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Messages - LastingDawn

3301
I was going through some old FAQs, and I think I found a project that seems pretty useful. It seems as if a lot of the characters were given classes (and a few of them job commands...) and were at one time supposed to be meant to be used in battle. So I will give my thoughts on a few of these characters. Starting with my favorite under rated High Priest, Marge Funeral...



DISCLAIMER: most of this is taken from Algus's NPC Classes guide and STobias's job ability chart (because my memory is stunted...)

High Priest
Br. 40 Fa. 90
Weapons: Knife, Staff, Rod, Stick, Dictionary, Harp
Helmet: Hat
Armor: Clothes, Robe

A messenger of God who has the highest authority in the
church. His words are powerful enough to alter the fate of a nation.

Move: 2
Jump: 3
Physical Evasion Rate: 0%
---------------------------------------------
God's Word
---------------------------------------------
       
                           
Convert      
Speak with enemies about the glory of St Ajora and talk them into joining the Church.
 JP: (Starts with it)               Range: 3, Vertical 3
                                          Effect: 1 enemy
                                          Add: Invitation*1

Berate      
A harsh lecture on honor and equality, shaming the enemy to wait for their CT to build back up.
         
  JP: 100              Resets the CT count.
                          Range: 3, Vertical 3
                          Effect: 1

Brave Story      
Fascinate the listener with tales of brave warriors and knights thus raising their confidence.

  JP: 200                    Raises Brave
                                 Range: 3, Vertical 3
                                 Effect: 1
 
Threaten      
Make the enemy shiver in fear about the wrath's and punishment's of God.            

   JP: 200  Lowers Brave
                Range: 3, Vertical 3
                Effect: 1

Preach          
Raise Faith by preaching the miracles and glories of God.

  JP: 200   Raises Faith
                Range: 3, Vertical 3
                Effect: 1

Cure 4 - Ultimate healing spell, with God's blessing renews all within it's range.

JP: 700        Range: 4
                   Effect: 2, Vertical 3
                   MP: 20  SP: 10

Reraise - Divine protection. Will raise the body back to life immediately after death.

JP: 800            Range: 3
                       Effect: 1
                       MP: 16  SP: 15
                       Add: Reraise

Holy - A focused wrath on one enemy unit. The power of God vindicates the enemy.        
JP: 600           Range: 5
                      Effect: 1
                       MP: 56  SP: 17
                      Holy elemental
                      Reflect, Calc
           
Mighty Prayer - Fill the minds of all with the unyeilding love of God.            
JP: 1200                Range: All                
                            Effect: All
                            MP: 45  SP: 25
                            Add: Faith*2



---------------------------------------------
Reaction Ability:                                                          
One Loyalty:    
Unwavering devotion to God protects against heathen beliefs.                                            
 JP:300      Trigger: word skills.
---------------------------------------------
Support Abilities:
Cup of Life (PSP Translation...)With the Power of Life overflowing within you, the refreshing breeze spreads to all allies.
JP: 200                Trigger: HP restore.



---------------------------------------------
Move Ability:
JP: 300 Walk on Water    Move or stop over the surface of the water.

JP: 400 Move-Get Exp    Gain Exp. as you move.                                          

JP: 360 Move-Get JP     Gain JP as you move.                                            
---------------------------------------------
Innate Skills: One Loyalty (Finger Guard) Face Up

Comments:The focus I was trying to reach was basing his abiilities off his job class. Which really makes him sound like a mediator. It's a shame that Funeral isn't given more spot light, and when we do see him, he's only a pathetic old man, scared for his life. Now I represent his frailty with the small amount of move and jump (probably will have a negligent amount of HP gain as well...) but this in turn should make his MP through the roof. Above average Magic Attack and superb Magic Defense (to offset his already high faith). The Walk on Water is obviously a Jesus reference. (I never understood why it was given to Samurai...) Distribute fits his character as a kind of leader. The mediator abilities are obviously next to verified through his class description.

