Projects => Completed Mods => Call of Power: Chapter 1 to 3 => Topic started by: Kokojo on June 28, 2013, 11:16:29 pm
Title: Complete battle rework topic.
Post by: Kokojo on June 28, 2013, 11:16:29 pm
Hello all that want to participate.
Here is the topic for suggestions on how to rework the whole combat system. Every idea is welcome and should be very analysed and debated.
In short, all skills, all classes and all battles have to be reworked. In order to make a suggestion, next post will be filled with accumulated suggestions on those fields.
Title: Re: Complete battle rework topic.
Post by: Kokojo on June 28, 2013, 11:20:02 pm
Generic Jobs and skills.
Squire (Can equip anything, low JP Costs)
1) Panic Low chance of hasting self. 2) Rush Uses own body as a weapon. 3) Throw stone Lobs a stone to an enemy. 4) Last Hope Low chance of ressurecting 5) Distract Cancel: Charging
WARRIOR (Regen Hp passively)
1) Blitz Weapon damage around self. 2) Blitz II Weapon damage 2 AoE around self. 3) Reach Weapon damage two tiles away, requires a Sword. 4) Reach II Weapon damage three tiles away, requires a Sword. 5) Aim Unevadeable weapon damage at weapon range. 6) Power Strike Powerfull, but slow to charge. 7) Rend Armor Breaks an enemy's Armor. 8) Rend Shield Breaks an enemy's Shield.< 9) Heartbreaker Deals % damage and inflicts confusion
ELEMENTALIST (Regens mp passively)
1) Inferno Minor Fire damage to all enemies. 2) Hoarfrost Ice damage in a large AoE. 3) Thunderfall Thunder damage in a small AoE, hits random tiles. 4) Earthquake Earth damage to all units on the same elevation as the caster. 5) Gust Heavy Wind damage to units in a tri-shaped formation around the caster. 6) Soothing rain Heals an ally MP, but not self. 7) Pain Dark damage in a small AoE. 8) Smite Heavy Holy damage to a single unit.
THAUMATURGE (Immune to poison, don't act, don't move)
1) Protective Stance Self: Protect/Defend 2) Warding Stance Self: Shell/Defend 3) Regenerative Stance Self: Regen/Defend 4) Deflecting Stance Self: Reflect/Defend 5) Phalanx Add: Defend around self, allies only 6) Revigorate Cancel: Defend, restores 50% HP on an ally 7) Grapple Add: Don't act, Don't move. 8) Infuriate Add: Berserk on enemies only 9) Sentinel Self: Wall
CLERIC (Tank equips, immune to silence and death)
1) Cure Restores a moderate amount of HP to a single unit. 2) Major Cure Restores a large amount of HP to a single unit. 3) Healing Wind Restores a small amount of HP in a small AoE. 4) Mass Healing Restores a moderate amount of HP in a small AoE. 5) Charge Restores MP on another ally. 6) Cleanse Cancel: Debuffs 7) Mass Cleanse Cancel: Debuffs in a small AoE. 8) Raise Cancel: Death 9) Denial Add: Innocent
Title: Re: Complete battle rework topic.
Post by: Kokojo on June 28, 2013, 11:28:01 pm
Classes should be separated in 3 tiers : 1 Basic class, 4 main class, 4 specialization class (each one requiring ~Job level 3 in a main class) and be easier and more intuitive to use than currently. All the while, tier 3 should be de-advantaged in some ways so that tier 2 always stays a viable option.
Classes shouldn't have more than 5-6 basic abilities and should each have 2-3 special abilities (Equip, movement, reactions, support)
Title: Re: Complete battle rework topic.
Post by: Shrikesnest on July 03, 2013, 10:07:10 pm
Sorry, still working on my first playthrough. I'm getting married in two weeks here so I won't have a ton of free time until after then. Don't worry, I haven't forgotten about you.
Title: Re: Complete battle rework topic.
Post by: Kokojo on July 09, 2013, 10:12:12 pm
Alright, I won't forget about you too...!
Title: Re: Complete battle rework topic.
Post by: Xifanie on July 11, 2013, 02:04:59 pm
One problem I had with the battle system is Defense Up/MDef Up across the board. Meaning effectively: 5PA = 3PA 6PA = 4PA 7PA = 4PA 8PA = 5PA 9PA = 5PA 10PA = 6PA 11PA = 7PA
So you might gain one extra PA, but it doesn't affect your physical damage output, what's the point? If you really want to stick to low damage, just drop the raw stats of generic humans and it will do the job.
Unless of course I've got it all wrong and misremembered about it, it's been a while since I last played.