swords, +sheilds, +staff, +rod, -gun
Status-
   HP growth       12
   HP Multiplier    90
   MP Growth       10
   MP Multiplier    110
   Speed Growth    100
   Speed Multiplier    100
   PA growth       50
   PA Multiplier    100
   MA Growth      48
   MA Multiplier   120
   Move 4
   Jumb 3
   Ev%- 5
Innate- Swiftness
Skillset- Red Magicks
Cure
Fire, Thunder, Blizzard
Protect, Shell
Blind, Silence, Sleep
Osmose
Drain
Gravity
Graviga
Death

Mystic (Green Mage)* Sprite changed.
Requirement- White mage lv4
Equips- + Flail, +Instrument, -Book, -Pole
Status-
   HP growth       11
   HP Multiplier    100
   MP Growth       10
   MP Multiplier    110
   Speed Growth    100
   Speed Multiplier    100
   PA growth       48
   PA Multiplier    110
   MA growth           48
   MA Multiplier   115
   Move 3
   Jumb 3
   Ev%- 10
Innate- Beastmaster
Skillset- Green Magicks
Oil
Blind, Silence, Sleep
Protect, Shell
Protectja, Shellja* Increased area from 1 to 2 tiles away
Wall
Tailwind* increased speed bonus to 2, now costs 20 MP.
Immobilize
Hesitation
Bersek
Confuse
Corruption
Dispel

Geomancer-
Requirements- Monk lvl 4
Equips- None Added
Innate- Beastmaster, Ignore Weather
Status-
   Increased MA Growth from 50 to 48.
Skillset- Geomancy
[All skills Slightly more damage and -1 range]

Dragon
Requirement- Thief 4
Not changed job.
   
Samurai
Requirement- Knight (Lv.4), Monk (Lv.5), Dragoon (Lv.2)
Status-
   Increased MA growth from 50 to 48
   Increased MA multiplier from 90 to 110.
Innate- Doublehand
Skillset- Not changed.

Ninja
Requirement- Archer (Lv.4), Thief (Lv.5), Geomancer (Lv.2)
Equips- -Flail
Skill set: Throw
Only has Knife, Bomb and Ninja Blade

Arithmetician (Blue Mage)
Requirement- White Mage 5, Black Mage 5, Time Mage 4, Green Mage 4
Equips- +Sword +Rod +Staff -Pole
Status-
HP growth       11
   HP Multiplier    100
   MP Growth       11
   MP Multiplier    100
   Speed Growth    100
   Speed Multiplier    100
   PA growth       48
   PA Multiplier    110
   MA growth           48
   MA Multiplier   110
   Move 4
   Jumb 3
   Ev%- 5
Innate - Beastmaster
Skill set -
   Choco cure   learned from Chocobo
   Choco Esuna  learned from Black Chocobo
   Choco Meteor learned from Red Chocobo
   Goblin Punch learned from Goblin
   Flame Attack learned from Bomb and Exploder
   Life Nymph   learned from one of Treants
   Magick Nymph learned from one of Treants
   Dischord     learned from Mindflayer
   Doom         learned from one of Flooteyes 
   Bard Breath  learned from Malboro
   Level Drain  learned from mindflayer
   Twister      learned from Bahamut family
   Nightmare    learned from Lucavi boss Cuchulainn, Zalera
   Meltdown     learned from Lucavi boss Belias, Hashmal
   Tornado      learned from Lucavi boss Zalera, Hashmal
   Quake        learned from Lucavi boss Adrammelech, Hashmal


Bard
Requirement- Summoner 5 Red Mage 5
Equips- None added
Status-
  Incresed HP Growth from 20 to 12
  increased HP multiplier from 55 to 90
  Increased PA growth from 80 to 60
  Increased MA growth from 50 to 48
Skill set - Bard song
Magick Ballad (renamed from Seraph Song) not changed effect and power
Life's Anthem not changed effect and power
Rousing Melody: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Battle Chant:   range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Magickal Refrain: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Nameless Song:   range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Finale: Reduced CT from 20 to 15
Doom Chord: (same as Condemn from orator)
Slumber Tune: (same asmimic Darlavon from orator)

Dancer
Requirement- Lancer 5 Geomancer 5
Equips- +Katana
Status-
  Incresed HP Growth from 20 to 11
  Increased HP multiplier from 55 to 100
  Increased C-Ev% from 5 to 30
Skill set-
(All skills except Last waltz cast range is 3 tiles area away from caster, with 3 vertical)
Witch hunt      Hit: 60+PA Effect: -100%MP CT: 8
Mincing Minuet   Hit: 100%  Effect: DMG PA+10/2*MA CT: 8
Slow Dance      Hit 80%      Effect: -1 SP CT: 5
Polka      Hit 80%      Effect: -1 PA CT: 5
Heathen Folic   Hit 80%      Effect: -1 MA CT: 5
Forbidden Dance Hit 80%    Effect: Debuffs CT: 8
Last Waltz reduced CT from 20 to 15


Mime
Not changed.

Onion Knight
Not changed.

