Hi Eternal,
Fantastic mod. I've had a blast playing it. It feels as different from WotL as WotL was from the PSX version. I wanted to add my feedback for your consideration. I only had one show stopper overall. I'd also add that I'm a very experienced player, and I'm very deliberate when it comes to strategy. I've put about 90 hours on this mod so far. I won't cover issues you are already aware of (sprite issues, etc.). Overall I give this mod a solid "A".
- The initial battle at Siedge Weald is very difficult if the player doesn't grind out a few levels and jobs first. This isn't necessarily bad, but an observation.
- The bulk of Chapters I - Chapter IV (I've completed everything through Mullonde Cathedral) were very well done. Enemy variety was very nice.
- Itemization was fair (even if I wasn't happy with the loss of my over-powered items haha). Sacrificing HP for +2 speed was a hard choice, but I nearly always went with the HP. knight swords requiring 2H was probably a good idea from a balance perspective. I could not dual wield flails despite the tooltips indicating it was possible.
- Guns are extremely underwhelming. Fomalhaut does max of about 120 damage at level 99. Blaze Gun ~70 damage or less. Glacial Gun did better ranging from 120 - 180. Blaster came out about the same. I couldn't tell a noticeable difference when equipping gear that boosts elemental damage.
- The battle against Bremondt was very unforgiving. I attempted the fight at level 80 - 85 before I had any endgame gear. I didn't have many problems with the minor enemies, but his soulbind tipped the scale from difficult to frustrating. Doing too much damage kills my party, but not doing enough means I can't get past his regen and calculator heals. The dragon phase is manageable with the appropriate elemental resistance gear. The fight just took a while because I wasn't doing very high damage without endgame gear.
- I grinded to level 99 for Midlight's Deep. The battles were a bit easier than I anticipated until reaching the FOUR FIENDS fight on level 4. It took balancing resist gear and finding a way negate the Death monster skill. The unfortunate part is the Bomb only ever used Self-Destruct and the damage is non-elemental so it always hits for 999 each time. Once I got a good feel for the fight, I kited the Tiamat with Sq/DK Ramza, ignored the Mindflayer completely, and balanced reviving my allies and using Phoenix Downs on the Skeleton. Kill order had to be Skeleton then Bomb then Mindflayer then Tiamat.
- When I reached floor 6, I started encountering a crash, which I was able to repeat about every 2 - 3 battles. It would always occur at the end of Ramza's turn near the beginning of the battle. I've attached a screenshot of his setup. PPSSPP v1.4.2 - ULES00850.
All in all, I think you've done a great job and you've kept up with it so well over the years. Feel free to let me know if you need any specific feedback.
Fantastic mod. I've had a blast playing it. It feels as different from WotL as WotL was from the PSX version. I wanted to add my feedback for your consideration. I only had one show stopper overall. I'd also add that I'm a very experienced player, and I'm very deliberate when it comes to strategy. I've put about 90 hours on this mod so far. I won't cover issues you are already aware of (sprite issues, etc.). Overall I give this mod a solid "A".
- The initial battle at Siedge Weald is very difficult if the player doesn't grind out a few levels and jobs first. This isn't necessarily bad, but an observation.
- The bulk of Chapters I - Chapter IV (I've completed everything through Mullonde Cathedral) were very well done. Enemy variety was very nice.
- Itemization was fair (even if I wasn't happy with the loss of my over-powered items haha). Sacrificing HP for +2 speed was a hard choice, but I nearly always went with the HP. knight swords requiring 2H was probably a good idea from a balance perspective. I could not dual wield flails despite the tooltips indicating it was possible.
- Guns are extremely underwhelming. Fomalhaut does max of about 120 damage at level 99. Blaze Gun ~70 damage or less. Glacial Gun did better ranging from 120 - 180. Blaster came out about the same. I couldn't tell a noticeable difference when equipping gear that boosts elemental damage.
- The battle against Bremondt was very unforgiving. I attempted the fight at level 80 - 85 before I had any endgame gear. I didn't have many problems with the minor enemies, but his soulbind tipped the scale from difficult to frustrating. Doing too much damage kills my party, but not doing enough means I can't get past his regen and calculator heals. The dragon phase is manageable with the appropriate elemental resistance gear. The fight just took a while because I wasn't doing very high damage without endgame gear.
- I grinded to level 99 for Midlight's Deep. The battles were a bit easier than I anticipated until reaching the FOUR FIENDS fight on level 4. It took balancing resist gear and finding a way negate the Death monster skill. The unfortunate part is the Bomb only ever used Self-Destruct and the damage is non-elemental so it always hits for 999 each time. Once I got a good feel for the fight, I kited the Tiamat with Sq/DK Ramza, ignored the Mindflayer completely, and balanced reviving my allies and using Phoenix Downs on the Skeleton. Kill order had to be Skeleton then Bomb then Mindflayer then Tiamat.
- When I reached floor 6, I started encountering a crash, which I was able to repeat about every 2 - 3 battles. It would always occur at the end of Ramza's turn near the beginning of the battle. I've attached a screenshot of his setup. PPSSPP v1.4.2 - ULES00850.
All in all, I think you've done a great job and you've kept up with it so well over the years. Feel free to let me know if you need any specific feedback.