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Messages - Orkney

1
PSX FFT Hacking / Re: Archmage HACK
April 04, 2025, 05:27:17 am
Item menu bug : solved
Quote from: ---HattoriIga--- on August 09, 2024, 12:03:16 amI've come to report another bug. When using ASM from arcmage. Jobs item and throws it. Are bugged. If you have a throw it goes normally, but if you want to cancel the action of throwing an item, it flashes old and says there is no item available.
Now, if you go back to the main menu where you pick up an item or throw it, it's back to normal.
https://imgur.com/a/09YDHSK

Quote from: pontifficator on November 03, 2024, 09:14:38 pmDo you suppose there is any way to re purpose this or do something very similar as a support ability?
I suppose there is a way. instead of checking action menu, you can check support Ability. But it will require a lot of coding.
2
PSX FFT Hacking / Re: A hack saving place in SCUS
January 12, 2025, 06:01:30 am
I re-uploaded the xml because there was a typo in the description and the title was misleading.
3
PSX FFT Hacking / Re: Archmage HACK
September 16, 2024, 02:56:32 pm
Thanks. I'll take a look at this.
4
PSX FFT Hacking / Re: Archmage HACK
April 06, 2024, 08:41:27 am
Here. Attack bug if solved. I found that Friendly and Hostile didn't work as intented. It is solved too.
5
PSX FFT Hacking / Re: Archmage HACK
March 31, 2024, 06:25:21 pm
Ho ? Dang. I'll look at that when i'll have some extra time :/
6
Help! / Re: Hello, I need help :(
September 14, 2023, 01:39:49 pm
Hi,

FFTastics is a save editor for PSX.

After downloading the patch, you need to patch a clean ISO, using PPFomatics or a online tools (you can ask in the discord too)
7
Help! / Re: Weapon Guard/Parry: A question and a request.
September 13, 2023, 02:33:08 pm
Hi.

The two weapons evasion are used. The game set right hand evasion and left hand evasion. If a unit uses 2 weapons and weapon guard, the each weapon will have his evasion set in the hand holding the weapon.

After that each evasion data (Class, Right, Left and Accessory) is rolled separately against the attacker base hit%.

So, you "just" need a Hack to set 150% of W-Ev if the unit uses 2Hands.

8
PSX FFT Hacking / Archmage HACK
August 06, 2023, 02:25:54 pm
Hi everyone !

I'm happy to share with you my Archmage Hack. I had this in mind for a long, and i'm glad i finally found the time to do it.

This hack will turn the calculator in a Mage able to modifiy basic spells. Through his skillset, the unit will still have access to known Black magic, White Magic, Time Magic and Yin Yang magic spells.
What is change is the combo aspect. Now You'll have access to a list of abilities that will modify the spell you choose.
In the base version of the hack these abilities are :
-0x19E Vanilla : no changes
-0x19F Long : Range + 1 , MP cost +50%
-0x1A0 Wide : AoE + 1 Vertical +2 Power -25% MP cost + 25%
-0x1A1 Focused : AoE -1 Power +33% MP cost + 50%
-0x1A2 Fast : CT/2 Power -33%
-0x1A3 Friendly : CT*1.5 Allies Only
-0x1A4 Hostile : CT*1.5 Foes Only
-0x1A5 Radiant : Range = 0 AoE+1 Vertical + 2 Do not Hit caster if Target ennemies (Kind of samourai)

Note : - Power alteration changes Amount of Heal/Dmg and Hit%.
      - Focus and Radiant are in Set 2 Only, Just for avoiding some bugs (Radiant in set 1 and Long in Set 2 will end with a non radiant spell)
  - You'll need to edit the abilities names with FFTactText
 
If You have something else in mind with these abilities, i've made this hack keeping it modders friendly. You'll find here an Excel file, based on Xifanie HackTemplate.
In this file i had a "ARCHMAGE TABLE" sheet where you can edit any ability to add or remove wathever you want. Once you're done, save your change as xml and patch your ISO.
Remember that the main hack comes with my changes, so patch yours after the main hack.

EDIT 06 04 2024 : Updated Xml file
9
Help! / Re: recommendation
July 01, 2023, 07:02:26 am
On discord.

Akashachi has a list pinned on fft-general channel with a bunch of mods.

https://discord.com/channels/694432956021866506/694432956021866509
10
Hacking/Patching Tools / Re: FFT Patcher (.494)
February 20, 2023, 01:27:04 am
There is this tool that already exists to know what is being used and where it is being used :

FFT MOD HELPER

Requires Excel
11
Help! / Re: Katana - Draw Out Skill
January 22, 2023, 06:56:35 am
ASM Hacking.

The mechanics of katana breaking is twisted. The katana is broken by default and restored if it do not break.
You can't do it with the patcher.

