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May 04, 2024, 05:24:10 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - dawnbomb

1
i sent a PM to Lenarth. i'm extremely interested in this. please check your PMs!
2
FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
September 21, 2015, 08:09:00 am
Quote from: bcrobert on September 20, 2015, 10:27:52 pm
No$gba with zoomer almost works, but the sound isn't emulating quite right. I'm getting moments of crisp perfect music, followed by moments of choppy echo-y garbage sound. I can still make an enemy module, but I won't be able to play FFTA2 myself at this rate because I really need the music to sound like music. :/


DesMuMe is the only emulaitor to work basically flawlessly/perfectly, but it can run slow on computers that can't handle its openGL graphics emulation. also, the wierd audio bug in zoomer is rare, but the zoomer has a built in fix for it, that i can't remember the last times i used it but you click something in some menu or option and it changes how it doeals with sound slightly and after a few tries it would sound great again. the only problem being that it usually messes other sounds up adjusting it to what your currently hearing, so you gotta to it alot all over to have constantly nice sound, it is a rare bug tho.  anyway you better of with Desmume if it runs without lag.

anyway onto my main point, please do make a enemy module, something that can edit enemies in battles would be great. i was gonna break out a hex editor and low and behold you post something to get my hopes up. i wasn't gonna go deep into hex editing today anyway tho, off to play darkscape (released 3/4 days ago) and wait for a friend coming over). but let me know how desmume works for you, and *please* do work on the enemy module, it would be great beyond great for me :)