The Calculator Ability of Faith, is probably his largest effect, with the Calculator class gone, this seems like a fitting arrangement. Of course it hits all allies and enemies... it does create an interesting little game of roulette, and makes his powers that much more effective. As he can hardly move or jump, Exp Up and JP Up, should be interesting to see on him. As it shows potential for him.

Well in closing... I envision Funeral as a Mediator, Priest, Calculator Hybrid. It all seems to fit his character. If I were to guess he would join you after you "save him" at the Glabados (sp?) Church. The game makers themselves almost make it seem as if he was supposed to be a character, as there are no glitches with him at all. But I guess they didn't want to fill another spot, finding it easier to kill off poor Marge. If I could get a bit of feedback on this that would be great. Certainly more to come!
-----------------------------------------------------------------------------------

*1- Is there anyway to make "Convert" based on Faith?
*2 - Is this even possible?
3302
PSX FFT Hacking /
March 18, 2008, 08:37:38 am
Hmm... the only way I can see this working is to have it only an NPC class... but... I recall reading something somewhere about being able to control an enemies actions... but if that is not possible to actually make into a skill... (I believe it was a Debuggers tool) Then a Charm, Berserk, Don't Move... hmm... is there any way to make a Dead Unit come back under your control? Or anything as such? The plan is "Zombie Puppetry" that the unit is brought under your control, but with a Zombie status placed above it's head...

Also... it makes me think that perhaps at one time they planned for something like this, (One would think a Puppeteer class would use something like dolls to attack with)
3303
PSX FFT Hacking /
March 18, 2008, 08:29:40 am
Hmm? I never noticed that the Oracle calls upon a ghost to use it's attacks... but now that I think about it... that is rather odd. But yes, if you do that, it may seem like you've lost what makes an Oracle an Oracle.
3304
PSX FFT Hacking /
February 27, 2008, 07:09:30 pm
Ah, precisely my thoughts, but I was wondering if the game even has those kinds of abilities, to use. Of course a Charm spell, for a large amount of mp is a possibility. But is there any ability in the game that lets you control an enemies actions and movement? If so, that was to be the higher end of the Puppeteer's ability usage.
3305
Archives /
February 27, 2008, 01:45:17 pm
Unfinished Cloud and Priest eh? Mind if you could show us a few pics of what you are speaking of?
3306
PSX FFT Hacking / "Puppeteer" a reverse Mime Class?
February 27, 2008, 01:42:54 pm
It's been admittedly a long time, since I played as a Mime, but If I recall how they work, they copy the actions of the person that went before them, to an exaction. Now would it be possible to force this "status" on an enemy? In turn, that would be the opening thoughts for this idea, that is if my memory is even up to date with the reality of it.
3307
Archives /
February 27, 2008, 01:37:11 pm
Chapter 4 is when everything truly becomes established and the whole plot line of the game filled out, I personally think "Heretic" would work well... he's no Hero in the eyes of the people, nor is he a grand General (15 people doesn't count as an "army"). "Puppet" would be an interesting one, but is too one sided, so to speak. Ah, would "Saviour" work? Inadvertently, unbenknownst to most, he was the one saving the world from the Lucavi. As far as I understood it.
3308
Archives /
February 07, 2008, 06:30:21 am
Hehe, well Taoism is a religion, just because one is a member of it, doesn't mean that he/she is a person with those kinds of abilities. Tao Mage, is an interesting alternative though. If the " X Mage" thought is still being used.
3309
Archives /
February 06, 2008, 09:16:30 pm
I think... personally... the whole class is labeled wrong, an "Oracle" would be one who calls or predicts miracles, in which Oracles in FFT don't even pretend to do. It might be better to call them "Feng-Shui Mages" Or generic "Sage" though they certainly do not fit the traditional ephitet of a Sage in Final Fantasy... In any case, as well. A notorious misconception I've seen so far is that it is called "Ying-Yang Magic" When it is in fact simply called "Yin-Yang Magic" It seems to be a typical Taoist Mage from the way they make it sound. So "Sage", "Yin-Yang Mage", or "Feng-Shui Mage/Artist" would be completely acceptable.