There is a hack doing this in the patcher suit. (using OrgASM)
12
Draw out skills are pretty well hardcoded. There is a strong relation between Katana ID and Ability ID and the number of abilities matches the number of katanas (this number is hard coded too).

It's checked several time in the code. So not a simple hack. I'm not sure this hack exists, if it does, i don't think it is released. Ask on discord. Celia had some interest in extending the number of katanas a couple months ago.

In THIS POST it seems that every ability added to draw out turns in a AoE 3 inflict regen result. That might be the reason the AI do not use it.

13
It's already done...

Rendez-vous and new game+ features.

But it is a PSX mod, featuring most TLW features.

https://ffhacktics.com/smf/index.php?topic=12767.0

And it has required far more work than using the patcher  ;)
14
PSX FFT Hacking / Re: T.O.F.U is ready
November 18, 2022, 03:57:37 pm
New Update !

- Break katana : now if you uncheck this box with regular draw out skills your katana won't break. Checking this box outside the regular draw out ability wont' break anything, and may lead to strange messages.

- Multi Hit : Any formula can access multi hit mechanics. You'll find two boxes in TOFU maker.
    - X + 1 : Lead to X + 1 hits
    - Rdm (1...X) : Rafa Malak mechanics (random number between 1 and ability X)

Multi Hit is not restricted to default and monster action menus anymore. Elements, draw out and maths are fully operational.
Weapon inventory avoid the multi hit section.
Jump and Aim abilities lack of ability X field.


15
PSX FFT Hacking / Re: T.O.F.U is ready
November 12, 2022, 08:09:20 am
Some updates.
All related to a new feature allowing to set a random flag only on the first argument of XA or YA build.

For example :
Rdm (1 to PA) + PA/2 resulting in an output of 0.5*PA to 1.5*PA
16
Help! / Re: Can't patch isos
November 06, 2022, 08:19:25 am
Not sure.

When you test your TLW ISO,  you are not doing it from a savestate ? Because if you do it is the issue.
17
PSX FFT Hacking / Re: T.O.F.U is ready
November 04, 2022, 04:07:45 pm
TOFU Maker is out !
Check the main post for more infos.
18
PSX FFT Hacking / Re: T.O.F.U is ready
October 05, 2022, 07:11:43 am
Well the PA ceiling seems a bit complicated. What if PA ceiling is reached but not MA ceiling ? PA misses but not MA boost. It'll add a check to every stat alteration. it is doable but not lightly. Not a priority but who knows ?

I planned to modify Faith and Brave alteration in a very close way of what you're thinking. But it was for my own purpose, adding a way to alter formulas output based on brave (like faith). For what you're asking, it's easy for faith, the brave instances seems more difficult to track, scattered around reaction routines... (i've little knowledge of those routines yet).
19
PSX FFT Hacking / Re: T.O.F.U is ready
October 04, 2022, 05:20:26 pm
I don't understand what you're asking with the stats floor/ceiling. It's like in vanilla. I just merge everything in one formula. So i guess the response is no.

Faith and anti Faith are supported On both, on caster only or on target only (and cross faith too). Brave is not supported yet.

First I wish to release a sheet allowing to customize every formula flags. Then i'll add more.

20
PSX FFT Hacking / Re: T.O.F.U is ready
October 04, 2022, 04:28:49 pm
TOFU - WEAPON BASE AND JUMP DATA EDITOR

This Excel sheet will allow you to customize every weapon type damage calculation.

TOFU uses 2 tables to manage weapon damage calculation :
- Base attack table
- Jump attack table

You can edit both.
To do so, go to the "TOFU Base XAYA builder" sheet and select the "Complement" Tab (just before the "Help" one by default)

1/ Edit the desired weapon data
- Create a new line :
- By adding a blank line and fill all the gaps (clic on add a blank line)
- By importing a pre-filed line with the Vanilla (TLW) data (clic on import base or import jump)
- Fill the gaps, if there is some red cells, you're doing something wrong

2/ Export the data to the "Code" sheet (button) and use Xif's tool as normal (generate XML or patch save state etc...)

XA and YA can support 4 "arguments" and do maths with them.
First you have to set the number of arguments
  Example : Attacker PA is one argument, Attacker (PA+Speed)/2 is three))

Once the number is set,choose the maths formula
  The MATHS column list will be adjusted to the nb of arguments and you'll have to choose in the list
  For Example : Attacker (PA+Speed)/2 --> choose (A+B)/C

Then specify if XA is the value itself or a random number between 1 and this value (Axe flail etc...)

First choose if the argument is a unit's stat, an ability state or a raw number
- For unit stat choose Attacker or Target in the list
- For Ability choose Ability
- For raw numbers :
- if the number is less than 16 : choose i<16 (i for immediate...)
- if not choose i>16. Then select a number in the list.

Big credit to Xifanie for her FFT Hack Template, which is the base of this tool