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ZOMG iron giant

Started by Cyberblade, August 13, 2008, 10:56:09 pm

Archael

August 14, 2008, 07:41:55 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Shade"I fixed so mainpose can be seen.

Epic is epic.

@ Tersius: I am the one who is clicking your dragons every time I can.

Clickity clicktyticktk


live dragons! live!!!

BeoulveBlack

August 14, 2008, 07:55:50 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
i'm assuming that this is what Construct 7 was supposed to look like (seeing as how it's called by 'new'). this would be nice if we can get it working... there'll be new enemies for the game....

Zozma

August 14, 2008, 07:57:09 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
kasenem is an unused or dummied priest sprite, he has a portrait in worldchr.bin as well as a unit.bin sprite, if you use that japanese program to extract the single unit.bin images you can find his color palette too. its the black haired dude in blue and gold. you can see his picture in the list of avatars. i posted a picture of it somewhere... i forget the topic name...

man.... why did they make worker 8, when they could have made THIS instead.... sigh do you think worker 8 has any compatible walking parts?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 14, 2008, 09:02:23 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I think kasanem and kasanek are archives. They contain multiple sprites. Viewed through shishi they come out stacked on top of each other. One is for physical classes and the other for mages. Not proven yet though.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 14, 2008, 09:04:36 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
do you think changing/removing offsets would give access to the seperate files, like the method now used for eventchr.bin ?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

August 14, 2008, 09:12:17 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
im having trouble understanding why your trying to make the "iron giant" and place it over dami.spr when dami.spr is a placeholder sprite.. it appears when there are more than 9 different sprites on a battle map, its a glitch holder.. it stops the game from completly crashing when the 9 sprite glitch happens...

Unless your trying ot make it nad replace itwith worker #8.. in which case im all for it, but i wouldnt reccomend replacing dami.spr... i did and my game froze when i went past the 9 sprite limit.

Has anyone tried replacing the other two yet? see what happens if you replace them.. if they are an archive for other sprites, or archive for sprite placements, the physical or magical classes would have to mess up somewhere....right?

Zozma

August 14, 2008, 09:34:10 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
okay, so what evidence do you have that its a glitch holder? its NEVER appeared for me unless i deliberately put it there, and i have overloaded the number of sprites before and the game never crashes, it only has garbled up images when too many are around.

the fact that there is part of an iron giant in there suggests that they used that to store at least what they had, if not more.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

August 14, 2008, 09:53:21 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
the proof isnt substantial, it appears at random... the garbeled image is the lines staticy looking image in the middle of the sprite, right before the iron giant starts. the sprite boxes at the top...i think ther e is a screen of it happening somewhere..ill edit this post whe ni find it...

Edit: http://auritech.fantopolis.com/FFH/psx/ ... 3_0379.png

I am sorry about what i said... i did not mean to come off as a jerk...  i have had this box appear when i replace a wrong sprite with something that shouldnt be there (like altima on a thief) or when you overload the amount of sprites in a battle... point is, when i replace it with a sprite like...KH cloud, the game will freeze on me =(

Zozma

August 14, 2008, 10:00:37 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
@sentinal, i don't assume that you are :P

also that sprite appears if you try to use 5D as a standalone job (which is a mime)

5E and 5F connect to the kasanek and kasenem sprites.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

August 15, 2008, 05:22:14 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Sen,

on this page you can see what that kasanem is supposed to look like naturally.

http://www.ffhacktics.com/forum/viewtop ... 5&start=40
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cyberblade

August 16, 2008, 04:00:25 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Cyberblade
Guys Im Sneaking on right now but i got grounded for a week or two sorry.

Argg0

August 16, 2008, 04:58:17 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I clicked on the dragons everytime I saw them! And my IP changes everytime, so... more unique views! xD

Sadly, they all die today.

About the sprite... well, not really about the sprite... but would it be possible to make a Human sprite out of Workers? I know they'd have to be resized, but it would be interesting... :D

Zozma

August 16, 2008, 05:18:13 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you mean make worker 8 fit into a human sprite? sounds messy XD
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

August 16, 2008, 05:24:03 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Yes, its completly possible...

Does no one read my tutorials? xD i made a zodiac take the place of ramza's sprite, cdmage truncated it, but i lost nothing...no sprite frame loss, no color or quality loss(the quality of the sprite was awful to begin with, but i did it with velius nad he looked THE SAME)

Argg0

August 17, 2008, 01:59:04 am #34 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
What I mean was having all animations: Swing with weapons, sing, and so on, that Worker doesn't have. For that he would have to be resized, right?

Archael

August 17, 2008, 02:57:10 am #35 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Argg0"Sadly, they all die today.

About the sprite...


wtf why  :(

Argg0

August 17, 2008, 11:59:06 am #36 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
As for now...

Your dragon, unfortunately, has died.
Hatchling will die if it doesn't grow up in: 0.03 days.
Hatchling will die if it doesn't grow up in: 0.05 days.
Hatchling will die if it doesn't grow up in: 0.03 days.


:(

Archael

August 17, 2008, 12:09:55 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Archael
omfg

 :(

no way to save them?

Argg0

August 17, 2008, 12:17:51 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Yes, there is a way... make them grow before the time ends!

Argg0

August 17, 2008, 01:18:55 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
They are all dead now.

So, I stole two eggs! Bouncy wants you to click them, many times!