Dark Knight
Not changed.
8
On the video it seems that the battle is an event created with event editing tools, but its the PSone version of FFT which people seens to care most and . Unfortunately I can't help you create events because I still need to learn myself and apparently there are not many tools to make new events in the PSP version as for the PSone version. I like the PSP version most, but the editing possibilities of PSone version is attractive, although i never messed with it, i care for PSP version most. :)

But the Marche character itself must have been positioned in the battle with FFTpatcher and their skills as well. and included in the game with the help of Shishi sprite editor and FFTEVGRP.
9
You need to replace a existing character with March sprites. there are Tutorials arround the Forum: http://ffhacktics.com/smf/index.php?topic=10141.0

you will need some programs. You can find them in Main site -> Tool. Like FFTpatcher, CDmage, FFTEVGRP, Shishi Editor (comes with Patcher) and etc..
10
War of the Lions Hacking / Re: FFTEVRGP Problem
July 15, 2015, 07:13:33 pm
UWEntries works with WOTL ? I did not try cause every place i read it doesnt so i did not want to lose time trying something i cant do. (never used that program)
11
Thank you Elric. i'm still working on it. Still havent figured how to put new made monsters on ramdom battles. I have been making lots of changes in PSP version.. some stuff I did so far:

*Changed some sprites for better ones (Agrias, Meliadou, Mustadio, Some generic classes, etc)
*Changed many skill sets
  Squire now has Entice(renamed recruit), Praise, Preach, Chant, Salve
  Bard now has Condem(renamed Death sentence) and Mimic Darlavon(renamed Slumber tune)
  Knight now has Insult(renamed Provoke) and Intimidate
  much more....
*Changed poach itens from monsters 
*Replaced classes to new ones:
  Red mage (in place of Orator, Who needs Orator?) with cure, fire, Blizzard, thunder, etc
  Green mage (in place of Mystic) mostly with renamed mystic skills and protect + Shell + tailwind
  Blue mage (in place of Arithmetician cause it's too OP) (very happy the learn ability really works)
* Nerfed many skills I judge too strong like Holy Sword techniques reducing damage and range to 2 tiles or 3 tiles depending if it hits a single unit or multiple units (4 tiles for Divine Ruination)
* Changed monsters reaction and movement abilities

Some things i want to do still:
*figure out how to make mime and onion Knight being able to use Reaction, Passive and Movement abilities and a second skill set.
*figure out how to eliminate the need of monster talk from orator skills
*further edit skill sets in a balanced way, like changing bard, dancer, ninja and archer skill set to make it's abilities similar to FFTA2 ones
*place new monsters in game and in ramdom battles
*get familiar with event editing and create/edit some events


Anyway, i look foward FFThacktics assistance!
I'm still trying to create/place monsters, hehe
12
The forum has a lot of sprite sheets all arround that arent in the "Custom sprites" section on Main site. So my request is can it be updated ?

I have found myself some great sprites like red mage better than the ones on "custom sprites" section and some others which are present in Celdia complete patch like Archer. But these for example from celdia complete patch aren't in the main site custom sprites section, so it would be cool for everyone if it was updated ! :) Ty vm
13
Hello guys, i need help using monsters sprites like flan, werewolf, Lamia and Tortoise, how do i make them look correct ? i set them as MON in shishi but in game they look like a mess (i used flan sprite to substitute one of Alma's sprites).

I really want to add new monsters to the game, i can do it with person sprites but not with monster sprites :( !!! Moreover i want to set the new monsters up for ramdom battles i tried use FFTpatcher but it isnt appearing in battle even if i mark the "always present" check and copy/paste it in all slots of mandalia plains.

More over i wanted to make history events.. is it possible in Wotl PSP or just in PSX?
14
I still cannot find it :( !!! my cellphone is rooted, Root Checker app say it is. But still cant find this data/data path;

The path i can find is Android/data/com.square_enix.android_googleplay.FFT_en2/files .... but there is nothin on files folder, it's empty.
15
Me neither i followed the path but there is no file in "Files"
16
I hope so, I already have the game on my phone :) ! it's cool that it doesnt have the delay problem like on PSP and, more over the atk animation is faster than the PSX version.  i'd love an editor too and some hacking tools too.
17
Hello Guys, now there is a FFT: WoTL for Android version!!!

I was wondering if i could use an editor like that on the Android version.. but for now seens like i have to have root acess on my phone to do such things.
18
Help! / Re: Character Creation(For WOTL)
May 25, 2013, 10:26:32 am
I'd like to know as well, how to create a whole new character/monster for the PSP version, without replacing an existing one. And if is there any FFTEVGRP capable of loading luso and balthier as well as others PSP unique characters to change the screen formation sprites and portrait. If it isn't possible at all, please, tell me. Thanks a lot. 
19
I have PSP version of game and I already know how to change sprites & portraits for formation screen in game using the UNIT and WLDFACE .bins and ShishiSprite Editor for the Battle / Events. But i miss changing some sprites that doesn't show up like Luso's, Balthier's, and i wonder if there is empty Sprite Slots as there is Portraits cause i wanted to create Characters without having to delete a existing one. Tips? Guides? Help? Please ^_^  !!